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Rsdio

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Everything posted by Rsdio

  1. 01 - Skee Mask - Pool 02 - PinkPantheress - To Hell With It 03 - JPEGMAFIA - LP! 04 - Magdalena Bay - Mercurial World 05 - Low - HEY WHAT 06 - DJ Manny - Signals in My Head 07 - Lil Ugly Mane - Volcanic Bird Enemy and the Voiced Concern 08 - Joy Orbison - Still Slipping Vol. 1 09 - Pink Siifu - GUMBO'! 10 - Otay: Onii - Ming Ming
  2. Rsdio

    Shmups

    Bought Crimzon Clover, mainly becuase I feel bad that I only paid £1.50 or something for World Ignition years ago. I hope the long-standing issues the original had with janky full screen and alt-tabbing have been sorted for the final release though because they were still there in the demo. Unlocking stuff first time around took way longer than it should've for me because I lost progress after crashes loads of times.
  3. That thought makes me worried about reversing the 'just take the throw' cliche being as much a part of the design motivation for VI as 'zoning is cheap' seemed to be for V. It's funny, the DLC characters have been largely very good as the game's progressed and the mechanics have become so much better over time (possibly due to Ono moving aside and new blood coming to the fore) so I was really optimistic about VI. Then this character comes along and I don't know what to think anymore!
  4. I don't think it is a tag fighter exactly, is it? They seemed careful to call it an 'assist-based fighter' so I'm guessing you have your character then select any other character who'll essentially give you a unique special move. I was looking out for anyone tagging and staying in but might've missed it. Edit: Press release says 'tag-team style' which isn't exactly super clear either! When the rumours about Street Fighter VI going back to the drawing board after being team-based were going around I remember wondering on here if it might've actually been something like that rather than tagging in and out or KOF style teams. Not sure it would've been a great fit for Street Fighter but I like as a concept. It looks so much nicer than the first few clips that were shown, it should be a looker if it's still got another year or so of development to go.
  5. I feel like they thought they were missing a strong edgelord character pick. Going after the Iori/Bryan Fury/Joker type audience. Something about him kind of gives me Persona vibes for some reason.
  6. Dodgy face buttons seem pretty common on Xbox controllers generally, I'd stick it out for a while and see if it improves because a replacement might not necessarily be much better. My presses don't always register or are inconsistent but it tends to only be noticeable when I have to hold it down for something. Holding A to sprint in Yakuza generally results in Kiryu/whoever randomly stop-starting like he really wants to run but also feels somehow hesitant about the act of running.
  7. It really is wonderful. How does it play on Switch? Games in this style are so mouse-y feeling that I can't imagine it working at all but obviously from what you say it sounds like it is.
  8. I remember 'CV is the best' being the prevailing opinion you'd see across pretty much all games media for a while in the early 2000s. I only played it the once but didn't really understand why it seemed taken for granted as the apex of the series at the time other than it was the most recent and therefore also the most technically advanced. I guess at that point there was probably still a general sense of older games being made redundant by newer ones in a lot of people's minds. It's strange seeing it go from that to relatively forgotten today.
  9. It was rough finding a match day 1 on PS4. The Steam version never really had a chance considering it had 'dead game' rep to begin with and the situation was compounded by it initially being an Epic store exclusive. It's sad but it's a textbook example of a good game fucked by SNK's poor online and poor decision-making. Looks like it only has 20-ish people playing the game a lot of the time so I'd be tempted to refund if playing online was the main motivation for buying it, unfortunately.
  10. It's like this every sale at first, if you check your wishlist there'll be a few things reduced, then a few more etc. etc. Seems to take a while for everything to get updated so it's usually better to check after the sale's been active for a few hours.
  11. Yeah, having 100%-ed it and let my thoughts sit for a while I still feel about the same as I did an hour in - that it's a very good game held back by a lot of annoyances which seem niggly, but are constant enough that I found them impossible to ignore. Considering how little I cared for what MercurySteam had previously done with Castlevania and Metroid that's a lot more than I thought I'd be saying for it going in, so props to them for upping their game so much. Generally I always got the impression that they were more fans of the settings/characters/lore of those series than they were the gameplay and while things are massively improved here it still irritates me how keen they are to take away control from the player all the time to show Samus Doing Cool Stuff. The mid-boss breaks are especially irritating and bosses being finished off by a cutscene rather than player action has always been a bit of a pet hate of mine. Every now and again for effect can be fair enough but it's pretty much the norm here. I don't like how often you're given a way to open up the map only for that to be immediately undercut by things being closed off behind you. The amount of times I got a new ability and thought 'Oh cool, I'll just go and get that thing they teased me with a minute ago' only to find that the way back there had been blocked by rubble or ACCESS CLOSED or whatever really took away from the feeling of empowerment and flow that a good Metroidvania should have IMO. You'll often be picking those items up much later after a full circuit of the map at which point they feel more like a box-ticking exercise than a reward for organic exploration and experimentation. I spent far too much time having to check the map throughout and it made progress feel bitty and awkward. Personally I found the map screen pretty good otherwise this would've been even more of an issue. One thing I seem to be well against the grain on are the controls which look to be getting near universal praise. Metroid games have always been a bit fiddly in their own ways so it's certainly not alone here but to me, digital movement on an analog stick just isn't ever going to feel good and moving left and right in a platformer is pretty fundamental. Analog movement in 2D can also be weird but I think they could've nailed it here due to the amazing fluidity of Samus' animation (though pressing down to kneel would still be a little 'off') and set a template for future 2D Metroids to follow whilst making its mechanics pretty unique compared with everything else in the genre. If the largely pointless cloak had been replaced by the ability to more effectively sneak through EMMI areas by moving slowly I think it might've helped those sections too since it'd ramp up the 'dread' vs. the more 'Benny Hill chase then failing a QTE, sighing and pressing retry' vibe they currently lean towards. All that said, the production values are so high and the pleasure of playing a worthwhile 2D Metroid again enough that it's probably a good 8/10 for me. If Fusion had been the only previous Metroid game it absolutely would've nailed it as a follow-up, I just can't help but be a little disappointed when thinking of the importance of the series as a whole and comparing it to something like Hollow Knight.
  12. Rsdio

    Vinyl lovers

    Of course, I'm well aware of all that. It's just you see it thrown out pretty often as an absolute, the medium is imperfect therefore it's unreasonable to demand that the standard should be better. Things won't ever begin to improve even in more favourable conditions if everyone just shrugs their shoulders and says "Well, it's vinyl innit? What can you expect." It's always frustrating to see people make excuses for companies to sell them ropey product at premium prices. Even now it's a choice that's actively being made to rush through more orders vs. doing a better job. Obviously I'd realistically expect almost no-one running a modern business to favour the latter (and there'd likely be other undesirable consequences if they did) but still, it's their choice. Take GZ for example, refusing to press mountains of obvious bootlegs/pirate editions would help but they're not going to. As always it's a YMMV with these things - some are just luckier than others for whatever reason or their setups are more forgiving - but most (all?) of the 80th/Classics have been done at Optimal who've been specialists in non-fill for years and as with every other plant their issues have become more prominent during the pandemic. Most of mine haven't been too bad so I've been more fortunate than most for a change, but there's been a lot of 'I don't normally complain about vinyl but..' type patter with these on Discogs and the Hoffman forum, which had some pretty comical photos of crazy amounts of non-fill too. There are others saying theirs have all been fine as well, but complaints have definitely been noticeably higher than usual. The Tone Poets are done at RTI I think unless they've changed recently so they're a different ball game. As an aside, while it's definitely a very good idea to check around when weighing up whether to drop some cash on a release I'd suggest taking comments specifically about skipping on Discogs with a massive grain of salt. You see them a lot on there but I'm guessing it's mostly down to setup because in all my years of buying and working with records I could probably count the skips I've heard on new releases on one hand (I actually can't think of any off the top of my head but I feel like there must've been one or two). Quite a few times I've warily bought things that had a lot of those complaints and they've always played through totally fine.
  13. Rsdio

    Vinyl lovers

    I'm not sure there actually are any pressing plants in Russia, are there? IIRC DOL are sort of a sister label to the older and equally awful/legally dubious Vinyl Lovers and Lilith. All of them specialise in pressing up whatever they think they can get away with from CD sources, pressed up as cheaply as possible - usually at GZ in the Czech Republic. The current Blue Note pressings done by Kevin Gray have had various problems (tape/mastering issues and being affected more than most by current horrendous quality control that makes every purchase a massive roll of the dice) but if you get a good one they're excellent and a godsend for us in the UK who've been starved of decent issues of the Blue Note catalogue basically forever. The old Japanese Kings are definitely the next best option but have always been a pain to get hold of here with import duty etc. and have become much more expensive than they were. Speaking of those, anyone who waves away QC complaints with stuff like 'vinyl is an imperfect medium so we can't demand better' should buy some of those old Japanese pressings. I've never seen a single one that wasn't perfectly flat, perfectly centred and completely free of non-fill. Quality vinyl manufacturing was a solved problem for them decades ago.
  14. Decent bundle at Humble with SCVI, Power Rangers, Injustice 2 etc. for £9. The rollback beta for KOF98UMFE is live at the moment, fair player bump but there were only about 30 people in the online mode just now. The few matches I had were pretty rough so probably across the other side of the world and the lag was absolutely the reason for me getting utterly toasted in all of them. To be honest I was happy enough to take a character a couple of times since I have no idea what I'm doing. Gonna keep checking in with it to see if it gets a bit more of a viable population for those of us in Europe, not sure it'll ever happen with a legacy SNK game though sadly. MotW looked promising for a while after the rollback patch but died off pretty quickly.
  15. And Fei Long. And Law in Tekken. And, and..
  16. I haven't had a Microsoft console since selling my 360 in about 2013 so my only experience of Game Pass has been for brief periods on PC. I kind of assumed that if something wasn't on there day one that it probably wouldn't be for a while so at least I've learned a valuable lesson
  17. Top marks to me for buying The Forgotten City this morning (at least it was only a fiver via the sketchy VPN method)
  18. My first Monster Hunter was 3 and I did about the same amount of time not knowing that the cart existed. I thought if your health bar depleted that was it - attempt over. It made for some amazingly tense moments, especially with the timer running down. I've kind of missed that since, to be honest. I guess a bit like the Dark Souls bonfire thing and some of these others, playing the game in 'accidental hard mode' does at least have the benefit of forcing you to improve pretty quickly.
  19. Yeah, as far as this series goes I think it'd be pretty rough jumping into the shark-infested waters of something like AC+R which is also more complex and has more difficult execution. Heads up that if you did go for Xrd and wanted to play online you'd want to get the Rev. 2 upgrade as well. It doesn't have rollback either so would probably be pretty rough online especially now with a lower pool of players due to the other games having better netcode. I was more pondering stuff like Super Turbo, KOF 98/2002 or whatever. Obviously you're gonna get mauled by experienced players but at least you can be confident that whatever you learn about them, you learn for keeps.
  20. Yeah, this all looks kind of drastic for such a young game when it seemed from watching stuff like it was in a relatively good spot balance-wise just beforehand. I've spent the last few months being frustrated with myself for barely getting the chance to play but now I'm like 'Well, glad I didn't spend all that time learning stuff I'll now have to unlearn!' In one way I do quite like the idea of playing a game as it evolves but for someone who only has the opportunity to dabble I wonder if it might make more sense to get into an older game that still has a bit of a player base but is at least pretty much set in stone as far as the gameplay goes.
  21. Rsdio

    Shmups

    Wow, no idea if I'll actually spend much time with it at this point but I'll buy it anyway purely because I spent so many hours playing his old free stuff. Torus Trooper pls. I feel bad saying it since Jeff Minter has made it pretty much his life's work but that's my favourite spin on Tempest.
  22. It's actually both - teal means it's selected but only when the 'cursor' isn't over the option. For the option that's highlighted teal means it's deselected. Took me all of five seconds to facepalm after checking the options menu (the first four of which I felt like I was fighting off a stroke) so god knows how it's survived so deep into development. I had a go at Flight Simulator on the Series S the other day and that must be one of the poster children for 'bad mouse-style input in a console game'. In theory you can use the D-pad too but it only seems to work on certain menus and with varying degrees of usability/lag.
  23. I've never really had much fun with a Battlefield game since the PS3 days of 24 players on a map. You actually felt like you could make a real difference even solo or playing with one mate; with 64 players if you're not in a full, mic'd up squad it's hard to escape the feeling that it matters very little whether you play well or not. By the time you get to 128 you're such a tiny factor in what's going on. Them constantly dialling back on the destruction hasn't helped either but I wonder if that's a symptom of the same thing since with more players the maps (even if expanded a bit for the player count) are obviously going to get levelled all the more quickly.
  24. KoF 98 Ultimate Match Final Edition is getting a rollback patch in the winter Pretty excited about this one since it's always been the KoF I've fancied trying to get into the most. I think it'll probably stand a chance of retaining a decent amount of players too since UM isn't available on Fightcade, Mark of the Wolves dropped off a cliff pretty quickly but 2002 UM is still getting peaks of 150+ players daily a year later. No idea how many of those would be far enough from the usual KoF hotspots to have good connections with but better netcode will certainly help in any case.
  25. Rsdio

    Shmups

    Well that's the 360 mode of Guwange 1cc'd - almost comical difference between that and my previous 'what is going on' attempts at playing the arcade mode, I was a fraction of the last boss' health bar from getting it on the third attempt. It's weirdly relaxing just cancelling the entire screen with the shikigami, almost like colouring in maybe. Mindful shooting. I do kind of get how the game works now too so I'll be returning to the arcade mode of it through Retroarch at some point in the future for sure. Really love how crazy they went with the whole thing, the setting and mechanics would've been enough to mark it out as unique but they also chucked in the lesser spotted environmental hori-style elements for good measure. Hoovered up 1ccs with the other three characters in Omega Five yesterday too so I think that's me about done with decent backwards compatible traditional shooters. On to revisiting Panzer Dragoon Orta and Hard Corps: Uprising now I guess, been looking forward to those.
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