Jump to content

CarloOos

Members
  • Posts

    8,833
  • Joined

  • Last visited

Recent Profile Visitors

7,984 profile views
  1. Sorry, IMO etc. My snark wasn’t actually aimed at you, although I appreciate it looks like it was, this is just a recurring trend whenever NMS comes up. Buoyed by comments about NMS being ‘like a new game’ with every add-on I’ve periodically gone back to it every few years and fundamentally disagree, it’s the exact same game with more ‘stuff’ in it. That’s not to take anything away from people who continue to enjoy it, but I do think it’s misleading the way it gets repeatedly characterised as something that’s been reinvented. If you were put off by the actual mechanics at launch, chances are you’ll still dislike it just as much now. Pets and mechs aren’t going to change that, it’s all just more and more busywork.
  2. I don’t really care about Starfield, but people who claim No Man’s Sky has somehow transformed into a completely different game really have drank the entire bowl of kool-aid. NMS was a boring, barren game at launch which is now a better looking but still equally shallow game with loads of tat added. Continually adding more and more shit to build is not the same as depth.
  3. I see we’re trying to use pin-sharp clarity as some sort of objective measure of ‘good’ video game aesthetics again. I suspect the main reason the clothing looks less defined (in this compressed, pre-release video at least) is because cloth absorbs light, and they’re now using a more physically accurate lighting model for different materials. The second potential reason could be that the characters clothing is now animated where it was previously completely static, combined with motion blur. As for the actual, creative changes in lighting, I suppose we’ll have to see those in context. The golden-hour shadows of the original school gymnasium definitely look a lot more effective in isolation.
  4. Ah cool, it’s finally out. I did the colour for this episode (Kid/Nap) because the regular colourist for the series had covid, but it was absolutely ages ago. I lucked out, consensus seemed to be it was the best of this series.
  5. Taika’s well on his way to jumping the shark, if he hasn’t already.
  6. Rumble in the Bronx is pretty much Streets of Rage: The Movie, it has the transition from street level 90s punks to giant suited goons and everything.
  7. Pre-release there was a lot of hype about their addition of a more old-school ‘remove white paint on climbable objects’ platforming mode, but as suspected in the hyper-detailed environment of a modern game it turned even basic navigation into tedious trial-and-error, with lots of jumping into walls trying to figure out how to progress. There’s a puzzle early on involving a giant rotating wooden contraption made entirely of logs, and without knowing specifically which logs you could actually grab onto it was practically impossible. I turned it off during that and left it off for the rest.
  8. I never want to see another conspiracy involving her dead parents ever again though, it’s been done to death. 2013 was completely stand-alone as a story and all the better for it.
  9. (This one wasn’t CD).
  10. Shadow was made by a completely different developer (Eidos Montreal), and I think you can tell. All the Crystal Dynamics Tomb Raider games have had some spark to them, even the clearly unfinished Underworld.
  11. Tomb Raider 2013 is a superb action game with probably the best crowd-control setpieces this side of Resi 4. It’s not much of a puzzler, although the platforming mechanics are solid. Rise has weaker combat but better puzzles, whereas Shadow is worse across the board. The environmental design is consistently excellent across all three, though. Anniversary is by far the best ‘classic’ Tomb Raider experience. Tragically it’s also one of the lowest selling.
  12. I loved Max Payne 1 & 2 at the time, but for all their classic Remedy style and charm they’re pretty dated and one-note these days. Max Payne 3 remains one of the very best games of the 360 generation, it refined the exact same concept by imbuing it with a genuine weight, heft and momentum that’s never been bettered since. Remedy themselves had already ran out of road with the noir-pastiche by the second game, so going full Tony Scott/Micheal Mann neo-neo-noir was a genius decision. The script is also much funnier than it gets credit for, even if the actual plot doesn’t make much sense (do any of them?). Also whilst I loved Sam Lake in the original, the model in MP2 never really grew on me. This is the definitive Max for me these days.
  13. It’s £2.99 a month, not £2.99 a week. If you regarded yourself as a big fan of Kermode and Mayo’s content then £35 a year would be an acceptable buy-in, surely?
  14. Besides VFX, I’m curious to know what award categories you’d think No Way Home would be eligible for? I enjoyed the film, but despite being an exceptionally weak year it still wouldn’t stand a chance for anything else.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.