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  1. What help can I offer? If the game is so bugged, it's not worth bothering with.
  2. Yeah it's a shit game. Probably best play something else instead.
  3. Japanese audio says it like that.
  4. You are both at notorious areas. I like the idea of Sen's Fortress but I don't think it actually works out as great design - more just repetitively banging your head against it instead. It doesn't get much easier with future playthroughs, which I think says it all. The Anor London archers are legendary, but once you work out the way to take on the ledge knights it gets a lot easier. There's lot of good stuff waiting around the corner, two things in particular. Loving reading your experiences. Reminds me of Dark Calls.
  5. I rewatched S01E02 this evening, an episode which means a lot more in the context of the last few months. It displays of the basic mechanics of racist police brutality when three officers go into a project and a child is blinded. Two of those officers are, in the context of the series as a whole, "good people". Daniels engineers the cover up. The tone is difficult to place - the TV falls with comedy timing, the gunshot is the punctuation of horror - until you realise the simple neutrality of it, and it is an early highlight of The Wire being documentary as drama. And then we are le
  6. Would be grateful if anyone has a half decent price today - on for a six figure loss here!
  7. The Conversation was streaming for free on BBC iPlayer recently. Sorry for this useless and probably annoying information
  8. What a stupid and nebulous question. The idea of ranking such different games smacks of the infantile state of games criticism. p.s. voted Dark Souls 1.
  9. Ready Steady Cook. The new version. With Rylan. Love it. Is Not Going Out shit? Should I be guilty? Or is it actually unappreciated quality wisecracking comedy?
  10. The best solution would be offering a choice of difficulty options but also offering a choice to turn on/off dynamic difficulty, or to simply go down the "Would you like to temporarily turn down the difficulty?" prompt that you find in numerous games. What's the point of offering different difficulty settings but then not respecting what the player wants from the game?
  11. Did he write that for Inception? I thought it was Captain Phillips... or was it The Thin Red Line no no no, it was 12 Years A Slave...
  12. So basically we're still in the speculative territory that Kerraig was when he started the thread.
  13. Remind me when else this happens?
  14. Any examples? I stuck a few titles from Kerraig's long list into google and found them all for streaming via Amazon and Google Play.
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