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MBM

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  1. Since you use the word "lumber", I have to ask if you know about the Fencer's dash cancel? I think deKay said he was playing the Ranger earlier.
  2. Some gameplay from mission 4 that shows Erginus and a new similar enemy:
  3. And that's the thing. People sometimes assume I must be joking when I say that, when really I mean it in the most blunt honest straight forward way possible. It's a fantastic game/series. There was a guy on Neogaf joking about how it looked like a PS2 game, but even the technical aspects manage to impress me. Sure, if you look at the individual enemy model, animation or become annoyed easily by the series flaws with collision detection, clipping etc. I could see how it might not seem that impressive on the surface, but when you consider how much is going on, the scale of it all, the fact that they still have room to include details like EDF being scrawled on a building, bike racks, the interiors of shops (simple though they may be) or the Fencer's backpack thruster animation, is hugely impressive to me. And that becomes 65% on Gamerankings. Damn, I hope the next one is better recieved. It deserves much more recognition than it's getting.
  4. I'll certainly be importing as well and buying the official version also when ever that becomes available. I'm still surprised by the contrast in the 65% gamerankings score for 4.1 and how well made I think it is. Guess most people just don't like it, but to me it's one of the best games ever easily eclipsing similar co-op shooting titles out there today.
  5. It says 2017 in the trailer, but they haven't narrowed it down beyond that. Unless it was mentioned on the live stream..
  6. To be fair sometimes you're really happy about that I had a discussion with a friend yesterday about whether they should mark different pickups on the radar, something I thought might be confusing considering the amount of information already communicated on the radar, and for a moment somehow my brain made the connection between the green dots and that having happened. Weird how that works.. The full live stream is up, but unless you speak Japanese it might not be that interesting: https://abemafresh.tv/d3pchannel/38347 EDF5 is on at about 2h36min.
  7. Pickups are marked on the radar now. That could get a little confusing, but they seem to have a clear sprite hierarchy with pickups always being on the bottom. Nice. EDIT: Ignore my comment. It's always been there. Brain fart...
  8. Some more EDF5 gameplay here: Starts about 23 minutes in with some talk and gameplay begins about 8 minutes later. EDIT: Can see the video has a different length depending on whether you access it from mobile or not. Weird. It's near the end then.
  9. There's gameplay now. And some weird live statue thing that might be a Ravager, a new playable character or new enemy. It's all in Japanese so I haven't got a clue EDIT: Ranger can sprint now!
  10. Some info on the EDF5 live streams today and the rest of the week: http://gematsu.com/2016/09/tokyo-game-show-2016-live-stream-schedule#d3publisher One of them is running right now, an interview with the producer, but I don't know if they'll show some gameplay as well.
  11. Giant insects can't swim! Thank god PS4 is region free.
  12. The TGS Android app has leaked EDF5 for PS4: http://gematsu.com/2016/09/earth-defense-force-5-ps4-leaked Rejoice
  13. Default is normal. A good strategy there is to bring two level two Fusion Blasters and the reason for that is that when it comes to Hectors, as soon as they're about to start shooting instinct is to run, but in many cases it's better to keep them stunned by using a weapon with continuous fire. The Fusion Blaster can't reload, but damage is so high that two of them is enough to take down everything in the stage and if you switch weapons after activating it, it will stop firing. Whether you want to attack right away or wait when the air raids are about to commence is up to you. Attacking is slightly riskier, but also faster. It's easiest to leave the group in the river until you take down the other one, because you'll be closer to the shield bearer that spawns with the last wave of Hectors. Prevent that from joining up with the others. Also remember that you can hide behind dead bodies until they disappear, which can be very useful if you can't hit and stun a remaining Hector from a group. And bring your allies with you for security (you only get the red triangle over their heads later in the mission. They'll move forward automatically until then) and keep an eye on their health. The Ranger can heal allies under his command when picking up health kits and sometimes it's worth picking one up just to heal the group. You can also go back to earlier levels and grind weapons which will certainly make things easier, but it's not required as such. One way of doing the mission: http://youtu.be/9p2tLnB8-T8
  14. To me it seems like you are trying to determine the health of the platform by looking at the failures, but every platform will have failures regardless of how succesful it is.
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