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Found 4 results

  1. Forget next-gen, this has to be the trailer of the year. Oh, and it's a really good game too, if the first reviews are any indication. https://www.destructoid.com/review-huntdown-590605.phtml
  2. https://kotaku.com/the-cyberpunk-2077-review-drama-1845860765 This is ostensibly about Cyberpunk 2077, so I considered posting it on that thread, but it's more wide-ranging than just that game, covering: The movement from print to the web The relationship between consumers and critics Gamergate/Ethics In Game Journalism ("There was, apparently, a mailing list in which some writers chatted amongst themselves—no one ever invited me, so I’ve no idea what they said") Reviews as buyers' guides The distinction between a journalist and a critic The role of rating systems, and some publications' abandonment of numerical scores The supposedly declining readership of reviews (which he says was not true for Rock Paper Shotgun: "All its graphs were curves that continuously climbed, and the events of 2014 or any other time since made no impact whatsoever") The defensiveness of fans that leads to them harass/threaten reviewers who dare award their game of choice a less-than-perfect score. All of which are subjects we've had threads on before, of course, but I couldn't really find an existing one that it fits neatly into. So, a new topic it is! (And no, he doesn't mention the former leader of the Labour Party at all.) Some quotes:
  3. Inspired by Wiper's epic video and thread about the Shadowrun games....hang on.....you haven't watched it yet? Read this thread and watch the video OK. Back now? Shadowrun is all well and good but there were loads of other ways to explore Cybersapce back in the 80's and 90's. For me it was the game of the film of the book. Just look at it. Lovely. (Never mind that the movie didn't happen.) And when they said soundtrack by Devo they meant it. At least on the C64.Never mind the bit rate! It's an emulation of THE FUTURE! Anyway it was an odd rpg. In the real world you couldn't really get much done. Unless you had a 'deck' whoich woud enable you to link into the net. Cheapo models would allow you to access email, online banking and news text services. All run of the mill stuff. Except this game was released in 1988, many years before such things became commonplace. Get skilled enough, or find out the right details from the right bulletin boards and you could hack details. Get an even better deck and you could jack into cyberspace and run down the more obscure databases. This is where the rpg meat of the game was as your stats relied on having a good deck and good warez to run against ICE. Get hit by too many coountermeasures and you risk flatlining in real life. You might have literally sold a kidney to get that new deck but that loss of constitution could cost you dearly. And heaven help you if you accessed the wrong database and had to face off against an AI. What obscure cyberpunk games did you love? Warning in advance. The one below doesn't count.
  4. I'm just tucking into Neuromancer again as part of my regular Gibson homage (started with Count Zero this time for some odd reason), and of course early on as Case is making his desperate moves, we read that he has 'three megabytes of hot RAM in the Hitachi'. Now, that amount is obviously of significant value to Case, which of course barely even has value for us today, but his story was written in 1984. And that really dates the book, which otherwise transcends time...it always feels modern. Now, you might argue that it was the data on the RAM that was valuable, though that Linda steals it and attempts to sell it would suggest otherwise: 'She just wanted a ticket home, and the RAM in his Hitachi would buy it for her, if she could find the right fence.' Linda is no hustler really, she's just a kid, and certainly Gibson makes no mention of data. We've got to assume that 3MB is worth a lot of New Yen...indeed, Linda's buyers kill her for the RAM rather than pay for it. I'm wondering if there are more examples of this shifting price of memory dating sci fi? Putting it into context, even seven or eight years after Neuromancer was written, people were breaking into offices here in the UK to steal the memory out of computers, as the chips were in short supply. The only other example I know of is the excellent Spares by Michael Marshall Smith, where the protagonist is trying to sell 128MB of RAM at the start of the book, which apparently has a street value of $800...the book being written in 1996. Once again, a timeless sci fi yarn, hooked into the past with anachronistic pricing. So, if you've come across the same thing in any stories, let me know!
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