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  • core_pfield_7
    well, DUH :D
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  1. Don't get me wrong, there must have been something in there that compelled me to play through the whole thing. It's not *bad*, just not excellent. And the game is still in my brain for some reason.
  2. The immobile combat irked because they dressed it up as Resi 4, which was so fluid compared with the others. Yes Resi games have daft mansions with silly puzzles to keep doors locked, but again 7 did a great job of not having anything that just seemed completely illogical like 8 did. I guess I was expecting more resi 7, as I went in blind. Then after the opening, I was expecting resi 4 reinvented to the same standard as 7 was a reinvention of 1. Mechanical Salazar is the only thing that stupid in the whole game (and utterly forgettable for me tbh). (aside from saddlers final form, maybe). Chainsaw guy, the ogres, the lake, regenerators, head tentacle ganados, spike hands guy in the castle, Mendez, Krauser. The tone and vibe of these enemies is so different to anything in 8. I was really hoping that this one would be darker and nastier and more scary in the same way at 7 was, just with more of that Resi 4 combat depth. These expectations were set purely by the game and it's prequel, I felt a bit like they bait and switched me. But hey, it's fine, I'm not here to debate my opinion or tell anyone they're wrong for enjoying it. I just needed to vent, man.
  3. Well there we go, it's done. That last section really dragged. And hilarious how basically the entire exposition of the game is splurged out in the last 20 mins. So daft. And not in a good way. Its just so mediocre. Its like they copied bits of resident evil 4 (and 7) in the most superficial ways possible. Oooh let's have an open village map for combat! Ooooh let's have some creepy characters who'll stalk you round the map!! But then we'll forget to put in the actual systems and design that made that so compelling in previous games. The combat literally consists of 'stand still and shoot' in 90% of cases. Where was the dynamic movement? Or good hit boxes? What's the point of flour sacks and dragging shelves? Where was the excellent crowd control and moment to moment decision making while being hunted? Where was the setpiece and encounter design? Such a wasted opportunity. The blocking made the combat trivial too. (and inb4 'play it on hard' or whatever, you didn't need to play Resi 4 on hard to see its genius) (The bosses were universally terrible too. I was gutted when I actually fought the 'giant' things.) Why did they use the same inventory system as 4? I didn't fill my case once. I didn't even buy all the size upgrades. Seemed utterly pointless. And I couldn't combine stacks of things for the life of me. Infuriating. And then the actual meat of the game, the exploration and puzzles and stuff. Oh my god it was so basic. I did enjoy hunting treasures and making the map rooms blue, but in general I didn't have to engage my brain at all. You basically just have one way to go at any one time, and the majority of the time you'll find a key way before you find the door in which it fits. And you only really get to do any exploring like this in the first area. The castle was OK, if a bit huge and empty and forgettable, but God the cemetery / doll makers and then windmills /swamp were like elongated, boring fairground rides. I properly laughed out loud upon reaching the factory, it looked like something out of a Doom clone!! Absurd. And again, not in a good way. Oh and! I was sooooo gutted after clearing the castle, the way the Duke talked made it sound like I could clear the remaining bosses / zones in any order I wanted (which would've been ace!) but nope. Such a shame. So many contrived puzzles that make absolutely no sense even considering the games insanity. Like there's one in the doll makers house where you pick the order for five pieces of film. You press play. You watch something completely unrelated, after which the projector screen falls from the ceiling. Inexplicably opening a secret bookcase door..?!?! Complete crap. And fuck me, putting collectibles in areas that inexplicably lock themselves off after you've been through them, meaning you only have one chance to get them, is shit design that belongs in the bin. People harp on about how goofy it is like that's a great return to the form of 4,but 4 was never this completely nonsensical. Resi 8 definitely has that weird Dark Souls 2 vibe to it, like it was slapped together from various prototypes and ideas, and the story tacked on at the end. I'm not even going to talk about the story, it's not really what I care about in the series, but the lame links to series history in that last 20 mins exposition splurge was cringe, rather than cool. Ditto the explanation of the torture porn. Bang average. Looked and sounded great at times (the facial animation is properly superb) but ultimately fell really flat for me after the majesty and reinvention of Resi in 7. I can't understand why anyone would want to play through it a second time, let alone on a higher difficulty. There's so little game here. I think I'm mainly down on it because the first 20 mins reeled me in with the nostalgia, only for it to wear thin immediately after that opening siege. Fingers crossed the team who made 7 are busy making 9. Final thought, what the actual fuck did I shoot all those wooden goats for? I don't think it told me, ever. 5/10
  4. Fuck this game and it's stupid 'you can't go back to this area you just left' shit. aaaaaaaand relax.
  5. These age-restricted videos are weird. like fuck am I giving google ID just to watch something
  6. It's just weird to me that if they were going for such a different vibe that they'd choose to make it a literal/direct sequel. It's incongruous af. Though I suppose it did start life as a Revelations spin off before the big brass decided it could be changed into a mainline Resi, which explains a lot, I guess!
  7. Some of the press releases have basically said it's got an expanded version of the the recon in Sekiro, so we should be in luck!
  8. Owl Father is the best boss in the game bar the final one, imo. A really good fight to learn and eventually dominate. Demon of Hatred was... lame. Impossible to give a time estimate. Everyone finds different bosses a doddle / brick wall. I'd be tempted to focus on DoH to get it out of the way. At least then you have two full on, proper balls-to-the-wall, sword clashing, amazing battles to finish the game with. ... Playing this again has got me thinking, I wonder if in some ways Sekiro was a dry run of some of the concepts that'll be in Elden Ring, like patrols, increased agility of the player character, etc. I hope Elden Ring gives us scope to basically make our own Ninja
  9. I started replaying this the other day, I've only run through it once on PC. I've started a brand new game, but have opted to give Kuro his charm at the beginning (you can only do this your save data says you've cleared the game once - it basically makes parrying mandatory by making you take a large amount of chip damage while blocking, and makes you take slightly more health/posture damage. Poison/etc takes effect more quickly too. You also get more money/exp. It's bloody nails! I can't beat the Chained Ogre or the Ninja Assassin in Hirata!! My first two deaths were to these dickheads though. HATE THEM.
  10. Well I'm enjoying this though I'm gutted because I was hoping to play it through with the Mrs and daughter (who loved playing through 7 with me) but it's just too goofy and actiony for them. And I can't blame them. It is a bit stupid. Giant people, living dolls and a weird Bloodborne-looking reject with Magneto powers. Its particularly jarring since its framed as a direct sequel to the last one. Of course, resi 7 was goofy by the end, but the ramp up into it was way better paced. This feels like I'm on a dumb ghost train by comparison. And I can put up with the goofiness. I'm just not sure it's good in quite the same corny way reso 4 was so good. This is probably because Ethan Winters is genuinely the shittest character ever, and the torture porn stuff is already tedious. Its definitely a very different game to 7. I kinda wish the vibe was more like it. They could've still had more of a combat heavy experience, just with more of that excellent tone and.. fear. I felt genuinely tense and scared for a lot of 7, in this you basically start with a shotgun and it's like a shooting gallery. I'm gonna stick with it because I'm enjoying it, but I do feel a bit gutted it's gone so.. Anime.
  11. Wowsers, that looks amaze! Sign me the fuck up.
  12. There's no shame in going the cracked version in your situation. PM if you want some assistance
  13. Finally started this tonight. Have gone in pretty much blind. Can't believe how much like resi 4 this opening is! Excite! Love playing a new Resi, nothing quite like it!
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