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rllmuk

Ferine

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  1. I had the day off and ended up watching all seven episodes over the course of it. Like the first season, I thoroughly enjoyed it and would recommend it to pretty much anyone. As a continuation of the plot it might be considered somewhat superfluous, but unpicking the narrative threads is suitably compelling, the performances are all really good and it retains many of the original's stylistic flourishes. My brain keeps comparing it to a really good expansion pack rather than a sequel, which I don't mean as a slight. It's essentially more of the same good stuff that adds a bit of texture to – as opposed to tainting – the original.
  2. Why would you put the game's logo on everything like that? Instantly brings the designs down to 'promotional t-shirt' level.
  3. Received my GoQuest VR halo strap today. Removing the original strap made me feel a little anxious as it feels like you're going to break something, but it's actually surprisingly sturdy. Unfortunately the same can't be said for my halo strap. All seemed fine following installation, and it was certainly a big step up comfort-wise, but I just heard a noise, looked over at my Quest sitting on the side and one of the 3D-printed clasps has snapped. Good thing it didn't happen whilst I was wearing it, I suppose, but there's no way I'm going to trust supergluing it together so it's back to the original headband for me. Hopefully the other people on here that ordered one are luckier with the build quality, but I find it hard to recommend a purchase if it's going to be such a roll of the dice.
  4. I'm assuming you wouldn't have most game assets be of such quality, they just did that for demonstration purposes to show that it could be done; would seem more relevant to the film/TV stuff than games. In theory I suppose relative game size could shrink a bit, as you're only including the LOD0 model rather than also having two or three progressively lower fidelity versions. Not that I'm holding my breath.
  5. Effectively, yes. The PS5's SSD throughput is 5.5GB/s, which jumps to around 8-9GB/s with compression. In other words, everything in its 16GB of RAM can be switched out within 2-3 seconds. For comparison, the PS4's HDD throughput is 50-100MB/s. In a best case scenario you'd be looking at about a minute and a half to flush and refill its RAM, despite it having half as much capacity. Of course in reality you aren't going to be flushing and refilling RAM all the time, you'll just be streaming in the stuff that you need a second or two before you need it; the speed allows you fetch data way faster and make far more efficient use of RAM, as you aren't clogging it up with stuff you might need 20 seconds from now.
  6. Naturally I get the comparisons to Assassin's Creed, but to me it's more like what AC could have become if they had retained more of the original game in that series. Combat in that could be really quick and brutal, whereas in Odyssey you can stab someone 20 times and only take off half their health. Could do without the glowing trees, mind. I get not having a prolonged pruning animation if you're going to be collecting resources a lot, but if that is the case I'd rather said collecting was just sparser but more meaningful. Also, timed attacks and button prompts are not QTEs.
  7. There's a new Digital Foundry video that does into more (but not full) detail of how Nanite and Lumen work. I'd say it's an approachable video with clear examples of what's different about Epic's approach.
  8. Obviously characters won't be forbidden from squeezing through crevices in next-gen games, the point was always that such 'gates' don't have to be included due to technical constraints. Similar sections would instead be employed for tonal/pacing reasons or to obfuscate a hidden area, not because your HDD is dying in the background trying to load the next area. It's certainly nice of Epic to market the PS5 for Sony. I imagine the demo would run on XSX fine – unless they've really gone all out on optimising for the PS5's SSD – but it's pretty serendipitous for Sony to have this demo so associated with their platform given Microsoft's maligned third-party showcase.
  9. I've just reached the end of the second part of Legacy of the First Blade and it's a lot more egregious than I was expecting. Whilst not a blank slate, since the start of the game it's felt like I've had a guiding hand on Kassandra's actions but this DLC rips that hand away in a violent way. Hopefully Ubisoft are more considerate of player choice for Valhalla. Or take the choices away entirely. They need to pick one.
  10. If nothing else, the soundtrack should be good: Also, apparently one-shot hidden blade assassinations will be more reliable this time around, although the details are a bit vague. If only there had been some kind of gameplay trailer that could demonstrate it.
  11. Ferine

    Xbox Series X

    Not surprised at AC: Valhalla being 30fps. Whilst impressive in a lot of ways that engine is not optimised for higher framerates, as evidenced by the PC versions which needlessly chew through CPU resources and can actually run worse when on an SSD. Also, whilst 60fps would make the game feel a bit more responsive neither Origins or Odyssey really hinge on precise timing. I'm curious if we'll see even more games ship with Quality/Performance toggles on next-gen consoles. To my mind 'true' 4K is a total waste of resources when modern reconstruction techniques can get you a very comparable image that's way more performant. However, Microsoft seem to be leaning on prominent 4K labelling for the Series X, and if the Series S does come out presumably the differentiator is that it's the not-4K Xbox so it seems to me like they've painted themselves into a corner somewhat: if a lot of games on XSX aren't rendering at native 4K then they could face a backlash, but basically every game could look and perform better by targeting a lower resolution.
  12. I think it would be good if there was more granularity in the difficulty slider, so you could at least individually adjust the different exercise categories. Doing 25+ Wide Squats is a killer for me, whereas I could happily do more than 20 Plank reps and the yoga moves often feel like they're over before they've begun. Not really sure where I should go with the difficulty, as I want to ramp things up for some moves but not all. Guess I'll just have to suffer through the various squats until they become less of a problem.
  13. Ferine

    Xbox Series X

    It needs to download all the dashboard ads. I'm only half-joking, as I do think network connections are going to be a common bottleneck when it comes to loading games up; even on an M.2 SSD Destiny 2 takes longer than you'd like establishing all its connections on PC, for example.
  14. Bloomberg have a report of a Quest revision, although it probably won't release until next year due to pandemic-related delays. Final specs haven't been decided on, but the prospective improvements would be: Around 20% lighter 10-15% smaller At least 90hz screen, possibly 120hz (current Quest is 72hz) Material changes to improve comfort Minor controller revision, also compatible with existing Quest Not mentioned in the article, but my guess is that they'd upgrade from the current Snapdragon 835 to the 845. Think that would equate to around 30% jump in performance which would likely all be sunk into meeting the improved refresh rate, perhaps making it easier for developers to cater to both models. I remember reading something about the Snapdragon 845 having hardware video decoding capabilities that its predecessor doesn't, however, so it's possible it could offer better Oculus Link support, i.e. piping across 90+fps without compression.
  15. I'd suggest using Stock Informer. I've definitely seen them for sale, at RRP, from a few places in the last week or so.
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