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Kevvy Metal

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  1. All on more Giant Ants. Still running at 12 fps.
  2. ...and it got fixed for the Switch version! There's been a few instances like that. There's a frame pacing issue that the dev's never noticed, until pointed out by DF, then it got patched.
  3. Even John Linnemen appears to be getting bored of the “face off” videos. His DF Retro stuff is utterly amazing as many have said and some of the best videogame retrospective videos on YouTube. His tech analysis videos that deep dive on the tech behind one game are great too, like the Onrush, Surge 2 or Gears 5 ones... they’re like proper bts documentaries. He does seem to get a lot of shit from trolls though, even for these great videos.
  4. ...and double up on the cost of a console and all the subscription services. This is the thing that differentiates the last console generation (or two) from the past. In the past it was custom hardware with mostly exclusive games and the odd “multiplatform” title that had wildly different versions that were almost completely different games. Now you have two platforms that are almost identical with such a small differential that in reality it totally doesn’t matter, but like you say you might have the nagging thought that the game on the other platform might have very slight better shadows or something. I flipped flopped with the 360/PS3 generation, which led to some double dipping and not really being all that happy. Ive just picked a side, which is PlayStation and could not be happier. I’d only consider having the other machine if there was enough exclusives to justify having it too.
  5. Why not make a dedicated thread called - CONSOLE WARS BATTLEGROUND So those willing to fight can do so while the rest of the forum is at peace. Everyone can be happy then
  6. Bayonetta remaster thread? One I literally looked in the other day, and again it's as if the PS4 version does exist, where people are asking if it's Xbox only. I don't seem like the insecure one, as you're having far more of a response to my comment stating literal things.
  7. Oh great! This thread is getting it's news from a poster who so seethingly hates Sony/SIE/PlayStation that he deliberately leaves out PS4 box art from game announcement news.
  8. I strongly agree with this. I do love the look of scan lines on specifically a CRT. They look great with their bloomed out edges and all that. On a flat panel display, absolutely no way to fake scan lines. Give me well scaled chunky pixels all day long. Fake scan lines just do not work on a flat panel, and darken the image. This doesn't happen at all with a CRT, as its basically the difference between staring at a row of light blubs where each odd numbered one is turned off vs. each odd numbered one is on but blacked out. If that makes sense. Fake scan lines would prob work on an OLED in saying that, but it would actually have to be HDR content.
  9. See, well that's fine. This is my opinion and I totally disagree with you, Micro computers were my childhood experience of games and I've now revisited everything all recently. I find almost nothing of interest or any worth really in that whole microcomputer library where as the NES - which is far more new to me - is an absolute treasure trove of amazing action platformers. Not ten a penny at all, more the genre in it's hey-day.
  10. Let me rephrase the 90% is awful thing, to get away from percentages. There's thousands of games on all these platforms and yes. Loads are rubbish. From my perspective, there's only a very slight few old UK microcomputer games that were even worth playing then not even considering in the modern day. The Minter stuff holds up, and some of the isometric platformers and a very small number of odd and experimental games. I love Mercenary for example. The NES has tonnes of games that are still fun today and even feel really relevant and pure to play. The action platformer was in an evergreen state even then back in the 80's.
  11. Here is a totally controversial retro opinion of mine, that I feel totally holds true. The very UK centric microcomputer line from its 8-bit generation of the ZX Spectrum/Comodore 64/Amstrad/BBC Micro, to the 16-bit days of the Amiga & ST have a collective library of games that are 90% absolutely awful. My nostalgic childhood memories do lie here as I owned a Spectrum then an ST and had many Amiga playing pals. It’s mainly memories of playing absolute dross. The classics are few and far between. We missed out by the NES / Famicom not being so popular over here, as the fruit of cutting edge game development at that time was on that platform, and others Japanese systems like the PC Engine.
  12. No, I literally apologised for it, I was aware that I had riled up a few members not just with a heated debate about some film, but with the inappropriate language I had used, which was not me literally deriding people with autism. I also don't really appreciate this all being dumped here out of context of the actual discussion in the thread. Also, the conversation involving Smitty was from a whole other time, which was when the whole thread plunged into utter chaos.
  13. Again, in context I said it flippantly when making a point that people were getting bogged down in details and not the meaning behind certain things. I then edited it out and apologised. What's the point in your piling on as well? An opportunity to take the Kenobi high ground? Well done you!
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