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peeveen

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Everything posted by peeveen

  1. peeveen

    Xbox museum

    Shameless achievement hunter checking in ...
  2. Yeah, sure enough, I have BB2 as well, and the only payment scheme back then was moonbucks, so that's that theory blown out of the water. Definitely doesn't seem to be as "slick" an operation as all the previous BC batches have been. Does a game being added to the BC list ensure a digital store presence? I'm not sure if DOA4/RR6 have ever been available digitally in the UK/Europe.
  3. Could be just these new ones. On Reddit, there's a comment about there being two versions of some of these recent additions on the store: the original 360 game, and a "new" back-compat version.
  4. I'm reading on Reddit that, if you bought a game using Microsoft moonbucks points back in the day, the BC version won't show up in your library on the recent consoles. Sure enough, I'm not seeing Cloning Clyde, Scramble, and Time Pilot in my list. Hopefully they sort it out soon ... I play Time Pilot on MAME a lot.
  5. Trials Of The Blood Dragon With this completion, I have 100% gamerscore in all xbox Trials games! Yay. I saw some very scathing reviews of this when it came out, so I was initially going to give it a miss, but I'm glad I didn't. It mucks around with the usual Trials formula a fair bit. Purists need not apply, as some of the 27 levels involve a minecart (no suspension, wobbly wheels, prone to random flipping), some have a big 8-wheeler armoured car, and some don't even have a vehicle at all, asking you to manoeuvre a ilttle dude around some platforming levels. Add machine guns and grappling hooks (controlled with the right stick) into the mix, and it's a bit of a madhouse ... but I really enjoyed it! 8/10
  6. Yeah, but then I'll have an annoying compulsion to complete it, and that'll take ... let's see ... hmm, upwards of 60 hours. No ta.
  7. As someone who dislikes having incomplete games on his xbox gamercard, this month's selection for the Top 10 challenge is a nightmare ... full of bloated, online co-op, open world, second-job games that I would never go near. I guess I'll have to do without those 2500+ points this month.
  8. I used it for half an hour, didn't see much difference, so put it away to keep it nice.
  9. I bought a Series X this year, but I'm still using my old 2013 xbone controller, with most of the rubber worn off the sticks, and I get by just fine. Am I doing it wrong?
  10. I'm hammering through these unfinished games so I can have a clean slate when Halo Infinite arrives ... Manifold Garden A very atmospheric puzzler, set in amongst impossible architecture and infinite spaces. I always like big empty spaces in games, for some reason ... probably a remnant of my 8-bit heritage. Anyway, gravity puzzles, walking on walls, and spooky audio are all plus points in my book. Of course, I resorted to a guide to get the final "0% completion" achievement, which was utterly mind-bending, and I am amazed that anyone had the patience to figure it out. 8/10
  11. Psychonauts 2 I rather enjoyed this. Obviously there are better 3D platformers, and the combat was nothing special, but the overall style, imagination, presentation and charm papered over all those cracks. Lots of fun. 8/10
  12. I got a heavy Naomi Watts vibe from Emily in "Deadly Premonition".
  13. Sorry if I've been spamming this thread this week ... self-isolation is good for gaming progress. Streets Of Rage 4 This is just a re-completion, since they added the survival mode and several new achievements. The survival mode is an excellent addition, lots of fun ... which is just as well, considering the grind that is required to unlock all the new moves. Sadly, a couple of the new unlockable blitz moves seem highly overpowered, especially Cherry's. Once I had that powered up, and the perk that gives you back some of the damage you deal as health, I felt kinda invincible. I took her up into wave 30+ and eventually just let myself get killed, as it was becoming boring. Regardless of that, still a fabulous game.
  14. Limbo I had already completed this on the 360, but replayed the XB1 version because 1) it's a great game, and 2) there were some MSRewards points for doing so! Pretty much identical to the 360 version. I guess it probably has a higher resolution (and maybe frame rate? I can't recall). It a testament to how good it is that I played through it three times in rapid succession to get the "complete with 5 deaths or fewer" achievement. Fantastically atmospheric platform game with some good puzzles. 9/10 The Procession To Calvary A fairly simple point-and-click puzzle adventure game, but done in a unique style: all the graphics have been taken from old Renaissance paintings, and stitched together (a bit like the Terry Gilliam animations in Monty Python), and the music is lovely Bach/cantata/chamber orchestra stuff. It doesn't take long to finish, and has good puzzles that don't take the piss: I didn't need to refer to a guide at any time. It also has a great sense of humour, and gave me some proper chuckles along the way. Only annoyances were an overly-speedy cursor, and a font that was sometimes hard to read when it was displayed in darker colours. 8/10
  15. Twelve Minutes I played this for a couple of hours and decided it wasn't for me, so just followed a guide to get it off my "incomplete" list, hence no rating. As a kid, I was a big fan of interactive fiction (or text adventures as they were called back then), and have enjoyed many modern IF "micro" games, where there aren't many locations/objects/characters, but what there is, is very solidly fleshed out. This had that kinda vibe, but with a much sillier plot. I think it would have been better as a text adventure, as the body language of the characters often didn't mesh up with the dialogue, which ruined any immersion. No such problem in pure text, where your imagination does the work. Speaking of the dialogue, I didn't think it worked particularly well, e.g. trying to realistically convey unprompted responses from the husband while he silently observes his beloved wife's murder. Again, would have worked better left to the imagination (I realise nobody would buy a text adventure these days). Also, virtual marks off for hiring two (no doubt very expensive) Hollywood A-lister Brits to phone in their American accent performances. I had played through most of the game before I remembered who they were.
  16. Forza Horizon 4 OK, so not quite complete ... I still have to do the four weeks of festival playlist activities, which I would have been finishing this week were it not for a stupid bug. Annoyingly, I have to wait for in-game summer to roll around next Thursday before I can start on it again. But I've seen all there is to see. The good things: I played this on a Series X, and it looks excellent. It's a real technical showcase, not just for the console, but for the developers, who have created a very impressive driving engine. The beautifully modelled cars weaving through the shifting combinations of gorgeous landscapes, unpredictable weather, and rolling seasons, with all the changes in handling that they bring ... it all deserves many tips of the hat. The actual racing is largely good too, though the CPU players suffer from being overly polite, a common fault in many driving games: once you overtake them, you have to do something really wrong to lose that place. The bad things: I'm switching to bullet points here to avoid a monolith of text ... Too much stuff. Ubisoft regularly get roasted for their "big map of icons to clean up", and yet I hardly hear a word said against FH in this regard. Once you get cheap or free fast-travel unlocked, it becomes slightly more bearable, but early on, having to actually drive from one challenge to the next is just so unnecessary and boring. And the sheer number of events and challenges means that it does become quite samey after a while, and no amount of unlockable avatar beanie hats can change that. Online is unbalanced. Pretty much every race I entered, the opponents were using upgraded vehicles. My standard vehicle was often left on the starting grid as they whizzed past. I'm not saying upgraded vehicles should be disallowed, but the game obviously can't be bothered enforcing fairness by default, and leaves it up to each individual player to figure it out. Call me old-fashioned if you like, but that's bollocks. I don't want to have to piss around with tedious vehicle modifications, I just want to drive a fair race. Can't mute the characters. Forza 5 will have this sorted, apparently, but if you like listening to irritating "voice talent" talk about V8s, litres, and torque, then boy, is FH4 the game for you! I swear, if the Scottish guy had gasped "Look at that!" about one more car, I would have quit gaming there and then. That said, the German guy in the "Car Files" missions was faintly amusing. Eliminator mode. Potentially a great idea, and really the only part of the game that justifies the open-worldness ... but it has ended up like something a kid has designed in Roblox, because it is hugely unbalanced when you can stumble upon a level 9 or 10 vehicle completely by chance. If the random cars had instead been +1 level power-ups (or something), this could have been a pretty fun mode. And as a bonus, if the Eliminator game type wasn't bad enough, the Super7 DLC gives you the chance to play dull, overly zany, or plain broken challenges that kids have designed. Overall then ... a decent driving game, but one that will leave you burnt out and jaded if you're going for the full haul of achievements. I played a B-tier racer earlier this year called "Gravel", which wasn't open world, contained a fraction of the cars, and probably had a fraction of the budget of FH4, and from an overall enjoyment point-of-view, there isn't a lot in it. 7/10
  17. The £1 deal is a "one time per account" thing, but you can still use other routes that are only a tiny bit more expensive. As before, stock up on Gold. Then either directly buy one month of GPU (£11 I think), or buy a 14-day GPU trial code from eBay (about a fiver). In either case, when you activate it, it will convert your Gold to GPU.
  18. I got that message too. I got the impression it was just telling me that I had enough points to buy a gift card (no shit, I have 180k), so ignored it.
  19. I got an All Access Series X earlier this year, and to clarify, it's not a code you get. It's like a digital token that stored on the console, so you won't be able to sell it on eBay or anything like that (unless you're selling the console). You don't have to redeem it during the setup of the console, though it does have an expiry date (mines will expire in sometime in 2023). It appears in the "Games & Apps" screen under an "Included with this console" section.
  20. peeveen

    Squid Game

    Quite enjoyed this, despite the massive flaws.
  21. To save yet another few quid, instead of paying the £11, you can use a 14-day trial code, even if you've done all the previous GPU tricks before.
  22. I always say that if you can't lose in a game, then it's not really a game, it's a toy. I guess kids must like toys, or something.
  23. I'm sure I've beaten this drum many times in several other threads, but ... I *hate* modern sports games. I expect there are still some fun sports games being made by indie devs in some corner of Steam, but I'm talking about the big name franchises, where more importance is placed on your chosen club's corporate sponsor logo looking right than whether the gameplay is fun. Everytime I see yet another annual iteration of these things being advertised, I get a little angrier about it.
  24. Most of the quests rely on a game tracking some kind of statistic (walked X miles, killed Y enemies, etc) via that specific facility in the Xbox framework. I'm gonna guess that only a small percentage of the GamePass catalogue actually does this. It's additional, largely-pointless work for any cross-platform title to implement it.
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