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CS2x

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Everything posted by CS2x

  1. CS2x

    Depeche Mode.

    Yes, that's absolutely true - forgot to mention that. I don't enjoy mastering when it is too "hot" / these causalities of the loudness wars anyway - but on a number of those albums even someone unaware of the issue would literally hear the clipping. My wife doesn't make music or know about mastering but has noticed something headache-inducing about the sound where music has been mastered too loud / is over-compressed or limited to that degree. I think Playing the Angel was the worst for this? I can't really listen to music so loud nowadays and don't use headphones much anymore, so maybe that's
  2. CS2x

    Depeche Mode.

    Interesting discussion. Am I the only person who has pretty much liked every album of theirs from and including Violator? (which was a pinnacle point.) This latter half of their stuff all seems to divide and disappoint people whenever I’ve read online responses, but to me almost all of it has been really enjoyable in different ways. Songs of Faith and Devotion, Ultra, Exciter, Playing the Angel, Sounds of the Universe, Delta Machine, Spirit...even if I don’t find the lyrics engaging / too clumsy on some of the later ones, the interesting electronic production, guitars and atmospheres have ofte
  3. CS2x

    Nintendo Switch

    It's nice to now be part of this club. After playing on friends' Switches for too long, I finally got my own for my 33rd birthday - along with Super Mario Odyssey and BotW (which I had already actually caned on the Wii U but wanted again for portability/improved framerates.) But...my DAYS is Odyssey delightful! (Please forgive some early-impression-based gushing.) I remember reading some people were disappointed in the game back in 2017, and admittedly I have only done the first two worlds - but even if that was it, it would make the Switch worth it. Playing this now is like stepping into col
  4. That original post...is so atrocious. What possessed my young self to vomit that out? I sincerely apologise for every word, except the word ‘Autechre’, because that lead to reading other people’s interesting views. The new album is interesting though, isn’t it? Not sure what I make of it yet, because while it reminds me quite a bit of Oversteps, that one had a lot of intricate interweaving, conversational plucky melodics in a way this one doesn’t, even if it seems more conventionally musical and has got those huge overtly synthy harmonic swells and slices. Definitely love the opene
  5. I do appreciate these updates are free and have loved the game, but is anyone else having problems? I’m getting all kinds of bizarre scenery glitches since the update. On every planet - and game breaking ones at times, with me getting stuck in scenery that looks invisible one minute and glitches into reality the next. I can see through some bits of scenery into caves and lower-level parts of the world I shouldn’t see, and the gradients on planets often seem messed up. It’s, er...interesting in a kind of meta way, but makes the game pretty hard to play. These are not minor aesthetic issues. Pla
  6. Ah yes, it was the Edge forums! Thank you for the reminder. (Also really interesting to read of the 3D technology Nintendo was apparently exploring at the the time.) What does it do to people’s heads here to reconnect with these games now? Most seem to be having a good time here, but to me it’s kind of bittersweet being reminded of a different era, and games seem to do that more potently than anything else. Sunshine seems to play especially weirdly with the nostalgia settings of the brain.
  7. Does anyone remember when Sunshine was first unveiled and loads of people thought there was some big visual trick to it Nintendo would later reveal - involving 3D glasses? Something about there being more to the graphics than meets the eye? Was that on this forum? Some said the graphics were too disappointing for that to be all there was to it - that some aspect was being held back. Others said it was was it was, that what we saw would be what we got. Unless I’m dreaming that... (That I can clearly remember the online chat preamble to Mario Sunshine’s release is making me feel extr
  8. I think those who were hoping for something more out of this - or a bit of a lower price at least - do have a valid position, or at least their feelings are understandable. Some of us would have got all these, re-bought Mario 64 on other Nintendo e-shops since, and some may still have the Wii plugged in on some occasions. My old Wii can still play GameCube games (I know some versions can’t.) I think The Wind Waker HD on the Wii U was how to do a re-release; it is true to the original and nothing dramatic has changed, but it was beautifully refreshed and cleared up some issues the first re
  9. CS2x

    Nintendo Switch

    I would love a souped-up Switch. I can absolutely see its value and can see why the Lite appealed, but I actually wanted the opposite - a docked-only version! (which I understand defeats the entire concept of the thing.) I will always buy Nintendo consoles for Nintendo games. My work / life situation currently renders handheld gaming rare and unattractive; when I do get to play games I want to get as far away from anything small and smartphone-like as possible set aside a break time with a full screen experience. Of course I see the appeal of toilet gaming and the joys of using or continu
  10. Must admit, I would have liked it if they had done a bit of re-texturing on these, especially 64.
  11. CS2x

    Squarepusher

    Is anyone attending the album launch party for this tonight? I’ll be going there on my own.
  12. Again, I really hope this is ok bumping the thread. I wasn’t going to post about this release, but then I figured some might actually enjoy the two new tracks being given away here (and as they’re only on bandcamp they’re easy to miss.) Anyway, this is a pay-what-you want release to celebrate the New Year. It’s called ‘You, Me’; both tracks were worked on during 2019 and finished towards the eve of 2020: https://robertlogan1.bandcamp.com/album/you-me Slowfoot are also shortly putting out a really, really large collection of unreleased tracks all at once (but these two wo
  13. Interestingly before reading your post I felt to write about the difficulty too. It’s something I’ve come to really appreciate about the game as time has gone on - this journey of feeling pretty overwhelmed, under-equipped, confused and somewhat frustrated at the beginning to feeling much more in control, aware of how deal with dangers and empowered as time has gone on. The difficulty is genuinely spot on for me for the reasons you say. I rarely die now and am more tooled up and experienced (which is satisfying after all that came before), but it doesn’t feel like a breeze either.
  14. Enjoyed this little review of the game... ‘Death Stranding was made with love. I want to say it’s “hand crafted” but that’s nonsense and not really descriptive—but holy wow does this game invoke that feeling. Moving on to other games afterwards just feels like a downgrade in almost every way.’ https://thirdcoastreview.com/2019/11/21/game-review-death-stranding/
  15. I think I may need to stop playing this for a bit. Didn’t think the game would be so addictive - and if I see someone wearing a remotely large backpack in the street, I think of Sam and cargo management...
  16. The negative review bombing this has attracted over at Metacritic (user scores) is pretty crazy. I mentioned this in reference to some other earlier online responses, but I don’t think I’ve seen anything like that since the No Man’s Sky launch. I’ve gone on a few hours in the game and am enjoying it all the more. It’s become quite tense and action packed during certain stretches, which I wasn’t expecting. (The music and sound design for when BTs show up remains intriguing and exciting - as is all the audio stuff that kicks off when you’re discovered by MULES.) So glad
  17. It's been great reading people's post-completion reflections here...:) I finally got around the playing this from last Monday, and even though I'm still quite near the beginning am already really enjoying its pacing and world. I can comprehend some of the extreme reactions to the game; had I not been read ahead of time the sort of thing I would be doing, I might've been asking "is this going to be it?" of the gameplay after a few hours. Having said that, its so obviously creative and high quality everything feels so beguiling that it makes you want to keep going regardless. I can't believ
  18. I mentioned this already, but my days is this thread nice compared to some quarters of the internets. I don’t think I’ve seen such a slew of rage against a new ip since the launch of No Man’s Sky.
  19. I haven’t been able to play it yet, but the posts here - both those really loving it and those somewhere near the opposite - have been a nice reminder why I like this forum more than most other online places for game discussion. Can’t wait to drive in. Having said that, an accusation I keep seeing elsewhere online is “if this wasn’t a Kojima game....” As powerful as branding and names are, I don’t think that’s a particularly thoughtful line of reasoning - at least it especially doesn’t match the kind of milieu of a place like this. Sure, a game like Death Stranding probably wouldn’
  20. CS2x

    Unable to kill

    Thank you to everyone who has posted here so far - it's been really interesting to read other responses to the issue. A topic like this can be taken the wrong way, so I appreciate the charitable reading of what was said (which came solely from curiosity about whether I was alone in this strange psychological shift - though I agree as games become more photorealistic larger ethical implications around this may have to be re-explored.) It seems like tone, set up, and context are key. Games that are about carnage in a certain bombastic way won't necessarily produce a gag reflex - but others will.
  21. CS2x

    Unable to kill

    Forgive me if this isn’t worthy of a new topic...I was going to post it in the Death Stranding thread in response to some things Hideo Kojima said, but didn't want to derail that discussion. I wanted to ask the forum about a strange change in feelings which only really affects playing games (though I admit to feeling slightly more sensitive to violence or portrayals of brutality in all media in general.) Has anyone noticed a similar about-face towards virtual bloodshed as they've grown older? I noticed it most clearly during Rise of the Tomb Raider, which I had to stop playing bec
  22. I thought this was a pretty inspiring (brief) inside look which increased my respect for Hideo Kojima. More than that, it was nice to put a face to the guy behind the music to the trailers (and the MGSV soundtrack.) I'm not sure what he did before these projects, but clearly Ludvig Forssell is an extremely talented guy; the MGSV score was stunningly produced, and the music in the trailers (especially the first few) the main draw for me...along with Yoji Shinkawa's art direction obviously (nice he also made an appearance!)
  23. Great examples & beautifully put...
  24. Thanks for the post, Stanshall. I understand your concerns - and also adored MGSV. It'll be in the feeling of how DS controls (about which I've heard totally conflicting reports), the details of the pacing, and other specifics that will probably make or break whether this will be some kind of potent bleakly meditative experience (with welcome bouts of crazy thrown in) or something so interrupted and jarring to the point of being hard to enjoy. Like I mentioned, I found the launch version of No Man's Sky somehow really engrossing, even a lot of the stuff I had to do to get anywhere that ought t
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