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Uzi

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Posts posted by Uzi

  1. 3 minutes ago, layten said:

    The modding community must be running out of ideas by now.

     

    Doom modding community: Hold my BFG

     

    Unless I'm going mad I'm sure an earlier version of this came out years ago as I remember playing it

  2. 44 minutes ago, Mr. Gerbik said:

    Hm, the original dialogue is an essential part of the experience for me. Bought it new way back when on PS1, for years I would quote *that part* back and forth with like-minded friends and it always remained hilarious. I appreciate that's just me and part of my personal nostalgia. I think I'd rather replay a slightly inferior version with the correct dialogue.

     

    Just watch it on YouTube brah. I'm gonna play this thing

  3. 55 minutes ago, Floshenbarnical said:


    I dunno. In gta you have flight school, a longer campaign, post-game content eg the whole scuba thing, hunting, vehicle modification, eXtReMe sports, triathlons, there’s a lot of content that doesn’t just involve violence. I know there’s races in cyberpunk but they’re poor (try looking behind you a few times in rapid succession).

     

    None of that shit interests me though. Shallow mini game nonsense. By that logic Yakuza shits all over GTA - the mini games there are way more involved. On the DS you could buy the 52 games in one remember! 

     

    The loop in Cyberpunk just hit it for me. On my bike going somewhere - one of my buddy fixers calling me up and me wondering "where will this job take me" and the moment it's done fucking Judy telling me to hit her up to help her change an empire/River telling me to investigate some family shit/Pam wanting to wham bam up a rival. Fuck yeah boi.

     

    Can stick a scuba flight school extreme sport jogging yoga nonsense up an arse all day - I want hundreds of hours of the above loop. GIVE ME INTERESTING MEAT - NO JUNK 4 ME

  4. 39 minutes ago, robdood said:

    Outside of dialogue choices mid mission though? 

     

    Maybe people really liked selling / recycling junk items. :P 

     

    (to be fair, I'm devil's advocating because I only played about 8 hours before giving up - I'm genuinely curious at to what people found interesting in the game)

    The missions themselves are more than interesting enough. Just like outside of the missions and quests in the Witcher 3 I didn't enjoy anything else (other than Gwent duh). It's not like W3 combat or the horse traversal is grade A fun is it?

     

    I'm more mocking the comparison because its a dumb lazy one to make. It's like someone coming in and saying they prefer GTA to Fallout New Vegas. Well yeah no shit they couldn't be further apart aside from being open world but I know which would I would enjoy the missions and writing more in despite the jank. The completely missable side mission which is one out of 100 that I just described is burned in me more than any GTA mission I can think of. 

  5. 2 hours ago, Floshenbarnical said:


    you what? I’ve done them all twice and they definitely are that. Assassination, clear out base, steal data, and one or two hostage missions. 
     

    don’t get me wrong I’m a huge fanboy but most of the blue icons and quests given by fixers (not referring to quests like the peralezeseses) are exactly what you’re talking about. I think why people mean is that there’s not many ways to meaningfully engage with the revolutionary environment they’ve created. You can’t, for instance, sit at a counter and drink a coffee (unless it’s a scripted part of a quest). You can buy a coffee, and drink it in your menu though. You can’t play arcade games, play pool, etc. You can’t repaint your car or cut your hair or change the color of your nails. 
     

    Some might argue that this is small potatoes or whatever but I think a lot of people were expecting Shenmue Theft Auto and to be fair it kind of was pitched that way. Sometimes c2077 feels like going to Hamleys as a newly minted child millionaire but discovering you left your money at home

     

    the game also has this weird anxiety about making you do stuff, like it’s afraid youll get bored or confused if you don’t constantly have an objective marker telling you to meet takemura. Poor fucker waited at jig jig street for 60 hours

    That is all superficial shit though (imo). Additional mini games and crap to do is fine as window dressing, but what matters to me is the core of how the gameplay is framed to transform it. Me buying a coffee and then going cyber wanking or cyber painballing won't personally get me to connect to the world. I think shenmue was cool back in the day but going back to it now is a fucking borefest. I need NARRATIVE MEAT. I guess neither will go to place X and kill y. What cyberpunk does incredibly well at times is take that go to place x and kill y and frame it in a compelling way.

     

    One that sticks out to this day is where I had this fixer side mission to track down (and this is purely from memory from a game I played over 11 months ago) the production crew/people behind an underage/snuff braindance ring. It was the usual go to somewhere and sneak past and kill some guards but the writing around the pain of the guy who asked for the job (a father whose son was a victim of this) made me really invested in this so that when I found the father and son combo running this operation, I found it befitting to make the father feel the pain of the father who had hired the fixer. So his son got shotgunned in the torso and the father dropped to his knees in agony about the loss of his own flesh and blood which felt poetic and sad at the same time. The dirty environment with shady lighting and the equipment everywhere suddenly had this really sickening weight to it.

     

    That shit is why I enjoy games - make me invested in otherwise ho hum objectives.

     

    GIVE ME MORE MEAT CD PROJECT RED. MORE NARRATIVE MEAT.

  6. 1 minute ago, Floshenbarnical said:


    you what? I’ve done them all twice and they definitely are that. Assassination, clear out base, steal data, and one or two hostage missions. 
     

    don’t get me wrong I’m a huge fanboy but most of the blue icons and quests given by fixers (not referring to quests like the peralezeseses) are exactly what you’re talking about. I think why people mean is that there’s not many ways to meaningfully engage with the revolutionary environment they’ve created. You can’t, for instance, sit at a counter and drink a coffee (unless it’s a scripted part of a quest). You can buy a coffee, and drink it in your menu though. You can’t play arcade games, play pool, etc. You can’t repaint your car or cut your hair or change the color of your nails. 
     

    Some might argue that this is small potatoes or whatever but I think a lot of people were expecting Shenmue Theft Auto and to be fair it kind of was pitched that way. Sometimes c2077 feels like going to Hamleys as a newly minted child millionaire but discovering you left your money at home

     

    the game also has this weird anxiety about making you do stuff, like it’s afraid youll get bored or confused if you don’t constantly have an objective marker telling you to meet takemura. Poor fucker waited at jig jig street for 60 hours

    I suspect he means they have narrative around them rather than just the police ones with no story where you just clear out an area 

     

  7. Just now, hmm said:

    Well, I'll give you F76, sure. I haven't played it myself but I certainly get the impression that it is, or was at least, in at least as sorry a state as CP2077. However, the part I was disputing was mainly the "Bethesda [have] done a Cyberpunk 2077 multiple times in a row" suggestion, like their history is riddled with games released in a condition that severe yet gamers have repeatedly forgiven them, and I wouldn't agree that's the case.

    I was going to reply but my post hit 0 FPS like Skyrim on the PS3 did regularly

  8. 5 minutes ago, hmm said:

    I would dispute a bit that Bethesda have released much in the state of CP2077. Don't get me wrong - I've seen and experienced much of their vast history of bugs. It did feel to me though that CDPR dialled the bug count right up to 11 and then added some bonus sprinklings: broadly unplayable on half of the target platforms and an overwhelming sense of the game being unfinished, or at least much reduced from what they'd intended.

     

    With Elder Scrolls and Fallout, I think that even while I've run into plenty of comical bugs - and I'm aware plenty of people have hit real showstoppers too - the overall experience for most people, including me, has generally been the promised one. I don't think that's the case with CP2077 really. I did really enjoy my time with it but it's a deeply flawed gem.

    Fallout 76

  9. On 28/11/2021 at 22:32, robdood said:

    Sure, but as a brand it's pretty damaged. 

     

     

    If Witcher 4 or their next game came out on a few years there might not be as many preorders but will still be a guranteed multi million dollar seller. 

     

    The above should apply several times more for Bethesda as they've done a Cyberpunk 2077 multiple times in a row but I pretty much bet Starfield next Elder Scrolls games will sell just as well as their other games (bar the impact of game pass). People tend to have longer memories of games being poor as a game rather than technical issues and technical promises broken.

  10. 2 minutes ago, layten said:

    I didn't quite anticipate just how truly awful this card looks (the name should have been a clue). :lol: Thank goodness my case is tucked away out of sight and the performance seems solid. Coming from somebody who has only had Nvidia reference design cards since the GTX480 this is quite something.

    https://www.igorslab.de/en/palit-geforce-rtx-3080-ti-gamerock-12gb-in-test-home-disco-in-the-superfast-lane/

    It is highly offensive - happy to swap it with my 3080 super sleek FE if you want 😏

  11. 21 minutes ago, Benny said:

     

    i5 10400, 16gb, 3060Ti, M2 SSD.

     

    Basically a Series X equivalent for all the lovely Game Pass stuff you can get on PC these days. And it's going to make finally playing the Doom Eternal DLC with the new Ray tracing a joy hopefully.

    Nice work - DLSS will make that 3060ti act like something much stronger than it is. You'll be able to run games at 1080p/1440p to essentially look like a much higher native res without any perceivable loss of quality

  12. I tried this out with fairly middling expectations given I haven't played much halo multiplayer seriously since Reach and the MCC.

     

    Tried it on PC and they've nailed it got to give them credit. It looks the best Halo has ever looked, ran smooth as better and made the controls and gunplay feel smooth, contemporary but still felt exactly like a Halo game should in 2021. 

     

    Will definitely be playing with with buddies. 

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