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  1. A friend couldn't download it either to begin with but has managed to now. No idea if that means it's fixed or just a random issue though.
  2. See this doesn't seem to bear any resemblance to the game i've been playing. I'm not sure what you think the game would have been had it not been what it is from the start since you don't really get any time with any characters in the base campaign beyond some introductory missions. The only time you actually get to play them in any meaningful way is in the post game missions. The only shock part of Ms Marvel having powers I remember is her jumping to defend someone in one of the early missions and I didn't feel it was 'Oh i've got powers' It was 'Oh I didn't expect to react that way and punch a guy across the room'. The tutorials come when they seem appropriate in the movement and then in the combat section when she's forced to fight. In fact the story makes it clear that she was affected by the events of the prologue and that her dad has been encourgaing her to keep it a secret. Pretty sure she also mentions when you get to her hideout right at the start that she's pretty much the only one that would be able to get there. I really don't remember seeing any endless tutorial messages about currencies either. I'll repeat what I said before in that I didn't even expect to like it. I had no interest in it and only installed it because a friend wanted to play it in multiplayer and i've been really surprised at just how much i've enjoyed it so far. Obviously it's difficult to judge based on a game a year later (although i've not played the Hawkeye and Black Panther operations yet) but having spent some 81 hours in the game so far, enjoying the combat with Black Widow, Captain America and Kate Bishop I really don't think I would have been unhappy with it if i'd bought it.
  3. I mean what you're basically talking about here is the treadmill right? It seems totally unfair to me to have a large chunk of pretty great content largely dismissed because they said they were going to carry on development of the game post release. Everywhere I see the campaign and the combat as kind of handwaved away as "Yeah they're good BUT...". If they were expecting people to pay monthly or per season or something then I could maybe understand it but they're not so I think it's totally fair to judge it on it being a one off purchase with possibly more. I've put just over 60 hours into it so far in finishing the campaign, playing the characer missions and some of the post campaign stuff but I haven't touched any of the dlc operations or characters so far which all say they have about another 15+ missions each and the lions share of my time has been spent on Black Widow and Cap who are now both halfway to max level and are at the soft power cap. On that basis of what I would have paid for I think it's been pretty fucking fantactic, and no, I can't see much of the feeling around the game being justified. Some disappointment that you can't play it as a job perhaps but certainly not the vitriol i've seen in a number of places. For all the people complaining about how they've slowed down levelling to get people to pay for boosts it's not even been that slow with about a level per mission depending on length. I'm sure it will slow down a bit more as I get higher in levels but then I've got all the basic stuff unlocked and nothing is gated by level it seems anyway, only power which has been pretty quick to reach cap. It really just seems the paid xp boosts is yet another example of something that doesn't seem needed apart from by idiots who insist on spending money to avoid playing a game they profess to be into. I can't speak to what the developers have said or not, I wasn't even interested in the game and thought it looked a bit crap on the small amount of streams I watched when it was released, i'm just judging whats ended up in front of me. I've also not had any real issues with any bugs. I had a really messed up map on the mission where you recruit Stark on the 2nd day I played it which made me a bit worried but it's not something that's come back and aside from that I've only noticed that the speedy running effect seems to get stuck always on when on some of the Utah maps. So the game's been out for a year and has had 3 updates consisting of a new character and a bunch of missions, 2 of which are in new areas it seems. It doesn't really seem like that lacking compared to say Destiny or something. I should point out, grinding for gear is the least fun thing I want in a game. It's just boring. It's what puts me off WoW these days and one of the things I like about FFXIV. I don't feel compelled to play it all the time unless i'm raiding or actually want to play it because i'm enjoying the gameplay thats relatively open ended. I think the main issue for me at the moment is while I'd certainly want to come back and play new characters and new story content (kinda like I do in FFXIV) I really feel they're limited in terms of what I would be willing to spend money on. I've never spent any money on just cosmetics in a game, although i've bought the odd season pass for Destiny in the past. I don't know if it's a directive from Marvel but it feels like whole model skins is a bit limited and many of them are very similar. It really feels like it needs some more wacky alternatives for skins and some different kinds of customisation like Destiny has it's ships and ghost shells. Maybe more Carrier and Quinjet alternatives.
  4. I only installed this because a friend wanted to play it in multiplayer (annoyingly they have the same issue where they can't install it) but i've been enjoying it far more than I ever expected to given I didn't think it looked that good at release. Up to about 50 hours so far and haven't touched the DLC yet. Hit the power soft cap on Widow and just finished off the missions for the base game characters. I really struggle to care about paid xp boosts and gearing in nearly all these kinds of games is boring anyway so I'm not bothered about that. The combat is really fun though. Really feels like they've nailed the fantasy of playing some of these characters. Doesn't seem to deserve the vitriol i've seen in some places and I really hope they manage to stick with it longer as i'd love to see them expand on that roster beyond what's been announced.
  5. Could always start one of the Heavensward jobs if you don't fancy levelling a new job from level 1 and want to stay on the trial for now. They start at 30 but it doesn't take that long to catch them up.
  6. Pretty sure you can have as many as you want. I was a little disappointed when I built 3 close to each other to mine different materials that I couldn't actually join them up with power and pipelines to have them all converge into one central base hub.
  7. Depending on what you want or what you might be playing: Gear for other jobs you might play (Ironworks (lvl50), Shire (lvl60) or Scaeven (lvl70). Gear to desynth to sell the materials. Buy the materials you need for the heavensward relic weapons or to start the quest chain for the current one for another job. Gear to hand in at your GC for seals to use for ventures or dark matter for repairs or lvl 50 relic materials or GC teleports
  8. I'm not sure the Ultimate fights are something you can really dip your toes in haha. You're talking about a good 30+ hours of prog on one fight and that's with knowing everything in advance. Savages/EX fights are fun though and there are a few options for difficulty at least if you're doing old raids.
  9. Character Config > Hotbar settings Button > Cross Tab > 2nd section down, Cross Hotbar Controls
  10. The queue for Leap of Faith in the Gold Saucer was just over 5 minutes which was pretty massive for an instance with no roles. That being said, you should check if you have all the languages checked in the duty settings or if you've restricted it to just English. Those trials are in the Trial Roulette so the queue shouldn't be that long.
  11. Yeah DNC and RDM are generally thought of as the easiest to play. I tend to find the trick is learning when you don't need to be looking at something. DNC you only really need to look at your bars after you've used the previous procs and your basic skills (so every 5 to 10 seconds depending on procs). RDM if you're alternating black and white skills you only need to know when you're close to maxing them and which one is lower for after the melee combo. I like it, but it's different from wow in that there tends to not be continual damage, it's generally occasional large hits. As such you're expected to be dpsing a lot of the time or you'll be stood around not doing anything and that dps is one or two abilities unlike dps's more complicated rotations. I'm not sure what rewarding would be as really it depends on the group you end up with and if you prefer it to go smoothly or ending up some kind of clusterfuck (I do prefer the latter). Most dungeons are pretty much a zerg where you spend most of your time aoeing stuff down and I don't find healing them all that fun but the raids and trials are pretty cool especially on the harder difficulties.
  12. Top tree Dawnblade warlock with sunbracers. You float around the battlefield killing weak mobs with your ranged melee and then either carpet bomb everywhere with grenades or light up a boss like a minature sun.
  13. Feels a lot like the whole sunsetting thing is totally overblown. If you were reading the likes of reddit you'd think all those weapons were useless when they can still be used in the vast majority of the game where the minimum recommended power is 1050. The only weird standout for me is that Nightmare Hunts require a power level vastly higher than Shadowkeep I presume because there are triumphs tied to them but you can use the lecturn weapons in Pit of Heresy or the raid totally fine. They've just moved the levelling part of the game to purely the new part and make everything else a flat playground. It's actually what i've wanted them to do with WoW for a long time.
  14. I honestly didn't find the loss of a DoT pressed about every minute all that much of a loss. In content that doesn't require all that much healing you were still spending 95% of the time before spamming a single dps or aoe ability. It does depend on the content your're doing though and dungeons and the like simply aren't that challenging but I certainly don't find the savage raids and EX trials when they're current tedious. But then I don't like farming and part of what I like about the role is being able to drag people through a fight so I tend to enjoy practice parties and prog far more. I feel a lot of the complaints about healers are based on perfect groups and it's much more fun when everything is going wrong. Zenos is pretty boring but (spoilers for after 5.0):
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