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RubberJohnny

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  1. EDIT: Ah fuck, I bumped the wrong thread Go here:
  2. Similarly I tried Genshin on mobile, that game exists on PC and PS4 as well and it's great on all of them (although PS4 seems badly optimised, judging by some footage online). It really highlighted how stupid the conversation around mobiles on here was, because something shitty that hung around for ages like the 3DS with it's 480p resistive touchscreen and 15fps games and design that scratched the screen was brilliant "because Nintendo" yet "holy shit this is literally a current-gen console in my pocket, this would blow my fucking mind as a kid" was bad somehow, because tfw made by a different company, no nostalgia This is literally just going to be how multiplatform games are this gen - on mobiles as well - they're half the industry, the devices are fully capable, get used to it you gaming gammons.
  3. Mobile phones have been at the power level where the PS4 and Xbox One were for years now, so unless you can point to some incredibly new physics in the PS5 edition of FIFA that revolutionizes the game, it's a complete irrelevance. Let's be honest, it's not about technical or control aspects at all and is just gatekeeping because it's not one of the three platforms people have nostalgia for.
  4. I always wondered why the MSX wasn't considered Microsoft's first entry into the market. It had Metal Gear! EDIT: beaten
  5. I mean flying a plane isn't that complicated, on a controller cruising around only requires a single stick and no buttons. The only difference from flying one in say, GTAV, is that you have to yaw into turns and then pull up rather than just turn directly, and you have a throttle rather than direct acceleration so there's a bit of lag on changing speeds as the engine actually ramps up/down to meet your target. All the hit buttons to heat up the engines and stuff before takeoff is optional.
  6. Masters of Doom - I don't think this was a great read, the story doesn't go anywhere (two people work together and do well, then work separately and don't do well, but never work together again), and I thought it was pretty poor at giving a sense of the industry context around them (which I think was responsible for their collapse more than the personal falling out - the industry developed rapidly to be more ambitious while they were still churning out the same format). The thing that sticks in the memory is all the anecdotes of just how adolescent and unprofessional everyone was, which judging by the Blizzard stories, never really went away. Abandoned: Benjamin Franklin (Walter Isaacson) - Choosing to read multiple biographies was a bad idea, but after 100 pages with Ben Franklin you think he's charming, erudite and reasonable, after 500 pages you think he's a hypocritical, sanctimonious prick. Da Vinci (Walter Isaacson) - This is the better of the two books, Isaacson collapses a lot of the myth-building around Da Vinci, talking about how all his gadget designs were mad impracticable, but the ahead-of-his-time stuff was his studies of anatomy and light.
  7. Nice they didn't make this exclusive like they did with the games' cloud tech that PC could easily run. I'm very much enjoying the new expansion, btw.
  8. About 1GB an hour, the whole world is something like 2,000 TB, so they had to do it this way.
  9. Yes, platform holders doing acquisitions has always been the better option than Tencent buying them, but you'll often hear the opposite from gamers because console fanboyism is considered more important.
  10. I'm really surprised there's so much enthusiasm for this.
  11. Yes, the goal was to stop the multiverses from fighting, so they were all ushered along to follow one timeline. It's shown visually a few times:
  12. If you want a game that's all about shaving milliseconds off a set number of tracks try the Dirt Rally series, I don't think the Forza Horizon series has ever aimed to be that, it's much more about having fun in cars.
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