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Posts posted by Skykid

  1. I get loose leaf Yorkshire tea and brew it in an Aeropress (inverted method with a metal filter). That's easy enough and is good for my taste but I'm no tea afficionado.

  2. On 15/03/2022 at 22:44, deKay said:

    They’ve also changed some characters, like Tony is less in your face and more sympathetic and Chen is more central.


    Pleased they dialled Tony back.

    Jimmy O. Yang seems to have major writing credits this series, so it might not be a massive coincidence that he's more prominent and has the love interest 😄

  3. 13 hours ago, Jackson said:

    With that in mind should new viewers just start with season 2? Or force down the vegetables before dessert?


    :D There are people above who enjoyed S1 more than I did, and I didn't think it was terrible, so I wouldn't swerve it too hard.
    On the other hand, I don't think there's anything you'll miss out on by just jumping to S2. Perhaps some context for Lisa Kudrow's character?

    There are small plot spoilers for the finale of S1 in S2, so that might matter a tiny bit if you were to go backwards. But no biggie IMO.


    46 minutes ago, deKay said:

    Parks and Rec.


    That's fair. As an ensemble, I think it went through to about S4 before dipping hard for me. I'd still consider S1 to be peak-April, and she was my favourite character... but a bunch of the rest bloomed later - Tom and Andy especially.


    The Good Place might also have been a better S2 to S1. Maybe Pushing Daisies? Possibly The Office (U.S.) too. It's been a while since I binged!

  4. On 01/03/2022 at 15:16, Skykid said:

    Anyway. Inspired to load CFW on once I've found the charger. Thanks for this thread!


    I did this over the weekend. The instructions on the 3DS Hacks website are brilliantly comprehensive - though I didn't understand the why for most of it, even being pretty technical.


    It's great to get reaquainted with the 3DS XL. I'd forgotten how it gives me painful clawhand, but I'm sure I'll get used to that.


    It does take 10-15 seconds to go from hitting the power button to showing the main menu screen. Is this normal? Was this how it was before I hacked it? I can't remember. It doesn't seem very Nintendo.


    I've got SNES9x, which is excellent, and got one of my 3DS games running from card. Same with a regular DS game, though I don't think I've managed to pull my save state across. Hoping to get GBA Advance Wars on it too WHICH I OWN, of course. Any other suggestions for things to load? Anything from the Homebrew scene? I might try to get Lemmings on there too. And there appears to be a Lynx emulator..?

  5. I binged it through. 7/10 for me - worth watching.


    Thoughts (not too spoilery):



    The presentation was great. A lot of split screen, beige, and surveillance from darkened Austin Allegros.

    Script was alright but nothing really shone. A few things felt unnatural for the sake of the churning the story.

    Some great actors... I just couldn't tear away from the ones who didn't distinguish enough from their PJDN roles.

    I particularly liked the guru guy from Man Down, who played straight and didn't knock a single vase off a table.


    A bit let down by (much more spoilery):



    The ending. At the end of ep 1, Natasha says she's the only one that makes it out alive? Does this mean a second series?


  6. This landed on All 4 so I watched the first episode, and the above checks out. I guess this is how Beats', Grindah's and Steves' dads met in the Kurupt cinematic universe.


    But it's well shot and there are some standout actors, so I'm looking forward to seeing it through.

  7. I'm a big fan of People Just Do Nothing, Tom Davis, and Michael Smiley, so the advert for this piqued my interest:



    Remains to be seen whether the PJDN guys can cleanly define some new characters. Hugo Chegwin looks like he's done it, but not so sure about Allan Mustafa and Steve Stamp 😄



  8. I've only played around with small PICO-8 projects so I've not smashed up against the token limit. Seems to be one per string, but I can't find a limit on string length.


    Looks like Wordle has 2,500 'guessable' words out of 12,000,so you should be able to get a very decent chunk of those into the 65536 character limit. And if not, you can add decompression to that task list :D


  9. 2 hours ago, TehStu said:

    - enforce that guesses need to be in the dictionary (left last so I can do nonsense words for debugging)


    Do you know about the token limit for carts?

  10. On 18/01/2022 at 17:48, redballoon said:

    uuuuh i just did the art design and graphics.


    Yeah, that's why I said yous. I thought you might talk to each other :)

    I'll drop Rich a line on Twitter. I don't think the bug report is up to much, but might be useful to at least know it's a thing.


    I've got a spot on all four leaderboards now, so I feel like I've rinsed it.

    There are a few interesting sounding objects that I never figured out, but I'll spoiler catalogue the rest in case anyone is stuck:


    Game Items (SPOILER)

    Red Key

    Blue Key

    Green Key

    Yellow key

    Skeleton key - 8 uses

    A shiny silver coin - Drop to distract the hunchback

    Some money in a bag - Drop to distract the hunchback

    One of Melkhior's brother's pet lizard's leg - Drop to distract the hunchback

    A green leaf, from a tree perhaps - ??? (maybe as above)

    Melkhior's sister's lost pink diamond - ??? (maybe as above)

    Holy Cross of St Mary de Castro - ??? (maybe as above)

    Melkhior's magic eye of death - ??? Indicates whether the reaper is on your floor (looking ahead) or up or down.


    The Thurnby Thunderbolt - Speed (wears off)

    Melkhior's Timewarper 3000 - Slow monsters (wears off)

    A feather from sir Stampalot's helmet - Walk through clocks

    Zouch's spare wand - Walk through bookcases

    Lester's crusty old bar of soap - Walk through barrels

    Princess Ashby's beautiful ring - Walk through mirrors


    A vial of Holy water - Kill Devil

    Salt shaker - Kill Spook

    A rusty old spanner - Kill Frankenstein Monster

    An old tarnished brass bell - Kill Hunchback

    A big shiny silver bullet - Kill Reaper


    Invincibility Pill


    Skull - (no use?)


    I really enjoyed that. I don't think you're taking pocket money donations (correct me if wrong) but please accept my thanks, and respect for the love you all clearly put into it.

  11. Fair enough. The map is useful for figuring out what hasn't been explored, but I can't navigate from it yet.


    I've put some scores on the boards, but I've had a couple of crashes. The logs don't look that useful for yous:



    Index was outside the bounds of the array.
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at Melkhior.Modules.GameLoop.Draw(GameTime gameTime)
       at Melkhior.Main.Draw(GameTime gameTime)
       at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
       at Microsoft.Xna.Framework.Game.Tick()
       at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
       at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
       at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.Run(Form mainForm)
       at MonoGame.Framework.WinFormsGameWindow.RunLoop()
       at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
       at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
       at Melkhior.Program.Main()


    This time was when I got cornered by the spook and was part way through taking a battering. Something to do with collisions?

  12. 2 hours ago, redballoon said:

    Well, we decided to go follow the instructions for Atic Atac in that it tells you absolutely nothing on how to use the objects and what they're for! Time will tell whether that was the right decision! We thought it'd be fun for players to figure out what the objects were used for. Some are more useful than others but they all have their uses.


    I think that's a good choice. I'm sure people will share their discoveries...


    If I could ask for one thing, it'd be for the map to orient the same way as the rooms - I just can't get the hang of it. Is that a deliberate choice? Easier to draw on a Spectrum?


    If I can ask for two things, the second would be to ditch the inventory shuffle from the original and map the item slots to three separate keys - or even pause the game to collect or drop stuff. I'm losing whole lives skitting around trying to choose what I'm carrying!


    EDIT: And third... it's easy to lose an item if I accidentally drop it behind some scenery. Can anything be done about that?


    I'm definitely enjoying the slightly hidden references, Stamper, Ashby, Zouch, etc, etc... and props for sneaking werewolf heads into the cavern art :D

  13. This is great. Excellent stuff!

    I had some trouble mapping keyboard input to diagonals in my head, but I'd consider that authentic :)

    A bit lost on the pickups - keys and food are straightforward, but cycled through a few items that didn't seem to do much - I presume they're split between moving through shortcuts and killing big monsters. I had a blast with the skeleton key until I realised it ran out!

  14. I have a few bits that seem to have become valuable: Neo Geo Pocket games, Castlevania SOTN, Conker's BFD, Portal replica gun.

    I think the only things that have an emotional pull are a Net Yaroze and a game I worked on, Stuntman.


    But the only gaming kit I have displayed on a shelf is a silver Gamecube, just because it's a nice looking object.

  15. 21 minutes ago, TehStu said:

    This was a fascinating exercise. I got a little way in before I realized PICO-8 doesn't have string input! So I came up with that silly keyboard at the top.


    Looks like it's possible to take keyboard input (though, obvs, PICO-8 is intended to run on devices without, and I like your solution because it also does the letter highlight thing). Did you try anything like this?


    21 minutes ago, TehStu said:

    I don't think I'll work directly in PICO-8 again for the code. It made my brain melt working with such a narrow screen, to the point I wrote crappy code just to make variables fit. But eventually I gave up and started letting lines scroll off the screen. I completely take my hat off to 8bit coders, on the reasonable assumption there were essentially no dev tools back in the day. But yeah, I think I'll just #INCLUDE SOMECODE.LUA in future and use VScode to work on the file directly.


    I might be misunderstanding what you're doing, but you can find the PICO-8 user folder somewhere and just edit in your favourite editor. As long as you remember to save before running then it's easy enough! I've written small things in PICO-8's environment and it isn't fun to do :D

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