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  1. Top tree Dawnblade warlock with sunbracers. You float around the battlefield killing weak mobs with your ranged melee and then either carpet bomb everywhere with grenades or light up a boss like a minature sun.
  2. Feels a lot like the whole sunsetting thing is totally overblown. If you were reading the likes of reddit you'd think all those weapons were useless when they can still be used in the vast majority of the game where the minimum recommended power is 1050. The only weird standout for me is that Nightmare Hunts require a power level vastly higher than Shadowkeep I presume because there are triumphs tied to them but you can use the lecturn weapons in Pit of Heresy or the raid totally fine. They've just moved the levelling part of the game to purely the new part and make everything else a flat play
  3. I honestly didn't find the loss of a DoT pressed about every minute all that much of a loss. In content that doesn't require all that much healing you were still spending 95% of the time before spamming a single dps or aoe ability. It does depend on the content your're doing though and dungeons and the like simply aren't that challenging but I certainly don't find the savage raids and EX trials when they're current tedious. But then I don't like farming and part of what I like about the role is being able to drag people through a fight so I tend to enjoy practice parties and prog far more. I f
  4. Hey I pretty much always say hi. Sadly between cutscenes closing the message window, only having 4 chat tabs and if you're in an instance often being too busy to type it's often really easy to miss messages. Will be interesting to see if they can maintain the quality going into the next expansion. I've really enjoyed my time on the first and the main Ascian characters and i'm not sure I find the possibility of going back to more Garlemald (and associated characters) quite as compelling.
  5. There is a MUK free company but I don't think it's that active.The people playing are spread out over a bunch of different fc's so just use the cross world linkshell to talk (although that is pretty quiet most of the time anyway).
  6. Seems a bit of an unfair fight. As if Imperial Guard lasguns are any where near as deadly as goblin spears.
  7. Hurrah, finally got E8S down last night in typical fashion being the last pull of the night, about 2 seconds before enrage and with 34 seconds left on the clock for the instance timer. It's only taken 3 months. Did get top 50 SCH healing for that fight though, not that anyone cares about healing Just need that Ramuh mount now... Do you mean queue for them as in actually try and queue for them in the group finder or looking for a group in the party finder (or making your own)? You'll almost never get a group doing the former. I think I heard that they're looking at adjust
  8. Only when players refuse to play around it. People deploy as close to the enemy as they can, charge right at the enemy, don't take account of the enemy movement capabilities and use barely any terrain and then complain that the game is decided on a dice roll
  9. Only on PC and even then it's a third party program that while they accept is being used they'll ban people for if they reference it in game. https://advancedcombattracker.com/ https://www.fflogs.com/
  10. A static is just a raid group. With the group sizes for raids only being 8 there tends to not be any rotating of players from night to night so it's just a static group of players.
  11. @Alan Stock While many of the early dungeons have some alternate paths or side rooms they largely abandon that later on and they're just single corridors to run down. What you can do if you really want to root around after a run is finished though is use the Return ability that normally sends you to the last Aetheryte you attuned it to. In dungeons it just returns you to the start so you can have a wander around at your own pace or read any lore that happens to be present, although there are only a few dungeons with any of that and you might run into any mobs that might have been skipped.
  12. Only for glamours yeah. The following parts are less do specific dungeons and more buying bits with tomestones so you can just keep the quests in your log and do them gradually if you need to dump some poetics you don't want to spend on gear if you've capped them out.
  13. No one really queues for the harder content like coil, savage raids or ex trials in the Duty Finder. You might be lucky and get the odd one if it fills the players through mentors roulette but generally you need to keep an eye on Party Finder or make a group yourself. Especially with somewhere like coil where Duty finder will sync you down to 50 and most people that will run it will want to just run through at max level. As for mechanics, often when it comes to AoE's and the like it's some kind of remix on the normal version so if you've been doing it there first you know what to e
  14. Yeah they stripped out some of the spells with Shadowbringers. There used to be an extra DoT, a placeable AoE and an ability that spread your DoT's to surrounding targets but they got rid of them so that all healers pretty much have one DoT, one AoE and a single target spell.
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