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Everything posted by Retroguy

  1. I just redeemed them all in the PS version- just go into the settings menu, then the account section. Many thanks @mrpranny!
  2. You don’t even need to have done the drinking game- mine’s doing that and I hadn’t even played it. Guess they won’t bother fixing it since the Yule event will be finishing soon, but it would have been nice if they’d have checked for such a prevalent bug before bunging out the seasonal update.
  3. To be fair, the combat system in it is really good (I feel sorry for those who put the time in to make it so good, only to have it lumbered in such a cursed project), and the campaign isn’t bad. If you know what you’re getting into, it could be worth £20.
  4. You get a few new cutscenes, but otherwise it’s just more of the same old repeated objectives you’ve been doing over and over again in open world maps. There’s one new boss fight against a slightly different synthoid, which is themed around a new area like the vaults, but that’s it. And you can’t replay that boss fight because they haven’t added that bit yet, so the daily missions are still the same as always lol
  5. Haha yeah, they’re still ‘working’ on that apparently, and have been since it was highlighted on release I’m assuming there’s only a skeleton crew on the game now, but even so, it’s pretty woeful lol
  6. If you’re just buying it for the campaign, it’s maybe worth about £20 if you like the Marvel universe. But only once, as there’s still no way to replay it lol Anything else it still a total shambles- there are still tons of bugs, even ones like getting duplicate characters in your team, objectives failing to trigger and daily missions not working. At some stage, most of these were fixed, but then reintroduced in later patches. There are also massive flaws and limitations with how the game was built, which I expect never to be rectified. I think it’s fair to say that whoever’s left working on this has no idea how to fix it. And that’s aside from the shameful lack of content, both in terms of what there was at release, and what was promised but never delivered.
  7. This looks amazing, and I’m definitely enjoying it despite the fact it can be a bit oppressive at times. But I like the change from the more colourful recent entries to the dreary English countryside, and it does that very well. The controls are total rubbish though. Now I know why they didn’t do a legacy control scheme- it’s actually impossible to change the button for heavy attack. If you do so, not all the other controls work (ie throwing stuff). So you’re basically stuck with the default controls with no other option if you want to move the attack buttons from the trigger/bumper to face buttons. Rubbish.
  8. Just started this after Christmas- why are the controls so terrible?? There’s no option for a legacy control scheme like the previous games, which means you have to spend ages trying to configure each one manually. And even if you do, bits of it still don’t work- I have absolutely no way of throwing items when I’m aiming since I have heavy attack set to Y on an Xbox controller. The prompt comes up telling me to press y to throw, but nothing happens. I had to reconfigure it back to RT for heavy attack which worked fine, and then switch it back. Why are there still these major bugs when the game’s been out this long?
  9. I’m still getting exactly the same error- did they manage to break it again already?? I was hoping it would be fixed by Christmas so I could play it over the break
  10. Yeah, despite trying to persevere with it to see if I was 'missing' something, I'm really haven't been enjoying it much either. The idea of being able to recruit people is, as you say, just a re-skin of a skill tree, and one where you can only have a couple of skills active at once at that. And the tech skills that you can buy are almost universally boring as hell, so there's very little sense of progression. The worst part of this concept though is how paper-thin it is. You recruit all these people, but they're just empty shells waiting for you to occupy them. If you're going to make me do the same recruitment missions at the same places OVER AND OVER AGAIN in an attempt to make it seem like an organic world, do something with that concept! Make them have an effect on the game world, especially when you start to have like 20-30 recruits. There's no point in recruiting anyone but the special characters really- why get random people in the streets when you can just recruit better variants with more skills? You can only be one person at once, and there are no other effects. Even aside of how the skill tree is packaged, each restricted area presents the same challenge. A standard layout area/building to get around, with 'some' guards and 'some' cameras. How about some areas having just automated defences? Or some with just physical guards, but more of them? Hell, anything to make me experiment with a need to use different skills! Leaving that entirely down to the player is just lazy. And what you're left with is a pallet of skills which are all 'ok' in the only presented situation. Apart from the pre-mentioned cargo loader. And maybe it's just because I haven't gotten to the end of the campaign yet, but the whole world just feels empty and disconnected. There's nothing physically 'linking' these restricted areas really, and not much of a threat outside of them. Sure, I could beat up one of the many high tech officers whaling on innocent bystanders and incur the wrath of the law, but outside of that, it seems that when you leave a restricted area, that's pretty much it. It's like they almost didn't want this to be an open world game- all the bits I've done so far start and pretty much end in a certain restricted area, I leave it, then I'm done (or I have to go to another restricted area and do something else, but again nothing happens in the middle). It's like 75% of the game world has nothing going on in it, and only exists to show that it's London. This seems to be reflected in the fact that there are far fewer hacks in WDL too- you can't for example hack traffic lights any more, or those steam vents, just the extendable bollards.
  11. No worries! £24 is still a good price for the season pass too
  12. I can see the original season pass for £24 on Xbox store- is that a different one to the one you’re looking at? £20 would be a good price for the season if it’s available somewhere for that!
  13. No worries! Happy Christmas to all Good news about the Xbox versions too- when I checked them, they hadn’t gone down yet.
  14. The PS versions of this have just dropped in price on Amazon- £34 for the PS5 limited version or £30 for the PS4 regular edition. So glad I decided to think about buying it overnight rather than buying it for £40 yesterday evening!
  15. Anddddd...finished!! Great game, with lots that could be tightened up for a sequel. Probably the pacing mostly- it runs out of steam with new ideas early on after drip feeding stuff in the first third or so of the game. Same with side missions- they just stop appearing after about halfway through the game, which is a little strange. The difficult needs to be smoothed out too- most of the game is a breeze apart from one or two bumps and the final chapter. But the story was more than enough to have kept me playing. The battle system could do with a little work too- it would be nice if the classes had more synergy. As it is, there aren’t many benefits from classes you’re not currently using, and towards the end you’re much better off specialising. Still though, a great entry in the series, and a great first RPG game. The graphics really pop too, and the whole game has a lovely character.
  16. They’ve acknowledged it on Twitter too, not that it’s any better. Hopefully they’ll fix it sooner rather than later.
  17. No, I’d already played some of the game ages ago on game pass. This is a known bug- you get the ‘unable to join session’ message. I googled it and loads of people have the same issue, and the Forza team have confirmed they’re working on it.
  18. Just tried this on the Series x, looks great but I can’t join any online sessions. Apparently this is a known bug lots of people are getting- it’s being worked on but no ETA for a fix as yet.
  19. I decided to try this again in the series x after not playing it in ages- it threw me into the beyond light campaign, and I travelled to the moon and started the shadowkeep campaign, but now it’s saying I can’t travel to the Tangled Shore since my quest inventory is full? Can you only have two campaigns on the go at once? Is there any way to abandon one? I don’t seem to have the option to abandon the new light quest, and there are two entries for shadowkeep in my quest list, but I can only abandon the step I’m on, not the whole chain.
  20. Haha I haven’t even thought about selling dupe items- I really should! Need the cash for upgrading the crafting shop!
  21. Am I right in thinking the PS4 version comes with a free upgrade to the ps5 one? The PS4 disk version is about a fiver cheaper in most places, so thinking I’ll just go for that if that’s the case.
  22. Anddd...the patch notes say they’ve addressed the issue with blurring on PSVR!! Superb!! I’m going in now!
  23. That’s a great price for a lot of game! I started playing this in early November and still going strong!
  24. I didn’t even realise, but the update that fixes the Xbox Series X/S save game bug is apparently out now- finally!!
  25. I can thoroughly recommend getting to number 1 in the property management sub game before you hit chapter 12- it definitely makes a lot of those battle arena fights a lot easier and quicker. The boss fight in that chapter is definitely one hell of a difficulty spike though- it wasn't too bad for my party at around level 47, but it's probably the first fight in the whole game that's caused me any issues. And that's the problem with it, I think. I'd just been coasting through, not really caring if I'd just started half my party on a new job at level 1...I hadn't even had to switch out party members in the middle of a fight before that, or even pay attention to any of my support abilities, or use any summons (other than for comical value). That fight required all of those for me to win, and I'd almost forgotten half of them existed. It's nice to have a challenge in the game, but it's strange that it just hits you out of the blue like that.
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