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  1. I think depth of field effects work well enough and maybe it’s just because of familiarity but I have no problem with 2D representation of either artwork that’s actually 2D or 3D engines. I don’t find myself thinking about them, distracting from the content. Also: glasses
  2. Yep. I remember the first time I put on a Rift for Elite Dangerous, having played it for months in 2D. I flew out of a station and there was just empty space in front of me, but I looked over my shoulder and the station was just .... there. Massive. Blew me away even though I could hardly read any of the text. Never got on with any 3D on a screen smaller than a cinema and even there, you can't stop thinking about it so lose the immersion. The one exception imho being Avatar.
  3. Well that's that then. Amazing piece of art. And I did every meal. 8% hardcore. Had to do 5 of them twice as well as that mare Susan didn't clock them the first time. Never did find the in spite of doing absolutely everything and scouring the map multiple times.
  4. They actually joke about that in the game. Didn’t bother me at all.
  5. I felt like this then played Spiritfarer and remembered how well character driven games can work.
  6. You lot have forgotten Minter’s awesome Polybius and I am disappoint
  7. Susan is quality
  8. Never heard of this until Steam shoved it in my face in the sale. Absolutely lovely. Only played it for about 20 minutes so far but a genuinely delightful experience.
  9. Yeah that's the guy. He doesn't take any shit. I keep having another go just to see what sort of stupid weapon combinations I can come up with.
  10. “High” on BBC, about the young woman who was jailed for smuggling drugs in Peru. I didn’t complete it. I didn’t even get to the end of Episode 1 because it’s boring and the audio mix is so apalling you can hardly hear what anyone is saying. 0.
  11. That’s kind of the point though. There is no simple commupance.
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