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  1. It works out at around £6 a can That's a lot but when you factor in packaging and curation and the delight - it's not too bad. Most local craft beer shops would sell beers from breweries like that for around that price - especially so if they're super hoppy 6%. I bought the Tony's chocolonely advent calendars for me and my wife. We quite like the chocolate when we've had it and it looked a bit different. I told my wife that I had in case she buys one but said were she to want to buy me an advent calendar then a non chocolate one would be a nice surprise. I rather fancy a cocktail / beer / whisky one, but the thing I've always loved about advent calendars are that they make it okay to wake up and have a bit of chocolate before you even brush your teeth. We would have our chocolate ones next to our bedside tables. I don't know if I can apply that to a fancy craft beer can or cocktail shot?
  2. On the Beyond Good and Evil thing: It's not exactly the same as Warframe or whatever else because it's not a predictable list of options. In Warframe you're choosing from a list of weapons or whatever and it'll take time to figure out what each option is. I think they had something similar in Dishonoured? I found I never really knew what all the icons were so it felt like I was doing more rotations than I had to. However - With BG&E there's a fundamental difference. It's based on the fact that you (probably) know your alphabet, so you know exactly just how much speed to rotate the wheel. If you're going from A to M then it's more activity than A to D and you calibrate yourself to that speed really fast because you can see the letters move in a way you understand. It boggles my mind why no-one has lifted this. Microsoft could have baked this into the Xbox OS and it'd be so much joy. I honestly think you could implement this on a mobile phone, ipod style, could be interesting. For all I know it's a great option for accessibility and people with motor impairments.
  3. You literally removed the bit in my post where I said: "I understand Snake & Co are not actually suggesting it's easy" So perhaps lay off with the "By all means kid yourself" snarks.
  4. Yes, thank you, this is how it feels. It's very easy to say we should just walk away and never pay a single penny in. I understand Snake & Co are not actually suggesting it's easy, just that it's a no brainer decision. It's sad though. I remember seeing long standing season ticket holders around my seat on the first game of this season. Various people, many 60+ etc who've obviously been in that seat for a long while saying hello to each other - clearly having not seen those faces since before the pandemic. People they've shared a space in the grounds every other weekend for god knows how long. They literally just got all that back and we are basically saying to them they have to abandon it again. The thing is if this club is bought by these people then it's quite likely never changing hands in my lifetime, so when we're saying that - we're also telling them forever. As you say, victims.
  5. I only played for literally 3 minutes but it is pretty janky. the camera felt glitchy, jumping off of a ledge feels like there's no proper animation for the character so it felt like I was playing an alpha or proof of concept, let alone a fully fledged game. I think I will keep an eye to see if this stuff gets improved with patches becuase it does look exciting. I can happily pause on it because I have other things to play. However, it does seem like an odd choice to half-arse the one thing - the main character - that you spend the entire game looking at and controlling. Unless it's a design choice? But to me a mixing the framerate of the avatar's animation, its movement, and the camera feels janky and broken to me. As above, I feel like it's something incomplete. I don't understand games design and it's for sure an achievement for a small team but it just seems like an odd choice in terms of resourcing effort.
  6. Okay calm your boots, I just wanted to make a stupid joke about our kit.
  7. Your statements just come across like all the fans are aligned in just being excited about trophies. Your post above clarifies that's not what you think though. It's not all black and white for the fans it's... Oh wait, poor choice of idiom there...
  8. Yeah. Might just start supporting Gateshead FC. My questions were rhetorical really not meant as a direct retort, it's just a horrible feeling, and it's why the Premier League is actually kinda shit. I guess the thing is I already gave Ashley my money for a season ticket. Renewal is a different matter.
  9. Hashtag not all fans. It's been woeful watching Newcastle the last few weeks with absolutely no investment, Bruce just seems like the very definition of coasting until retirement. Obviously I wanted investment, but not like this, I did not want this. It's really hard to just boycott the club though. Would you expect me to though? do I need to ask for a refund for my season ticket?
  10. Oh ffs I'm a fool. I had a sneaking suspicion about that. I think that really ruins the fun of trinket choice, but after the last run I had it's funny to think I'd have had another 20% damage on top of the already overpowered feeling. I think I might stick with it again. You can usually get through the most of the first two zones with no damage so we're already talking 10%-20% general damage bonus thereafter, which feels pretty good.
  11. Is there much use in constantly changing up trinkets? I tend to go with the butterfly first because at least in Tarturus I'm much better at avoiding all damage, sometimes for Asphodel too and then by Elysium I'll take Skelly's tooth because I just figure an extra life is useful. My assumption is that the butterfly means that the damage stacks I can get early on will set me up for much later. But that said I just did a run with the bow during which, for the first time I felt like I had enough synergy between boons to feel overpowered. The aspect where you fire an attack, it then makes the special home all its shots on the one target. Then a bunch of boons for special that just stacked up together and you could just tag an enemy once with attack, and hammer special for Massive Damage™ Completely burned through redacted fast which mitigated the fact that I'm really awful at avoiding their damage and I left with a few death defiances intact so I guess - Skelly's tooth was a waste at that point. Just can't stop playing this though. I haven't had very much time for gaming lately, maybe an hour tops after work and before I have to make dinner, or perhaps a little bit of time in the morning before work. So this is perfect and I just don't put any time into anything else. I guess that's fine if I'm having fun!
  12. This seems to do what a few games seem to do lately. They're too afraid to just present you with a cutscene on rails. Perhaps so that people don't complain that the game has "really long unskippable cutscenes"? But if the interaction is basically walk to the right, talk through speech bubbles, walk to the right, talk through speech bubbles, walk to the right...it's still a cutscene, just an obfuscated one that I have to keep nudging forward. I'd rather just strap in for some story telling, and then when I regain control I'm actually playing a game. I did enjoy the first bit of shredding / platforming when I got to it this morning, and tried to just enjoy the vibe of the hipster intro. It's really visually quite stunning as it comes across as a simple paper-doll indie game but then has these next gen touches that make it quite spectacular, so I'll enjoy it for a bit more. It's a good respite from the intensity of yet another Hades run
  13. Lemmings but every time you give a command about 50% fall in line and 50% read alternative takes on social media and refuse, due to concerns about control and safety. Instead joining protests with poorly spelt placards.
  14. Not consoles as such, but only because I only have an XSX and a Switch. I can't do XSX handheld, both have their place. But within the Xbox itself, yes, at least, load times being fast makes a huge difference. I play less Flight Sim these days because it takes so long to spin up, but I keep playing a lot of Hades because it's just so quick to get going. And it's a shame because the experience of Flight Sim is exactly the kind of thing that might lend itself to quick play. I might want to do an 8 hour flight but mostly I just want to do 10-20 mins of sight seeing, or I just want to try landing a plane. Less important if I have a big long gaming session but often I get, say, 45 mins or less between finishing work and making dinner before spending the rest of the evening with the wife.
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