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rllmuk

Aluco

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  1. I thought it was supposed to be the new starter set, the 40K equivalent of Age of Sigmar - Soul Wars. So I was expecting it to be continuously available. Or is it actually a limited edition?
  2. I mixed up a couple of pots using empties that I had kept, because I knew I would be reusing this. A large pot (one that the shade paints come in) was 1:1 mixed with a whole 12m pot of Nihilakh Oxide and a whole 12m pot of Lahmian Medium. A small 12m pot was mixed with 1:1 Drakenhof Nightshade and Lahmian Medium. I Undercoat with Corax White Spray All over sloppy coat of the Nihilakh mix, a messy but simple task. Then I shade the top half of the ghosty bits, up the the cowls, and the insides with the dark mix. This needs to be done carefully because even at 1:1 mix Drakenhof Nighshade is pigment rich and will leave tide marks. So, once applied, I wipe of my brush on a cloth and then draw it across the edges to blend it with the Nihilak mix underneath. While this is drying, I hang them upside down so that if any pooling does occur, it looks like deliberate blending alongside the edges of the cowls or deep inside. After that, a drybrush with Ulthuhan Grey, more concentrated lower down so the tips appear whiter. There are 4 variants of Cowl in the photo, the one I think works best is the brown one which is Rhinox Hide base, Agrax Earthshade wash, Mornfang brown then Skrag brown highlights. Others were greys tinted with either green or blue because the one that was just grey looked boring. Basing is just green flock from the model shop on superglue that was applied straight onto the base, which I had repainted black. The vegetation is moss I pick up on walks in the woods, teased out with tweezers an superglued in place. The moss soaks up the glue and then it sets quite hard which does a reasonable job of keeping the moss colour and shape.
  3. Having been reasonably pleased with the way the Chainrasps turned out, I set my hand to a hero in the Knight of Shrouds: Not totally sold on the red which is a borderline colour clash with the blues but pleased with the execution. 30 more Chainrasps from Mortal Realms The entire contents of the Soul Wars box set: A Knight of Shrouds on Ethereal Steed Lord Executioner Guardian of Souls Spirit Torment 4 Grimghast Reapers 5 Glaivewraith Stalkers 20 more Chainrasps 4 Myrmourn Banshees 4 more Glaivewraith Stalkers Liekoron the Executioner Crawlocke the Jailor and 2 Chainghasts 2 Dreadblade Harrows and the 7 miniatures that make up The Thorns of the Briar Queen 84 miniatures left. I really need to deal with my plastic crack habit... ...by painting more.
  4. So I spent a bunch of time last week, while I was on holiday at home, doing paint test stuff for the Nighthaunt section of my pile of shame (which is not small). So a unit of Chainrasps from the first issue of Mortal realms got done. Sorry about the out of focus guy in front.
  5. Also, should you want to play that classic beginner scenario online with friends elsewhere, social distancing and all that, it is available for free on Roll20, with all the handouts and GM support you could ask for: https://marketplace.roll20.net/browse/module/4880/quick-start-rules-call-of-cthulhu
  6. This is the new Epic Scale. The new release of Adeptus Titanicus is really quite good. If you played the original, imagine that but remastered to be and feel how you though it was, rather than how it actually was. The models are excellent, the support in terms of rules and background has been fun. I am glad I got into it. Also, with small model counts I can paint it all without burning out. It is more complex than you usual Games Workshop fare. Definitely aimed at experienced gamers and modellers. The rules are complex and simulationist. Some of the models are super fiddly and if you are not careful you can make mistakes in assembly that will be unfortunate. The modular scenery is great, providing so many options. I understand that it has done really well and there is an extensive plan for further support yet. Everything revealed is Horus Heresy focussed so far though. So no xenos, just more titans and knights and weapons and scenarios Xenos might come in future, they could fit titan and knight scale in there easily. Full on Epic, with teeny tiny soldiers and tanks though, I can't see that happening with the current rules. They would not fit, the game would become impossibly detailed and would collapse under its own weight. It takes a good few hours to play with a handful of units currently. Epic would require a proper ruleset all its own.
  7. The entire Legio Atarus Axiom Battle Maniple and House Vyronii Knights in support:
  8. What Doctor Shark said. Check out Roll20. If you are going to run the quick-start adventure for CoC7, it is available there as a freebie. As is The Lightless Beacon, a short one for beginners. The Starter-Set is available to buy too, but since you have it you might rather set yourself up. These scenarios are all set up and ready to go. You will not have to do much prep. All their handouts, characters, etc. are already done for you, so you can rely on the Roll20 rolling mechanics and skill checks etc. Seriously, check it out. If you are playing online, it will be way better than Zoom.
  9. Well, fingers crossed, I hope it works out. Your stuff is certainly commision worthy.
  10. Sorry to hear that feltmonkey. I hope the source of stress is relieved soon. What's happening?
  11. Nah. You underestimate yourself. Honestly, for the most part, all the rules just transfer. If you can't find a direct match, go with Rule Number One: choose the coolest outcome and go with that.
  12. The variation between the editions of CoC are quite minor to my mind. Just gentle iterative improvements along the way. Last edition I bought was 5.6, but I bought my friend 7th and he runs games using that and any of the old supplements all mixed together without any fuss. You are best starting with the latest edition, but don't shy away from old supplements, and playing with them too. There are so many classic adventures out there. And retrofitting them to the new edition will not be difficult. You can probably do it on the fly in most cases.
  13. On the history of UK RPGs and wargames I will share some things: I hope you already know of Awesome Lies. If not you are in for a treat. Gideon is in the process of writing a definitive a history of WFRP as we will ever see. It is well worth a read. I grew up in Sutton-on-Trent in the 80s. We got into GW stuff while Citadel Miniatures were still based on Victoria Street in Newark, the nearest town. I visited there once and remember meeting Jes Goodwin and John Blanche, who was thin back then. My local Wargames Club was The Newark Irregulars who still run the Partizan games show up there. That club was set up by Duncan McFarlane who used to edit Wargames Illustrated and who nurtured my wargames passion and introduced me to some awesome historical wargames stuff. Particularly English Civil War and Marlburian period stuff. He wrote good simple rules and had an amazing collection. The fantasy gaming was a bit of a off shoot sub-culture in that club, but we occasionally got the odd GW person come by and try stuff out. I played games with Rick Priestly, Rich Halliwell and the Perry Twins, including early versions of 40k. Not that any of them will remember me I should think. I was actually at Crecy (although not by the cannon at the time) when Michael Perry got his hand blown off. It was my mate that held the wound shut while proper medical help was fetched. When Bryan Ansell took over, they all moved to Nottingham and were seen much less, but I certainly understand why North Nottinghamshire is the epicentre of so much wargaming in the UK. Most UK Wargames owe a huge debt to those people in Newark and Nottingham back then. Still, the move to Nottingham brought us 3rd Edition Warhammer which was possibly their best. And 40k, and so much more. Bryan Ansell may have been an arse to some but you cannot deny what he built.
  14. I have played every edition of WFRP (always wuff-rup, never W.H.F.R.P. or other such nonsense) some more than others. First edition was a classic because it created the world and the tone, but the rules were flaky and GW dropped support for it when Bryan Ansell took over Games Workshop and refocussed purely on miniatures and the wargames that encouraged their sale. Consequently the end of The Enemy Within campaign, as published back then, is a damp squib. (I will write a separate post about this time later. I grew up in Newark, right near this stuff when it happened, so got to watch through teenage eyes with no understanding then, but some hindsight now.) Second edition was a much improved rule set and had fantastic ongoing support, but I did not like the fact that their world had forwarded the timeline to after GWs Storm of Chaos. A bunch of stuff had been moved on in the world, for the worse to my mind. So I did not get on very well with their adventures, but the rules and most of the source material was pretty good. Combat was super whiffy. You could go round after round with nobody hitting shit. Third edition was a radical change rules wise, an attempt by Fantasy Flight to introduce an element of board game like mechanics and digital copy proofing I think. The rules were just weird. The adventures are also post Storm of Chaos so have the same problem as second edition in that, and some felt like they sort of missed the tone a bit. I find it hard to articulate why, maybe they did not have quite the same sense of humour. Lots of nice art though. So to Fourth edition from Cubicle7. Most definitely the best edition so far. There are varying opinions on the rules, but I like them, much improved in the areas that matter. Sometimes we have struggled to grok them though, particularly combat, but we are mostly past that. I am very much a flavour first GM, so I use the rules to facilitate good stories and ditch them as soon as they get in the way. Mostly this edition has been good for that. But the area where fourth edition totally nails it is the world. Back to the 2512 timeline of the First edition. Richly described and illustrated. With the involvement of the long term talents of Graeme Davis from way back in the day and Andy Law who knows The Old World like few others and does the best maps. The adventures set in Ubersreik (The Starter Set and the others), and the detailed campaign world created to support them are really something in themselves. They have facilitated me running some cool published adventures and, just as importantly, having the material to glue them together, ad-lib when necessary and put together and include my own tales, all the while making it feel like a seamless whole. And then we have the director's cut of The Enemy Within, I have the first part and its companion volume and, knowing the campaign well having run it before and re-read the first edition one only a few years back (then never actually running it again), I am happy saying that it really is the thing I wanted. The classic campaign, updated, expanded and enriched in all the right ways. And this time they should end it the way it was intended to go, I am so looking forward to that. Your interests coincide with mine. I recommend it very highly.
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