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Everything posted by lewismistreated

  1. Lets see some builds! Synthoceps is the only exotic armor piece that's dropped with semi-decent stats for me, which is fine. The combination of Hammer Strike + pop Super for Synthosized hammers is still a pretty decent source of boss damage for most situations, and relatively easy to get going as long as there's a few basic enemies around. Hoping for a good roll on some Peregrine Greaves though, and would love to build something around that with High Strength, or even just Monte Carloe for melee ability regen. The rest of the build is based around High Recovery armor, with the affinity split between Arc and Solar. 100 Recovery is just great, one of those very basic gameplay changes that you can very much feel on a moment to moment basis. Coupled with Dreambane mods and Recuperation, it means that there are a lot of outs for getting back into the fight after taking damage. (Side note - I don't know why anyone would take any other Mark other than Solar, considering its the only one that gets Recuperation. And for what it does, 1 energy cost for it seems like a bargain.) In terms of affinity mods, fairly evenly split between SMG and Machine Gun mods. Enhanced SMG Loader is obviously great with Recluse, but the combination of Machine Gun Ammo Finder and Machine Gun Reserves/Loader makes 21% Delirium even better than it already was. It's pretty great pulling it out to find there are over 200 bullets waiting for you in the chamber. Pulse Rifle ammo finder is just there in case I ever need to switch back to my Blast Furnace - and even if its not being used for that, it's helping to keep Recluse fed if nothing else. All 3 damage types are covered, which is all but necessary for some of the high-level Match Game modifiers. My hope is that Thunderlord gets a decent Catalyst - I'd more than happily trade Izanagi for a decent legendary pulse rifle and swap out 21% Delirium if Thunderlord became capable of doing decent DPS again. All in all, still not sold on elemental affinity as a concept, but it is what it is for now. Back to the grind for high-level upgrade components...
  2. See, I was sure they would, but then this week's TWAB hit, and the main focus is... Striker Titans. And considering people have been complaining about those for what seems like forever at this point, yeah, I'm inclined to agree that it might take a while for Recluse to get hit. Main points of note: - One-Two punch shotguns/Tempest Strike power combo is a bug, said bug is being squished. - Bottom-tree striker Titan supers getting hit with the patented Bungie nerf hammer(tm). It's a three-way smack - less time will be regained during the Super for Super kills, increased Super cost for performing light attacks, and you'll no longer regen health on Super kills. Dawnblade Warlocks also getting tuned down too, but nowhere near as much. - One-Eyed Mask will be getting attention from aforementioned hammer in a future update. - Bunch of Steam invite functionality stuff added. - Some more mods and mod flexibility being added next Season for Armor 2.0, including the ability to stack the same mod (like Hand Cannon Loader) for a multiplier effect. Which is nice. https://www.bungie.net/en/News/Article/48319
  3. To all you new Reclusers - do yourself a favor and run a couple of rounds of Escalation Protocol using it before it gets the inevitable nerf. Just stupidly broken in the best possible way.
  4. And how! Hold it dear for now, and treasure each day it remains in your life.
  5. Pretty sure you need to slot your Chalice (in the Quest section) with as many active runes as you have slots unlocked before you can run the Menagerie.
  6. Problem is, there's nothing to differentiate that one glowing icon from any of the others that are now completely bombarding new players as soon as they get past the first mission. And just from a logic perspective - why put them behind Amanda Holliday? Why not create a new pillar or something very obvious in the central part of the Tower, like how the missions for the Solstice or other events get distributed, one that signals these are 'memories of prior campaigns' or something. Having to force new players run around the back alleys to find Amanda to pick up a couple of small icons to get to what is essentially *the main game* is just bad design.
  7. Hah, congrats! Of course, what this also means is that (maybe without realizing), you've now also completed the Glory requirement for the Mountaintop quest this season. So all you need to do now is equip a grenade launcher in every slot, and go to town in PvP for, i don't know, eight thousand matches. If you see someone firing off Fighting Lion rounds like they were racquetballs during Iron Banner next week, come say hi.
  8. Probably the most accurate description of Destiny I've ever heard was "a buffet for locusts". It's a truly stupid idea for a game, one that most developers wouldn't even attempt. Having to churn out new levels, new enemies, new missions, new story content for a AAA, big-budget first-person shooter with RPG mechanics. A game that's designed to be played for 800 hours, not 8. Truly dumb. But boy, for the most part, am I glad they did.
  9. I honestly don't get Bungie sometimes. All of the talk prior to Shadowkeep releasing was about honing in damage, making buffs/debuffs additive rather than multiplicative to stop things like Tractor Cannon and One-Two Punch melting bosses... and then they release an exotic like that, which is 100% designed to do exactly what they said they didn't want. Then again, this is the same design team that's sliced up all of the old campaigns (Red War, CoO and Warmind) and stuck them behind Amanda Holliday, with no obvious signage for new players who would have no idea that the sparrow-lady is the go-to point for 75% of the story now contained within the game. Baffling.
  10. These are the words of a coward and a buffoon. I woke up this morning with 0 Glory. As of around 6:30pm this evening, I have over 2300 Glory, and one Recluse sitting in my inventory. Here are some important notes: - I am still utter, utter shit at PvP. The worst. However, Solo Matchmaking is a godsend, and allows even fat-handed twats like me to stand a chance, because it's entirely possible you will get matched with people who are even worse at this game than you are, especially right now. - I started playing on PC with controller, then realized that was a Very Bad Idea, before switching to PS4. Unsurprisingly, things went a lot smoother there. - The changes to Glory points are... generous to say the least. To get to 2100 Glory, I think I only had to win a total of around 10 games or so, and that included a fair few losses. But generally speaking, I was going up one sub-rank every 2 games. The fact that each sub-rank is now a 'floor' that you can't drop below is great, but honestly, you're deducted so few points for a loss now, and you get given so many for a win that it's barely even necessary, especially if you manage to get a streak of 2 or 3 wins under your belt. Here's the part I'm not entirely proud of. - Striker Titan. One-Eyed Mask. Jotunn. What you will lose in self-respect, you will quickly make up for in precious eliminations. Jotunn in particular is just pure, pure filth. I lost count of the number of sniper lanes I closed down with a homing, flaming ball of death. It was very nearly one free kill per life, two if I got lucky, and was fortunate enough to face off against people who quite literally didn't see it coming. Paired that with a decent Blast Furnace pulse rifle and a grenade launcher, and I was doing what needed to be done. Anyway, glad I did it. Recluse is lovely, even with the recent changes, and this of course all means that it'll get hit again by Bungie in two weeks. I'll make the most of it until then. If you have an afternoon to spare, go do it, because there's never been a better time.
  11. You know, I'm starting to think that maybe you guys don't know what a Fan Club is.
  12. Yeah, it was fine right at launch, but it was obviosuly getting worse and worse as the day went on. Don't blame them for taking it down completely, whatever helps them get it to a stable point. Managed to get to around 800 or so light in the meantime. The moon feels much more like a place of open warfare than it did before, really digging it.
  13. Speaking as someone who was never, ever going to be anywhere near good enough at PvP to get Recluse, I for one welcome our new Huckleberry overlords. Shame that they broke the neck of... Breakneck though. Didn't need to go out like that.
  14. Mario. Don't overthink it, guys. Clue's in the name of the game.
  15. I've had that too over the weekend. Wondering if there's some hacking going on.
  16. I would be amazed if it wasn't. The problem right now is that the game is caught in licensing limbo between Activision and Bungie as an independent publisher. The fact that they can't even mention what the availability of Forsaken, currently an Activision product, will be after October 1st speaks volumes. It's a little messy, but not if you're willing to spend some money now. If you want everything, buy the Forsaken bundle on Battle.net, and then pre-order Shadowkeep (with or without the additional season pass) on Steam. That covers the lot for now.
  17. Cross-save functionality is now up. Just went through the process myself, no problems whatsoever. All of my PS4 stuff (aside from 200 Silver, which I'll somehow live without) is now available on PC. 100 FOV, 1440p at 60fps, and I even bothered to dig out the little paddles for my Xbox elite controller. I'm never going back - even if I do end up getting completely tanked by mouse and keyboard users in Crucible...
  18. Yup, even I ducked out after 10 minutes. Woeful stuff. God, just compare it to the excellent Beastcast from last week. It's just night and day in terms of the energy involved.
  19. I guess the only point to getting Solstice armor up to Legendary at this point is so you have its 2.0 equivalent ready for you from the Gunsmith when Shadowkeep drops. It's the only armor that will immediately be waiting for you as 2.0-ready on day 1. I'm just chasing Pinnacle/exotic weapons that I don't really have yet. It is somewhat refreshing not to have to worry about the Power chase, at least for a little while.
  20. Part II of the Director's Cut is up -= https://www.bungie.net/en/News/Article/48064 Biggest news is that every single piece of equipment in your inventory is all getting raised to power level 750 when Shadowkeep hits. So, stop infusing stuff now if you don't need to I guess.
  21. Looks like Scout Rifles are back on the menu, boys. It's been too long.
  22. Nope, still need to do it. I also need to do a few Exotic Quest things - should be around over the weekend. Am lewismistreated1 on PSN.
  23. I also finished my Titan set yesterday. For me, the whole thing wasn't too bad, mainly because I hadn't touched the game in a while, and getting the armor set complete was a guaranteed 750 drop across the board. So I went from round 690 to 747 in the space of a week or so - just need to prioritise a few weapon quests now to close the gap. That, coupled with the fact that I had a bunch of Exotic Quests waiting for me (Bad Juju, Outbreak, Truth, even Thorn), plus Pinnacle weapons, made the grind a lot more bearable. I really do believe that this is a game best played after having stepped away from it for a decent length of time. The idea of trying to do everything, every season, when all that means if having to grind Forges, or Gambit, over and over just to get something resembling new content just seems exhausting. Also, if anyone from the clan needs help Masterworking the armor set for the 'run Strikes with clanmates' objectives, let me know. For I too am on that train.
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