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Everything posted by MK-1601

  1. I'd imagine that it's the same situation as the soundtrack (which is ~200 tracks but seems to start the radio stations on the same handful every time) - there are probably loads more pedestrian barks that we're estimating because the same ones are repeated so often over the course of the game. Money and time is a factor though, if you start thinking about localisation etc. At a certain point you hit diminishing returns.
  2. Yeah, this is a bonkers take. I keep going back to wander about the city having cleared everything and I'm still finding areas that I've missed which have stuff to find and do. Nothing as spectacular as the main missions of course but lots of skirmishes and bits of story. There are elevators, garages and keypad doors tucked away all over the place and fights between different factions you can run into. It feels really jarring to go back to an open world game with the bog standard Ubisoft model of an empty terrain map with identikit towns and enemy camps copies and pasted at regular
  3. Weeeell, PS4 Pro. If it's still broken on base PS4: the policy of not being able to set a minimum spec for a console digital release is ludicrous.
  4. I don't understand why this still hasn't been relisted on the PS store yet. Most recent patch seems rock solid stable to me.
  5. Loved it. I think Spiderverse slightly edges it though. All the meme and tech stuff did make me think that it'll date amazingly quickly. I suspect they'll quietly tweak the frequent on-screen dates in a couple of years, it's a bit weird having a film set in 2020 with no reference to covid. Plus having the dad who couldn't be much older than 40 being completely computer illiterate rang a bit false - I guess this had been in development for a long time.
  6. I did not expect this to work. https://rave.dj/zm4ohh91WWMeCg
  7. 'Grown up' with the proviso that everyone involved was in their early 20s. For context, there was a period circa 1988-1990 where a load of games mags launched with names like The One and The Games Machine that tried to look more like 'serious' computer mags and not Smash Hits and Look In. Zero was the most 'punk' of these (really, a bit studenty and having the advantage of being in London and being able to interview pop stars and minor celebs). Early PC Zone was a bit like this as well, PC gamers at the time were either young urban professionals or using their work PCs. PC Format i
  8. Cyber Lip -> Metal Slug? Fire Power -> Return Fire. Not sure how 'secret' that was supposed to be, as much as the first game was just quite obscure.
  9. Sad to hear that Duncan MacDonald is no longer with us. I don't think anyone has made me laugh on public transport quite so often over the years. Most of the old mags are on archive.org these days if you don't want to bother with downloading massive .pdfs.
  10. Listened to the first episode of the podcast the other night, I think they've done really well to get so many people involved after all this time and willing to speak frankly about their experiences working on the mag. It's also is a good reminder that the "trying to be Loaded/Maxim/Nuts" era of the mag was really almost completely confined to one of its incarnations in the late 90s. (The mag ran for 17 years overall.) And how unlucky they were timing wise: shuffling along on a tiny budget for years after the Future buyout only to be killed a couple of years before PC g
  11. "But here's a situation that we have never seen before." Narrator: It was a situation we had seen many times before ... "Game studios are uniquely terrible at keeping old works consistently available" It's significantly harder and more expensive than other media, even when emulation is an option. (I agree that even taking this into account the industry's track record is terrible.) ... I think there's a solid case for pirating out of print digital games for preservation if you're a museum or archive. You might have to go through legal wrangl
  12. I wonder how little Patrick Stewart can get away with being in it this time? I'm guessing about five minutes per episode except the first and last, with lots of time spent on villains that go nowhere and Q dicking around with the rest of the crew.
  13. Boo, the weekend mission seems to be broken at the moment. Kept telling me to dig up and analyse an encrypted navicomp, which would give a message like "no terminal found", then delete itself from my inventory. Trying a different planet or a different system didn't help. Bit of a pain as I could do with some extra quicksilver.
  14. I definitely killed at least one Cyberpsycho by accident by frying them with System Reset. I don't think one-shot quickhacks work on them since the most recent patch though.
  15. An $30 expandalone using the same map, with maybe 12 hours of Mafia 1+2 style 'linear story with open world as connective tissue' would be extremely welcome. Would also be a good opportunity to revisit some of the more intriguing but underused side characters.
  16. I've said it before, but all the mini-game stuff in the post GTA:SA GTAs is to distract you from the world simulation essentially still being GTA3 with better physics. ... Played a bit of 1.2 on PS4Pro this evening. It's been a few weeks since I last booted it up but it all feels a bit slicker and more responsive, especially the driving. There are some new bugs though. Car summoning is knackered (possibly not helped by the increased amount of traffic), I've had the inventory throw a wobbly and lose most of the item thumbnails, and I've seen loads of low flying hovercars. The in-car r
  17. This would massively disincentivise anyone releasing anything digitally. I think the idea that a shop closing down meaning everything that was ever released on it gets lost to history is a bit overplayed in the modern era. Harder to buy != literally irretrievably lost, except for server-based games I suppose.
  18. I've seen so many people lazily framing this as Sony hating preservation. It's more the case that they and everybody else was building stupid proprietary storefronts fifteen years ago that can't be maintained forever. If it becomes practical to port/emulate PS3/Vita/PSP stuff and publishers think there's a market for it I can see games from that era becoming available again. Look at how much back catalogue stuff turns up on Steam and Switch. It would be nice if people didn't have to rebuy stuff for once though. My Sony account has a record of everything I've bought from
  19. I think they toned down some post processing / antialiasing stuff that was going on in one of the early patches that was making everything extra blurry. If you're playing the (900p?) One S / Series S version I'm guessing the change is very noticable.
  20. Realised the other thing that annoyed me about the Caldwell-Gervais vid, he's kind of arguing that they should have spent seven years developing a game just for the relatively small audience of people with shit hot GPUs. id and Epic and Crytek could do that 20 years ago but things have changed a bit since then. ... Re difficulty: It's pitched at the same level as a Bethesda open world game or an old skool JRPG, really, isn't it? Challenge coming a distant second to tinkering with your character and soaking up the atmosphere.
  21. I've watched about half of the NCG video, I'm not sure if I'll go back and finish it. I played the game in the same needlessly completionist way, I don't think I'd call it a fault of the game's design though. I don't agree with his assessment that there's no point to most of the side content besides gaining money and no point to gaining money except getting cars. (Or pointing to GTA's equally perfunctory endgame money sinks as being any more interesting.) Exploring the world was always rewarding, and better kit and investing perk points does give you different ways to approach missions. I thin
  22. You can't skip the Daredevil intro, otherwise how would you sing along to the lyrics: "Jam, Jam, Jam-jam-jam!" The main ones that spring to mind that haven't been mentioned:
  23. Yeah why would Snow Crash have any bearing on the worldbuilding in Cyberpunk
  24. The Action Button Cyberpunk review is due next I believe, though looking at his Twitter he's having some health issues at the moment :/
  25. You should check out Tim Rogers' recent run of videos and HBomberGuy's games stuff if you haven't. I like NCG's stuff but I wouldn't say he always offers the same level of insight as some other critics. With the caveat that I've not watched everything he's ever put out.
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