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Found 38 results

  1. The genius gaming ideas thread had some posts were we talked about Halo's intuitive start-of-game y-axis inversion calibration: That made me curious about how everyone here treats sequences like this. Do you find them helpful as a way to jump into the game ASAP and spend as little time as possible looking at options menus? Did you only find them useful a long time ago when you were first getting used to twin-stick FPSs? This is the original, starting at about 5m15s. (Well almost the original; it's recorded from a 360, not an OG Xbox. I had to go through a surprising number of search results before I found a video of the mission that was non-Anniversary, non-MCC, non-PC!) Halo Reach asks you to keep focused on a point while on a moving vehicle (at 4:45), and then pops up a message asking if you want to keep its detected setting or switch. It also tells you that you can change it from the pause menu - some might find that a bit more intrusive: By the time of Halo 4, it had been streamlined to a simple requirement to look up (6:35 in this video): I'm sure I've encountered these in other post-Halo first- and third-person shooters, though I struggle to think of specific examples now (anyone know if there's a list of games that do it?). Even though many shooters often begin with a simple task to look around, it's not always clear whether they actually make use of your actions there to alter any settings. (Sometimes when the game gets to its in-game looking around process, I intentionally slow down and mess it up, to experiment with how the game reacts - to see whether the mentor character will say extra dialogue like "it looks like you're having trouble with this mode, want to change?") Personally I've never relied on them, in Halo or elsewhere, because the very first thing I do upon loading any game - before beginning the Story Mode - is go into the options menu and see what things the game will let me change. Even in things like GTA which throw you straight into the game without a traditional Title Screen/Options Menu, the pause menu is the first thing I look at upon gaining control. In fact even outside of games, when it comes to software or hardware that begins with a friendly first-time setup wizard that goes through all options in a specific order, I usually immediately follow that by going into the options and checking how the settings are presented there. Because - like the power user that I am! - I don't really trust the simplified, "friendly" way that these systems try to hide their internal workings!
  2. Thought this game deserved its own thread since it's out of early access now on PC and is really quite excellent. It's also coming to the Switch (no release date confirmed, but 'soon' apparently). For those who don't know, DUSK is a 90's style first-person shooter, meaning no upgradeable weapons, no skill trees, no cut-scenes or dialogue, but rather an old-fashioned key hunt through a series of really well-designed levels filled with horrible monsters, big guns, health packs and power-ups. Combat is fast and brutal (play on the higher difficulties for even faster enemy/projectile movement) and the guns are satisfying to use - particular highlights so far (through most of episode 1 now) are the id-style super shotgun that tears through anything in seconds, and the crossbow that shoots bolts that pass through enemies and also has a kickback effect that can catapult you higher up when in midair. The levels often begin in fairly open outdoor areas that give you a bit of breathing room before things really kick off when you jump down e.g. a dark hole in the ground or a cellar, which is imho where the game really shines as you are forced to react, move and aim quickly when assaulted by a bunch of Quake-style chainsaw-wielding enemies and fireball-throwing cultists in really tight spaces. The game's really atmospheric as well, of particular note is the excellent soundtrack. Don't take my word for it, though, the game critics are loving it so far: Destructoid 95/100: Game Revolution 4.5/5: Twinfinite 5/5: Gamingnexus 9/10: Launch trailer:
  3. Morning troopers Has anyone had a gander at this game? This chap is a pretty good player. I bought it and like the last Rising storm, these are difficult FPS, no doubt about it. The game is more enjoyable when you play in a squad but there is a steep learning curve so you need to give it time but it looks like it could be amazing. Not quite as hard as Arma but certainly arcadey enough to be a bit more jump in and enjoy from the outset. I'm currently trying to master the roles of which there are many. Sir Mullo on steam If anyone fancies joining me in the shitest squad to ever grace Vietnam. Not since Battlefield Vietnam (which I didnt play but going by lads who did play it) has there not been an experience like it. Did i mention Choppers too Sir Mullo
  4. Going by their description this all seems way too ambitious and too good to be true really. I'll happily be proven wrong though. It's been far too long since SWAT4... and no, R6 Siege doesn't count. That reveal trailer is hilariously dark and cringey though.
  5. I managed to score a Quake Champions beta invite. It turns out that the game runs like a slug for me, even when the graphics are turned down to 2004 levels. So sad. However this did start a familiar fire burning inside of me. So, yesterday I managed to fit in installations of both Quake 3 Arena (running ioquake3) and Unreal Tournament (GOG/Yaaarrr) whilst knocking out some pitches for work. That's how easy it was to get up and running. Anyway, wow, what can I say? Both of these games look absolutely fantastic when played at modern day resolutions. They look just like you remember them. What's more is that they still play like absolute liquid gold. Who would be up for a weekly get together on these classics? It would be immense if we can get a regular group going as these games deserve it, and there should be no excuses when it comes to having adequate hardware. One issue I have is setting up a server... I might need some help from someone running a Linux environment, or if anyone knows of any other solution such as a free virtual server (I used to use AWS for DOOM, but my trial expired) that would be grand. There are plenty of servers we can jump on however I think we'd prefer a private RLLMUK space with traditional game settings. ------------- Server address: humdrum.hopto.org on port 27960 ioQuake install guide and other stuff, such as screen res + AA setup (I also recommend setting FOV to 115): http://wiki.ioquake3.org/Players_Guide OSP mod (just extract the full zip into the ioquake folder, so that osp folder sits next to baseq3 folder): http://www.orangesmoothie.org/tourneyQ3A/ I was getting a "Hunk_Alloc failed" error on some maps, to resolve this go into "AppData\Roaming\Quake3\baseq3\q3config.cfg" and change "seta com_hunkMegs" to 256.
  6. By The Foregone Syndicate Official Site | Steam Release Date: 28 February, 2017 ABOUT IMAGES VIDEOS So far this has been the Dark Souls of shooters for me. For the first time in a very long while I'm getting absolutely crushed in a FPS. It's as if I'm back to square one and all my Esports Skills™ have left my hands. I also have no idea what I'm doing, as evident by the following video. The soundtrack is killer though!
  7. CoD and TiFa2 on day 1. I'm still undecided on BF1 as Battlefront left a sour taste in my mouth and as some of you know I wasn't a big fan of BF4 either. Hopefully the open beta will leave me with a more positive impression though (and blow another hole in my wallet). But regardless of how final game might turn out I'll probably still get it before the end of the year as I'm weak and like shooting people in the face.
  8. You might be right...I'd take a remake leading to Bulletstorm 2
  9. Hello Halo Fans, I hope you're all up for a little Halo this evening. Hopefully this thread will improve the chance of enough people attending to guarantee a few good custom games and so on. The details are: 10pm / Xbox / Halo 5 Guardians / Gamechat, not party chat / Custom Games / Mix teams up if unbalanced. If you don't have my gamertag it is: Wahwah UK. If you want to come and play Halo and don't know anyone else, send me a message on Xbox and I'll make sure you get an invite. Do not come online and then decide not to bother just because you don't know anyone very well! See you at ten, hopefully.
  10. Sir Mullo

    Squad

    http://joinsquad.com/about Has anyone here played this yet? I play King of the Hill on Arma and Wasteland and was wondering If this was worth a punt. It's supposed to be not as heavy on the realism as Arma so was wondering If any Arma players have gone over to try it and whats their feedback so far. Apologies If this has been posted already, I did try and search (please dont tell me there is already a post cause Ill look like a spa)
  11. Nespresso

    LawBreakers

    by Boss Key Productions Official Site | Reddit | Wikia Release Date: August 8, 2017 ABOUT IMAGES VIDEOS
  12. Holy shitballs, friends. Look the fuck at this! Resident Evil? For children! Evil Within? LIKE RAINBOW. Clocktower? Cbeebies, mate. Five Nights at Freddy's? Five shites more like. Get yourself a comforting cushion and inject your eyeballs with THIS. Controls that don't work! Baddies that spawn on top of you! Doors that won't open! Baddies that can kill you through walls! Terrible music and sound effects! No way to adjust the brightness! Checklist which doesn't update properly! BEST. And the AMAZING bit? It's 19p on Steam. I've already made that back with the trading cards I got from it.
  13. By ThreeOneZero Official Site Release Date: March 28th 2016 ABOUT IMAGES VIDEO Interesting write-up by Polygon. In before "Gravity: The Game lolol".
  14. https://forums.pewdiepie.com/downloads/GAME-OF-THE-YEAR-420BLAZEIT.zip Another indie darling. Here's a clip
  15. By Yager Development Official Site Release Date: Spring 2015 ABOUT IMAGES VIDEOS Looks a bit good (very). That being said, Dying Light, Hellraid and now this all look extremely similar but I have faith in Yager!
  16. No regenerating health, no reloading, no classes, no levelling, no Free to Play, NO BULLSHIT. ... However it does include vehicles, because, apparently, vehicles don't bog down the pure arena FPS experience, or something, I dunno. Anyway, it looks really cool (I'm a sucker for pure, simple concepts that allow core mechanics to shine) and I long for a revival of the genre (I'm talking Unreal Tournament and Quake 3, here) but I can't get over the fact that they played the "no bullshit" card and still decided to include a plethora of vehicles :/ Also, it looked like their art department couldn't be bothered to do some actual work, so they decided to rip Halo's aesthetics off wholesale. Shame. PC only, btw.
  17. has this been reported on here ....? Metro Redux: Two Games, 1080p on PS4 I could say how excited we are to be showing you this trailer, but I have an idea of what you really want to know… so let’s just cut to the chase. Metro Redux runs at 1080p, 60FPS onPlayStation 4. We had to sneak the PS4 development kits into Kiev to make it happen, but we wholeheartedly think it was worth it… Metro Redux includes Metro 2033 (for the first time ever on a PlayStation platfrom) and Metro: Last Light, remastered for PlayStation 4, with all the gameplay, AI, gunplay, and graphical improvements we added in Last Light now applied to both games. You’ll be able to download each game – Metro 2033 Redux and Metro: Last Light Redux – from PSN for just $24.99 each – or if you prefer, pick up the boxed Metro Redux double pack for only $50. Expect to hear a lot more news from us between now and release later this summer! In the meantime, please enjoy our trailer for the game! http://blog.us.playstation.com/2014/05/22/metro-redux-two-games-1080p-on-ps4/#sf3033726 Return to Post-Apocalytic Moscow With Metro Redux 4A Games and Deep Silver are bringing the iconic Metro series to the next generation. Metro Redux features fully re-mastered and improved versions of both Metro 2033 and Metro: Last Light, creating the most compelling Metro experience ever. With re-worked next-gen visuals, smooth 60FPS gameplay on console, as well as new and improved content and features, Metro Redux is much more than a simple HD upgrade. For the Redux edition, Metro 2033 has been completely overhauled: • The original game has been rebuilt in the latest and greatest iteration of the 4A Engine, bringing all the graphical and gameplay improvements from Last Light to Metro 2033 Redux • Enjoy completely re-mastered visuals: advanced lighting, dynamic weather, more detailed characters with improved animation, more dynamic destruction and improved smoke, fire and particle effects • Experience radically improved gameplay: advanced enemy AI, improved combat and stealth mechanics, superior weapon handling and more responsive, intuitive controls plus signature features from Last Light such as the atmospheric ‘mask wipe’ mechanic, weapon customisation, and silent kills and take-downs Metro: Last Light has also received a graphical face-lift and gameplay improvements that carry across both titles, including new melee animations, and the fan requested ‘Check Watch’ and ‘Check Inventory’ features. It also includes all previously released Season Pass add-on content – a further 10 hours of single-player gameplay. With Metro Redux, players now have the choice to experience both Metro games the way they want with the introduction of two unique ‘Play Styles.’ Those who favoured the more survival horror oriented gameplay of Metro 2033 can play both campaigns in the ‘Survival’ Play Style, a fraught slow-burn fight for survival with limited resources, deadlier enemy AI, and slower reload speeds. Those who enjoyed the more action oriented gameplay of Metro: Last Light can try the ‘Spartan’ Play Style, providing Artyom with a powerful set of combat skills and more plentiful resources. In addition, the legendary Ranger Mode returns to both games, providing the most immersive and challenging experience as the HUD is stripped away and hardcore rules apply. Upon release, Metro 2033 Redux and Metro: Last Light Redux will each be available separately as a digital download for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation 4 computer entertainment system and PC a suggested $24.99 / €19.99 / £15.99. Alongside the digital release, a boxed compilation containing both games, titled Metro Redux will be available at retail for a suggested $49.99 / €39.99 / £34.99. Metro 2033 Redux, Metro: Last Light Redux and the compilation Metro Redux are scheduled for release this Summer for Xbox One, PlayStation, and Windows PC. Dedicated Linux and SteamOS versions will also release later this year. Metro Redux is based on the internationally best-selling novel METRO 2033 by Dmitry Glukhovsky. https://www.youtube.com/watch?v=eKrf97qljs4#t=67
  18. By Tripwire Interactive Official Site | Steam | PS4 Release Date: (PC) April 21, 2016 - (PS4 Pro) November 11, 2016 ABOUT IMAGES VIDEOS I'm glad we live in a world where Killing Floor is a thing. Never played the first one much (as I thought it was a bit clucky and all that) but if the entire experience is more streamlined and polished this time around I'd be up for some demon slaying.
  19. EPIC TEASING UNREAL TOURNAMENT "COMEBACK" NEWS NEXT WEEK Never got on with UT3 but loved UT '99 and 2003/2004. Curious to see what they can bring to the table this time around!
  20. By Techland Official BlogRelease Date: 2015 ABOUT (from VG247) VG24/7 Interview - Techland’s fantasy brawler is back with a vengeance on next-gen IMAGES c VIDEOS Getting all sorts of Dark Messiah vibes from this. I hope talent behind Gunslinger is on this. Loved that game.
  21. By Frogwares Magrunner.com Release date: Coming Soon ABOUT IMAGES VIDEOS Looks decent enough I suppose. At least it's not brown. I mean just look at all dat colour.
  22. https://twitter.com/eidosmontreal/status/341537040107712512 "Are YOU ready for The Fall?" E3. Mark it down.
  23. How cool is this? Not too much to go by at the moment, but it definitely seems to be happening. http://www.gamefront.com/devolver-digital-flying-wild-hog-shadow-warrior/ http://www.polygon.com/2013/5/8/4314406/devolver-digital-hints-at-new-shadow-warrior-game-with-blade-analyzer You no mess with Lo Wang!
  24. So, here's an interesting thing: some video games have real-world licensed guns in them, meaning when you buy the game some of your money ends up in the pockets of actual gun companies. If you like guns and gun companies, that's probably fine. But what if you don't? Kotaku asks "does that make buying Call of Duty or Battlefield a moral choice?" Predictably, the comments in reply resemble an explosion in a stupid factory. I can only imagine what the comments on Youtube are like. I'm not sure which games are affected -- I can't watch the Youtube video in work. And I'm not sure how I feel about the premise itself. It strikes me as an interesting to debate though.
  25. Harsin

    Battlefield 4

    Saw this posted at NeoGAF, they seem to be treating it as reliable. EDIT: I've tidied up the text to make it easier to read.
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