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mushashi

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Everything posted by mushashi

  1. That's precisely what they are for console ports. For PC exclusives, there aren't any designed around needing 8 core CPUs or GPU compute to work so even PC exclusives are 'held back' by the need to run on weaker hardware that isn't a console. You design for your minimum spec hardware and anything more powerful than that just gets it prettier and more performant. ETS2 is playable on absolute dog shit level hardware that is over a decade old for example (I have tried it myself), but if they had the money and desire to cut off 99% of their customer base, the level of simulation and expansiveness of their world design could be way higher.
  2. Tencent do seem pretty shrewd at making bets. Investing in Riot Games early on. Owning a bit of both Activision-Blizzard and Ubisoft. Coupled with their own itprintsmoney.gif mobile games, it's no wonder they are now the biggest gaming company in the world and without having to pay any real attention to consoles.
  3. Depends on how you define power efficiency, performance relative to power required to achieve that performance or absolute power used. Xbox Series X has a 200-220V 2.2A PSU, so max power draw possible is 440-484 Watts sustained. It should not do that except in extreme circumstances like running Furmark and Prime95 (if you could ever run those on it in the first place of course). The Xbox One X has a 1.3A PSU, so max power draw possible is 260-286 Watts sustained. It doesn't draw anywhere near that in actual gaming situations usually. The PS5 GPU very likely runs way outside the optimum point on the power efficiency curve but has a marginally lower clocked CPU and a smaller physical chip to power. As how inefficient RDNA 2 is beyond it's optimum efficiency is unknown, it makes it difficult to guestimate just how much more Watts it requires to sustain their chosen clocks over just going for the fixed clock option. I'd probably bet on the Xbox Series X still requiring more Watts overall as the chip is just noticeably bigger, but it should be more efficient per Watt.
  4. A 1.4% ownership is hardly going to have much influence over Epic's business decisions if Tencent's 40% has done fuckall in terms of strategic control of the company. Every single other investor in Epic is in the same position as shareholders in Sports Direct, the founder is the only person who matters when it comes to making decisions as nobody else has the voting power, even combined, to overrule him. All they can do if they don't like it is to try and shift their shares to somebody else who might be interested in going for whatever ride Tim Sweeney feels like taking them on. They are all betting on Tim Sweeney continuing to hit it out of the park with his business decisions and hoping their shares increase in value over time. Tencent is certainly sitting on a nice paper profit on their holding. If they haven't been diluted since 2012, their $300 Million is now worth ~$7.1 Billion, 21.5 times your money back in ~8 years, better than even betting on Jeff Bezos
  5. It's big budget by indie standards I suppose but low budget by Hollywood studio standards. The gaming equivalent of the Oscars (an awards ceremony put on by the industry itself) is either GDC or DICE, Untitled Goose Game was the gaming equivalent of Parasite this year as it won at both. Looking at the history of both awards, major studio games have won most years but as they are peer awarded, clearly even game developers think the premium prestige games usually are the best things released that year but their taste ain't terrible usually. RE: The Oscars, a criticism of that awards show is that it doesn't reflect popular taste leading to ever declining popular interest so they've been fiddling with it for several years to get more populist stuff like the Marvel movies included, even if most of Hollywood doesn't care for them.
  6. If you are using a current generation Nvidia/AMD or last gen AMD GFX card, you can make use of driver-level integer scaling with a 4K monitor and avoid the usual crap blurry scaling algorithm used by GFX cards when not rendering at a native display resolution. 1080p should scale perfectly to 4K, this is a universal solution.
  7. For every occasional Parasite success story, you have the corpses of untold numbers of other lower budget films, which is no different than a platform holder pushing some indie game which hits the commercial jackpot once in a while so this arguably already happens. The real money is never going to be put on these indie games or films, they'll just roll the dice and one of them will breakout once in a while. The rest of the money will be spunked on mega budget productions as that is what the majority of the market has been proven to respond to, year after year.
  8. Which prebuilt are you looking at? Even playing RTS/TBS games, you still would want 60fps, primarily because mouse control doesn't feel great at 30fps due to the much lower input latency a mouse is capable of. You may not need the most fancy graphics card I suppose, but if gaming at 4K, you still will as it requires more power to cope with the higher rendering resolution. If you want to save money, stick with 1080p so you can spend less on the graphics card to reach a certain level of performance and graphical quality. For example, a RTX 2060 at 1080p will give you comparable graphics quality/performance to a RTX 2080 Ti at 4K, for one third of the price! The CPU would be the same in all situations as that is quite important for strategy games.
  9. If gaming, bulkier the better really so you can get a decent cooler in there to keep the temps down, not so much the noise though :P The last thin and light gaming laptop I tried got brought to its knees when I pushed it compared to some more chunkier units. If you're buying for the space savings, even a bulky DTR is still tiny compared to even consoles or the smallest desktop PCs. RE: RTX, if you can hold on and the rumours are true, Ampere will be our Lord & Saviour for that.
  10. Is it this one? https://www.amazon.co.uk/Zephyrus-GA401IV-GeForce-Graphics-Windows/dp/B084N16YTY If so, I'd probably buy something else personally. Laptop Ryzen is good but fuckall tunability compared to Intel (except for the fact that Intel have generally locked down 10th Gen CPUs due to yet another gaping security hole, fucking clown shoes). Also it features a Max-Q 2060 which is undesirable if best performance is what you are after. You might also wish to be aware of a major negative with most gaming laptops, the shit that is Optimus causing performance loss versus either a directly connected GPU or a switchable one, but this shouldn't be a problem with Ryzen as there is no iGPU to pass through so the point is moot on this particular model, but it applies to the vast majority of Intel-based gaming laptops without G-SYNC or a Mux or the rare directly connected ones. If you connect to an external monitor, it'll behave like a standard desktop PC usually, just with a potentially much, much more annoying louder compact base unit. Alternatively change the rendering resolution to 1080p, but this will likely have some scaling image quality side-effects on the 1440p laptop internal display.
  11. It was responsible for keeping the X360 in the lead for the later half of the generation, the console wouldn't have sold anywhere what it did without the boost Kinect gave it. They then used it for their living room master plan on the Next Gen. It or something similar would always had to have happened if they were to continue to pursue their living room dreams as a traditional console controller ain't going to cut it with non-gamers.
  12. mushashi

    Bugsnax

    It ain't that type of game I'm afraid, even though it might have been at one point during development. ~6 years of development since they finished making Octodad in 2014, been through a bunch of changes and they've settled on a narrative-led first person mystery game with a side order of Pokémon as viewed through the lense of a saturday morning cartoon and the muppets. This was easily the most intriguing game shown off by Sony, with Stray in runner up position. An interview talking a bit about it: https://www.gamesradar.com/uk/bugsnax-interview/ A video interview also talking about it (starts at 39 mins):
  13. The comments you get about it is that at present, Microsoft are the ones taking the hit as both suppliers and customers certainly aren't the ones footing the bill for the generosity, much like Netflix's ever growing debt pile as they fund exclusive content to aggressively grow their service while charging not very much per month to subscribers. The interesting thing with all these media subscription services is what they'll look like when they hit the actually needing to generate massive profit part of the business plan or will they forever exist as some sort of loss-leading customer retention scheme.
  14. Assuming the reported material cost was accurate: PS5 - $500 and considering the £ is worthless versus the $USD compared to 2013, probably close to that in £GBP. Xbox Series X - match or beat whatever price Sony charge I expect, even if the BOM is similar.
  15. mushashi

    Bugsnax

    A behind the scenes on how the theme tune came about, it reminds me of Keita Takahashi's magnum opus which also had an amazing OST, interesting that the band are real and British: https://blog.playstation.com/2020/06/26/anatomy-of-an-earworm-inside-kero-kero-bonitos-toe-tapping-bugsnax-theme/
  16. Intel still has the absolute edge if you care about consistency of performance in the most demanding situations and are willing to pay the premium and their high-end CPUs still outperform AMD's best chips. Their re-sale value is also way better so even if you spend more upfront, the long term resale value is better so overall cost isn't massively worse than the cheaper upfront AMD options. The fire and forget option would be the Intel i9 10900K, expensive but the longest likely life span of all the current Intel chips. I wouldn't buy one of those in a pre-build though, they will see you coming :)
  17. This isn't specifically aimed at you, but much like Linus Sebastian's (he of the Linus Tech Tips) original viewpoint on the matter when he slagged off Tim Sweeney, it's not about the storage drive itself really, it's about removing bottlenecks throughout the entire I/O chain. For instance, why does shoving in the fastest NVMe drive that money can currently buy into the fastest, most expensive PC you can build yield little in the way of appreciably faster loading or streaming benefits over a slow-ass SATA SSD in the vast majority of games? The raw ability to get data off the storage drive isn't much use if you run into a traffic jam elsewhere. It's like owning a Ferrari and driving it around central London during rush hour instead of on the Nürburgring, that is the key advancement brought by the consoles.
  18. The rationale behind the existence of Lockhart/Xbox Series S kind of plays into this to an extent. A weaker box to run the same games at a lowered rendering resolution. Indications from most of the third-party games announced for the Xbox Series X is 4K/60fps so I don't know how much that really helps in terms of comparable requirements on the PC. You'll need to keep up with the XSS if gaming at 1080p and beat the Xboxes a fair amount to get significantly more performance or lower graphical quality to theoretically compensate (but that varies game to game in terms of how much that can help to regain performance). The biggest unknown remains the I/O problem on PC with no announced solution to close the gap with the consoles bespoke I/O solutions.
  19. At the end of the day, it all basically boils down to the almighty $Dolla$ and ROI. Unknown brand new high concept film with zero expectations makes more money than expected, greenlight a sequel, rinse and repeat if successful. A series of films with very large gaps between installments but still featuring the main actors is the Bad Boys series of films. First one did decent, didn't get a sequel for 8 years!!!! and then was in development hell for another 17 years and is now getting another sequel. It also has a development hell TV-spinoff which flopped and changed networks so probably qualifies.
  20. Disney's own attempt at a Harry Potter killer, The Chronicles of Narnia, spluttered along for 3 films to middling success. The in development hell 4th one changed to a different studio and now Netflix, with their desperation for content are funding a TV and film series instead.
  21. Control of the living room was the whole reason Microsoft got into the game in the first place. They'd have happily not done so if their prior efforts to partner with an existing player had proven successful. Their ultimate aim isn't about games really, merely a means to an end, it's about being the ultimate toll booth/theme park owner. They want a cut of all transactions and to control the ecosystem.
  22. That's an interesting example. The original code runs in excess of 1000fps at 4K rendering resolution on modern GPUs, can barely hold 60fps if you path-trace the lighting using the most powerful and expensive GPU available to general consumers.
  23. You've wasted some of that power by jumping from 1080p to 4K rendering resolution and then wasted some more by asking to go from 30fps to 60fps, leaving a whole lot less available to make it look prettier so be careful what you wish for. If they'd given you PS3 visuals, you'd be laughing but then the bitching and whining would be about the lack of effort put into this instead developers are caught in a no-win situation when it comes to uninformed customer demands. Edit - As a real world example, I'm currently playing through Dead Space at the customer demanded 4K/60fps. It barely taxes my GPU or CPU with its highly dated X360-era visuals, but I highly doubt I'd be in the same situation if it was a proper remake with Next Gen visual fidelity, I'd have to compromise on either performance or rendering resolution if EA ever decided to do that.
  24. Nintendo's Satoru Iwata once gave an explanation. The price of their games is dictated by the amount of development effort and content, not by the delivery medium. The fact physical retailers are willing to slit each other's throats for your business isn't something game publishers have that much control over, unlike direct digital sales.
  25. Can you expand on this? It seems counter to the other impressions of the film.
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