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  1. Then who's DKJ? I assume that's a typo.
  2. A MOBA game without dedicated servers? Think I'll be going this a miss.
  3. Funny how much difference time makes. I remember back then PC Gamer and PCZone both gave Call to Power a higher score - they were reviewed in the same issue.
  4. Not related, but you've just made me think - with more physics capbility for the next gen consoles, I hope we see more games with swinging grappling hooks. Tribes Vengeance did it years ago and it was great fun, but very crude - I think you could do awesome things with that now.
  5. I see that CAVE's shooters are on sale this week: http://www.pocketgamer.co.uk/r/iPhone/Bug+Princess+2/news.asp?c=53025&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+PocketGamerLatestAdditionsiphone+%28Pocket+Gamer+-+Latest+additions+%28iPhone%29%29 Which would be the best on iPhone 4? Ideally one that's universal in case I get an iPad in the future.
  6. Yeah, admittedly - I've never seen an MMO where their services are handled by a third party, where that's resulted in a better user experience. It's always "OK" or "worse".
  7. Anyone else get invited to sign up for the beta today?
  8. I can just see it right now, Tyagi's house, July 2018. "You listen here son, while in my house you live by my rules!" "But I WANT to play Mortal Kombat!" "No! We play Street Fighter in this house!" "That is SO UNFAIR!"
  9. WoW is surely going to be number 1 - stacks of people voted for it. As someone who mainly looked upon it from the outside, it was less a game and more a cultural phenomenon.
  10. Yeah, they're quite different games but it's fair to say if you like Blazblue, you're going to want to play this.
  11. Surprising: http://www.vg247.com/2013/08/12/atlus-sega-j-trust-among-bidders-for-%C2%A520-billion-index-corp-buy-rumour/ (I seem to be getting asked for a login on that page, they must have a problem - just hit cancel). To be honest, it'd be a very good move. Atlus could make some amazing games for iPhone and iPad as well as continuing on 3DS and Vita. Their back catalogue alone probably contains a dozen titles you could port to different platforms.
  12. Personally I'm still waiting for some cool gameplay ideas that stem from that. Planetside 2 has hardware physics support for its particle effects, and it does look amazing on my PC, but it has no practical effect on the gameplay because the game has the option to turn them off. I want to see a game where I play as an esper or something like that, and use telekinetic powers to rip open buildings and smash through walls - not just in the static way games do today, but in a dynamic way. Additionally, other things - like if you shoot down a helicopter, actually having to get out of the way of the wreckage, which is of an amount consistent with the size of the helicopter (not like most games today, where you get an explosion of ephemeral smoke and flame, and maybe a few bits drop which don't do any damage). I want to be able to see enemies in a sniper tower, then get out a rocket launcher and aim for the base, blowing up all the right-hand side and seeing the building teeter and gradually collapse. The Battlefield games on current gen did a bit of this - but it was still very static. I want it to be procedural and dynamic.
  13. I wasn't disagreeing with you Just trying to further your point - gaming over there is fundamentally different to other territories. Being able to sell in China is the first step, certainly not the last.
  14. Consider that many Chinese online games are pay-to-win - and are successful despite that being made very obvious to the player. You'll start to get an appreciation for how different the market is, when you remember that such things practically immediately kill Western online games.
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