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  1. https://blog.playstation.com/2021/12/06/horizon-forbidden-west-outsmart-your-enemies/ Lots of new info and cool gifs/clips. https://giant.gfycat.com/AppropriateImpoliteHyracotherium.mp4 https://giant.gfycat.com/AlarmedElatedHawk.mp4 https://giant.gfycat.com/VapidBareDore.mp4
  2. https://discussingfilm.net/2021/12/05/the-expanse-season-6-review-a-perfect-send-off/
  3. There's a making of Returnal in the latest issue of Edge by the way.
  4. Yeah, this is my take too. It's deliberately ambiguous I think.
  5. I played on Hard, but it isn't really hard. But I thought it made the combat a bit more interesting. If you make smart use of your elemental attacks and team powers you can wreck enemies. Not the best combat of the year by a long shot, but I enjoyed it.
  6. Finally saw the alternative way to That's pretty funny. Also, a nice video on how good the animation is in Dread. Spoilers obviously.
  7. No, the Keighley Game Awards thingy. It is nominated for Best Story but none of the actors were nominated.
  8. This might be our first hint at DLC. I've lived Returnal for months and I certainly don't recognize this statue.
  9. Two scenes near the end really hit me in the feels, namely: It's ridiculous that none of these actors were nominated for a game award this year, these performances are fantastic.
  10. https://www.gamesradar.com/returnal-dev-housemarque-wins-this-years-breakthrough-award-at-the-golden-joysticks/
  11. It already happened. While it may never be as mainstream as normal console gaming, the fact that we have so many headsets on the market right now in different pricing ranges and another big one on the way is testament to that. It also gave us some genuinely fresh and brilliant new gaming experiences, which is relevant to this topic. I do think there is this generalization going on that AAA means massively expensive, risk-averse bloated open world collectathons in established franchises, but that's not quite what's going on. There was this fear that as technology progressed, mechanical depth and complexity would take a backseat to shinies. And you could point towards games like Hitman Absolution and even Bioshock Infinite a decade or so ago to prove your point. Capcom even decided to outsource some of their most beloved franchises, which lost much of their identity as a result (DMC and Dead Rising 3 and 4 being prime examples). However, much of last gen and this gen paint a different picture. Games like DOOM Eternal and Devil May Cry 5 have arguably the best gameplay in their respective series. They look and sound great and they play brilliantly. There is nothing shallow about them. Hitman 3 (and the entire World of Assassination trilogy for that matter) has some of the best and most complex level and simulation design in gaming with some interesting ideas like elusive targets added on top of them. Prey is an immersive sim masterpiece, a great vessel for player agency with fantastic level design. Sure, I hear you say, but these are all games in established franchises? Where is the new stuff? Well, let's not forget that three of the most acclaimed games of 2019 - the last year before the pandemic hit - were all new AAA IP that each did vastly different things. From Software's Sekiro is a very challenging action adventure that certainly doesn't stick to any AAA 'trends'. If anything, From Software is proof that you can become a premier developer that sells millions and millions of copies of each new game by sticking to your guns and inspiring other developers as a result (look at the Nioh games for example, but also countless indies and AA games like the The Surge titles). In fact, based on early word I wouldn't be surprised if their next new IP - Elden Ring - will become one of the most acclaimed games of all-time. Then there is Remedy's Control. What's interesting about this game is that while it's technologically very advanced with lots of destructability, interactive environments and state of the art ray-tracing, it's also fairly cheap. Its budget is around 30 million dollars, a fary cry from the 180 million dollars that The Last of Us 2 cost to make. By choosing a Metroidvania style design in a single building and telling most of its story through environmental storytelling, they could make a AAA experience on a fairly modest budget. This year saw another example of that with Housemarque's acclaimed Returnal, another new IP that isn't really comparable to anything in Sony's portfolio. It's a very gameplay focused title that makes great use of new tech without the need for a massive open world or hours and hours of motion-captured cutscenes. Returnal was not just a critical success, but also deemed a commercial success by Sony in one of their financial reports despite having sold 'only' 600K copies at that point. Why? Because it was never an expensive game to begin with, despite looking and sounding the part. By choosing a roguelite structure and telling almost all of its (interesting) story through environmental storytelling and playable first-person sequences as well as having only two voiced characters in the entire game (not including the news report), they managed to save a ton of money. The third game in 2019 - and the one that won the most awards that year - I would like to provide as an example was Hideo Kojima's Death Stranding, yet another new IP. While this is an open world game with lots of cutscenes, it's also deliciously weird with little combat and a focus on crossing the terrain of a ravaged world, in which you literally and figuratively build bridges. These are just a couple of examples. I could also point towards the game with the most nominations at the Game Awards this year, which is Deathloop. Arkane's game is yet another example of new IP that's not really comparable to most AAA games out there, save for perhaps their own portfolio. I could also tell you that the last Edge 10 went to Dreams, a Sony published tool for expressing creativity that was a gen in the making. And I could point towards Flight Simulator and Half-Life Alyx as other AAA experieces that are unlike anything else out there on the market right now. Really, look a bit further than Ubisoft and EA (and even there you can find the odd gem) and you'll see that there are lots of strong AAA titles (and perhaps AA as well, I'm not even sure in which the Yakuza games fit for example) with interesting ideas and gameplay that don't fit the moniker of big open world collectathons that are wide as an ocean and deep as a puddle. Of course, like in other forms of entertainment, you'll find the most experimental stuff in the indie scene, and that will never change. But they can co-exist, influence each other (look at how many indie games took elements from Soulsborne games) and both provide compelling experiences beyond what was possible before without sacrificing gameplay. Looking at gaming as a whole, I think it's never been more varied, and that's on top of things like new delivery methods, technological advancements and ways to play.
  12. There have been quite a few, ranging from services like GamePass, new ways to play like VR, the indie boom, technological advancements like new input tech, 3D audio, motion-matching and ray-tracing. VR might be the biggest for me. Games like Astro Bot, Lone Echo and Alyx are incredible experiences that felt unlike anything else I've experienced before.
  13. Happy with my PS5. Love the controller, playing PS4 classics at 60 fps is great and the near lack of loading times makes going back to the Switch a bitch. Favourite games so far: Demon's Souls and especially Returnal, which is an exceptional game. Astro is a nice freebie as well. Series X looks very good as well, but as I own a more powerful PC I don't really need one.
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