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  1. This deserved its own topic I feel as it might have been brushed over in the others. So what was the one great feature that was being communicated outside of the one disaster. The family sharing right- but the way it worked was never clear- the wording around it was vague and no one was left certain which lead to loads of different interpretations of how it worked. Who was allowed to play what on your list of 10 and at what times? Still sounded obviously too good to be true and kind of counter to the idea that the DRM was obviously to control game revenue. That was the whole point. Why do that and then allow you to share your game in such a manner that it might dissuade 9 other sales? Especially when Sony who when they messed up with the PS3, offered for the LIMITED PSN library the ability to share with up to 5 people fully until this was taken away as publishers like Capcom were not happy with this freedom. Sure, maybe only two people were allowed to play at a time but for a console that allowed you to do this with ALL copies of games (not just digital) - it could potentially cut sales in half after the DRM measures were in place again to control revenue. A little more confusion came when Major Nelson in an interview with Angry Joe who said "Can we play multiplayer games at the same time?" Nelson replied "split screen sure" which made this bizarre single player/mp split come in. He uses the words "check it out" and I've heard "try" as well in other interviews, check here at around 03:51. "It's not like you're buying ONE copy for all TEN members" So the whole thing was a little fishy. Before E3 hit, Boozy's favourite leak source CBOAT on neo-gaf said the DRM measures were worse than they were letting on. Then of course the whole changes kicked in after the poor reception and Sony destroying them at E3, and they dropped it all. Including the family sharing. This led some people to believe that the backwards shortsighted idiots who didn't like the xbox one DRM suddenly had denied them the chance to buy one game on launch day for 4 quid each with their gaming cartels with 9/10 other friends. Boooooooooooo! Why gamers why? Why did you deny us the policy that completely contradicts the whole point of the DRM? Turns out there was potentially a reason why MS was being so vague, why Major Nelson said "you're not buying one copy for all ten members" because you're not. Words like "try" and "check it out". Because they're full game demos. If you're not the primary license holder, apparently you get limited access to the full games OF AN HOUR. Full game trials essentially. http://www.neogaf.com/forum/showthread.php?t=598291 That's why they took it out. Because they communicated it so badly people naively thought it was time they were going to get games for a tenth of the purchase price- at a time when Cliffy B is moaning that the current cost of dev games is struggling so the xbox one DRM was the answer- it obviously was if it didn't allow you to do that. Because it didn't. Anyway, what sneaky shady motherfuckers they are. Boozy, Simms whatever, neg button is there --------------------------------------> Thanks for listening!
  2. In case anyone misses this in the PS3 thread, there are reports of the latest firmware bricking consoles, so might be wise to not update your PS3 firmware yet. Seems to mostly be affecting PS3s with replacement HDDs. http://community.us.playstation.com/t5/PlayStation-3-Support/Problem-after-update-to-4-45/td-p/40712247 UPDATE: Sony has pulled the 4.45 update.
  3. Is it possible to create a DRM scheme that doesn't require online check in on a 24 hour basis, allows data to be delivered on disk, allows trading, allows sharing, and allows something beneficial to be traded to gamers used to selling disks? (TLDR. I think so, but it screws GameStop) Ok. We start from the basic principle that you're purchasing a licence, and you're trading a licence. There are two delivery mechanisms for this license - digitally along with a digital download, or on a scrap of paper attached to a disk containing the content. You need to be online when the license is added to your account - so far so this generation. You have a primary console, on which you can play any of your licensed games whether you're online or off. This is designated by you, but can only be switched every 30 days or so (again, this is the same as this generation) and requires you to move all the licenses. Your previous primary console still works offline (except, in this generation it had probably rroded) until its next brought online at which point the licenses are removed. So far, I've just described the 360's model of DRM; with the exception that I'm requiring games purchased on disk to be associated with a digital license (sorry). You do gain "don't need disk in drive" though, and the possibility of installing the game on multiple consoles around the house and not needing the disk on any of those either. Now, you have options. When on your primary console, and online, any game license (regardless of how it was purchased - here's the trade to gamers) can be loaned for a set period (a la kindle) or gifted, to another user. Gifting gives you the possibility of private sales between people you trust. Requiring your primary console to be online means that the license can be revoked and assigned to someone else's account. The more interesting case is sales between people you don't trust. If we start with "the disk is effectively worthless, and the value is in the content", why not set up a reverse market - allow people to bid for the amount they're willing to pay for a license, and (if necessary subtract a publishers cut, limited to 10% or something similar - perhaps higher to begin with then lowering over time - to the value proposed to sellers) let people who own a license accept those bids, from their primary console. Something like "put this game on sale for above £15 for a week" and see if it sells. You control what you're prepared to trade for, and you have a far bigger marketplace to trade to than the forum, or your local game shop. You've still got trading/second-hand, but now including digital copies as well as physical because there's no longer a difference (another gain, in trade for your physical media trade rights). The reverse auction avoids an immediate undercut in the price of new copies, and the arbitrage fee ensures that pathetic second hand prices don't really hold water and there's some kind of floor. By forcing this to take place from your primary console while online, you don't need the always online requirement any longer. Games will drop in price over time, and you could put in a lowball offer that someone might accept. (You'd obviously need parental controls on this). I don't think we'd see Diablo 3 levels of nuttiness, because there's a limited supply. But.. It doesn't leave room for second hand game sales in shops, and eBay (though it renders the later redundant) - the always online component is *only* needed for cases where someone needs to sell via a third party, while away from the console. Which is why GameStop's business model has helped Microsoft screw themselves. Anyway, I'm actually less interested in whether this is an acceptable trade or the rights and wrongs of DRM. My question is - why doesn't this model work? (Known issues: you can't trade games for cash to use on something else, like weed, though I suppose you could get a chargeback to a credit/debit card if you had one; it screws instant purchases - although it also avoids you getting screwed over on your trade-ins).
  4. Thought this was in danger of being lost in the tumult of the Xbox Reveal thread. While it's not always online, it looks like one of our worst fears was true. http://www.wired.com/gamelife/2013/05/xbox-one-analysis/ I don't buy second-hand games, but I do like having the opportunity of reclaiming some value from my purchases when I end up with a turd (imagine having Aliens: Colonial Marines stuck in your collection forever more) and I can see me taking far less chances on games with this system. Sony have been pretty coy on this subject so far, so it will be interesting to see what approach they take.
  5. This is pretty incredible. Attempt to perform heart surgery using controls as unresponsive and cack handed as those in QWOP, with hilarious results. Its a free game developed from one of those indie game jam things. http://globalgamejam...-simulator-2013
  6. Oh dear, Gamekyo posted a little tidbit that indicates a bit of a massive shift for Sega. For anybody that can read French, here is the original link: http://www.gamekyo.c...-fermeture.html Google translate gives us this: So in conclusion: -No more AAA titles from Sega -Mostly iOS and Android stuff -Bye bye consoles and PC for Sega Gives new meaning to the phrase "Nintendo to go the path of Sega" doesn't it? On one hand it IS still a rumor, but considering that Sega has not been performing that well and has announced that they won't be joining GamesCom, this doesn't seem to unlikily sadly.
  7. I know there's a general Kickstarter thread but some games are too important to be lost in the middle of a gigantic thread maelstrom. This, I feel, is one of them. Lore by RealPlayersGrind looks set to call into question everything you thought you knew about how a game is supposed to work! "Lore is a game where you struggle against Gods and Demon's. The game takes place in many different locations across the globe. You will visit legendary places such as the Labyrinth of Minos where you must chase down Jason, his Argonauts, and Hercules! You will explore ancient worlds and civilizations. In Greece you must fight the Greek pantheon! In Rome you will fight alongside the 300 Spartans! In Hades you will explore tolerance itself (?)!" Probably the most striking original creation revealed thus far - the terrifying Manandtaur "Not : This is the first time in video gaming history a development team is going to let pubic see and be apart of a game from start to finish." A one-man labour of love by 28-year-old American man George Givens, Lore looks like my sort of game - and I don't care who's reading this, it looks like your sort of game too! "I am trying to show the size of the pyramid think about it like this when i get done it going to talk an hour just to walk the pyramid from top to bottom its is without monsters and traps are bosses" So you want to go places and meet people? How about going straight to Hell and meeting everybody's nightmare - the infamous Manandtaur! Update #8 promises that you'll travel to Egypt where you will raid the tombs of the Farrow’s. Oh man I've always wanted to visit them! You'll meet Jason with his Argonauts! "You travel to the country of Japan where you face Japanese legends such as Nobunaga Oda and other demons. You fight tragic battles in the realms of Raga, going up against all mighty Gods such as Thor, the God of Thunder. You come across battles with frost giants, Loki and other Gods from Viking history." "low ply armor" Okay, this all looks magnificent. Nobody can deny that. But there's got to be some sort of catch, right? How can one man hope to create all of this game? Well, he needs your money. And lots of it. In fact, the first version of this project was cancelled in November 2012, falling somewhat short of the $1.5 million target (he raised a respectable $1,355). But don't think that this is the end of Lore! George Givens, a 28-year old grown man, learnt from the failure, went away, regrouped, and came back with a much more realistic prospect - he's realised he can create this fantasy epic for just $150,000! And with 18 days to go, he only needs another $149,087. Follow the link for an interview with the man himself, along with a stirring promotional video which describes the concept of Lore far better than mere words ever could. Some of the images released so far may look a little rough, but with your money behind him and an estimated delivery date of March 2014, George Givens (28) should have plenty of time to finish building the game world, all the enemies, traps and puzzles, and polish up the graphics a little. Heck, if he raises $300,000 he'll be able to employ somebody to help him do all that! "the final manandtaur concept" With everyone bitching about established developers cynically using Kickstarter to raise capital when they should be putting their hands in their own filthy pockets, surely this is a chance to stick 2 fingers up to 'the gaming establishment' and show 'traditional publishers' what we really want. And what we want is Lore. Kickstart this project HERE - George Givens (28) has provided several reward tiers ranging up to $900, which I'm sure would be very tempting if they weren't completely unintelligible.
  8. Playable here https://dl.dropbox.com/s/3p6uthbmkusf2ja/MASTABA%20SNOOPY.html A sample Rock Paper Shotgun wrote this here http://www.rockpapershotgun.com/2013/01/06/live-free-play-hard-the-weeks-finest-free-indie-games-11/#more-136937 It's a text only browser based TWINE powered choose your own adventure. That reads like Peanuts written by Charles Stross on a bad acid trip. And it's very very NSFW.
  9. There's a fantastic article on Kotaku (of all places) about Obsidian and their history and the releases of their games. http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role+playing-games-ever It's definitely worth a read.
  10. I haven't seen a thread for this yet, if one exists please delete this or merge accordingly! This friday brings this year's annual Spike TV Video game awards. For those not in the know, it's a terrible, terrible, terrible advertising circlejerk where crap games win crap awards in between awkward vignettes about "Kraft Mac N Cheez Gamerfuel" and Felicia Day smashing melons. The entire audience sits in pained disbelief at how terrible the entire thing is, drinking horrible drinks out of paper cups and trying to hide their faces when the camera comes past. Most of the acceptance speeches are cut entirely in favour of adverts or stilted skits from the rubbish celebrities trying not to look suicidal as they gurn their way through a 30 second slot. Then everyone goes home and blogs about how awful it was. In short, it's bloody brilliant! Here are the nominations this year: I have to say, it's not as terrible as the list from last year. Nice to see nods to The Walking Dead, Journey, The Max Payne 3 OST, Spec Ops etc. I think in 2010 the woman who reads the numbers out in Black Ops beat Jennifer Hale for best actress Last year a bunch of us dived into the Steam chat to celebrate the imminent announcement of Half Life 3 (which sadly didn't happen, but I'm sure we'll see it this year!) and ended up having a really funny time taking the piss out of it, coining a few jokes which still raise a chuckle today. So, if anyone wants to join us in lolling at a cacophonous capitalist clusterfuck, join the steam group and enter the chatroom shortly before the awards begin. They do tend to have a couple of interesting announcements and teasers during the show, but I wouldn't go in expecting anything actually worth watching. This year the show is hosted by Samuel L Jackson, and features timely musical performances from hot new acts such as Linkin Park and Tenacious D. Also Daryl and Glen from The Walking Dead are going to be there, along with Jessica Alba (who will seemingly do just about anything for money now) and Snoop Dog Lion. What could go wrong! Oh yeah, it's not on until 2am. See you there! Don't let Geoff Keighley down.
  11. You can play the game now in your browser. http://www.parsecpro...s/whereami.html It's pretty fucked up. Probably best played knowing as little as possible. However it's worth knowing that it was created in 48 hours as part of a game-jam, so it's a bit more barebones than Slender.
  12. Moz

    The Game Game!

    Roll up folks, it's time to play... The Game Game! Here are the rules. Behind this black image is a screenshot of a game. It could be from any format and from any generation, but it won't be anything obnoxiously difficult. I'll ask a question, and the first person who gives the right answer gets to roll for which of the 12 panels to remove (I will use a proper random number generator!). They then get one guess as to what the game is. If they're correct, they win the adulation of the entire forum. If they're wrong, I ask the next question, and so on. It's basically Catchphrase without Mr Chips. Of course I can't stop you using wikipedia to look up all the answers, but that's not much fun for anyone. Just pretend you can't see the bits of uncovered image around the outside, my quick and dirty layering was a bit too quick and dirty... ROUND ONE Q: In the US version of the second 'Gex' game, 'Gex: Enter The Gecko', Gex was voiced by series mainstay Dana Gould. However, who voiced Gex in the UK version?
  13. http://www.dailymail...stepfather.html I'll post it here so you don't have to click it. The last few COD games made me want to hang myself too, but I stayed strong.
  14. Came upon this through a rundown of the shortlist for the Indiecade Awards. http://www.blindsidegame.com/ 'What if the things in the night didn't just go bump? BlindSide is a terrifying new audio-only adventure game, set in a fully-immersive 3D world you’ll never see. Put on your headphones, close your eyes, and explore the darkness. Listen as the world rotates around you! You play as Case, an assistant professor who wakes up blind, to find his city destroyed and mysterious creatures devouring people. Will you and your girlfriend be able to find your way without sight? How will you escape? Run for your life, navigate the darkness, and uncover the mystery of the apocalypse--all in the dark!' It's a curio, but well worth the 2.99 download - particularly for those of you who thought that Slender would be even more fun if you couldn't see but could hear him breathing behind you. The key mechanic of stereo sound navigation works pretty well - although I'm playing it on PC and I think it would be even more effective on IOS so that you could actually move yourself as well to orientate against the sounds. A quick summary of my 5 minutes playing just now goes as follows: Hmm, interesting; not sure I like the main protagonist's voice but hey-ho; ok I'm bumping into stuff but I'm getting the hang of it; gulp somebody's in trouble; this way to the hall; FUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCKKKKKKKKKK, *hits ESC* Will try again in the daylight, whilst looking at a picture of a puppy and without having drunk coffee.
  15. Bored? Give this free horror game a go. http://www.reddit.com/r/IndieGaming/comments/vxme0/slender_a_new_terrifying_horror_game_based_on_the/ It's fairly effective for a 50mb download based on a spookypasta.
  16. OK, they're probably not "finished", but they are in a bad way - they've lost 7 billion yen, are shrinking the company and cancelling games. http://www.theverge.com/gaming/2012/3/30/2913522/sega-slammed-with-7-1-billion-yen-loss-kills-games-shrinks-company Probably no Shenmue 3 this year then.
  17. I couldn't seem to find a thread anywhere for this even via google and was interested to start a bit of a discussion on it as I know little about it and have just started playing last night. Initial responses aren't exactly overwhelming and i'm guessing it gets better because the 7 out of 10 rating I had seen it get given just feels a lot higher than i'd have expected so far. Now i'm playing the PS3 version and from what I have read before, I think this is different from the other but I don't know if that means just features and extras or the whole game itself. The contols are the biggest problem I have with the game so far as they just feel unbelievable awful on top of a dodgy follow cam which sometimes ends up all over the place. The music very reminiscent of Obscure at times with some of the orchestral pieces and definitely the choir. It looks alright ish, but feels more action than horror at the moment. I think the layout being in a building where every turn the room gets ripped apart just makes the controls feel even harder to work with. I would like to know what others thought of this anyway. The only previous AITD game I have played before was the previous New Nightmare, which I regarded as a pretty decent game despite a worse score than this title. I think there's something about those static camera angles which I really like and the dodgy hard to get used to controls in classic RE style gaming which adds to the whole suspense. This edition just feels a bit messy so far, but i'm only about an hour into it or so having fought the first woman recently. It feels like im mimmicking the whole waggle just using the analogue stick to attack when you swing things. I think this is just one of those things to get used to.
  18. Once upon a time games were abstract things where your story amounted to a sentence on the back of the cassette inlay or trying to glean some context from cover art that bore almost no resemblance to the game. The production values started going up and now our games had actual narratives and characters and stuff. In particular the advent of cutscenes allowed developers free reign for all their frustrated film-maker tendencies. Unfortunately there's a reason most developers don't work in Hollywood and that's because a lot of them make Tommy Wiseau look like Martin Scorsese. I'll start the bar high with this infamous example.
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