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Everything posted by hombre_hompson

  1. That first bit made me jump out of my skin also. And yeah the Demons reference is pretty obvious, but all the better for it.
  2. Oh my. It wasn't that long ago I was in here complaining about a lack of dread. Well I just spend an evening playing through ID in the dark with headphones one. It's big and creepy and amazing. I'm out of Estus and without a bonfire in sight. It's like I'm playing Demons for the first time all over again.
  3. Yeah. I've been thinking about this and why those bonfires in DaS1 felt more earned. The more I play this the bonfire issue only seems to exist during a transition between areas which is where most of the redundant bonfires seem to exist. E.g I just did the Coc boss and made my way through IotBV to the ID and I reckon at least two of those bonfires are completely redundant. I wonder if it's a technical thing to help load times or something, otherwise it makes no sense. Anyway, in ID now which seems much better. Maybe I just hit a rough patch early on.
  4. Yeah, I'm sure that some of is true. It was the first and I'm simply better at these games now, but just going through the next area IotBV and there seems to be checkpoints everywhere. I think it's more the mental thing of knowing that you'll not have to revisit a stretch once through it because of the warping. It takes away the fear for me at least.
  5. Hmm. Admittedly it's early days but I'm blowing a bit hot and cold with this. Probably doesn't help that I recently finished the FK and CoC stretch - two areas that seem relatively uninspired. I've been thinking about what my problem is with this and once again I think it's the abundance of bonfires and the ability to warp between them. With this has come the realisation that we're potentially never again going to have the same experience as the first half of DaS1. I loved the fear and dread of moving further and further away from the original firelink, the context of the world and the knowledge that you couldn't just warp back to safety. I remember planning and making epic journeys across the world, fearful of every enemy that I'd once faced previously. DaS3 feels different. It's a hard game but I don't feel the same sense of dread now. Dying has little consequence, I just charge back into the level again from the relatively safety of the most recent bonfire. Many times I've been surprised to find a bonfire or shortcut so soon. Only once have I ran out of Estus and been desperate for a checkpoint, that was in the CotD which seems to be a high point so far. Otherwise it's now a pure yardage game, to the point where it's a viable strategy to rush through and reach the next bonfire before then mopping up in reverse.
  6. CotD and it's really kicking into gear now. I was a little bit worried that souls fatigue was setting in during the first few levels but all that changed last night. The huge interior section of CotD had me quivering with fear so I ran into a room to face a knight who seemed to buff himself and I couldn't get the measure of him at all and so I ran onwards into the next room and faced a new kind of fresh hell.
  7. CotD is amazing but tough. Esp the interior section. Seeing people mention another area after RoS so might go back and explore to check I haven't missed anything
  8. Ah great, that's good to know. It feels a little under developed imo.
  9. Hmm..thought I'd done US but I can see an area from above that I don't think I've reached yet. Will go back and investigate some more. Now on RoS which isn't really grabbing me as much..hope it's just a temporary blip.
  10. Yeah..depending on how much you've explored US you can make the run to the boss much easier. It's quite clever the way the alternate routes work together at the end.
  11. The way you alternate and then link up the usage of the bonfires in US is wonderful level design.
  12. Wow the second proper area is massive. Loving it.
  13. Just reached what I assume is the second main area and yep this is great. Only complaints so far are the seemingly high number of bonfires and the general cluttered look of some areas, but otherwise it's great to be back.
  14. Yeah I'm a knight also and had no problems with the tutorial boss as I could pretty much block everything.
  15. The autohide HUD option is fantastic. Just made it through the tutorial area. It's lovely.
  16. Wife has just texted me a picture of the Amazon package that has arrived. It's going to be a very long day at work
  17. What's going to be the situation with spoilers in this thread after tomorrow? I'd quite like to be reading initial impressions as I play but wouldn't want anything ruined. Am I best staying out?
  18. Amazon have dispatched
  19. I'm posting in this thread for no other reason than to say that I am giddy with excitement for next Tuesday.
  20. I know this goes against the Souls philosophy but I really think this needs a map. It's easy to remember routes in a coherent 3D landscape but I have absolutely no context of where anything is in this, which means spending lots of time wandering around until I find some place new to go.
  21. That's great news if they can do it. I don't normally have a problem with my relatively small TV but have really struggled with this.
  22. Done the Mad Alchemist and now at a Jester boss. Found a two handed sword that is working well for me. Secret of my success - sitting closer to the TV.
  23. In the past I wrote short stories for the now defunct Rllmuk Writer's Corner. I found them recently and so have tidied them up and stuck them in a blog with the intention of writing more. All feedback welcome. https://hombrehompson.wordpress.com/
  24. At the moment I'm more admiring this than actually enjoying it. It is incredible how much Souls they have built into this and as a 2D representation of the format it's a pretty good effort, but I'm finding numerous frustrations the more I play. The biggest issue that I have is that I can't see anything - the menus are too small and the skills tree is a complete mess. I'm also dying to traps and spawning enemies that I can barely make out. Just reached the woods area and the problems only seem to be increasing. I'll stick with it though as it has a lot going for it. Just hope the frustration levels keep in check.
  25. Umm yeah actually there is that. I kinda put that in the same borderline acceptable category as jumping out of a plane in a life raft.
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