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Everything posted by Klatrymadon
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In case you were wondering how Winnie the Pooh being in the public domain was going: https://store.steampowered.com/app/2319730/Winnies_Hole/
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The Sega Dreamcast appreciation thread
Klatrymadon replied to Elseb's topic in Retro & Arcade Gaming
I'm after a Retro Fighters pad for some of the 3D, console-oriented games (I use a modded Green Goblin for all the arcade stuff), but I notice they've recently started using Hall effect sensors in their newer Xbox controllers, so I'm hanging on to see if they revise the StrikerDC one... -
I'm not sure about Xbox either, but I can say that lag is negligible on PC and PS4. However, when the first collection was released there were a lot of rumblings about the latency being terrible when using an arcade stick on PS4. I don't know if this was ever patched out, or if the issue carried over to the second volume, but I play on stick exclusively and haven't encountered any games that felt bad. I'm pretty sensitive to anything over 4f, too. @Skull Commander The coins indicate that a 'Bonus Campaign' is in progress for that game. As far as I recall, these just award double the amount of CASPO points (which you use to spend on wallpapers, cabinet types, etc) per credit.
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Is there a way to make sure it is recording when you want it to (assuming there are no restrictions against it)? I was hoping to capture some more G-Darius clears, but now I'm not sure if it will only capture a certain amount of the run. (The game has its own replays, but I'll need the PS4's recording system to actually upload them.)
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I loved it on the 360 and still play it occasionally, but it's not very similar to the original Galaga. You're basically memorising a bunch of enemy waves so that you can pre-emptively wipe them out, detonating certain ones to remove larger groups, etc. Playing it well involves a lot more rote learning than the original, but it always feels fun and it's a really compelling score-chaser, imo. One great feature is that you now have 'options' you can control manually and lock in place, so that you can have one set up to destroy a wave coming from the right and another waiting to handle a wave from the left, and so on. Edit: I can't see for myself as I already own it, but is there no option to buy it here? https://www.xbox.com/en-GB/games/store/galaga-legions-dx/C2733SDTF1BJ
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The Rumble Fish 2 looks pretty rough on PS4, regardless of the graphical filter chosen. It seems to be running in a fairly low resolution, too. I noticed a similar thing with Akai Katana - the PC port seemingly had a higher default resolution than the PS4 version and looked a lot sharper. Is this a deliberate choice to get things running well on the PS4? (I can't see why it would struggle with either game...)
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Part of me wishes you still chose a character before a match rather than locking in 'your character' before going online at all. It'd lead to a lot more experimentation and spontaneity on my part if I could be like "fuck it, I'll switch to Dhalsim for the next go" when I'm playing a few matches against one person...
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Just got to Bronze. You'd think repeatedly doing a fullscreen "I'm coming to get you" command grab would get me in trouble, but a lot of people keep coming in for a Edit: I can live with it, but I still get a pretty high amount of screen-tearing with my current settings (1920x1080 res, low graphics preset, vsync off, 120fps limit). The monitor's max is 60fps. Do you think upgrading to a monitor with a higher or variable refresh rate would fix this on its own? Weirdly, turning vsync on in SF6 itself does nothing at all...
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One daft thing is the way it separates out control schemes across the modes and characters. I can see useful applications for this, but why assume I suddenly want 'modern' when I play online if I've been using 'classic' and haven't indicated any displeasure with it? (I got my clock cleaned is what I'm saying.)
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Bought the PC version on a whim, having planned to go with the PS4 one, and I notice the min GPU requirement is a Radeon RX 580. Mine's a 570 - will I get away with the 10 on a low graphics preset? Edit: the benchmark tool says I'm "ready for optimal play" and gives a score of "100/100" without suggesting any changes, but it looked stuttery / screen-teary as fuck during the test, and this is somehow worse with the game's own vsync on...
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The Sega Dreamcast appreciation thread
Klatrymadon replied to Elseb's topic in Retro & Arcade Gaming
Was there ever a control-mapping solution for the Atomiswave Dreamcast ports? In the cases where GDIs with 'arcade stick' mappings exist they aren't great, and feel as if they're still for pads, and the standard pad mappings can be weird mixtures of face and shoulder buttons (as in MS6, where the bomb button is L). I understand you can get to the dip switches/system menus in an emulator, but I'm on GDEmu, and I think a lot of them lack control options anyway... -
The Sega Dreamcast appreciation thread
Klatrymadon replied to Elseb's topic in Retro & Arcade Gaming
Yeah I went with the modded one. I couldn't see a GDEmu clone on its own for any less, so it seemed like a bargain! It wasn't booting to the GDMenu at all at first, but it turned out that the SD extension card/cable for the 3D printed part had loosened off in transit, so definitely open it up and have a look if you run into a similar issue.