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Everything posted by Rsdio

  1. I don't know if I genuinely hate the videogames made by David Cage or if I just hate David Cage. I do know I definitely don't like his videogames though.
  2. Has it ever really been different though? Obviously there's just more noise about literally everything these days but I can remember Rez getting a lot of 'it's pretty good, but' scores 20 years ago because you can technically 'finish' it in 90 minutes. Probably every arcade shmup released on a console at full price over the years too. My copy arrived this morning, I skipped the demo so looking forward to going in fresh!
  3. Seems like I'm going against the grain here but I just finished replaying the original yesterday and was surprised by how well it holds up, especially considering I had pretty vivid memories of some sections being super annoying. There are a couple of fairly shit puzzles but the platforming was pretty smooth sailing aside from one particular part of the meat circus where you have to repeatedly jump between curved bits of net while the on-rails camera does its best to make it even more frustrating. The escort bit beforehand is definitely irritating, but in reality it didn't take that many attempts to get through. I gather some of that last section was tweaked years later but I don't know what was changed exactly. I think mechanically it's aged better than most action/platformers from that era but even if it hadn't I think the sheer amount of creativity throughout would make it still worth playing regardless.
  4. Kid got legit skills.
  5. Decided to have a few hours on this, was about at the point of sacking it off because I wasn't playing well and wasn't having luck with chests either but I'm glad I stuck it out since I've finally killed a past after fifty hours! Think I was maybe more pleased at doing the Dragun without taking damage though since I'd been getting annoyed with myself taking hits on bosses all day. I fear him a hell of a lot less than the wall, that's for sure. Next up I guess I'll try the hunter since that's who I've used the most.
  6. Man, that bug would absolutely do my nut in. Been back to this again in the last couple of days, managed to deliver the final bullet piece (donut thing from the shop) and open the fourth chamber shortcut. First run after that I decided to give the hunter a long overdue rest, went with the marine and got the freshly unlocked Gungine on the first floor. That one seems to be up there with the Daruma in the 'so good it actively harms my chances' stakes since I then proceeded to take one hit on each of the bosses after that due to not being used to the increased movement speed. Despite that I did make it to the Dragun and beat it, assuming that was that and 'killing the past' was just a different cutscene you got at the end. Turns out that it isn't but at least I unlocked the 'die in the past' achievement It was a close run thing though and I might've done it if I hadn't felt the urge to confirm that the red bits of floor were essentially lava in that boss fight.
  7. Rsdio

    Nuclear Throne

    I bought this years ago but couldn't play it much because of the 30fps thing, for 2d games in particular I find it really hard to deal with. Every now and again I've checked to see if anything had changed and finally it has - the beta branch on Steam has a 60fps option! I'll be jumping in once I'm done with Enter the Gungeon. Thought it was worth a bump to give anyone else in the same boat a heads-up
  8. Console is still there on PC.
  9. Nice to get a free upgrade on the Steam version, turning off the new enhancements and going low res thankfully gets the chunky look back but something like Quakespasm might still be the better option on PC for the retro look. Tempted to get it on Switch for the gyro controls, has anyone bought it already and can vouch for those?
  10. I got kind of burned out with the sheer number of moons back when this released and stopped at about 450 but I'm loving going back to it now. Can't believe it's been four years though! My previous best at the jump rope challenge was 60, first attempt this time around.. 97. FML. Edit: Crisis over, just managed 151!
  11. I finally did go back to this over the past week or so, I can't say that it feels as though it's been tweaked much since release so I sort of wished I'd just banked a normal ironman run while I was fresh off Spelunky 1. Dwelling deaths were rare back then but going back I was rusty as hell. Took a good while but managed to murder Tiamat with Excalibur and to be honest I think I'm satisfied with that this time around. I'm definitely warmer on the game now than I was (it was always very good of course, just suffers in comparison with the first as most things do) but I think that'd probably flip back if I started going for the Hell run equivalent/s this time around, having had a look the requirements seem even more ridiculous and with the increased randomness in many areas I'm not sure I'd actually find it enjoyable in the end.
  12. Possibly on the newest, most powerful integrated graphics but it stuggles on mine with an older discrete GPU (Nvidia K1100M). Traditional roguelikes are perfect for this on potato PCs, especially if you have a number pad. Brogue, Dungeon Crawl Stone Soup, Caves of Qud, Rift Wizard, Cogmind etc. Also most retro stuff via emulation of course.
  13. Wow, considering all the great updates they've done it seems mad there's a bug as bad as that still in there. I wonder how many otherwise good runs I've had to sacrifice for the shortcut guy now. Normally I wouldn't bother since they don't tend to be worth the effort in these games but people seem to think the items that also unlock are really good, though I can't imagine you get them massively regularly? Now trying to get the Hollow one with the five keys and 240 gold. The last quest where I gave him the four junk ended up being pretty fun since at that point in the game I wasn't going to win and had also picked up Casey for the first time so just sacrificed the rest of my health as batting practice. I can see how that weapon could be amazing if you get the hang of it. 30 hours in I've also made a final (?) change to my control scheme, putting items on L2 and the map on square since I constantly fuck up using items in the heat of the moment having to take my thumb off the right analog, especially ones like Daruma which should be great in theory but just make me take more hits in practice. It does make warping pretty awkward but I figure it's better to wrestle with the controls outside of combat if you have to at all..
  14. I had a bit of a posse going earlier too.. Was desperately destroying chests I probably shouldn't have done to try and add another into the mix. I first bought this about five years ago thinking I'd love it and kept struggling to get into it for one reason and another. Couldn't get a control layout that didn't feel awkward, runs felt very samey at the start (not sure how much that's changed after all the generous updates) and I kept getting annoyed at my lack of ability to see when I was in danger of falling down a pit/realise when I'm on fire/notice an enemy has spawned right on top of me etc. I still take way too many annoying hits due to that stuff but on the whole it's really clicked with me lately. I should've been sensible and played something more sedate today since I only got an hour of sleep last night but instead.. I got my first Dragun kill! Probably a good advert for letting things play out in roguelites rather than starting over since I didn't play particularly well, didn't have weapons I was all that into, didn't have any real synergies yet I still somehow muddled though the Dragun and managed to deliver three of the four bits to the blacksmith. I got bailed out right at the death though, died when he only had a tiny bit of health left only to be very surprised at reviving with full health.. Upon Googling it turned out the pig that had been following me around was good for something after all
  15. 2015-2019, from going through my end of year mixes.. Lil Ugly Mane - Third Side of Tape/Oblivion Access Kendrick Lamar - To Pimp a Butterfly Earl Sweatshirt - I Don't Like Shit, I Don't Go Outside/Some Rap Songs Travis Scott - Rodeo Ka - Honor Killed the Samurai Danny Brown - Atrocity Exhibition Isaiah Rashad - The Sun's Tirade A Tribe Called Quest - We got it from Here… Thank You 4 Your service Westside Gunn - Flygod (from the days before I got absolutely sick of hearing this guy's voice and patter) Denzel Curry - Impreial/TA13BOO Tyler, The Creator - Flower Boy/Igor DJ Muggs & Roc Marciano - Kaos Jean Grae & Quelle Chris - Everything's Fine Quelle Chris - Guns Pusha T - Daytona Playboi Carti - Die Lit Kids See Ghosts - Kids See Ghosts Mach-Hommy - The GAT Freddie Gibbs & Madlib - Bandana JPEGMAFIA - Veteran/All My Heroes Are Cornballs clipping. - There Existed an Addiction to Blood/Visions of Bodies Being Burned
  16. Rsdio


    Hold up, is the hitbox different? I watched the STG Weekly for the arcade game yesterday and they seemed to think it was like 4 pixels. Can't get much smaller than that!
  17. Rsdio


    Yeah, I think we've discussed it in here before. I'm not a very good player but I could probably trick someone into thinking I must be decent the first time I try something. After the initial peak it's a big trough as I struggle to match the first attempt for ages then a very gradual climb to (hopefully) eventually going beyond it. I think you're right in that's it's mainly about mindset, having no real expecations and hence no pressure. I've somehow done a fair chunk of FROM bosses first time as well and I'm sure it's because I go in the first time all relaxed not expecting to beat them, just looking at it as practice and to scope out their moveset. On the flipside if I get to the point where I've ground something out for a while and feel like I should be doing it, or even somehow deserve to since I've put x amount of time in, then that tends to be a recipe for tensing up and fucking it. I find a lot of hard/intense games double up as some sort of weird Zen training, I think the mental side of things is often massively underestimated when people discuss how to approach stuff like that.
  18. Rsdio


    Trouble is, even after doing it you move on to arcade mode and you're right back at 'OK, first goal is to do the first stage without dying' Usually playing stuff blind (even things with a repution like Garegga etc.) I'll be able muddle through the first two or three stages on a credit straight away but absolutely not with this. There doesn't feel much room to freestyle at all, it's more like 'learn exactly where you need to be at any given moment or the enemies will pile up and the screen will become a curtain'. Some of the bosses are obviously very tough but the stages scare me more right now.
  19. Rsdio

    Vinyl lovers

    Is it not possible to stick a bit of card under somewhere to level it out? Not the most elegant solution but I have bits of folded paper in varying thicknesses under some of the legs of the unit mine's stood on.
  20. Rsdio

    Vinyl lovers

    The best part is that QC has somehow managed to hit new depths pretty much across the board as well, probably fewer labels paying for extra care in the circumstances (with everyone trying to gazump everyone else, jump the queue etc.) and the plants rushing everything out even more. Paying more for shoddier product is a super appealing combination.
  21. Rsdio

    Vinyl lovers

    No, I wouldn't worry. I think it'd pretty much take the stylus totally bottoming out to the point where the cartridge was actually scraping along the record for there to be any danger. I guess theoretically if you just listened to that one record over and over again you might end up with uneven wear on the stylus but that's probably not a realistic scenario!
  22. Rsdio


    It's been a while since I was last reading about Garegga but I think one of the secret ships is supposed to be good (Miyamoto?) I couldn't use any of them though, I don't want to be flying around as some Lord of the Rings shit in my very austere and serious military shooter thankyou very much. IIRC the Golden Bat variation of Wild Snail is the most popular to try and clear the game with. Turns out Deathtiny mode didn't require a whole lot of sticking with as it got 1cc'd on the next attempt! I was on my last life when Doom went down though. Actually knowing that the laser doesn't go full screen is kind of a big deal, and @phillv85's suggestion of treating the guage as just a life bar was good advice too. It's stupid but normally I manually bomb all the time when I play modes with autobomb just so as not to lose the instinct to do so when going back to arcade mode or whatever. I tell you what though, the microscopic hurtbox in this game makes you unduly feel like an absolute god with some of the flukedodges you end up pulling off.
  23. Press F for those of us who played through the Shenmue I & II QTEs on a Dualshock 4 with 360 button prompts.
  24. Yeah, you can just map keyboard commands to whatever joypad input you want. No idea if it'll still work OK after several years or if the layout will suit anyone else but my settings for TIE Fighter are below, paste them into a cfg file in JoyToKey's config folder and it should show up in the program.
  25. Rsdio


    There's a toggle to just have him appear at the end of the game regardless, in that mode at least. It's on by default so at first I assumed he'd also appear at the end of the first loop in arcade mode and was very relieved that that wasn't the case. It says something about the experience of trying to get past him that I had no idea his music was completely boss until I watched that video.
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