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spanky debrest

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Everything posted by spanky debrest

  1. For me it's a toss up between my consumer CRT and my Mega Drive / Mega CD combo. The telly because it feels genuinely irreplaceable and I feel blessed having it. The MD/MCD because, aside from childhood nostalgia, it being an excellent revision for A/V output, it being a machine I've modified a lot over the years (furthering sentimental attachment).. it's just the most beautiful object and piece of electronics to me, especially during use with those red and green LED panels during CD unit use.
  2. I love the N64 controller because of it's high precision thumbstick, actual gunshot trigger button and great ergonomics as a digital controller (there are plenty of games / apps that don't require your left hand to occupy the middle prong - making it somewhat of a stealth SNES controller with six face buttons). I ran through the whole of Bangaioh not too long back playing in digital 'twin-stick' mode, and it was testament to what a grossly underrated controller it is. The grinding plastic mechanism not being lubed with appropriate grease out of the factory is its only notable flaw for me. I'm a fan. Moving on, I'm kinda cool on the GameCube as a whole but the controller has a tight thumbstick with next-to-no deadzone - Super Monkey Ball is a straight up lesser experience elsewhere because of other systems' inherently less refined analogue sticks. The unorthodox buttons and their placement don't bother me but the terrible placement of the GBA d-pad does (it's just so shitty to use on the already compromised stock GB Player). The Dreamcast controller's crampy ergonomics and lesser-feeling D-pad really hurt it. But unlike the susceptible-to-drift shite modern controller sticks suffer from after a relatively short period of use, I'd imagine most DC controller's analogue sticks remain working as excellently today as they did 22-odd years ago. The thing as a whole is seriously built to last and I respect that a lot. Like the N64 controller, it doesn't deserve the hate IMO. As far as the worst controller, it has to be the Master System. All the nostalgia in the world can't save it, the certifiable form and function design classic NES controller made a mockery of it, and I'm glad I don't need to keep one on hand anymore for SMS games that don't play nice with Mega Drive controllers.
  3. After what felt like a break that might never end, it was the need to listen to a Mega Drive soundtrack that bought me back: Thunderforce AC. While it didn't technically exist on the MD, the arcade board's music, played back on hardware via flashcart, is so, so good (all System C-2 games have audio 100% compatible with Mega Drive, which is something I don't think is widely known, weirdly enough). That got me thinking of a pure comfort game I play as much for it's soundtrack as the blissful 20-odd minutes of gameplay it provides: Musha Aleste. Between the bevy of anthropomorphised demon robot enemies, pitch perfect design balance, *exquisite* metal chiptune score, devil featus 'final' boss and satisfying credits sequence.. I'm always left in awe. Next up was another nostalgic shooter: Hellfire. I'd never argue this one is a top tier shooter - maybe a B to B+. Unlike with MUSHA however, I barely scraped through. I forgot it's a game that delights in exposing how rusty you are. Still, that switching fire mechanic and trademark super-loud Toaplan octave-pulsing soundtrack (complemented perfectly with refined, round, warm, sound effects) made it a joy to revisit. Last up, a now all-time-favourite which by this point I'm certain I'm the world's biggest fan of: Lord Monarch. This one - thanks to its impeccable fan translation - hypnotised me for months. Maybe even six months. Barely any other game got a look in whilst it had its talons in me (an experience I last had with a videogame 20 years ago when Ikaruga came out for Dreamcast and I lost three months to it). I regard it as near perfect as a game can be, a total knockout. And returning to it after a good while to start a new save file for the Story Mode (the one part of the game with battle scenarios you can't return to) was pretty interesting. There's *so much* brilliantly drawn, expressive and amusing art in Story Mode, so many gorgeous little portraits of the well-written characters you interact with as it progresses. I tried taking a few shots of random scenes but unsurprisingly my phone really isn't equipped to handle capturing CRT imagery despite my best attempts. I'm sure I wrote several long-ass essays about this game on here before, so will spare anyone with more waffle now. Short version: Musha Aleste, Hellfire and Lord Monarch are still very very good.
  4. Thanks for this post. Not to go too off topic but I think stress in real life made it impossible for me to enjoy anything videogame. That's just me; if I'm particularly mentally unwell I just can't pick up a controller. But the MiSTer - a project I've followed closely since before this thread was made and is now so compelling and incredible and mature and near perfect for my needs - I too went all in because I wanted to reinvigorate that passion that had seemed to evaporate so hard and fast beyond a normal cyclical thing. But as the components kept arriving I started feeling guilty that I wasn't excited or able to contemplate setting it up, and buyers remorse kicked in, something I've never felt before. To be honest it's been years since investing in any new videogame hardware beyond a controller here and there and Krikzz's yearly Black Friday Flashcart purchase. I'm not used to such extravagance these days. But today I set up a skeleton crew of systems again and hope to have my mojo back, now that I've started feeling a bit more myself and the most stressful Christmas / New Years I've ever had feels over. I'll sit on the MiSTer stuff for now and hopefully jump in properly when I'm up for messing with files and able to concentrate. Sorry about the indulgent post, everyone.
  5. Looks pretty good. I might have missed info about a suitable PSU though. Some background info: The seller was notorious for low grade modding jobs many years ago. Poor soldering, lots of hot glue & epoxy, suspect home-made breadboard PCBs, spiders nests of wires etc. He was pretty much the only JPN seller consistently churning out these refurbed / modded units for a long time though, and his reputation started taking a beating once his customers started seeking out other modders to fix up his poor work. HOWEVER - he clearly took notice of the criticism and acted appropriately by thoroughly improving his game in recent years. His YouTube channel showed off some nice looking improvements to his modding repertoire. Gone was the amateurish use of hot glue and weird black epoxy resin and in came much better professional work. I spent years lusting after one of his Duo-R refurbs and almost pulled the trigger many times, so have witnessed his entire story arc. I don't personally know anyone who's bought any of his recent and excellent looking modded Duos though. But he's been at it for a very long time at this point.
  6. I spent over half a grand on a MiSTer setup to realise I don't like video games anymore. Packed up my entire rack and have a lot more to do over the coming days. Happy new year.
  7. Last year the most profound gaming-related disappointment I felt was with Nintendo as a whole. Between their overpriced hardware, overvalued legacy software, ultra-shambolic, N64-murdering online service and almost everything else they've done over the last 18 months I can't help but associate the Nintendo brand with the most negative of connotations these days.
  8. @Sureshot Sega actually legitimately licensed Rydeen for Super Locomotive. No stealing involved in this case. In another case of no theft but related to the above is the fact that Sega hired Ryuichi Sakamoto to produce the Dreamcast's BIOS / System sounds. I only discovered this recently and it reminded me Rydeen & Super Locomotive.
  9. Patches to let you play a few popular games via the SD slot: https://gist.github.com/BestPig/528fb9a19cbb638fac1278a641041881 Issue tracker that'll hopefully make it easier for Analogue to fix bugs (the most egregious probably being random incompatibility with various flashcarts): https://github.com/frederic-mahe/Analogue-Pocket/issues
  10. I've always been perfectly satisfied playing as Toad (or Koopa in the unlikely event of a co-op player picking Toad). I can race okay with Mario/Luigi and better with Kong/Bowser but if I'm playing seriously I'm Toad because his ground traction seems to make drifting around / gaining and maintaining speed easier / more natural. At least for the ways I like to tackle the tracks. The CPU opponents 'cheating' AI theory doesn't really hold water for me personally; their behaviour is consistent and predictable, and rubber banding & item/luck reliance is far less pronounced in this OG version of the game than others. The CPU opponents would be cheating if they were warping from location to location during the race but all they do is stick roughly to their assigned position in the line up throughout the race while trying to stop you from breaking away way into an uncatchable first place. As a Toad player my main assigned enemies are Princess and Kong, and Bowser tends to hang out near or at the back. If I really give Princess or Kong a spanking during the race Luigi may step up and take over their position assignment, depending on the current point situation. As an aside, I'll always remember the incredible way this game handled a scenario I've never been able to reproduce: Mushroom Cup, 1-5, Mario Circuit 2: The CPU players always take the same racing line over the jump, so it's possible to do a targeted hit on someone by laying a green shell at the right spot and have them balls the jump up. It's a sweet move that can guarantee a tastier victory by spreading points thinner amongst your opponents. In single player mode you can even watch the poor sap crash into the shell, get boosted into a lower place behind and sometimes bash themselves against a wall or two in a panic while they adjust themselves. Anyway the cool thing this particular time on this course was that due to the green-shell-laying trap being a few pixels off from the CPU opponent racing line, none of them hit it as planned - they instead all shuffled around the shell, altering the optimum trajectory for the successful jump and not being able to complete the lap at all. One by one every CPU player got stuck in a loop, all taking that jump wrong and headbutting themselves as they prepared for the next failure. So, that race, only me and Player 2 got any points at all. Everyone else got 'ERROR' points, which was counted as zero towards their overall cup scores and the ending / credit sequence played as normal. The above does not describe the behaviour of a cheatin', lyin', backstabbin' videogame. It describes the behaviour of a true rare breed champion of videogames, a game which keeps it real even when you break it.
  11. As I get older I find the link between technical wizardry with artistic beauty ever more tenuous.
  12. Won't Ghouls n Ghosts be listed as Dai Makai Mura on the 'Japanese' side of things? And aren't a bunch of cool extras hidden at first? Apologies I don't own one. I'm just going by what I recall from reviews at the time.
  13. My DE10-Nano seems to have been shipped too. All I want to achieve by the end of my first day with it is to play R-Type PC Engine with an authentic-feeling pad. I haven't done that since about 1990.
  14. That line up is nuts. Can't say I'm not a bit tempted.
  15. I see you have experience with this kind of furniture. Not yet but I'll get around to taking one soon.
  16. Whilst rooting around in the loft looking for a few bits I found my old officially branded purple GameCube inflatable chair, something that came thrown in with the console bundle we bought. Pumped it up and man, it's ghastly. I've never been collector of video game promo items / toys to etc but remember keeping this curio because, you know, you can sit on it.
  17. I personally wouldn't want my fingers massaging cartridge labels during play no matter how susceptible cartridges are to glitching out - but this design makes that an inevitability.
  18. He likes it. All tested cores seem accurate, though GBC audio isn't quite bang on in its current state . It features a GBC link cable port for real hardware and for other Pockets. The Dock works as intended, and there are also a load of additional $30 adaptors for other systems (only GB, GBC and GBA are supported out of the box). His big niggle was that GBA games are bordered due to their differing aspect ratio. He didn't mention d-pad / button feel. He likes the GBC game creation tool.
  19. "All the synth tracks are made with KORG minilogue (blue track) and Roland SE-02(green track), reminiscent of the Techno of the early 80s. Belated happy 32nd anniversary! The second half of this video runs the same song with another breakbeat, which will remind you of many songs that used that famous rhythm back in the 80s"
  20. For sure. I haven't been to Arcade Club in Bury or the gargantuan arcade paradise of Galloping Ghost in the States but the flat fee model seems to be very successful for them and they're considered the gold standard, from what I gather. I'd guess the harder bit might be maintaining permanent skilled arcade & CRT technicians and space where they can keep everything ticking over nicely.
  21. Yeah, I found this out the hard way by installing games on my NTSC console I used to run on my old PAL Dreamcast via composite, never testing them for years and only recently discovering that they don't work. GigaWing was one example where I had to switch out the USA image for a PAL one, something I'd never have intuitively done. I can however confirm that "SSFIIX For Matching Service" - both the English translated and 'Remix Champion Edition v2' versions available from DC-T - do definitely support RGB, for what it's worth.
  22. The top review for the emio pad & dongle echoes your assessment nicely
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