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George Clooney

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  1. So started playing this, but as a few people have said, I’m struggling with the pacing issues. Some of the previous games could be slow, but had interesting bits spread through to puzzle over - so far I don’t think there’s really been anything that clever done in terms of the puzzles, and quite often you spot stuff well in advance and then have to wait till you can present the very obvious answer. Admittedly these are early cases, but they aren’t interesting, in my opinion. And I’m going to say something perhaps a little controversial - most of the characters in Phoenix Wright games and the spin offs are awful and this is no exception. Sholmes is just annoyingly stupid, and there’s another female character who has a quirk of attacking the main character for stupid reasons. Often they give characters weird quirks that don’t do much other than slow things down as the repeat the same meaningless animation. The second case so far has been incredibly tedious because it’s basically been one character being stupid and annoying while the other character stupidly fawns over them and occasionally attacks you, while another character pops up that repeats an animation that at that point really should have had someone saying something to them. It’s been several hours of this, and in between you’ve clicked on a bunch of stuff in a room once, and presented a few things that are so obvious I doubt anyway has gotten them wrong. I’m sure it picks up, but at the moment it feels like endless text to wade through. So far, it’s slow, I’m not interested in the cases and the characters mostly annoy me. Please someone tell me it gets better!
  2. Enjoyed this. It’s. it the second coming like I’ve been hearing people on Twitter say (not that I trust Twitter as a barometer of these things anyway) but it’s one of the better DC efforts for sure. For all the adverts pushing it being from “the twisted mind of James Gunn” though, it’s not really that messed up. Sure it’s gory in a few spots and there’s a reveal late on that’s pretty dark. But really what’s Gunns brought, similar to what made GotG good, is giving us a team that we can get behind. Which he does really well - there isn’t a moment as strong as the team joining with Quill to use the power stone, but by the time the remaining members did the walk off to the final battle, I was 100% hoping they’d all survive. That said, none of the deaths really shocked me and one scene definitely had a Deadpool vibe to it but not as good. Spoilered below for that scene. The other issue was that the promo materials made it really clear who was going to make up most the film, and easy to guess the many Slipknots in this one. Like, Gunn said there was misdirection going on, but if there was, it wasn’t that good. That said, I don’t think it’s a film where you need to go in spoiler free and get your expectations subverted to enjoy - it doesn’t really do that. Instead, it’s a fun romp, with likeable characters who are fun to watch bounce off each other.
  3. Played Boyfriend Dungeon for a bit because there has been some…..interesting discussion about it on Twitter. It’s been review bombed on the Microsoft store by people who blatantly haven’t played it as well, with cries of it’s “woke agenda” and some even as far as complaining about it being degenerate. Ironically these are probably the same people who cry censorship when they change a characters outfit to show less cleavage. As far as the game itself, it’s a pretty basic dungeon crawler that is fairly fun to play but isn’t exactly deep. Similarly, the dating side is fairly basic due to the nature of how it’s tied to the dungeon side - you level your affection for them by using their weapon form so the dates are more “do I want to smooch this sharp object or just be friends?” And what you do with one doesn’t seem to affect any others. I assume that’s so you don’t lock out any weapon due to the romance side, and you are mostly in the dating phase rather than anything more. As for the discussion, the first one is regarding a choice at the start - the game asks if you’re ok with receiving supportive texts off a “mom” character. To a lot of people, this was a big deal. My initial reaction, on the other hand was a bit like….c’mon….this is a bit over the top a coddling, isn’t it? It felt a bit like those tropes you get of people wanting “safe spaces” and warnings for every little thing - and I like to think I’m fairly progressive when it comes to stuff like this. Then I thought a bit longer. And really, a game like this, which is geared towards inclusivity, has options for multiple different gender romance combinations including non binary characters, is going to draw in LGBTQ players as a large part of its audience. People who typically may not have a great relationship with their parents due to who they are. I don’t think it necessary still, but I think it’s a really nice consideration for the audience it’s going for - plus the mom character is super sweet and supportive and her texts are genuinely really nice. She has that older person type of “I don’t really get you young uns and this new stuff, but I love you and if it makes you happy that’s all that matters” vibe, I can’t totally see how some people would appreciate knowing that in advance and having the choice to opt out. The second one is the one that’s had a lot of people shaking their heads. It revolves around the main plot of the game, so minor spoilers ahead. Basically one of the characters you meet becomes a bit stalkery, and ignores your attempts to rebuff his advances. This has freaked some people the fuck out, to the point people have said they’ve either stopped playing, or were excited to get the game but now won’t play. The main Twitter thread came from someone who played a bit, and seemed like they stopped after the first bunch of texts they send that show he’s not listening to you telling him to sod off, on realising that you can’t block his texts saying “continuing to play puts me in a distressing position that I’ve not consented to”. This has been something a few other people have said variations of, that they feel the game not spelling this out beforehand is a “violation of consent”. To be clear, there is a content warning at the start, but they’ve said that it isn’t clear enough because the game says it has references to stalking, which they took to mean it’s spoken about, not something that occurs. Delving into that though, it appears that the only thing that would have been adequate for some of them would have been literal spoilers front and centre on wherever you buy it. One of the main things that’s come out of this is talk about the kind of content that queer creators feel they’re allowed to do, with a lot of them since saying that they’re very cautious about what they put out for fear of getting it “wrong”. Some even going as far as saying that unless it’s fluffy, cute, wholesome stuff sanitised of anything remotely serious, then there will always be something that someone within the community takes badly, and the aftermath always feels like a pile on, no matter how genuine some criticism is. For every reasonable person there is often someone else suggesting things like the developer should make anything that shows any trauma entirely optional and that not doing so is a failure towards the queer community, or that the voice actor of the stalker must be a bad person for taking on that kind of role - both comments that have popped up here. Its a shame because in a lot of ways the game is well written and deals with themes like inclusivity and boundaries in relationships (including consent) pretty well without bashing you over the head with it. It has 2 non binary characters, but it’s not screaming at you about pronoun usage or anything, and when it does talk about sex and gender, it feels fairly natural in the conversation. It’s pretty short too, so you can blitz through it pretty quick. If you’re after something that’s fun but not that complex, then it’s worth a shot.
  4. So initially I was worried we’d see a lot of super powerful and annoying decks and while it’s neeeeearly the case, it’s not as bad as I’d feared. Quest hunter runs out of steam way to quick to be as OP as it seemed. You don’t have the card draw or generation needed to be truly op but you can plan some big turns where the stars align that make it feel super powerful. Unfortunately face hunter is better. There’s a super greedy quest warrior list that doesn’t play loads of pirates and is good against aggro, but you don’t see because it’s weak to almost every other greedy value control deck and the Juggernaut isn’t quite as game winning as priest or warlocks win conditions. Spell mage with quest is apparently really powerful but I’ve beat every one I’ve played. Not played a single paladin yet. Was expecting see more of them. Quest seems really powerful. Played a few rogues. There’s a garrote rogue that people are concerned about as it can OTK you early but is really hard play apparently, given that the one I played killed himself by fatiguing themselves that might be true. Quest rogue seems powerful but not annoyingly so. Only druid decks I’ve played against are odd non net decked ones. And then there’s quest warlock. Which is the deck I’ve faced most and I can see being the one that I become sick of seeing. At least unlike the other warlock deck, I’ve seen a few different versions of this. But the aim is always the same, damage themselves and burn their cards and win by killing you with their fatigue. I get that it’s a cool concept but someone summed up why it’s annoying - basically they don’t really care too much about what you do, they just go about their business destroying their own stuff and it just happens to be bad for you as well. All the negatives they have on cards are suddenly positives that activily aid them. So they get a cheap 2/5 that has a downside that helps them. The risk/reward is way to skewed to one side. That said I’ve been playing quest druid and it straight up murders them - haven’t lost a game yet. You just use your attack gaining moves and whack em in the face, and you gain enough armour they can’t outpace you. Then by turn 7 you should be able to start dropping guffs and copying them with that taunt copy spell, and just keep whacking them in the face for 8+ each turn while having a big taunt to protect you. They don’t run taunts so they can’t protect themselves from you, and most their stuff is low attack so they struggle get through your armour . Plus, around turns 5-6 they’re still reasonably low from trying to do the quest so they’re usually just in the right range that guff puts them in the dilemma of trying to complete the quest vs surviving. So yeah, if you’re facing lots of quest warlocks, try quest druid. It’s fun too.
  5. Yep that was me. I was messing around and testing things and trying to see if I could make different things work and i just ended up using the forum members as quite a lot of people had either very well known personality traits that would make them easier to write dialogue for, or had stories that they’d shared on the forum that could be used. Plus I thought if I did that it would be a sneaky way to get feedback from you lot. I actually enjoyed making it, but could only really think of a vague outline of the story. When it came to the specifics of what I wanted to do, I could never really get something going so I just didn’t make much progress besides initial testing. I made an initial village that had a story of Spainkiller kidnapping your female party member who you had to rescue, and I think I was going to follow that with a quest to find JPickford who was once a legendary defender of the realm who went into a life of solitude after using his banhammer too many times. I’d also planned to make the areas you go through names after the 3 main consoles with forumites you’d associate with each one, as well as a heaven like area for the pc master race types which of course would actually have been super corrupt. The twist ending I was going to do was that after the player arrives in the world and doesn’t know who they are or how they got there, and then doing all this to find out and get home, it’s revealed you were actually smitty playing the game on his pc in his bedroom and he slags it off in smitty like fashion. Reading back through the thread there’s a lot of old jokes or references that I think newer members would be scratching there head about, like sweetdaddyg or the guy who’s car was being vandalized. There’s also some jokes I’m surprised no one gave me shit for at the time. Shesaid took her character in good spirits despite me basically making it so she said nonsense. RPG maker is pretty easy to use as long as you use the pre made assets to be honest. As long as you can come up with writing and puzzles or something for it, I’d recommend trying it, it’s easy pick up
  6. The Tracer thing is an odd one, it often gets reduced to “screeching SJWs complained and said it was sexist” but that wasn’t the actual complaint, at least not entirely. The initial complaint was from a thread on the official forums that basically said it was a bit suggestive maybe, but that doesn’t seem to fit Tracers character. It was more “I don’t like this, it’s a boring pose that just seems to exist to show off her but, while other characters get poses that in some way express something about them”. That’s why it got changed to what it did, it’s supposed to be a homage to the kind of pin up girls you saw on Air Force planes - can’t remember if there is an actual proper inspiration for it, but similar to this, As far as their games go, there are still some women in bikinis knocking about in WoW, but they’ve generally covered up where it makes sense to - eg, Alextrasza still hasn’t been covered up in human mode, but she also transforms into a big massive dragon and isn’t really involved in much of the fighting now, while Jaina and some of the others have been hitting the frontline of battle and dressing appropriately. They’ve been covering up or completely changing some of the art in Hearthstone for a bit now, but apparently that’s to appease the Chinese market. It’s kind of hilarious seeing people react when they do this as apparently artistic freedom doesn’t count if you are covering up some video game tiddies. Going back to the Tracer pose, I read the thread at the time, and it was entirely reasonable - some players said “hey, we don’t think this pose really fits tracer, seems like a generic ass pose”, and the devs went “you know what, you’re right let’s see if we can do a better one….what about this” and the players went “yeah, that’s better. I mean, it’s still suggestive but at least there’s more to it than that”. And then a bunch of weirdos went HOLY SHIT BLIZZARD ARE CENSORING TRACER THIS IS A TRAVESTY. And I still can’t pretend I know any other reason other than faux outrage at the sjw strawman they have in their heads who they somehow thought were offended by butts.
  7. Holy shit they went and did it…. for those that don’t get the reference power wise this is obviously pretty much game over if you complete the requirements unless your opponent is so far ahead that even 45 damage and being locked out mana wise for 3 turns isn’t enough. But it’s a hard requirement I think, and the most likely class to complete (hunters using dire frenzy and some of the cards that discover beasts in your deck) is likely gonna be way too slow to do it and pass up too much that it won’t be a good deck. Cant think of any other classes currently that can consistently pull this off (rogues with toggswaggles scheme can in wild, shamans have that spellstone that copied minions, I think everything else is random change to copy or res). I think it could be fun though!
  8. What are the odds that the next few phases will become the "Multiverse Saga", similar to how 1-3 have been labelled the Infinity Saga? And that similar to Thanos, we've now got a big bad who'll pop up all over the place to set up a big Endgame style blowout. Calling it now, Phase 5 will have a New Avengers film, which ties the Falcon and the Winter Soldier in. Only thing is though (villian spoilers)
  9. Ok, so somehow I think I just guilted a priest player into conceding to me…. So I’m not playing a serious deck really - it’s a warlock deck with a bunch of imp generating cards to do the ach where you summon 250 imps. I get a priest and I’m not expecting to win because he will undoubtedly be using the common priest deck which is annoying as fuck, and everyone hates because it just outlasts you and wins with whatever random bullshit it generates, because it generates a lot of random bullshit. I actually get a good start and end up having a decent side void imp on turn 4 that starts smacking him around that he struggles to answer. He uses his blademaster early which helps whittle it down, plus it means that it’s not doing a full heal on him. Then he drops 2 of those 6/6 elemetals that heal him, this starting the “soooo close….fuck” cycle where I am super close to the win, but he pulls something out that stabilized him. 2 raise dead’s give him another 2 blade masters, and this time he gets a full heal off one of them, along with another 2 of those healing elementals. I get a wide board, he pulls out a xyrella. His hand runs low, he pulls a pissing Malygos off his draconic studies refilling with his bullshit spell generators. His other draconic studies pulls a bloody Alex. At this point the match has been going on ages and he doesn’t really threaten me much until i start running out of cards. He then gets to the point where he’s within a point of beating me. I have to admit, at this point I’m a bit salty and thinking that if he’s going to play a bullshit deck that takes forever to win or lose and by the luck of your rng, I’m going to aid to that time wasting for him by roping out each turn. I get to the last turn, where he deffo has me beat and I’m waiting to hit concede as while I’m fine time wasting, him taking 20 jillion moves instead of just hitting my face I can’t be bothered with. Instead I just get a “well played” and then a concede from him. I actually ended up feeling a bit bad because I spent the entire game thinking “what an arse” because of the deck he was playing (I don’t seem to be alone in my hatred for playing that deck though - apparently it’s by far the deck that people insta concede to the most because it’s so annoying to play against) and I’m pretty sure that as much as you can via the hearthstone UI I was displaying that in game. That almost felt like he was acknowledging that and doing that to make amends. I still fucking hate that deck though…..
  10. I think so far all the Disney MCU offerings have been pretty much meh to alright offerings that have been absolutely carried by the principal cast. Wandavision ended up not really doing much interesting but by god did Olsen and Bettany carry that to something that I was actually invested in. Same with TFATWS - the Flagsmasher stuff and Sharon Carter bits were pretty lame, but I could watch Mackie and Stan bounce off each other all day. So far it’s not really making the mystery that interesting and the oddball stuff that it seemed to promise isn’t that oddball. Also the action is terribly shot, the “fight” in this episode was woeful. But Hiddleston is just a lot of fun to watch. Im kind of glad they did these shows, because the characters have been fun to watch and explored stuff they wouldn’t touch in the films, but at the same time they’ve fluffed large chunks of them, and the stuff that isn’t about the main characters often feels like they just went with the first thing that popped in their heads
  11. Next expansion has been revealed, and as predicted it’s alliance themed around Stormwind. This makes it a pretty safe bet that the mini set will be Stockades based. Releases Aug 3rd and has a free card you can log in and use now which is actually pretty interesting. Flightmaster Dungar is the NPC flightmaster in SW and his effect is pretty sweet thematically. He’s a 3 mana 3/3, and his battle cry is “choose a flight path” from 3 options. Each one is an in game location, and each one sets him dormant for a number of turns - the further away the location, the more turns, to represent you being in the air flying there. Then when the number of turns is over you “land” and an effect goes off depending on the destination you chose. The options are Goldshire (1 turn, summon a 2/2 with a random effect on landing), Ironforge (3 turns, heal your hero for 10) and Eastern Plaguelands (5 turns, deal 12 damage split between enemies randomly). I love the design on that, and can see it being a decent card that ends up played. the other noteworthy things are; - quests are kind of back in the form of quest lines. They work the same, except they have 3 parts, with each part having a reward. They’ve shown the Warlock and Mage ones which have small ish ones on completing the first 2, but the 3rd gives you a version of the mercenary characters they introduced for each class last expansion with a super powerful permanent effect. The mage one gives you +3 spell power for the rest of the game, but the warlock one turns all damage you take on your turn into damage for your opponent. That means fatigue damage as well. Not to mention your hero power become “deal 2 damage to your opponent and draw a card” - new keyword is tradable. Basically, cards with this can be dragged back to your deck to shuffle them in for a new card at the cost of one mana. Cards you trade back keep and mana discounts or stat boosts. Think we’ll see a few more things that expand on this during the release to add a few things. - profession tools are a thematic kind of weapon for the expansion. Will be based on actual profession tools in game and available for some non typical weapon classes (they showed a warlock one that had a mana discount type effect). So far looks like they are going to not have attack values, but will have an effect you can trigger that drops their durability.
  12. The mini set arrives next week and for wow nerds the theme is one of the classic wow dungeons located in the barrens - the wailing caverns. In wow, it’s one of those places that people tend to talk fondly of, but most the stories they tell you about it will likely be of how much that run sucked balls. Only 4 proper card reveals so far, out of (I think) 34. 3 of those are themed appropriately to to mini set and are class specific “dungoneers”, which are all 3 mana 2/3 minions that draw a spell, and if it’s a specific spell school, it’ll then have another effect. The sham one draws an elemental if it’s a nature spell, the priest on discounts the drawn spell by 2 if it’s holy, and the mage one summons 2 1/1 elementals that freeze if it’s frost. Of those, the shaman one seems best as there is a fringe shaman deck it can fit into already, which pretty much makes it an arcane intellect with a 2/3 attached. The other reveal is Mutanus, one of the bosses from the dungeon, a 7 mana 4/4 murloc that eats a minion in your opponents hand and gains it’s stats as a battle cry. Potentially that’s nuts, as “eating” the card removes it from your opponents hand totally. Get lucky and you can get something mega important like a tikatus or an alex. It’s not even the additional stats, it’s denying them the card too. They can’t even Rez it, it’s just gone. Nearing the end of the reward track now, on course to get the 100 level reward with plenty of time before the next expansion. I think the next expansion though they need to tone down discover cards and others that generate you more cards randomly. I swear one mage I played generated every other card they played. Including 3 Solarians off the studies spell (one of which was generated from a wand thief too). It’s not so much that they’re super powerful, it’s just frustrating to play against - my hunter deck usually beats mages, and priests depending on how many apotheosis’s they get so they heal like bastards. That said I did benefit slightly from this playing a priest with my weapon rogue, where I discovered that spell that gives your minion divine shield and copies it, which I used to make a huuuuuge weapon with Krastinov by getting more attacks with him to increase its stats. Then I managed to get a counter spell, which I played just as he tried a blademaster/apotheosis combo which with the board I had, would have healed him to full while clearing most of it. I wouldn’t blame him for being salty after that
  13. Started a femshep run this week as I’ve never done more than maybe half of 2 as her, but have finished all 3 on their first release as broshep. I also haven’t played ME1 in ages, and the game still holds a special place in my heart for some reason. I can’t put my finger on exactly why either but I just get this massive nostalgia wave in certain parts. Like Noveria, for some reason I love that entire section, there’s something about that area that I just really love visiting again. The music too, just hits me in a way nothing else does. That said, Jesus Christ is it frustrating at times. Sometimes you’ll just randomly get a spike in difficulty that comes out of no where. Other times it’s your team mate ai, which can be truly awful - I’ve lost count of the number of times I’ve moved for a better position for my dumbass team mates to basically zig zig in front of where I’m shooting. Either that, or they push their way into the cover spots. Not only that, the conversation wheel is really rough at times - if you made a drinking game where you took a shot whenever the result didn’t match what you were hoping from what you picked, you’d never leave the citadel because you’d have alcohol poisoning. The good still outweighs it, but it feels like everything from the mechanics to the writing to fleshing out lore gets soooooo much more refined in the sequel
  14. Some of the stunt work and fights are still really good. And it’s one of the more notable films because it’s the one where he suffered his worst injuries I believe- I’ve seen it noted as “the closest he’s come to actually being killed”. It’s been a bit since I’ve seen it as a whole film, but from memory it’s good overall, but probably the weakest of the films I’ve recommended watching in their entirety.
  15. Actually with you mentioning this it popped in my head I completely forgot that the bad guy from this (Hwang Jang Lee, who like I said, is amazing) is also the bad guy from the first Drunken Master film. I think they both also feature the drunken old master trope character who in both cases is played by Yuen Woo Pings dad. That said, they’re both still different enough that they’re both worth watching and if you haven’t watched the first drunken master and you like snake in the eagles shadow, you won’t be disappointed. Or vice versa, if you liked drunken master you should enjoy this.
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