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Alex W.

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  1. They’re are an artefact of present marketing and future record-keeping, most of them formalised by anonymous Wikipedia users in the mid-2000s when we needed something other than “8-bit” and “16-bit” and so on to organise things. People really need to stop taking them seriously. Edit - Honestly I cringe a little when I see Wikipedia’s generation labels used without qualification in magazines or, god forbid, books, as it’s a sure sign that whoever was putting the work together delegated the question entirely to Google or Wikipedia. But that is how ad hoc standards arise I suppose, an
  2. That was probably hand made by someone’s mum in the 1990s. I remember a kids craft show with instructions on how to make a GB case out of a car floor mat.
  3. Possibly off topic, but has everyone else noticed how on the ball Nintendo’s marketing is on the Switch? I’ve picked up Mario + Rabbids again and put in a bunch of hours, so I get an email reminding me about the Donkey Kong DLC I can get. There’s a front page app on the OS where you subscribe to your gaming interests and get messages about them. Every time I get a new indie game from the eShop I get a survey email a week or two later asking what I think. I get emails when wish listed games go on sale. It’s so direct and causal that it doesn’t feel creepy or intrusive - it’s just the kind of re
  4. That reminds me, my wife is really interested in Town of Light after we saw it at some exhibition (we actually bought it) but progress does depend not just on moving in a 3D space but the equivalent skill-set of sighting the Beehive nebula with a telescope, just to interact with objects.
  5. Katamari Damacy is probably an early example, but I think the most common example is interactive fiction, which combines a low barrier to entry for creators with a low barrier to entry for players. And there are a lot of exhibition games and the like from non-game-developers, which may not even necessarily be considered videogames by their creators. Of course most of this isn’t commercial game development so it has low visibility. I’d say to most gaming audiences - even people who would consider themselves connoisseurs - only commercial videogames exist. Edit - I guess
  6. Ontogeny recapitulates phylogeny but with introducing people to games.
  7. I can still remember the absolute ordeal of getting to grips with dual analogue aiming and movement, even with well-tuned games like TimeSplitters and Halo. It’s an incredibly demanding activity that we have all just become used to as it spread from FPSes out to third person shooters and eventually everything else. Remember when game reviews would make a big deal out of whether a 3D game has a “good camera”, i.e. the automatic camera didn’t need correcting? Even Zelda - a series that gave us an incredibly inventive solution to managing a 3D game camera with Z-lock - now expects us
  8. Answer Trap definitely has that easygoing feeling that it’s mostly an excuse for some friendly ordinary contestants to have a nice chat and a few laughs. Like The Generation Game. The format has play-along-at-home potential and random trivia drops too.
  9. Availability is an issue but I was never going to be much of an early adopter. As for loyalty, they’re literally exactly the same thing, so I’ll probably just buy a PS5 to carry over my library. If Microsoft decided to make a full fat console that fits in my god damn media centre before Sony does I might be tempted.
  10. You stop the dunk when it is infused with flavour but before it loses a significant amount of texture. Git gud bro.
  11. It’s much more in the vein of the Uncharted/Gears of War set piece narrative cover shooter, I think. And they’re good games, just not this weird experimental action-RPG shambles that the first game was.
  12. How do the lifts work; are they fast now? Especially that one on the Normandy.
  13. Why would you not use Engineer? You have the ability to hack robots to fight each other in a series where the enemies are canonically robots.
  14. It’s some new textures and lighting and HDR to support that, but it’s definitely more like the MGS2 port to the Xbox 360 than, say, MGS Twin Snakes.
  15. I don’t think you should expect to be blown away by the graphics of any of these, they’re literally Xbox 360 games upgraded to 4K.
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