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rgraves

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Everything posted by rgraves

  1. That's exactly what Dyack said: He also hinted at something a bit extra as well...
  2. Just slay the mofo in single player and move on...she can join you again post slaughter
  3. 1/ Yep, they'd do. Might need some good lighting though 2/ It's pretty easy to learn - nothing too complicated at all. 3/ The single/multiplayer games are one in the same adventure - the game appears to adjust the difficulty level depending on how many people are playing.
  4. Yes there is - I got that stamp and it immediately said that a mini-game was available (I think it was from the port early on - the one where you can train on the beach again if you want to). Mind you, I got that playing one-player, and as the mini-game it unlocked was multiplayer only I haven't had chance to get everybody together to try it out again yet! For everybody worried about the singleplayer side of things, I don;t actually think it's that bad. Multiplayer is certainly where the game wants to be, but it's not terrible or anything alone. Oh, and yes you can play in single then add people in to your existing adventure as they visit etc. You don't always need to have everybody/anybody(!) there to continue your game.
  5. It's a shame that the game has picked up so much bad press - it really is delightful when played multiplayer. Can I just also add that the effect when crossing a stream is
  6. *cough* use the "returns" service *cough*
  7. You could say that, but then every system has restrictions - there is no way on earth to offer every available option to a player. Something has to give and, IMO, Retro chose the right things to 'give'. They made the stuff you really needed to do (navigate a 3-D world, tackle fast enemies and platform jump) easy, and removed the other stuff (freelook etc). Any other system would have been needlessly complicated IMO.
  8. Do give over, my troll piccie was as a result/in response to this: Which is trolling by anybodies standards. I've stayed out of the MP controls discussion as Sprite was reading my mind They did what they needed to do, and made what could have been complicated (3-D movement/combat/platforming) relatively simple.
  9. It gives you some kind of health regeneration thing-a-me-do apparently.
  10. No, you can unlock PoP 1 by smashing down a specific wall about 30% or so into the game. According to GameFAQs:
  11. Eh? They are two shots - one from the PS1 and one from the GC, bundled together into one file. It's perfectly possible that the original GC shot was taken with colours compressed, but the PS1 one not. Bundle them together and you have a GC shot with poor colours and a fine PS1 shot. Them both being in one single image now has absolutely no bearing whatsoever on the quality of either of the original captures. Add that to the fact that nobody really seems to have mastered the art of GC screen grabs in the way that Tecmo have for the XBox *massive winkey smily*, and you have a perfectly possible explanation for the seemingly dark/poor GC screens. I repeat, the game looked way better in motion than these shots suggest months ago. Blimey, do you have a copy of the game there then? How does it play......
  12. I am beginning to wonder if Sony haven't changed tack slightly though - they certainly appear to be giving it a more games-only focus than they originally set out with.
  13. I'm wondering, if Sony are going to ditch wireless comms, MP3 functions etc etc what exactly does the PSP bring to the party apart from better graphics? When they first annouced this they were touting a wonderful multimedia machine, but it all seems to be going backwards in that area. Indeed, it's looking more like a simple GBA++ every day.
  14. You know, I thought the most interesting tid-bit in there was that they might be dropping the wireless comms.......a nod towards battery life issues perhaps?
  15. From Magic-Box Discus or Javelin?
  16. According to IGN, Pikmin 2 has just been pushed back to August. Noooooooooo
  17. Stress is what the melee attack was made for......mmmmmm *thuuwwhummppp*
  18. So: Denis Dyack (Developer of MGS:TTS) says that the game is graphically ahead of MGS2. He says that screens don't do it justice. Sprite Machine (forumite who has seen various videos) says that the game is graphically "not even approaching" MGS2. Who should I believe........... It's Dyack for me (soz Sprite!) - but then that's because I have actually played an early build of the game, and it was better looking (IMO) than MGS2 even back then. I guess we'll find out for sure soon enough!
  19. They just got Edge/Tecmo to do the grabs for them.......
  20. Dunno if anybody else saw these, but Denis Dyack himself answered a few questions on TTS that might be worthwhile repeating:
  21. No it isn't, it's just a properly taken screenshot which reveals the game to be better looking than the crap overly dark ones which everybody on here is keen to use.
  22. Admit it, you have a soft spot for Blue Stinger as well
  23. God........you're nuts. And this one, but it's too big for the forum.
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