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  1. You haven't missed something but it's quite nice playing on the same island together. It's kind of in keeping with the point of the game. You can leave gifts and notes and surprises for each other. It is shit that you aren't given the choice though. But anecdotally people annoyed by this have indeed bought extra consoles and copies of the game. Probably more people than have refused to buy it at all in protest. So I guess they're vindicated.
  2. We have Chief and he is great. He sings all the time.
  3. Last time I played Secret Hitler I noticed the back of one of my tiles was damaged. I'd only played my copy a few times, as I'd played it a lot at my old gaming group but bought my own to introduce it to other people, and I didn't think I'd damaged it. Anyway, being able to identify a tile from the back would potentially ruin games. I tried to forget which tile it was but couldn't, so I emailed the makers the other day to ask for a replacement tile. They replied to say they were unable to do this so they've just sent out a complete second copy, free of charge instead. Amazing customer service. It's my favourite social deduction game. People should definitely try it if they haven't and social deduction doesn't automatically turn them off. Some of my best gaming memories involve successfully hoodwinking people into electing Hitler. Obviously you wouldn't be able to play it for a while, but you know, when you can.
  4. Left you some bells where other people had and a left Quez wing by your house.
  5. Whereas I was thinking "oh good, just 1 and 2 so no revert". Doesn't the fact that it's in the trailer suggest they've fucked with the gameplay in a really significant way? I know some strange people liked the revert but it totally changed the game and the first two games weren't even designed to have it in. Aren't people worried about that?
  6. My wife and I hit one hundred plays since we started isolation/lockdown today. Here's what we've played: 7 Wonders Duel (x2) A Column of Fire (x2) Agricola Agricola: All Creatures Big and Small (x4) Bison: Thunder on the Prairie Brass: Lancashire (X2) Carcassone: Winter Edition (x3) The Castles of Burgundy: The Card Game Codenames: Duet (x28) Concordia CO2: Second Chance Cube Quest Duelosaur Island (x2) ERA : Medieval Age (x5) Euphoria: Build a Better Dystopia Feudum Fields of Arle (x2) Fungi GUBS KLASK (x15) Lisboa London (second edition) Madame Ching Mythos Tales (x4) Oh My Goods! The Palace of Mad King Ludwig Port Royal Quadropolis Railroad Ink Rococo The Ravens of Thri Sahashri (x3) Tiny Epic Galaxies Tiny Epic Western Tokyo Metro Tzolk'in: The Mayan Calendar (x2) Unlock: Timeless Adventures Village Welcome to Dino World Wingspan
  7. Thank you @Danster. Very nice island. I left some bells up by your house. My wife joined the queue and is going to do a run too. Much appreciated from both of us.
  8. The rules are a bit of a nightmare for the semi coop mode, because the rulebook is presented as explaining the coop, then a section at the end for the differences if you play it competitively. This makes for a lot of flicking between sections and cross referencing unless you are pretty familiar with the game. It's not that bad really though. I'm really looking forward to the new edition of Kanban. I added The Gallerist too. At the time it seemed recklessly expensive to get both, but given the amount of boardgames we've played in lockdown/furlough, and the lack of other stuff to spend money on, it now seems eminently sensible. Provided we keep our jobs...
  9. Funnily enough I played this (competitive/semi coop mode, which is more similar to the original edition) with my wife yesterday. Twice we hit the 500 ppm threshold above which we would both lose, but we just about survived. I won by a decent but not huge margin. I think next time we might either try the pure coop mode, or try a designer suggested variant which removes some of the coal power plants. As it is, it's very hard to not lose, and requires a lot of coop, which detracts a bit from the competition. Thematically it makes sense that you'd lose most games, but I'm not sure that such a result makes for the most satisfying gameplay. Not my favourite Lacerda, but it's a very interesting design. There's a few niggly issues with the second edition which there really shouldn't be, but it does looks lovely, and is definitely an improvement on the first version. The interlocking project tiles/infrastructure markers/power plants are great and help to bring the theme out, and for the three stage building process to make more sense than it did before.
  10. I didn't realise you could only have eight bridges?! It's really messed up my residential zone design which I've been implementing for the last week.
  11. Thanks! I too admired your paths.
  12. I tried to join but it doesn't recognise the Dodo code.
  13. 437 bells here if people still have 'nips and that's high enough for them?
  14. Thank you @Larsen B! Brought my wife's turnips too and we've both made enough to get Nook off our back for a while. Left you a suitable tip. Cheers!
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