I've had a few things I've completed that I've never gotten round to adding to this thread for various reasons. So here's a quick round-up. It's all Game Pass stuff, more or less, the service that keeps on giving. And taking away as a few of these were ones I played when I heard they were going to be removed. A good incentive to get something completed. Anyway, in no order:
Myst (the new version) - I've got a bit of a soft spot for it despite it being critically derided. That said, the updated 3D in this really shows up the limitations of the puzzles and exploration. Looks nice, though.
Broforce - good pixelated action platformer starring parodies of nearly every action hero from the 70s to the 00s. The variety and the destruction are fun but it needed a bit more polish in the level structure, I thought. Sometimes it was a bit too mindless.
Psychonauts - the first one still holds up with some great writing and fantastic ideas for levels. The platforming is a bit iffy these days, and the collecting things is off the chart. Not enough to stop me 100%-ing it, though.
Psychonauts 2 - I was surprised how much this sticks to the structure of the first game. More collecting and platforming which was mostly the same, but worth it for the story and some funny lines. There wasn't really one level that made me say 'wow', though. However, it consistently presented good ideas throughout.
Eastshade - pleasant 3D adventure game in the style of Oblivion without the combat. Quests were varied and the world pretty enough to explore while compact enough to be over in a few days. I don't want to jump into a big RPG just yet so this was a good stopgap.
Omno - another non-combat game, this one a 3D action puzzle thing in an alien world. None too tricky. A nice solid between meals type of game.
The Gardens Between - clever use of scrubbing time back and forth to change the level. It did as much as it could with that idea without outstaying its welcome. Nice.
Carto - Another puzzle adventure, this time where you rotate map pieces to change things in the real world. Again, it made the most out of a simple concept, although I thought it went on a bit too long. The pleasantly benign story ensures it's not annoying, though.
Twelve Minutes - I quite enjoyed figuring out the time loop and trying out the variations in the routine to eke out the next revelation. I guess I had more of a tolerance for the repetition and was intriguing to work out what was happening. That said, the big reveal is terrible and really sours the ending. I guess the developer thought this was mature storytelling, but...nah.
What Remains of Edith Finch - more than an experience than a game. Exploring the house and seeing the breadth of mini games on offer was enjoyable. I think I'll go through this again at some point to see how it all holds together.
Boyfriend Dungeon - average dungeon combat is surpassed by joyful dating of swords. Quirky to the extreme but all the better for it.
That's it for this year. I've completed a lot more than I usually do and a lot newer things, too, thanks to Game Pass. Long may it continue. I'm deep into Forza Horizon 5 now, so I'm hoping I'll at least get the single player story stuff done for early next year. I've also nearly got Sable and Assassin's Creed: Brotherhood done and I've got an itching to play Evil Within, so they're my hot tips for next year.