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Everything posted by Retroguy

  1. The issue of getting stuck in a skill animation is definitely a lot worse since the latest patch when you join someone else’s game. If you use a skill that involves an animation with a single target, and they get killed before the skill finishes, you’re left stuck in the middle of it. All you can do float around unable to fire guns or use another skill until you either reach a cutscene or leave the game and come back in. Used to happen maybe once every few hours, but now it seems to happen once every 10-15 minutes. It’s especially annoying considering how long it takes to log back in. Why is the net code so bad in a multiplayer-focused game??
  2. Andddd done- new Hawkeye content takes about 2 hours and that’s it. Aim bots all the way through, and one new boss fight at the end. I’m not sure why they think it’s worth trying to keep the game alive if the ratio is three months for two hours’ worth of new content...I know you get a new character and all, but when all you’ve got is the same old activities and enemies to fight...it’s all such a wasted opportunity. Hawkeye does feel very similar to Kate, with grappling arrows instead of teleport. His movement feels really janky, and every time he jumps it’s like you’re on the moon.
  3. Just tried the new Hawkeye operation, and it crashed on the cutscene/loading screen after you talk to Clint Should have expected that I guess.
  4. I don’t think there’s ever been any hint that any content like that wouldn’t be free- I think at this stage, they’d get even more slated if they did that. Got to love that ‘Summer and beyond’ release date for Black Panther too, amazing Before the announcement today, streamers were told in advance of what they were going to say today. They were all ‘you won’t believe what they’re going to tell you, it’s amazing!!’ And this was what it was?
  5. I finished this the other week after 113 hours. It's a strange ending- after the various different stages at which the game is 'over', you don't get credits or anything, just an upswell of music. I had to actually google whether I was missing something, but that was it. And it leaves a fair amount of stuff unexplained, but I guess we're well into the place now where you need DLC to finish the whole story. There are still so many vestigial elements to the game though. The boat is barely useful after you leave Norway. The bird is all but an afterthought on the standard difficulty. Building up your village after a few early buildings largely nothing accept boosts to feasting, which in itself is largely pointless. Jomsvikings don't really seem to do much, and raids are don't really change how you play the game apart from occasionally reviving a friendly viking. Even the abilities are largely uninspired- I spent a lot of the game with 4 filled adrenaline slots purely because it was quicker to kill enemies with regular moves; the only time you use them is to occasionally mix things up a bit. And I spent 90% of the game in the first armour set because nothing you get seemed as strong in 1 on 1 combat, which is where the challenge is. The whole levelling/gating aspect needs a total overhaul too. I played on hard, and after one or two territories in England, I was massively over-levelled. So, I had two choices- I can either release some skill points, or steamroll through stuff. Neither of those are great options, and I spend the latter third of the game constantly with 30-40 skill points waiting to be spent. And that just means you're not growing your character, which is kinda half the fun of a game with RPG elements. Why can't they just either scale difficulty to your level, or at the very least make it that later levels take more experience points? Don't get me wrong, it must be doing some stuff right to keep me playing for that long, but by the end I just wanted to see the end of the plot and be done with it- once again as in previous AC series entries, the core gameplay loop is nowhere near compelling enough for the length of game. I just felt sorry towards the end for all those hours some poor designer spent creating world missions I'll never play!
  6. God yeah- I did that one yesterday and it was like the game was trolling me. What I don’t understand is that the reward for these side quests is often totally pointless, like a tiny amount of gil. You get more than that as a random reward when you’re cutting the grass with your sword. What’s the point?? Quests like that don’t build the world either.
  7. No worries!! That should make the game much more manageable now and prevent you running out of SP so much. It’s worth noting that the SP skills have more of an AOE effect though. Also, if you ever get overwhelmed, just hold down the button to pick skills- it freezes the battle and gives you a chance to think and check enemy positions.
  8. If you check out the tutorial section once you’ve used each character, it’ll tell you what their combos are, and which ones end in a summon skill. It’s usually light-light-light-heavy attack for most characters, but some have other combos too and add persona attacks with master skills.
  9. You don't regenerate SP automatically over time. Your have a few different ways of refilling it though: 1. Leave the dungeon and come back at a checkpoint 2. Use items 3. Rely on the bond skills which replenish some SP 4. Rely on Futaba's support skills (when she gets them) that occasionally refil some SP during battle The main way to prevent the issue is to avoid using those skills so much though- you shouldn't really have to use them on the majority of regular mobs around a dungeon, mainly for just the named shadows, mini bosses and proper bosses. You want to focus on using combos that end in persona skills rather than using spells as much as possible. This still exploits elemental weaknesses (if you're using the right persona), but doesn't use up valuable SP. Remember that you can switch your team around at any time outside of combat too though (not just as checkpoints), if you find yourself with a member totally out of SP.
  10. Haha that’s great! You don’t need to memorise them all, just like one for each character which ends with a persona skill. Usually musou games are far more forgiving with which combos you use, but this is a little different from typical musou games. I’m really loving it!
  11. Yeah swapping out is good too, you can do this any time between fights. At first I was a bit overwhelmed by being presented with a whole roster of characters instead of being slowly introduced to them, but you can just equip them all with good gear slowly. Agree with that first proper boss! It was challenging but not unfair. Some of the regular mob fights can get a bit chaotic at times but everything was clear with that fight and unobstructed. Really had to think about what I was doing rather than just button mashing.
  12. The solution to your issue is remembering at least one combo per character In this game, the combos make a real difference- some end in a persona skill, and some end in character attacks. Using persona skills in this way is how to exploit elemental weaknesses without using SP. I'm about to open up the second dungeon and not that far in yet, but Persona games typically start with SP being an issue, but after a certain point, this becomes far less of a concern. So this might just be a repeat of that too. Also, when you say you're only going back to HQ to refresh HP/SP after one 'map', do you mean you're using the checkpoints to do this? This will help if not, and I'd say definitely something to take advantage of every time you reach a new one. One little bugbear I have with this is that I don't know why the checkpoints don't automatically refresh HP/SP when you touch them- you have to manually exit the dungeon, then go straight back. There's no penalty for this, so why not make it automatic without having to go through the whole process? It certainly isn't an easy game- I've died twice on normal already, both in the same bit where you're limited to just the main character against masses of enemies. But, you have to use the systems the game presents you with, at least on the normal difficulty setting. It's challenging, especially compared to other musou games, but not frustratingly so. I find some battles end instantly when I ambush, whereas others with the hard variant monsters can take a little while- there doesn't seem to be much in the middle right now. Sub bosses especially take longer, but they're often fun and give you a chance to dive more into the tactical options available. I'm actually enjoying the hacking battles too, since being on defence changes how you play quite a lot too. It's certainly way more of a 'Persona' game than a musou game, which I wasn't expecting at all. But that's fine with me. It does suffer from the same pacing/structural issues as most Persona games, with large, solid blocks of narrative between proper gameplay segments. I kinda like spending more time with the gang, but other people might find that particularly frustrating when they're waiting to get back to battle segments.
  13. Wait...so despite being delayed, this patch still doesn’t include the invasion multiplayer mode that the other Watchdogs games had??
  14. Retroguy

    NIOH 2

    I still love how the combat is so intricate in this that the difference between total failure and quick success can be something as seemingly trivial as always dodging boss attacks in a certain direction.
  15. Yeah, in the deep dive video and all the promo shots, it’s just him fighting the same robots, jetpack and mech suit guys. They still haven’t fixed bugs with level geometry (see the stream session their staff did a little while ago where embarrassingly one of them fell through the floor of the level), enemies failing to respawn stopping game progress and daily missions not working. They’re not likely to add new enemies any time soon, at least not without making a massive song and dance about it. If they ever do, that is. That’s why they’ve gone with Maestro as the new villain (who I’m guessing you at least fight at some point) so they can get away with just using a reskinned Hulk model.
  16. I don’t really know, other than they’re some kind of multiplayer collaborative activity- apparently they haven’t been able to test them properly since testers keep dropping out of online sessions.
  17. But it's set in the aftermath of a Kree invasion*! *The invasion is over and you're still fighting the same Aim bots. Meanwhile, promised content such as the Clone Labs remains unreleased since they haven't been able to fix their netcode.
  18. Similar, but in terms of combat, Valhalla gives you the most options and progression in terms of building your character I would say. It still needs to do more for the length of game it gives you, but it’s a further step in the right direction. It also has a much bigger variety of side activities, but there is much more of a focus on straight on combat rather than stealth assassinations. It also has a darker story, which can be pretty downbeat and draining at times. There’s also a lot more detail that has gone into little incidental areas of the world which the previous two entries were missing. Origins has a nice sense of place in that each quest hub / town you go to is unique, and a few of the side missions in the area build on this. Odyssey loses this for a lot of extremely similar settlements bar one or two places, but because of the setting is a much more vibrant area to explore, and the story and quests often have more lighter and comical touches. And I would say as well that certainly playing as the female main character in this and Valhalla, Valhalla’s is a lot more dour and less charismatic. However things like hunting down the cult element are way too drawn out, and this has at least been tailored back somewhat in Valhalla. In summary, I would say it depends how you take to the story and tone of each, but Valhalla probably gives you the most things to do, and most ways in which to do them.
  19. Whereas I had the exact opposite problem, I’ve always been overpowered for each area and had to artificially limit myself from spending skill points. I reached one area where there were three 160 power areas to choose from, and I was already way over 160 before I started the first one. Are you doing any of the side activities? They’re actually a lot more fun in this than most AC games, and don’t take long to do. The world quest ones are pretty varied and build up the setting nicely.
  20. Sadly, I think you’re probably right. What makes it all the more weird is that the controls have barely changed since Odyssey, so how they managed to let such a massive bug get in there is anyone’s guess. And obviously controls are such an intrinsic element of your game, so they must have known about this early on- like you say, maybe they just can’t fix it, or don’t think it’s worth the time for how many people they think actually customise the controls.
  21. This game is still a mess- there are still massive problems with the controls after you customise them. Not only can you not throw certain items, you can’t steal items either. Despite having a clear button prompt saying hold x to steal, with the controls I have set up, holding the button just assassinates the target instead. Don’t think Ubisoft have even acknowledged the problem so I doubt this will be fixed in the upcoming February patch. What’s the point of allowing your controls to be customised if they actually don’t work with anything but the default?
  22. Retroguy

    NIOH 2

    I think the problem with that is that the DLC doesn’t actually exist for the PS5- it’s all included in the complete version that you buy. It only exists separately to upgrade it from the PS4 versions. Also, there’s no way they’d give you like a £20 season pass for free
  23. Retroguy

    NIOH 2

    I’ve done it with just the regular version of the game. Have you previously bought the DLC on the PS4 version? I don’t think the ps5 upgrade includes it otherwise, it only upgrades what you’ve previously bought. EDIT: yeah that message you’re getting I’m pretty sure means you need to by the PS4 version of the DLC first, then you get the free PS5 upgrade.
  24. Retroguy

    NIOH 2

    Well I mean it doesn’t have in-built settings like easy, medium, hard, but there are several things within the game itself you can do to make it easier if you choose to use them. You can summon in either other human players or AI ghosts, you can just grind earlier levels, or take advantage of character builds which are more overpowered than others. All of those make the game easier, all of those are entirely voluntary. The start of the game is probably the hardest part overall, since firstly you’re still getting used to how the game works and secondly, the lack of availability of those previously mentioned aspects.
  25. I was thinking the other day that maybe this would have been better as less of an open world game- there’s so little to do between the main missions that other than the ‘atmosphere’ of London, that there’s little point in it existing. It’s just there as a blank space between the mission zones. It’s such a strange game- it’s almost like they abandoned the gameplay elements halfway through. No balancing of skills, pathetically little number of recruitment missions, failed opportunity of recruiting a ‘team’, rubbish driving model and no car chases that I’ve seen....They’ve removed so much of what you could actually do with the hacking ability from WD1 and 2. Hell, you don’t even go inside shops to buy stuff, you just buy it all from a board outside
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