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About Wiper

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    100% correct opinions

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    Being objectively right about absolutely everything.

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  1. You say this, but at least the ST has no association with Stuart Campbell.
  2. The ST version is also excellent, helped by the fact the game avoids the ST's two greatest weaknesses: full-screen scrolling and sample-based music. For similar reasons, the ST version of Bubble Bobble is fantastic too.
  3. It sort of goes with the territory really - for a developer who is frequently (unfairly) presented as though all he puts out are Tempest clones, Jeff's output - particularly his early work - is extremely eclectic. For me Gridrunner, Llamatron, Iridis Alpha and Revenge of the Mutant Camels are his real classics on the micros (and Trip-a-Tron, but that's not a game), while Attack of the Mutant Camels and Hovver Bovver do nothing for me. But then they're all games of widely different styles, so that's no real surprise!
  4. I feel a bit bad for arguing any point made in here (particularly as it's already being argued), but I'd also disagree with the "home consoles good, micros bad" perspective, to a point. I do agree that the ratio is different - the sheer volume of games put out for the micros means they do have an overwhelming amount of rubbish on them, even moreso than the consoles of the time. But in terms of the number of games which still hold their quality I think they at the very least match their console brethren, albeit not necessarily in the same genres. The vast majority of computer platformers and run 'n' guns, for example, have aged awfully, particularly compared to the general quality of console games in those genres, 8- and 16-bit eras. But there's a wealth of puzzle, adventure, RPG and strategy games on the systems which hold up fantastically well, and overall there are at least as many home computer games I return to as console games, even if we choose to imagine that I suddenly like Mario and Zelda games. I don't want to create a list of games, but as a brief example, the combined works of Bullfrog, Jeff Minter, Lucasfilm, Origin, Mike Singleton and Sensible Software provide a wealth of brilliant titles on their own (dropping Bullfrog and Sensi if we're only talking 8-bit). Not many great platformers between them, admittedly, but even sticking to that handful of "big names" we get a great set of games, and that's without recourse to the less prolific/less "reliable" developers.
  5. Wiper

    Nintendo Switch

    Being old, PC exclusive and "from the makers of Daikatana" probably helped keep it under your radar!
  6. Wiper

    Nintendo Switch

    Also Anachronox, which is not only the best Western JRPG, it's one of the best JRPG's ever made full stop.
  7. Just to be That Guy: if you've 12 possible teams to pick from you want to be using a d12 rather than 2d6s to randomly select your teams - both because it's the only way you can ever roll a 1, and because the 2d6 method will heavily favour the teams around number 7 due to them having considerably more possible combinations of d6 than the extremities. For example, you have a rough 45% chance of rolling one of a 6, 7 or 8, vs only a rough 17% chance to roll one of a 2, 3, 11 or 12. Unless you want to weight the results (and hate team 1), of course, in which case it's a great method!
  8. The SNK Collection is a real labour of love, and is absolutely worth playing for the more obscure titles alone, never mind the bigger names like Ikari Warriors; it's well worth far more than just £4 on its own, so you shouldn't regret the purchase!
  9. Yep, it's not quite as stark as Loom, but at that period Lucasarts' artists had mastered EGA and MT-32 MIDI, and the later VGA, CD audio versions were a real step down. It's funny, in a tragic kind of way, that the quality of the entire Monkey Island series's aesthetic and the level of technology and production values invested in said games appear to be inversely correlated, LeChuck's Revenge excepted.
  10. I mean, by that logic a platformer, a first-person-shooter and a less French version of Little Big Adventure 2 don't sound all that innovative either
  11. As someone who definitely contributes to the negative side of the spectrum, that's a fair point. It's certainly more attention-grabbing to beat down a sacred cow, but it's also generally less productive than raising up the ignored/misinderstood. I'll try to redress the balance a little with some out of character positivity: Despite an awful lot of modern-day criticism, Myst offered a genuinely progressive approach to world-building and storytelling, and was absolutely worthy of its commercial successive. The Mega CD, for all its flaws, had enough gems in its library that it deserves to be remembered more fondly. Dark Wizard, Eye of the Beholder, Keio Flying Squadron, Lunar: The Silver Star, Shining Force CD, Sonic CD, and of course the unavoidable Snatcher, all make it a worthwhile machine. Rayman 2 is a genuinely brilliant 3D platformer, to the point I would probably rate it as the best (third-person) one ever made.
  12. I cannot overstate how distressed I am that the game comes out hours after I board a 16 hour flight. I'm really looking forward to it, and not just because of Ed Fear's involvement!
  13. What can I say, I was getting bored of everyone arguing about which 2D Nintendo platformer was least bad, so thought I'd join in! I do think Nintendo are generally under-appreciated for their work as a publisher, though, and as a rule I don't like their 2D platformers, so all of that statement also had the benefit of being true to my tastes. Though, thinking about it, Tropical Freeze was actually Retro, wasn't it (just as the original DKC's were Rare)? Perhaps I should revise my opinion of their ability to get good work out of other developers with the caveat that it only applies insofar as 2D platformers aren't involved.
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