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Big Swifty

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Everything posted by Big Swifty

  1. @gizmo1990 the Polish PSU arrived last weekend by UPS on time and well packaged. Only got around to trying it out this weekend and it works fine for the 64C and even got my breadbin further than I remember it getting, with the correct start up screen at first then a few seconds later going to all blank blue or scrambled characters. My only issue is that the sheath on the end which goes into the C64 pulled back a bit when I disconnected it so not great build quality there. Not worth returning it for but I'll contact them and see if there is a quick fix or some money back. I'm happy that I can now test out my games but pretty pricey for what it is. There is some comment on it from lemon64 too, generally a thumbs up but with a comment that the output may be too low for power hungry add ons if I'm reading it correctly. Can't seem to link to the post directly but this is the text: "Glad you got it working. That looks like a decent PSU that you bought, never seen it before. My only reservation is that it has 2.0 amps of power on the 5 Volt line instead of 3 so as to cover the REU. Fine for a stock C64 and most things you plug in to it as the standard 64c was 1.7A IIRC. Not sure how it would hold up if you added a RAM expansion or other more power hungry devices. The Heavy duty PSU that came with the 1764 REU was rated for 2.5 or 3.5 amps depending on the model they gave you. Who knows it may work fine with an REU. The way I see it, if you are going to go through the trouble of building a replacement PSU, don't skimp on the power."
  2. Thanks for the info @gizmo1990. I've decided to give the Polish one a go, the ebay feedback seems ok and on the basis that as an ebay seller you don't seem to have much option than to give the buyer their money back if a complaint is raised I thought it was worth the risk. I'm also keen to get one sorted before I break from work for Christmas so I can tinker around with it whilst on leave. It should arrive at the beginning of December so I'll let you know here how it goes.
  3. @gizmo1990 Ok thanks. Building one is probably beyond my skills and confidence but I'd like to see yours when it's done. I'll do some more research on the off the shelf options, I'm not bothered about inteference etc. I just want it to be safe for the 64C and then for the breadbin if I can fix that. What made you doubt the Polish ones, safety or quality of the end result? I need to power an Excelerator + disk drive too so need to find out how reliable those PSUs are and if they are bad too then one of those on ebay which powers both at once could be the cheapest.
  4. What PSU did you end up going for and are you happy with it? I've just dug my breadbin and mucky 64C out of the loft. So I'm looking into where to go for the PSU. Tempted to give the 64C one a try...
  5. Just so I can understand the answer when it arrives. It's just the profile which is linked, so there is no child account or his own Nintendo account? The other reason I am reluctant to go family membership is that I don't trust Nintendo to have some no way back pitfall in the way I choose to set it up. I'd experiment more if I trusted them not to have some crazy thing hidden in there.
  6. Thanks. I was probably being optimistic there, just that elsewhere in the guidance it refers to accounts rather than users. Feels a bit mean for me to back up my saves and not theirs, damn you Nintendo and your fingers in my wallet.
  7. Whilst on the subject of kids enjoying the Switch. Mine have profiles on my Switch, would linking those to my Nintendo Account get them Cloud saves if I had an individual membership to the service? I'm not sure what Nintendo mean by "user" in this bit: "One save data file can be uploaded per software title, per user."
  8. Any idea of a timeline for this coming to OSX and iOS? I'd love to be able to see some old games which were very dear to me in my childhood but I've never been sure of going the emulator and finding ROMs route. As others have said the licensed part is a big plus. How have those people been found? Does it always include the creators of the games or are there cases where the licences have ended up elsewhere?
  9. At best it's going to be the demo referred to in the gtw information. The same seller has a Desert Fox pre production disk up for sale too so maybe they have got hold of a box of disks from a source involved in the industry from back then. It's pretty sad that the first port of call for this stuff isn't some sort of UK gaming archive so it can be carefully tested, the code saved and the physical elements put in a museum. If this is the only copy in existence then it should be treated as our gaming history not flogged and sent economy delivery. It's made me think about what I do with my old stuff.
  10. Interesting thread. I too didn't realise C64 PSUs were such a problem. One day I hope to dig my old 'breadbin' style one out of the loft and get it working again. The power light just stopped coming on one day and now I'm thinking the PSU may have fried it one way or another. I have a grubby 64C as well which I got from a market stall and worked the last time I turned it on but it's not got the same appeal at all. Looks like some investment may be needed to even test them. Good luck with getting yours working safely.
  11. Aha great, thanks very much for your help.
  12. Apologies if this isn't the right place to ask this, I'll remove if it isn't. I'm selling my old miniatures and can't recall the name or identify by research this WH40K Squat. "Greyclaw" springs to mind for some reason. A selfish request but I thought it might be of interest to some of you. Any help would be appreciated. Thanks.
  13. Big Swifty

    GOG.com

    Sounds correct. I've only played through the launcher and mine looks right.
  14. Big Swifty

    GOG.com

    If you didn't get or missed the email GOG have introduced user profiles and the default settings were too open for my taste so you may want to take a look in privacy and settings for it.
  15. Thanks. Plus points for having Pool of Radiance on the cover, looking forward to reading the piece on it.
  16. Big Swifty

    RiME

    I had a great time with this game. It’s the first one my kids (aged 7 and 9) have been interested enough in and not put off by complexities to pick up the controller and play. We’re on the second play through now. They love the sound, visuals and the different elements that get introduced to help or hinder as you go through. It’s fascinating to watch them experience it as a first game with no preconceptions about what it should be or comparisons with any other game. The simplicity of the controls and puzzles really helped them to see the joy of gaming. It will always hold a special memory for us now.
  17. Glad to hear this is coming to consoles soon. A slightly off topic question but I couldn't find a thread for the first one...Divinity Enhanced Edition is on sale on both GOG and the PS Store. So I'm weighing up whether to get it for my PS4 Pro or my 2010 27-inch iMac. Does that one work well with the control pad too? Or would a keyboard + mouse set up be the better experience? From my limited understanding of spec requirements they should both be fine for running it nicely. The iMac is: Processor Name: Intel Core i5 Processor Speed: 2.8 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 8 MB Memory: 4 GB Chipset Model: ATI Radeon HD 5750 Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 1024 MB and the recommended spec reqs (from Steam): RECOMMENDED: OS: OS X 10.11.1 Processor: Intel i5 2400 or higher Memory: 8192 MB RAM Graphics: Intel Iris Pro or discrete video card Storage: 10000 MB available space Additional Notes: HFS+ case sensitive partitions not supported Thanks.
  18. I've been doing a bit of research on crowns and came across this site. If i understand it correctly it identifies investigations and other quests where a particular crown has been found more often. It's not the only place you will find them but should increase your chances. https://mhcrown.com/mhworld/world/
  19. Having trouble connecting to any online session so may not get there tonight.
  20. Thanks added you on PSN. I should be on from about 7:30 this evening.
  21. Sent you a friend request, I'm Valis358 on PSN. I'm not on voice comms so text and shortcuts for comms if that works for you. @Danno next time you are on could you post the session code again please, I'd like to get an invite to the rllmuk squad you have set up too.
  22. Thanks, interesting to know how it was in previous versions, I didn't realise a different approach was taken in this one. I didn't mean to suggest it does need raids to get people together I didn't want a game that forces you to team up to experience everything, just that it doesn't seem to have any way of pulling people together for mutual benefit and group fun. The event quests for special armour like the Aloy or SF stuff has come closest so far but it's quickly done and dusted.
  23. I was thinking along similar lines about the multiplayer aspect of the game, but I'm not sure it's "tacked on" I assumed this was the way MH has always been? Maybe it works a lot better with big random squads. I was amazed at the comment in the Edge review about the gathering hub being "the place to be" and adding to the "convivial atmosphere surrounding one of the friendliest multiplayer games around." I didn't want the game to be reliant on multiplayer to make progress and be fun but it now feels more suited to lone wolf play with the occasional answering of SOS calls if I want to farm an event. The amount of choice in what to do is partly its undoing in the stage of the game I'm at, there's no convergence on an objective or small set of objectives like raids or dungeons in other MMOs.
  24. This game is a hard one to use hours played as a benchmark for progress. There's so much choice in what to do. Personally I've ignored the quest line for the last week or so and really enjoyed gathering bits for a nice longsword set. Or maybe I'm just scared of Nergigante...
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