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Talk Show Host

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  1. Oh my, how on earth do you endure RPGs?😅 I do agree the setup could be better handled, but this is much less of a problem for me. All narratives have this issue in RPGs and other open world games. No matter how much you want to rationalize this in gaming terms, there’s absolutely no reason for any player to roam around in the open world instead of going straight to save John Marston’s family for example or exploring the entirety of Velen before going to see Yennefer with absolutely vital news about Ciri or putting the entire fate of the lands on hold because despite being the Dragonborn you want to gather flowers and become a mercenary. The way games try to escape this issue is making sure you are the chosen one, the savior of everyone, so whenever you do something other than your world saving goal you can fool yourself into thinking “well, I’m the chosen one so I have to do everything”. Something I find so boring now I practically don’t play games like that - which is 99% of RPGs. In the case of CP I think about my situation in many ways. Finding a solution to my problem, yes, but also take the time to experience the world with Silverhand. “Don’t let him take control” Viktor and Misty said and the best way to do it is exploring the city with him, learning more about him. Finding new friends and relationships to help me out with side quests, taking a break to get some more money to enhance myself, mixing it up as we say, is a good way to role play V and help him find a way out but also taking the stress off. I will certainly spend little time doing police stuff or various small jobs because that wouldn’t make sense to me much. I like doing stuff like that after the main. So, yes, I do agree the beginning needed more subtlety but it’s really not the big problem some people described in my opinion. The story unfolds beautifully and compared to other games -which are much less complicated- it’s truly a memorable experience. Hopefully it will stay like this until the end.
  2. There’s no other company that does characterization like CDPR - especially on this scale. Jackie spoilers: These are the things that make the world feel alive and, frankly, other than ND (but on a smaller scale), no one comes close to CDPR. They did it on W3 but this one seems like it’s on another level.
  3. Not every angle or scene can show the difference, especially from afar like this. This video shows many little things that make the non RT scenes look flat, which I actually kind of noticed. If the 30 fps mode had issues then I would definitely go for 60. But is fine for me, with no stuttering or hiccups or gameplay issues, so I get the best of both worlds. 🙂
  4. I am not getting how difficulty works in this. I thought moderate was ok for my level but when I did a psycho location mission the enemy I got I had no chance of killing. I haven't bought any new mods or armor, mostly upgrades. Should moderate be this difficult?
  5. That’s bad luck I think. Does it still do that? My reply was more lo address the general point that the game is horrible in 30 fps. I am actually having a very smooth experience and It only felt jerky when I started as a nomad. Hopefully it will stay fine.
  6. I agree with most of these but I must also say that we seem to be more demanding of this game than others. On one hand justifiably so, based on the hype. On the other though it borders to unfair. In this state of the game, the city, for example, is no more shallow than any other open world game. NPCs in open worlds behave the same as here more or less, traffic does crazy things in all games and the amount of stuff you can do is at least equal to Rockstar's efforts or CD's own W3. Where RDR2 has the open world activities, this has a vast number of side quests. So, calling it shallow is a stretch. The design of the city, the world building, the attention to detail is second to none. It is beyond belief sometimes. Combat and game styles is a combination which really caters for many tastes, all this in an open world. Is it a true sandbox? No, but it is close. Comparing it to Deus Ex is also unfair because Deus Ex was never tasked with simulating an entire city with this many districts and a huge cast while keeping the design realistic. Everything in Deus Ex is gameplay hubs, nothing makes sense design wise if you think of it as a real city. And frankly, the gameplay in this is much more fun the way it is now. And more important, it is trying something different and, after a year and a half, it is stable enough to show its qualities. Compared to something as predictable as Forbidden West, this feels like a breath of fresh air in how it combines/tries to combine many of its gameplay styles. As for the story, characters, writing and detail, it is astonishing to me how effortlessly everything unfolds, especially in first person. It may not be the second coming we were promised but it is pretty damn close - and from a company which has only made three games before. If it wasn't for the corporate fuckup and it was released in this state now, I have a feeling we would all be much more inclined to accept its revolutionary moments. And no, I am not talking about its atrocious menu design.
  7. Yes, I really do not know what this aim acceleration is all about, I have disabled everything as well. On the really negative side of things, I do not understand why we can't turn off the trail on the mini map (or have it dynamic or a bar), stop the camera from automatically recentering when driving or why can't we have a font size that is readable for the couch or why we can’t turn off world icons etc…Whole UI seems designed for the PC and it is really frustrating this day and age. Other than that, I really think only one or two developers do story telling and natural dialogue and worldbuilding like CD. The level of writing -especially for such a huge cast- is stellar.
  8. Any suggestions on how to proceed with the main/side balance? Do some of them affect the main story?
  9. It really is. Someone said earlier fps tanks in Lizzie's. I'm not sure what was that about. Game was fine, not a single drop. Watched a video which shows what the RT mode brings, there's tons of things that get shadows and that is why the world feels so much grounded and "full". As for the world itself, its an unparalleled achievement. It feels so much like a real world. After trying HZDFW for some hours, it felt so "gamey", so flat.
  10. Does anyone know why I always have a dot in the middle of my screen even when I disable crosshair in the menu? I was under the impression it wasn’t there before.
  11. I just don’t get why the UI text size options are so limited. It’s just uncomfortable to read for couch gamers. It’s so frustrating.
  12. Probably not going to do any hardware upgrades as well, with stadia going under. So, it’s series x then for me.
  13. Yeah, of course, I was talking about the jerkiness and camera stutters people have been talking about. Thankfully input lag won’t be a problem as well, since I have found when people complain about it in other games, it’s not a big issue for me.
  14. I know 60fps is of course smoother but some of the posts here make it sound totally unplayable at 30fps. I haven’t load it up yet of course but this video looks fine in my eyes? Hopefully it will be ok when I try it as well, (at least for my eyes).
  15. I thought the Stadia version was akin to a super PC levels of performance and will always be better than anything the consoles produced?
  16. I’m wondering how is this on Stadia now? I don’t want any graphical compromises but I can’t afford a pc atm. I have a 500/500 line. Will it be glitchy? Stuttery? Full of artifacts etc?
  17. This is something special. Storytelling, writing, direction, characterization, it is up there -if not better- with any industry heavyweights. The writing and acting particularly is movie level quality. Fast, witty, emotional, wow… Also, it looks incredible in quality mode (Series X) and is perfectly playable with 30fps (they feel quite smooth). Battle system is fun and can be quite tactical, especially when you tweak some settings. Leave difficulty on normal but put enemy damage on high and raise cool downs (I have them on 1.3).
  18. Any clue on the differences of quality and performance mode? I’ve read performance mode takes a big hit graphically but quality can’t maintain steady 30 fps?
  19. Being playing this for some hours now. Got it on PC and used the ini settings for eliminating pop up (there’s one for NPCs now as well). Man, what difference does it make to see the world solid. A very beautiful game. I am surprised at how nice the world building is and the ideas around it seem well thought out. Huge amounts of banter between characters which makes everything much more immersive. I am going back and forth between Japanese and English VO. I prefer Japanese but there’s so much context banter that I have to read during play that it will be a mess when more characters appear. Any thoughts? Also, it’s buttery smooth at 1440p maxed out and the combat is really great (when you understand what’s going on).
  20. I tried the demo and the world literally pops in into existence all over the place. Rocks, grass, bushes, NPCs… Enemies seem fine.
  21. Only for the environment. NPCs seem to be hardcoded and there’s no ini setting for that. It’s an embarrassment and I was really looking forward to the game, especially considering the improvements in story, characters etc.
  22. Wow. I wonder if there is a chance that they are going to fix this.
  23. The pop in is the main thing keeping me from buying it actually. It is unacceptable. Is it really that bad?
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