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About Wiper

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    Being objectively right about absolutely everything.

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  1. I do use HGIG, but thanks for flagging it as it's easily something I could have missed in the world of TV configuration - and thanks in particular for that summary you posted further downthread (not quoted for screen-filling reasons), I'll be using that as a reference this evening, see if I've missed anything! One thing I should probably flag though, relating also to this: My TV is almost a forum fav LG OLED; as in, it is an LG OLED, but it's not the full-fat CX model as recommended everywhere, it's the as-close-to-entry-level-as-OLED-gets BX model; it has a weaker proce
  2. As per the posts that Alex was responding to, no:
  3. The indicator's an absence; specifically, PS4 games appear in your library with [PS4] overlaid on them, while the front page appends "| PS4" to their title as shown below their thumbnail when highlighted, per the below.
  4. Well, literally any which don't support HDR. So, of the ones I've tried, Persona 5 Royal and Shenmue III. And AFAIK it's not a tv-specific issue, the PS5's HDR is simply either Always On, or Always Off. Bear in mind it doesn't lead to a dramatic, obvious problem for SDR content - it simply ends up squashing the colour range slightly, which is quite subtle and easy to miss, unless you, say, had been solidly playing through a game on PS4 comprised primarily of strong, block colours (Persona 5 Royal) and went straight to the PS5 with it, and suddenly everything looked slightly... Off.
  5. Having had a PS5 since Saturday, I've rinsed Astro Bot, and then promptly returned to plowing my way through Persona 5 Royal, a game which ran at 4K 60fps on PS4 Pro already and had very little loading to begin with, and so sees no benefit whatsoever from the PS5 bar a more comfortable controller (and having to manually turn off HDR at system level to avoid the game looking washed out). I make good decisions.
  6. To my very pleasant surprise I received a shiny new PS5 this weekend - courtesy of Very under-promising and over-delivering for a change. I know we've had plenty already, but I thought I'd give my impressions as someone who came in after the first wave, and thus with expectations a little tempered. And, you know, as a person of impeccable taste. First, I want to get the unambiguous negatives out of the way, so as to avoid ending this post on a a sour note: that Sony rushed the machine out in order to hit Christmas/not be dramatically outpaced by Microsoft is clear, and
  7. I was surprised, as Mikami's usually quite open about his inspirations, but as it happens I'm going to assume you didn't read too far into that interview...
  8. Out of interest, has anyone tried Soul Calibur... 6(? whichever one's the latest one) in BC? That was a game utterly ruined by its catastrophic load times (near 1 minute per match on Xbox, which is what I had the misfortune to own it on), but I'd happily pick it up again if that's significantly improved on next-gen.
  9. Yeah, that's the other point too, of course: games are a melting pot. Get rid of one set of games from history and other games won't go unchanged. As a particularly simplistic example: remove just one French game from history - Eric Chahi's Another World - and Fumito Ueda isn't inspired to create Ico. No Ico means no SOTC or TLG. No SOTC means a missing key inspiration for BOTW. And so everything changes. What if is a fun, silly game, but it does highlight that simply removing one set of games from the world would have a massive, cascading impact. Games are not an island.
  10. If I had to pick a single country's output, then Japan would top the list. But if I have to choose between one country and the entire rest of the world's output (I'm choosing to interpret the OP's use of "the West" to mean "everything else"), then yeah, I'll drop the single country. Japan produces an incredible number of great games considering its size, but the sheer scale of, you know, everywhere else combined, can't help but win out. I couldn't face losing all the incredible indie games, the walking sims, strategy games, adventures, stealth games, immersive sims, rpgs etc. that
  11. As is my custom, I try to take the words I read seriously, even (especially) if they aren't what I expect. As ever, not knowing who pens which review doesn't help gauge the likelihood that said review will click with my own opinions, but both The Pathless and Sackboy reviews seem well-considered pieces; indeed, a lot of what I read in The Pathless review fits with what I've seen written elsewhere, just with very different focus on certain issues, while the Sackboy review flags things I've been worried about from what I've seen of the game, namely around the handling of Sackboy himself and the
  12. While some of the arguments may not have been made in the... best of faith, I do find it interesting the Edge reviewed Demon's Souls, and that they didn't acknowledge that it was an unusual editorial decision for them. While it definitely doesn't deserve to spoken of in the same tones as Nintendo's set of ROMs, it is still unusual for Edge to review a faithful remake; particularly considering that they haven't reviewed any of Bluepoint's previous efforts. I can guess at the logic - Demon's Souls is the defining PS5 launch exclusive (alongside Astro Bot) - but I would have expected
  13. All the more interesting given the score allocated to the other Ubisoft open-world-em-up this month.
  14. A shame to see The Pathless and Sackboy score where they did - tempers my expectations for both of them somewhat. On the plus side, I'm now even more intrigued by Bugsnax!
  15. To be fair, "the same stamina system as Breath of the Wild" just means "the same stamina system as Shadow of the Colossus", so it's not as though BOTW was the great originator there
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