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  1. Depends if RT takes off. The whole fucking point of it is to make life easier for developers and improve lighting for gamers. If they still have to also support the old hack ways of faking it, then it just becomes more work to do so any future engines should be RT only with no usable fallback for none-RT accelerated hardware. Which is why RDNA1 has always seemed dicey in terms of longevity versus Turing RTX. I suppose the fact UE5 doesn't rely on RT for its lighting solution means older hardware will still be usable in some games.
  2. Nvidia currently make a cheaper cut-down variant of their RTX GPU, which removes the Ray-Tracing and Machine-Learning accelerators. If runtime and cost is still important, they'd do exactly the same going forward, all depends on how much of a trade-off the hardware designers wish to make. DLSS isn't free or an automagic bullet yet and it certainly isn't assured to be universally supported by games either. It's an interesting way of reducing rendering requirements while appearing to deliver visually higher rendering resolutions so I can see why some people think it's the 2nd coming.
  3. That's precisely what they are for console ports. For PC exclusives, there aren't any designed around needing 8 core CPUs or GPU compute to work so even PC exclusives are 'held back' by the need to run on weaker hardware that isn't a console. You design for your minimum spec hardware and anything more powerful than that just gets it prettier and more performant. ETS2 is playable on absolute dog shit level hardware that is over a decade old for example (I have tried it myself), but if they had the money and desire to cut off 99% of their customer base, the level of simulation and expansiveness of their world design could be way higher.
  4. Tencent do seem pretty shrewd at making bets. Investing in Riot Games early on. Owning a bit of both Activision-Blizzard and Ubisoft. Coupled with their own itprintsmoney.gif mobile games, it's no wonder they are now the biggest gaming company in the world and without having to pay any real attention to consoles.
  5. Depends on how you define power efficiency, performance relative to power required to achieve that performance or absolute power used. Xbox Series X has a 200-220V 2.2A PSU, so max power draw possible is 440-484 Watts sustained. It should not do that except in extreme circumstances like running Furmark and Prime95 (if you could ever run those on it in the first place of course). The Xbox One X has a 1.3A PSU, so max power draw possible is 260-286 Watts sustained. It doesn't draw anywhere near that in actual gaming situations usually. The PS5 GPU very likely runs way outside the optimum point on the power efficiency curve but has a marginally lower clocked CPU and a smaller physical chip to power. As how inefficient RDNA 2 is beyond it's optimum efficiency is unknown, it makes it difficult to guestimate just how much more Watts it requires to sustain their chosen clocks over just going for the fixed clock option. I'd probably bet on the Xbox Series X still requiring more Watts overall as the chip is just noticeably bigger, but it should be more efficient per Watt.
  6. A 1.4% ownership is hardly going to have much influence over Epic's business decisions if Tencent's 40% has done fuckall in terms of strategic control of the company. Every single other investor in Epic is in the same position as shareholders in Sports Direct, the founder is the only person who matters when it comes to making decisions as nobody else has the voting power, even combined, to overrule him. All they can do if they don't like it is to try and shift their shares to somebody else who might be interested in going for whatever ride Tim Sweeney feels like taking them on. They are all betting on Tim Sweeney continuing to hit it out of the park with his business decisions and hoping their shares increase in value over time. Tencent is certainly sitting on a nice paper profit on their holding. If they haven't been diluted since 2012, their $300 Million is now worth ~$7.1 Billion, 21.5 times your money back in ~8 years, better than even betting on Jeff Bezos
  7. It's big budget by indie standards I suppose but low budget by Hollywood studio standards. The gaming equivalent of the Oscars (an awards ceremony put on by the industry itself) is either GDC or DICE, Untitled Goose Game was the gaming equivalent of Parasite this year as it won at both. Looking at the history of both awards, major studio games have won most years but as they are peer awarded, clearly even game developers think the premium prestige games usually are the best things released that year but their taste ain't terrible usually. RE: The Oscars, a criticism of that awards show is that it doesn't reflect popular taste leading to ever declining popular interest so they've been fiddling with it for several years to get more populist stuff like the Marvel movies included, even if most of Hollywood doesn't care for them.
  8. If you are using a current generation Nvidia/AMD or last gen AMD GFX card, you can make use of driver-level integer scaling with a 4K monitor and avoid the usual crap blurry scaling algorithm used by GFX cards when not rendering at a native display resolution. 1080p should scale perfectly to 4K, this is a universal solution.
  9. For every occasional Parasite success story, you have the corpses of untold numbers of other lower budget films, which is no different than a platform holder pushing some indie game which hits the commercial jackpot once in a while so this arguably already happens. The real money is never going to be put on these indie games or films, they'll just roll the dice and one of them will breakout once in a while. The rest of the money will be spunked on mega budget productions as that is what the majority of the market has been proven to respond to, year after year.
  10. Which prebuilt are you looking at? Even playing RTS/TBS games, you still would want 60fps, primarily because mouse control doesn't feel great at 30fps due to the much lower input latency a mouse is capable of. You may not need the most fancy graphics card I suppose, but if gaming at 4K, you still will as it requires more power to cope with the higher rendering resolution. If you want to save money, stick with 1080p so you can spend less on the graphics card to reach a certain level of performance and graphical quality. For example, a RTX 2060 at 1080p will give you comparable graphics quality/performance to a RTX 2080 Ti at 4K, for one third of the price! The CPU would be the same in all situations as that is quite important for strategy games.
  11. If gaming, bulkier the better really so you can get a decent cooler in there to keep the temps down, not so much the noise though :P The last thin and light gaming laptop I tried got brought to its knees when I pushed it compared to some more chunkier units. If you're buying for the space savings, even a bulky DTR is still tiny compared to even consoles or the smallest desktop PCs. RE: RTX, if you can hold on and the rumours are true, Ampere will be our Lord & Saviour for that.
  12. Is it this one? https://www.amazon.co.uk/Zephyrus-GA401IV-GeForce-Graphics-Windows/dp/B084N16YTY If so, I'd probably buy something else personally. Laptop Ryzen is good but fuckall tunability compared to Intel (except for the fact that Intel have generally locked down 10th Gen CPUs due to yet another gaping security hole, fucking clown shoes). Also it features a Max-Q 2060 which is undesirable if best performance is what you are after. You might also wish to be aware of a major negative with most gaming laptops, the shit that is Optimus causing performance loss versus either a directly connected GPU or a switchable one, but this shouldn't be a problem with Ryzen as there is no iGPU to pass through so the point is moot on this particular model, but it applies to the vast majority of Intel-based gaming laptops without G-SYNC or a Mux or the rare directly connected ones. If you connect to an external monitor, it'll behave like a standard desktop PC usually, just with a potentially much, much more annoying louder compact base unit. Alternatively change the rendering resolution to 1080p, but this will likely have some scaling image quality side-effects on the 1440p laptop internal display.
  13. It was responsible for keeping the X360 in the lead for the later half of the generation, the console wouldn't have sold anywhere what it did without the boost Kinect gave it. They then used it for their living room master plan on the Next Gen. It or something similar would always had to have happened if they were to continue to pursue their living room dreams as a traditional console controller ain't going to cut it with non-gamers.
  14. mushashi


    It ain't that type of game I'm afraid, even though it might have been at one point during development. ~6 years of development since they finished making Octodad in 2014, been through a bunch of changes and they've settled on a narrative-led first person mystery game with a side order of Pokémon as viewed through the lense of a saturday morning cartoon and the muppets. This was easily the most intriguing game shown off by Sony, with Stray in runner up position. An interview talking a bit about it: https://www.gamesradar.com/uk/bugsnax-interview/ A video interview also talking about it (starts at 39 mins):
  15. The comments you get about it is that at present, Microsoft are the ones taking the hit as both suppliers and customers certainly aren't the ones footing the bill for the generosity, much like Netflix's ever growing debt pile as they fund exclusive content to aggressively grow their service while charging not very much per month to subscribers. The interesting thing with all these media subscription services is what they'll look like when they hit the actually needing to generate massive profit part of the business plan or will they forever exist as some sort of loss-leading customer retention scheme.
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