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S0L

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  1. S0L

    Nintendo Switch

    I'll let someone more qualified answer. I don't have any of the Pokémon games or Animal Crossing. Warframe finally downloaded and the text is easier to read though
  2. S0L

    Nintendo Switch

    I was a good boy and Santa brought me one (I didn't make my wife buy it honest!). Transferring the saves and users was easy and quick. Literally minutes. Connecting to the eshop to redownload everything (as you have too...) didn't go entirely to plan as the eshop was busted pretty much all morning! It's now downloading everything on my in-laws rather slow internet connection. I know, first world problems. After transferring the user profiles over, was surprised I couldn't just move the SD card from one to the other. Won't let you and you need to wipe the card before you can use it in the new one. That could have saved some downloading. The screen is bloody lovely though, I got as I wanted the bigger screen, mostly due to struggling with tiny fonts in Warframe. Speakers have been a pleasant surprise in terms of an upgrade and it feels a bit more refined than my launch Switch. Like you I play mostly handheld so it was an upgrade with that in mind. Hopefully it'll be done downloading things before bed time so I can have a proper go.
  3. What a complete waste of time. Grand Serpent? Pointless. Hidden memories? Pointless. Villains motivations? Pointless. Division? Pointless. It literally didn't advance anything or explain anything. And what was all that twaddle at the end about no more regenerations?
  4. This is starting to make Discovery look well written.
  5. I picked this up partly due to the Richard Jacques soundtrack and partly due to all the praise in here. It delivers on the first and the praise is due! Only up to start of the third chapter, but I'm absolutely loving it. Combat on easy for sure, enjoyed the melee in the first chapter though!
  6. S0L

    Crackdown 3

    The saves are the way they are so you can either take your super powered Agent into a completely fresh world, or instead chuck a low level Agent into an escalated world. We also did it so you could share a world with a friend but still have your own game separate. Orbs and weapons are saved in the Agent save, Bosses and progression in the world save. That way you can still go looking for the Orbs you’re missing regardless of world save (so you can still hunt them playing co-op). if you’re starting over I’d suggest a fresh save for both. You can always quit out and pick the more advanced world if you’re not feeling it.
  7. Took a few attempts, but managed it in the end. 256GB one, I just can't face eMMC. Portable American Truck Sim for Christmas! Strafe, just saw your other message about Densha De Go, I'm keeping both I'm afraid. I like PSVR trains as much as sofa trains
  8. I really enjoyed it, completed the Drivers Journey mode to the tune of about 32 hours playtime. It's all in Japanese though, not hard to work out though some of the scoring took a while to sink in. I have it on PS4 too, but got it on Switch as again, sat with my feet up on a comfy sofa is my preferred way to play things these days. Hence the interest in the Steam Deck. Don't want to sit at a desk to play PC games, I spend enough time at a desk for work!
  9. I'm going to get one of these just to play American Truck Sim sat on the sofa. Especially now I've finished Densha De Go on Switch. A Switch style gaming PC for not that much more than a Switch? Go on then. I reckon they'll have Gamepass streaming on it quickly. It's a PC even if it's running Linux. I suspect installing Windows will be on it in days if you're so inclined.
  10. Trust me, I know a whole crew who would love to make it. We'll keep trying, it was one of those game which was as fun to make as it is to play!
  11. It should work as its peer to peer VS using servers. Oddly i had a vivid dream the other week I was speccing out an upgraded OutRun2 for current consoles. 4K, HDR, 120fps for PS5 and Series X, widescreen support etc. Use the original arcade assets VS the reduced ones we did to fit it into an Xbox, we might even fix the bug where sometimes the junction/bunki didn't load in time... I mailed the boss, I mean its only 2 years to Sumo’s 20th birthday and it felt apt we should go back to what most people know us for. I really shouldn't eat so much cheese before going to bed.
  12. S0L

    Dying Light 2

    If I had a barge-pole, it still wouldn't be long enough to approach either of those topics Besides I'm way too busy on something else which may see an announcement later this year. Yes, video game maker develops video game shocker.
  13. S0L

    PC Engine Mini

    Top port is player 1, bottom player 2. Use the top port unless you are playing two player games. Remember the original had a single controller port! I still panic I'll burn them out with the wrong PSU, but here I think you're running into how it was originally designed
  14. I don't know the specifics, but presumably this is allowed to run free if the framerate drops below a target or locks to that target if not. Which is fine, but it will mean you see tearing or dropped frames on the original hardware. So down the line, it'll never render above 60fps regardless of hardware. That's a choice they made. We did something similar for Sonic & SEGA All-Stars Racing on X360, out of the box it ran free and was typically about 45fps even though it could hit 60fps. We got plenty of complaints about tearing so we locked it to 30fps for the update and everyone seemed happier with the more consistent framerate even though it was generally lower. We could do it this way, if you don't mind dropped frames on older or current hardware and want to wait for new hardware for better framerates. You essentially allow that on PC by opting into Vsync or not, but it's not a console option you'd normally give. In theory you could have some form of frame timing and lock to 30, 60, 90, 120 or some other multiple of that, but you'd have to test it blind. Which is hard to do if you don't have your mythical future hardware. Plus this always runs the risk of the framerate bouncing between two of those values based on frametime, i.e. bounce between 60 and 30 based on frame complexity even with dynamic resolution.
  15. Sure, which version of the VRR should we implement to be future proof. Gsync, Freesync. HDMI 2.1 VRR, QSync or VESA's? Yes, I'm being facetious, but the point is something new will come along and then it will be 'Well why can't games support my ocular bypass without a patch?' Removing a frame cap to run free is as I say possible, but if someone does it on any given hardware you run the risk of tearing, dropped frames, partial updates of post processes etc etc etc. Also what do you mean 'in future'. That sounds awfully like a an update. Which needs time to make, test and release. Even the choice now to have a 60fps performance mode and 30fps quality mode is likely to be considered out of date in time. I think 120fps is a gimmick personally, but it could catch on. What if that becomes an expectation for Series Z or PS6 and then not only do you have to unlock your framerate, but go and cut back the visual detail to get it over the line...
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