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RubberJohnny

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  1. They're not real, but they're to show scale. If you're actually asking if it's to scale, then yes.
  2. Mario 64 (Native PC Port) - I'd never played this. I did pick up an N64 at the end of its life, but wasn't particularly interested in platformers. While I've played Mario games since, none really rose above "pretty good" for me, and I just wrote it off as having missed the early 90s when platformers were like the default way of getting into games. I think if I'd have played this at the time, I probably would have different feelings. You know you're in for something special from the very first level which acts as a vertical slice for the game, just throwing different concepts at you - moving geometry! (mocked up) physics! shell surfing! full flight! There's a real feeling of going above and beyond here, if they'd just done a bunch of levels and objectives like the first, with movement this fluid, then it would still be one of the best games of the generation, y'know? Instead they layered on really creative and varied worlds, each with their own core concepts and a big hub world full of surprises and secrets, like when I dived after the rabbit and went through the wall, and the result is something that's still incredibly impressive today. How did they manage something so accomplished this early into 3D? Sonic Adventure was a proper 1/10 in comparison. Gone Home - I've missed the conversation by about six years on this, and judging by the game it's moved on quite a bit. There's been genuinely so many indie games tackling the same subject matter since, but in more depth, that going back to the first feels very underwhelming, it's surprisingly low-rent, with poor accessibility options and giant chunky doors and 2ft wide VHS cassettes.
  3. Just bought Hylics for a quid.
  4. Worth noting they're giving away Watch Dogs 2 on PC on July 12th.
  5. https://www.flightsimulator.com/july-2nd-2020-development-update/
  6. Whedon was already embroiled in scandal when the movie came out, to the point there were neither of the 2 directors on the red carpet. Hard to find a movie that had so many things go wrong as this.
  7. observer_ - Not to be confused with Observation. I didn't like this - narrow FOV, claustrophobic locations, horrible vision modes and endless glitchy effects all make something that's very offputting to play. It's also very "post-PT", zoom in to interact, repeating locations, etc. I can't help but feel every game that does this "mess with your perceptions" stuff needs like five times the restraint in using it, it's like they all feel the need to get their mileage from the tech and run it into the ground.
  8. I've only ever used it when flagging a bit on a game to see if it's worth powering through the last couple of hours or dropping it if there's another couple of dozen. I get that people like ticking things off in games, but I don't think that was also supposed to extend to how they treat the games themselves. You can just enjoy your time with something without it feeling like an obligation if you don't consume it fast enough. No one is ranking you, it's not going on your IRL stats.
  9. I mean, remember when Apex Legends got announced and everyone thought it looked horrid and had a shit name, and then they got to play it and it was really good? I'm not interested in another Battle Royale game at this point, but we've been wrong before.
  10. Observation - Not to be confused with Observer, this is essentially a very stylish point and click game where you play an AI and help an astronaut on a space station by switching between cams and flying around as a little drone. I'll be honest, I'm terrible with this genre, every section probably took me twice as long as it should have, and I did need to use a guide in a few places. But I enjoyed it all the same, it's a really good example of mixing up some pretty light gameplay with variety, and the narrative is similarly well-paced and keeps you invested. Recommended. A Short Hike - I'd heard people say this was lovely without saying why, and just assumed it was a walking simulator based on the name. It's actually a short, handcrafted open world RPG with really good feeling BoTW inspired traversal that rewards exploration. It's got that Animal Crossing wholesomeness and the now requisite lovely indie artstyle and peaceful plinky soundtrack. Also recommended.
  11. Yeah, I'll be honest, I've got it preordered but I'm really not loving the setting or the Xtreme tone. I'm sure it'll be a very high quality RPG but I've had preferred they did something less throwback.
  12. Also New Zealand is completely free of coronavirus to the point they're out of lockdown with non of the distancing measures necessary and cinema screenings are still 1/4 of what they were. I don't think things are going back to normal, after the last few months people don't really want to sit inside quietly watching something on a screen.
  13. I'm really surprised it's PT that was worked on in secret and not that MGS: Survive one, as now Death Stranding is out there were eerily many similarities between them: Like it's not just gameplay, it's story and setting and personality too. And you had Kojima tweeting out stuff like "I wanna make the zombie game" when making MGSV. If all of that was entirely coincidence it's kind of wild.
  14. I would generally just like more historical games without some scifi/ancient mythology conceit thrown in, period. Kingdom Come was really good, and a good chunk of my initial interest in Ghost of Tsushima was that it was doing Japanese history without the giant enemy crabs or Nioh/Onimusha demons that has been so done to death and is just terribly schlocky.
  15. I mean yeah, Twitch is AWS, which is Microsoft's biggest cloud competitor, it's also like the #5 website in the US for internet traffic, so... There's a lot of companies out there who probably should have just bought Twitch when they were up for IPO.
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