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Shook

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  1. James Comley, on the bench tonight for Boreham Wood v Everton, is the football coach at my daughters' primary school. They are very excited. Really hope he plays tonight.
  2. I can pick up a physical copy of this pretty cheap, am I right in thinking there's just one disc edition that works across the XBox range from the XBox One up? Can't see a dedicated series S/X version. Edit: Digital version is on sale for 24.99 and there's a trial version too. Result!
  3. As has been said, with the BR at least, three shots hitting anywhere then one to the head does the trick. It's been like that since H2. I don't understand how this works with the auto-aim and bullet magnetism though. Are there specific points on the body that the reticle is drawn to, as well as the head?
  4. It wasn’t a glitch as such, but does anyone remember pillar battles in Halo CE? You could peg it through a level (a snowy one, I forget its name) and all of the covenant you pass would follow you. You’d end up with a huge battle against tens of them - not something the game had in mind. It was wicked fun.
  5. I think he means it as a positive, that there are lots of unplanned possibilities players can work with via the idiosyncrasies of the physics and mechanics of the game build.
  6. That Aliens Fireteam game. It's terrible. Downloaded it and stuck with it for a few rounds because I'm such a fan of the franchise, but it's really poor.
  7. Left this for a few days and can’t wait to get stuck back in to it tbh. I def miss it. The movement and combat is so good - it’s always a joy, apart from the bosses which are shit. Just bring back scarab-type ‘bosses’, moving levels with high level elites and brutes on. That would be so much more fitting. Invisible enemies are crap to fight too. I’m slightly confused about what happens after the campaign ends. I’m back out on the ring but am not sure what is influencing the enemy respawns. They’re back in some locations but not in others?
  8. The combat in this game is insane. Just round after round of tight, agile scraps with a new dose of absurdity added-in courtesy of the grapple hook. That thing adds another rhythm to the game. Ammo provisions are generous but that hasn’t changed the which-weapon element, I’ve had plenty of moments where I’ve needed to scavenge. Each enemy is well defined. Save for the bosses and a particular type of brute, everything is fun to fight and there’s really good hit feedback. Fight outcomes vary nicely in the harder bits. I always know what I’ve done wrong when I die. Those throwable cube things have thrown up some hilarious moments for me. Hooking one over, then properly belting someone in the face with it has not got old. This game is determined to mainline fun into your veins and in the moment-to-moment combat it does that all the time. It’s a blast.
  9. Sounds like you're a very good campaign player @Uncle Nasty! I haven't tried this on Legendary yet, but have completed all but Halo 5 of the previous games at that level. The worst implementation of legendary was in Halo 2, it's almost broken there. Really off putting and nothing like the fun of CE. I had some tricky moments on both Heroic and even Normal with Infinite. Looking forward to trying Legendary but I expect it to be very tough.
  10. I love the new handling of the vehicles, but hate the snagging on tiny plants problem. The ghost is as powerful as ever as a weapon, but jeez it's not much fun jumping in one and getting stuck on a small stone immediately.
  11. 750 people most of whom were freelancers on 18 month contracts too. I think most of them were probably shitting themselves making this - what if everyone says this feature is un-halo? I'd imagine we're not seeing 80% of the work done. Damned if they do... Compare that with Bungie's original handful team who were unaware of what they were making but absolutely loved it and felt like they were onto something very new. If you start out from a position of comparison to the original Halo game you're always going to be disappointed though. Fans of the original Halo don't want things to be messed with. Thank fuck the core of that game play is still here, it's been close to being lost on the way here. The underachievement of Infinite is perhaps its greatest achievement. Fuck knows. It's definitely not in the guise that was planned, but it plays really well and I'm still really enjoying it.
  12. Yeah I have taken them out simply a few times (a bit like the magnum trick in CE) but didn't have the right weapon for ages and it's still a messy scrap!
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