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Spacehost

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Everything posted by Spacehost

  1. How in *the hell* do you accidentally release a btea version of the engine for mastering? Unless the producers "accidentally" wanted to get the game out quicker and didn't care...
  2. Few (if any) of HL's patches ever fixed any of the gameplay. None released in the past three years at any rate. And all of HL's recent patches have been bundled with big (>50MB) mods for no apparent reason, forcing those that want to play the game online to DL DMC or some other unwanted tat at the same time... And patching gameplay after release is even shoddier than patching the techincal bugs. At least those might not be discovered until several hundred game-hours; if developers won't even bother getting the gameplay right from the off, then where will we be? And who's to say gameplay patching is a good thing? Maybe I like, say, running about doing pistol headshots...
  3. What? I got Deus Ex and Ico, two-for-£30, and three decent PC games for a tenner in Game. Show me an online retailer than can cope with my type of cheapskate impulse buying.
  4. I still like wandering about a shop, picking what game to buy- c'mon, how many of you have bought anything other than a new release online?
  5. Watched the trailer yet? "The bugs are back... And this time... It's DIFFERENT". I rest my case.
  6. The only redeeming feature of the 2nd and 3rd films were the fact Agent Smith took a bigger billing that Neo half the time. He just stole every scene he was in. Don't know how the Wachowskis will repair their reputations after they managed to wreck The Best Franchise Ever. It seems like the limited budget of the first one kept it focussed, but on the 2nd and 3rd they just spunked it all away on masses of pointless tat, without really thinking through how to make a good film in the process...
  7. They've got Mr. Vagrant Story/ FFT in charge of the project. We can but hope!
  8. Spacehost

    Narc

    The GTA series all had 18 certs on them, did that stop me being bothered daily by my 13-year-old neighbour about how to finish GTA3? Certification- nice idea, shame parents are extremely stupid.
  9. Re: those MGS2-to-GC issues. Given the absolute pig's ear of a port that was the XBox version (faster CPU, more RAM, better graphics hardware- hello? Framerate, where are you?), due (it seems) to the fact MGS2 was coded specifically to the PS2's "interesting" architecture, how do you think poor ol' Mr. Gamecube would handle it? Without a from-the-ground-up engine rewrite, I'd expect it would play an absolute arse.
  10. And spend a lot of the game with next-to-no life, muttering to youself about why it's so unfair they didn't leave any health packs around before the boss fights. Which are annoying. Still, it's amasingly atmospheric, and, if anything, worth a look to point at certain bits and go "wow, what a great idea, wonder why no-one else has done that before".
  11. It's meant to be a confused, I-don't-know-which-is-which face there, you know... not a sly dig. I'm not Alex W., you know!
  12. I'm talking about original MGS. Twin Snakes may well be idiotically dumb about saving settings. I think you can also safety aimed weapons with Y in TTS, I think I read it somewhere...
  13. The settings are stored on your save game in the original, assuming you're not a muppet and go into the Options screen before loading up...
  14. "Oi, Chris, how'd you get past that robot? No, it keeps shooting me. The what? Mustard?" Ah, point-and-click, you've been missed... BASS was pretty lovely tho. Hope ithe sequel's every bit as good as it could be!
  15. Can you pop the thought-balloons MGS2-style and leave them wondering what they were doing?
  16. Mwa? I remember *some* sort of sewer monster that was vaguely bear-like, but there were demon-children in the version I played...
  17. Hee hee, prohibitive-shipping-costs-me-do!
  18. Might have done both, actually, but I kbow they definately did 2.
  19. NiN did the Quake II soundtrack I believe...
  20. The folks on the MG.net BBS are playing it- most complaints are townards first-person mode (the Z-button is a pain to use), being able to use the SOCOM against cameras (makes cameras almost pointless, a bit like MGS2 in that respect), and that the levels have changed a little (so that those who played the original while definately have issues if they use the tried-and-tested techniques).
  21. Yeah, I mean, Silent Hill's inexplicable end-of-scentence pauses didn't hurt too much, and Resident Evil survived bad dubbing unscathed.
  22. Ah, yes... normal goes like ___/------/``````\-----/`````` And Master is more _/`````````````````````````````
  23. Legendary theme bit = perfectly do-able guitar-based relaxing section. Shark bit = hand-destroyingly difficult wind-up moment. It just sticks out miles. The difficulty goes way up just for that level, then relaxes back down. IMO, naturally.
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