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Everything posted by mushashi

  1. It was listed in the Capcom data theft information so it'll likely happen at some point this console generation, maybe with Deep Down-level visuals, one can dream. It also showed up in the GeForce NOW database.
  2. The developers of the maligned original mobile ports (Grove Street Games) are credited with doing these new ports by Rockstar. I'd expect some changes as the PC spec requirements are way higher than even GTA V. This is what they could have done using the RAGE engine from GTA V, fairly similar:
  3. The Chinese have been courting quite a few of the old school Japanese developers for a while, be interesting to see who they manage to bag next. NetEase seem pretty keen and their offer is quite tempting next to what the existing publishers are willing to allow you to do these days that isn't YAS:
  4. I suppose it does at least answer the old question of who was the more important partner in the original L4D games, Valve or Turtle Rock. If Valve ever deem L4D3 worthy of going into full production, then I suspect they could do something special with it, or maybe they realised even they couldn't add anything more so have decided to do whatever else it is that the people at Valve spend their days busy with.
  5. Rockstar have fairly good launch QC and these have been in development since at least ~2019. But to the general sentiment, that's what you get with hardware with writable storage and online connectivity, the ability to keep on working on it upto and past the official launch period. Old read-only games just had silent bug fixes in later manufacturing runs instead if they were buggy or you bought the later export market version. The simple fix these days to it is to just never play anything at launch and wait a few months for the semi-polished version to have been completed or the GOTY content complete version a year later.
  6. If other big multinational companies can sell even less effort collections of their greatest hits for fullprice, why wouldn't Rockstar think their iconic ultra popular classics are also worth ~$20-23 a pop? shame about the forced bundling. If the leaks are true about the control changes, I might finally go back and attempt to complete at least one of these ancient games at some point as they'll at least finally play better.
  7. The benefit of a system not locked down to fuck and back, you can ignore the legal requirements of the music copyright holders and mod back in the original soundtracks on the games: https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto_IV#Restore_removed_music https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto:_San_Andreas https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto:_Vice_City
  8. You don't need the IMHO, a basic look at the calibre of games Microsoft think is acceptable to give away on GwG compared to what Sony have secured for PS+ isn't even a contest objectively. Not even the most diehard I bleed green true believer can argue with that factual statement. Well if they want to incentivise all the holdouts with XBLG-only subscriptions to move to XGPU, putting good games on GwG would be entirely counter-productive.
  9. There's a quite fascinating presentation in Russian from when I assume 110 Industries were going around to various potential investors in 2020 with game ideas showing the potential lucrative profitability from punting some money, including slides for a potential Alien licensed game which may or may not have been greenlit yet. The other 2 have subsequently entered production, and according to the presentation, they had 8 potential projects in development. https://app2top.ru/our_research/ne-obman-no-poverhnostnaya-e-kspertiza-profil-ny-j-investor-o-rabote-110-industries-158315.html Apart from Wanted: Dead, they have Vengeance is Mine and Red Goes Faster announced. Vengeance is Mine is some sort of mech game: Red Goes Faster is a story-based Sci-Fi racing game: They've also hired Stefanie Joosten to work on the first two games.
  10. For fans of retro games, Ubisoft are giving away the original Ghost Recon on PC, also some DLC for other games in the series: https://www.ubisoft.com/en-gb/game/ghost-recon/breakpoint/news-updates/4P4NwbBFUUFvk1IeorXExL/ghost-recon-20th-anniversary-giveaways-october-2021
  11. If you've never played any before, I'd suggest that you are better off going with GTA V. The entire 3D series has been mechanically woeful since inception, but at least the most recent one is finally semi-competent. The actual content appeal of each major entry depends on personal taste.
  12. Denzel's son certainly got his father's teeth genes, but not quite his level of charisma. Nolan apparently hired him because of how good he was in BlacKkKlansman too. Not seen that film, but he was merely ok in this film I'd agree.
  13. This is the first effort out of some game investment company founded by some Russians, backed by Russian oligarch money. It seems they originally pitched this idea to Remedy: https://gameworldobserver.com/2020/08/14/roman-abramovich-invests-20-million-video-games
  14. The official explanation about why they felt they had no choice but to kill their forums: I didn't realise Eurogamer even had a forum TBH, thought it was just a comment section.
  15. I was curious about this too and dug up seemingly the only attempt(s) by anybody since 1997 at the concept, and one of them remains unfinished, despite claiming it is directly a spiritual sequel to it! https://store.steampowered.com/app/98600/ http://www.crashcogame.com/
  16. It sort of already has had a remake which changed things up a bit, you may have played it. The PC Engine CD console port:
  17. Rare's most memorable non-FPS game, Blastdozer/Blast Corps. A remake or sequel which fixes the finnicky controls of some of the vehicles in the original and expands the scope a bit, would be amazing on modern powerful hardware. The physics and destruction potential would be insane now!
  18. There is apparently a working PC (likely emulated) port of the game in existence somewhere as somebody who worked at Gametap mentioned they had seen it during the late 2000s. Apparently Jeremy Parish did the manual for that version. It's not impossible to reverse engineer games even without the actual source code, see Grand Theft Auto III or Kingdom Hearts for successful examples of ports done without source code access. $$$ is the only thing preventing anybody bothering to attempt the task.
  19. It's less stable than the already mentioned Nintendo Switch game, so clearly a case of too technically ambitious for its target platform. Depends through which lense you view it through and how tolerant you are I suppose. Some evidence for the prosecution:
  20. Thank fuck they decided to shelve and split the original Saturn version of Shenmue and retool it for the Dreamcast, same for Dead Space (assuming you believe the original Xbox prototype wasn't just a test version) and ICO and The Last Guardian (even if that one really needed to move 2 entire hardware generations to finally get a hardware platform actually capable of doing the idea proper justice).
  21. Well at least there is an unofficial workaround for all those examples. You're lucky the neg button has been removed though :P No More Heroes III is similarly afflicted, too ambitious for its currently sole official release platform, but maybe it'll get a native PC port like various other 3rd party Nintendo Switch launch exclusives have to help alleviate the technical drawbacks for long term archival. Metal Gear Solid 4 is currently forever trapped on the PS3 as another example of something which was too technically ambitious for its host hardware platform.
  22. Kate (2021): Every so often I check to see if Netflix has gotten any better at quality control with their film division and am generally left with the same impression. It's like eating at a Weatherspoons,Harvester,McDonald's, (insert your preferred cheap massmarket energy replenishment establishment of choice). This film is fairly unremarkable, like the vast majority of the Netflix commissioned original 'bloke' films I've seen (Extraction probably being the best one they've made themselves so far). It's not absolute crap, just very nothing special. Mary Elizabeth Winstead looks quite a bit like a young Sigourney Weaver from certain angles at times in this film. The fact that quite a bit of this film seems to have been filmed in Thailand was interesting as apparently modern cityscapes are so interchangeable, nobody but the locals ever notice (2.5/5)
  23. AFAIK the developers of this game are pretty much FOTB which probably explains why their game is in this technical state. Sounds like a game to experience in a few years time once they've managed to polish it to a contemporary standard.
  24. It kind of wins by default when all the other Premier League Arcade Racing teams decided to retire or were forced into retirement by market forces. It's like Accrington Stanley FC winning the FA Cup because nobody else decided to compete. The only game in this series I recall is the original Ultra 64 game, which was fairly unremarkable, even at the time.
  25. It's not as if Remedy are not very explicit in what this version is: So apparently it ain't broke, so they ain't going to fix it. Played it a bit a few years ago, it's alright, like most of Remedy's output, but apart from Death Rally, never finished any of their games. I'd be contacting your favourite betting establishment, it's very likely to be happening. Tim Sweeney's funding some potentially great games from some of the most revered indie developers in the business. gen DESIGN and Playdead's next games too.
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