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Everything posted by Alexlotl

  1. Catrap is ace! I might have been the one recommending it after seeing Jeremy Parish review it on Game Boy Works. I have an original cart, and play it on my Super NT + SGB2 sometimes.
  2. Ooh, tempting offer. I wasn't dismissing 4-6 outright, more acknowledging that the Takumi directed games are sort of a thing in themselves. But I will say that Apollo Justice, Ace Attorney Investigations and AAI:2 made me a bit weary in a way that the first three didn't, and GAA isn't thus far. I actually couldn't be bothered to finish AAI:2. I completely missed the 3DS as a platform, something I occasionally wonder if I should remedy.
  3. Just finished the third case of the first game. Blimey! That's a pretty radical set of circumstances to give you in only the second court case of the series, I genuinely didn't know what was going to happen. Although I guess it's really targeted squarely at AA veterans, so it's perhaps better to think of it as Shu Takumi's Ace Attorney 4. Anyway, to re-answer the question above - definitely play the original series first, the learning curve and assumption challenging in the Great Ace Attorney games seems to assume you've done that already. One slight disappointment is that I'm three cases in, and yet to see a ladder/stepladder. Other than that, really enjoying it - having not played AA5 or 6 it's my first game with the 3D models, and they have so much more life than the old sprites, much as I loved them. Maybe one day they'll do a HD remake of 1-3 with 3D models - it would be a better option than the over-processed art originally intended for the GBA.
  4. My display settings for both consoles, which I know some other forumites have used with success: Oh, and set the power LED to red - that's the most important one. As mentioned in the quote above, FirebrandX does "perfect" graphics guides but they take forever to dial in. When you lose them with every firmware update, quick-and-good is the ticket for me. What I haven't tinkered with much is the Mega SG sound options, as I honestly don't know where to begin, and it's a huge, subjective can of worms anyway.
  5. I agree, but I really don't get on with that redrawn art. I'd recommend playing it on a DS of some kind, or an emulator. But I'm probably just being a grumpy old man.
  6. I think the two are connected - either the FFH password DB was compromised, and FF accounts were then compromised due to password re-use between the two sites, or FFH was one of those sites that took your FPL login details to get extra info on your team, and those PWs were leaked.
  7. Alexlotl


    Back in my Aeropress days, I always put the paper in the filter, then ran it under the tap briefly so it was wet, and repositioned it if required. An already wet filter won't flap around, and it also seems to protect against coffee dripping through before it's time to plunge. Seemed a more elegant solution that using the whole thing upside down, which was the vogue at the time. I think I recall that some people pre-soak the filters, because it's more artisanal than just running it under the tap. They probably use holy water, or unicorn tears.
  8. Replacing the sticks in joycons isn’t hard, no soldering required. New ones are about £3 each. Not sure what’s involved in fixing the Pro Controller, though.
  9. My replacement sticks are starting to drift. They don’t last long when your daughter has a Minecraft habit! Time to order some more.
  10. As long as we eventually get the translated, 60Hz version of Sin & Punishment that was on the Wii VC, I'll be happy.
  11. My lad started watching the new Netflix He-Man reboot this morning (not the Kevin Smith one). I found Prince Adam and Man At Arms kind of... familiar looking.
  12. I’d definitely get it over the X7. As well as Mega CD, you get save state support for SMS/SG1000 games too, which no-one apart from me cares about.
  13. I got the physical for my birthday, after some pretty direct hints. On case 2, enjoying it so far. The Dance of Deduction was great, very Ghost Trick influenced with the spotlights. Also amused that the localisation team are evidently at least partly British, as there was a blink-and-you’ll-miss-it Strictly Come Dancing pun in there. I agree the pacing could perhaps have used some refinement (the first case was as long and twisty as you’d expect a 3rd case to be), but the game just generally *feels* right, in a way that neither Apollo Justice or Ace Attorney Investigations did for me.
  14. Hmm, latency is pretty damn bad with my original model Switch and first-gen AirPods. But that might well be the AirPods fault - this graph, based on testing on an iPad, makes it look like Apple have cut latency a lot with newer releases:
  15. All Nintendo first party stuff after Pikmin had 60Hz, all Capcom stuff had 60hz and I think all Sega stuff did too. I know a lot of multi-platform ports didn’t, but they tended to have bullshit controls on the Cube anyway due to that same laziness. Beyond Good & Evil was the only one I was sad to miss out on. What other 50hz only console exclusives were there? I can only think of Lost Kingdoms, which I briefly owned.
  16. Holy ducking shit! As someone who has bitched about this since day 1, I am feeling both very relieved it’s finally here, and vindicated when I said there was no reason Nintendo couldn’t do it. Can’t wait to try this out.
  17. The PAL GameCube supported RGB scart with an (at the time) easily available official cable, no expensive Saurian hack-job required. I bought the scart cable on day 1, and barring a handful of launch titles (Luigi, Pikmin) and some lazy multi-platform ports, everything supported 60Hz too. I don't think it supported 480p over component though, but neither did any television I could afford at the time.
  18. I got my cube (indigo, of course) with Resident Evil and Super Monkey Ball. The first time I'd ever bought a console at launch, and I'd prepped for it by importing a few extra pads from PlayAsia, including the wonderful Spice Orange one. RE was an absolute stunner, and 4-player Monkey Ball, particularly Monkey Target, was a thing of legend. It was my second year of Uni, first in a shared house rather than halls. So many fond memories of the Gamecube during that era!
  19. While I remember it feeling more like a very long magazine article rather than a book, Longitude is an excellent read and well worth £1. Follow it up with a visit to Greenwich to see the Harrison clocks, they’re absolute wonders.
  20. I played through Nei’s Adventure, one of the Phantasy Star 2 download only text adventures, earlier in the week. It was both very basic and kind of intriguing, and it managed to finish just before outstaying it’s welcome, although I did use save states to bridge it across two nights. Unclear if it’s canon, but it was nice to explore Paseo in a bit more detail. Apparently all the adventures (one for each PS2 character) are quite different and vary in quality wildly, so I may stop there rather than playing the rest. Now having a crack at SMS Shinobi.
  21. I run my Mega SG and Super NT off this one, it's been solid as a rock: https://www.amazon.co.uk/Anker-Charger-PowerIQ-Technology-Motorola-Black/dp/B016LPMFUA They do bigger units with more ports, but I have no direct experience of those.
  22. It also has Master System save-states, which all other Mega Everdrives lack! I am probably the only person who cares about this, but it's why I upgraded from my old v2/x7 unit. I haven't played a Mega CD game yet, I'm sure I'l get around to it.
  23. Glad they've been useful! I love the scanline look, but used to hate dealing with them on the Framemeister. The hybrid scanlines in the analogue consoles are great, provided you use an integer y scale. I used to play everything 4x with top/bottom borders, but increasingly now I just play 5x and live with the mild cropping. I'd love to move my Super NT up to my office, but my monitor has awful speakers and I can't see an easy way of wiring it up to my stereo or headphones. I'm guessing you can probably get devices that split SPDIF off HDMI, but I'd be worried about lag.
  24. I watched Atlantis: The Lost Empire with the kids this afternoon. Where has this one been hiding? All I remember from the launch was an underwhelming box office and accusations that it ripped off a Gainax anime series. It was really very good. Not the most original plot (it’s about 50% Stargate and 50% Avatar, although it obviously precedes that second one by a number of years), but an excellent ensemble cast with a well defined crew of misfits and cracking production design. They had Mike “Hellboy” Mignola do concept art, and his general style permeates the whole thing, with some fantastically moody lighting that’s incredibly un-Disney. There’s quite a bit of CGI which is normally dodgy from this era, but they used a cel-shaded approach here which, while really obviously CGI, has aged much better than the shimmery kind you see in things like Lilo & Stitch. It’s not perfect, the plot takes a few shortcuts and it suffers from a little bit of the Avatar white-saviour tropes, but it’s a solid 8/10, and kept the kids gripped. Apparently it got beaten at the box office by Shrek, which contributed to Disney abandoning 2D animation because the public wanted 3D. Feels weirdly like all those early 32-bit era 2D games that got ignored because they weren’t 3D, regardless of their merits.
  25. They did make it possible to see on the original GBA screen though. Moody palette games like Castlevania: CotM look great when you play them now on modern devices, but were hell on that original screen. That might have contributed to the slightly EGA aesthetic of some of the enemies, though.
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