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  1. ".. you can see here.. aargh ohhh its gonna go well oh my God.." Looks really good! One to watch for certain especially with their track record.
  2. Teaser for Abe, a new short film, VR experience and game:
  3. Rare self published a few titles but Nintendo were a part of them all, including through the Test process in addition to the cert process. So they were well aware of the Twats, they merely thought them minor enough to ignore completely.
  4. It was a second party game, if we are being picky- they part owned Rare back then.
  5. Conkers Bad Fur Day had quite a few .. memorable.. lines! The cream on the top for me was getting the word "Twat" past Nintendo. Back then, even with an M rating, swearing in a game was unusual but swearing in a Nintendo game? As it happened NOA did not seem to know what that particular word meant (this is back in 2000ish), so although the F word (and some of the B words) were beeped, the UKs snappiest curse word was squeezed in no less than FOUR times As an aside, Microsoft had learnt the word later so when it came to Live And Reloaded, the Twat was gone forever..
  6. The Boneworks stuff looks very interesting.. Yup Oculus could probably make it a non-issue but it would take development time and therefore costs. Unless there is something similar in their development pipeline, I cant see them supporting this - unless it takes off big time, of course.
  7. The idea too is they require no gripping- if you "Hold" an object with the Rift etc then let go you still have to grip the controller. With this you can open all your fingers when dropping a virtual item while not dropping the controller, making the disconnect less obvious. Dunno how well this works, Ill be getting a unit soon so will probably find out in the next week or so.
  8. Lunch break too, but I committed this morning and got it on PC- I happen to be off tomorrow anyway by coincidence, so after some chores ill be avoiding any sunshine and growling at interrupting family members
  9. Nah, it was good for the time- retrospective makes it difficult to judge.
  10. Looking at their recent performance, it would not be surprising if it was DOOM DOOM DOOM (not such a bad thing IMO!) followed by a quickly cobbled together Elder Scrolls "peek" in an attempt to make people forget about Fallout 76.
  11. Masu

    Crackdown 3

    On PC I have had sound stutters through certain cut scenes, but not in the game itself. The driving is probably the weakest part IMO, the races seem generic and often rely on stuff like objects in the corners or narrow sections where wall collisions mean you stop dead, and two laps on some tracks is just repetitive. But again, I found this same problem on the original Crackdown- who cares about a scooby doo van, when you can run at 30 mph and jump over buildings? And more importantly, I may miss an orb if I am zooming around in a car!!
  12. Masu

    Crackdown 3

    Still loving this. The map is better than I thought once you use the pad to pan and zoom it makes more sense, but yup could have done with some more identifying items @McCoy. One gameplay criticism, the explosives (like Crackdown) are so satisfying and work so well I barely use anything else, esp when a certain weapon unlocks.. ..but I am having fun so who gives a shit?
  13. Masu

    Crackdown 3

    I loved the original Crackdown, but was a little disappointed at the start of this campaign- not sure why exactly, maybe as the Agents starting agility is (necessarily) low and therefore everything is just too much of a chore to do, the cars didn't interest me, the control layout was bizarrely conflicting with modern configurations.. But I am really glad I stuck with it. Bouncing around the city blowing everything the fuck up, it runs as smooth as butter and I laugh out loud way more often than I had expected. Its bringing that Crackdown 1 feeling again -
  14. Yup, SNES was the one that sold me but my RAM is a bit full so my memory mixed it with MK64- which we also played to death
  15. And the review (I remember it well) was playing a beta build which they claimed they never did in the blurb (we only play the final, retail finished product etc) the proof was that they mentioned the tranquilizer darts and pressure pad puzzles (tranq the guard when he patrols past the the pad, open door) that never made it to the retail game.
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