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core_pfield_7

  1. About time the PS5's most promising game gets its own thread. So what is Returnal? If you'd throw Housemarqe's arcade heritage, roguelikes, Tom Cruise's Edge of Tomorrow/Live Die Repeat, Bloodborne and a pinch of P.T. in a blender, you'd get Returnal. For an overview: https://www.playstation.com/en-gb/games/returnal/ Reveal trailer: Then there is this Game Awards trailer: And there is my favourite trailer, the recently released gameplay trailer that is an onslaught of particles, neon coloured bullets, massive tentacled creatures, sci-fi mystery and cool music. Watch in 4K and with good sound: More info on the PS Blog: https://blog.playstation.com/2020/12/10/returnal-launches-on-ps5-march-19-2021/ I have high hopes for this and that's also based on things I can't talk about.
  2. Mersey Remakes Some lovely 8 bit remakes on this site plus lots of good indie news Indiegames weblog Fantastic site with news and links to the finest games Shoot The Core (STC) THE dedicated site to all things shmup. Tigsoruce Indiependent Gaming source. Insert Credit The 2 Bears Game Giveaway of the day THE INDIE DATABASE PM me to add your favorite homebrew site.
  3. has this been reported on here ....? Metro Redux: Two Games, 1080p on PS4 I could say how excited we are to be showing you this trailer, but I have an idea of what you really want to know… so let’s just cut to the chase. Metro Redux runs at 1080p, 60FPS onPlayStation 4. We had to sneak the PS4 development kits into Kiev to make it happen, but we wholeheartedly think it was worth it… Metro Redux includes Metro 2033 (for the first time ever on a PlayStation platfrom) and Metro: Last Light, remastered for PlayStation 4, with all the gameplay, AI, gunplay, and graphical improvements we added in Last Light now applied to both games. You’ll be able to download each game – Metro 2033 Redux and Metro: Last Light Redux – from PSN for just $24.99 each – or if you prefer, pick up the boxed Metro Redux double pack for only $50. Expect to hear a lot more news from us between now and release later this summer! In the meantime, please enjoy our trailer for the game! http://blog.us.playstation.com/2014/05/22/metro-redux-two-games-1080p-on-ps4/#sf3033726 Return to Post-Apocalytic Moscow With Metro Redux 4A Games and Deep Silver are bringing the iconic Metro series to the next generation. Metro Redux features fully re-mastered and improved versions of both Metro 2033 and Metro: Last Light, creating the most compelling Metro experience ever. With re-worked next-gen visuals, smooth 60FPS gameplay on console, as well as new and improved content and features, Metro Redux is much more than a simple HD upgrade. For the Redux edition, Metro 2033 has been completely overhauled: • The original game has been rebuilt in the latest and greatest iteration of the 4A Engine, bringing all the graphical and gameplay improvements from Last Light to Metro 2033 Redux • Enjoy completely re-mastered visuals: advanced lighting, dynamic weather, more detailed characters with improved animation, more dynamic destruction and improved smoke, fire and particle effects • Experience radically improved gameplay: advanced enemy AI, improved combat and stealth mechanics, superior weapon handling and more responsive, intuitive controls plus signature features from Last Light such as the atmospheric ‘mask wipe’ mechanic, weapon customisation, and silent kills and take-downs Metro: Last Light has also received a graphical face-lift and gameplay improvements that carry across both titles, including new melee animations, and the fan requested ‘Check Watch’ and ‘Check Inventory’ features. It also includes all previously released Season Pass add-on content – a further 10 hours of single-player gameplay. With Metro Redux, players now have the choice to experience both Metro games the way they want with the introduction of two unique ‘Play Styles.’ Those who favoured the more survival horror oriented gameplay of Metro 2033 can play both campaigns in the ‘Survival’ Play Style, a fraught slow-burn fight for survival with limited resources, deadlier enemy AI, and slower reload speeds. Those who enjoyed the more action oriented gameplay of Metro: Last Light can try the ‘Spartan’ Play Style, providing Artyom with a powerful set of combat skills and more plentiful resources. In addition, the legendary Ranger Mode returns to both games, providing the most immersive and challenging experience as the HUD is stripped away and hardcore rules apply. Upon release, Metro 2033 Redux and Metro: Last Light Redux will each be available separately as a digital download for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation 4 computer entertainment system and PC a suggested $24.99 / €19.99 / £15.99. Alongside the digital release, a boxed compilation containing both games, titled Metro Redux will be available at retail for a suggested $49.99 / €39.99 / £34.99. Metro 2033 Redux, Metro: Last Light Redux and the compilation Metro Redux are scheduled for release this Summer for Xbox One, PlayStation, and Windows PC. Dedicated Linux and SteamOS versions will also release later this year. Metro Redux is based on the internationally best-selling novel METRO 2033 by Dmitry Glukhovsky. https://www.youtube.com/watch?v=eKrf97qljs4#t=67
  4. Graphics in the style of old Fleischer cartoons. Looks damn nice.
  5. https://sarahjaneavory.itch.io/zeta-wing Well, Sarah Jane Avory made a huge impression in 2019 with Neutron (and the funny Christmas-skinned revamp Santron). Now she's back with Zeta Wing, a gorgeous and incredible vertically scrolling shoot 'em up inspired by arcade game Gemini Wing. (Sarah actually ported the Atari ST version to Amiga, and was always disappointed she had no time to make use of the Amiga's superior hardware) Earth has been overrun by mutant creatures, so strap into your fighter and blast off to get rid of the infestation for good! Destroying a complete attack wave drops a P token, and collecting 12 increases your shot strength by one level. Dying drops it back one level but does not drain your power gauge. - Three difficulty levels and autofire option (hold fire) - Seven huge stages - Giant end of level bosses - Parallax scrolling layers - Simultaneous sound FX and music - PAL and NTSC compatible Trailer here:
  6. http://youtu.be/ZMAHRBjF0Kc Edit: apologies, video removed now, clearly wasn't meant to be seen yet.
  7. Medal of Honor: Warfighter by Danger Close http://www.medalofhonor.com Release date: October 23, 2012 INFO IMAGES VIDEOS Videogame titles are atrocious aren't they? Anyway I'm having a bit of a war fighter overload these days but hey... maybe this'll be for the MoH franchise what ACII was to its own series? (announcement trailer inside the videos section)
  8. By Ubisoft Paris Official Site Release Date: March 7 ABOUT IMAGES VIDEOS Just announced at Ubi's Press conference. Ghost Recon goes Smugglers Run, Far Cry, Mercenaries, and everything else.
  9. The genius gaming ideas thread had some posts were we talked about Halo's intuitive start-of-game y-axis inversion calibration: That made me curious about how everyone here treats sequences like this. Do you find them helpful as a way to jump into the game ASAP and spend as little time as possible looking at options menus? Did you only find them useful a long time ago when you were first getting used to twin-stick FPSs? This is the original, starting at about 5m15s. (Well almost the original; it's recorded from a 360, not an OG Xbox. I had to go through a surprising number of search results before I found a video of the mission that was non-Anniversary, non-MCC, non-PC!) Halo Reach asks you to keep focused on a point while on a moving vehicle (at 4:45), and then pops up a message asking if you want to keep its detected setting or switch. It also tells you that you can change it from the pause menu - some might find that a bit more intrusive: By the time of Halo 4, it had been streamlined to a simple requirement to look up (6:35 in this video): I'm sure I've encountered these in other post-Halo first- and third-person shooters, though I struggle to think of specific examples now (anyone know if there's a list of games that do it?). Even though many shooters often begin with a simple task to look around, it's not always clear whether they actually make use of your actions there to alter any settings. (Sometimes when the game gets to its in-game looking around process, I intentionally slow down and mess it up, to experiment with how the game reacts - to see whether the mentor character will say extra dialogue like "it looks like you're having trouble with this mode, want to change?") Personally I've never relied on them, in Halo or elsewhere, because the very first thing I do upon loading any game - before beginning the Story Mode - is go into the options menu and see what things the game will let me change. Even in things like GTA which throw you straight into the game without a traditional Title Screen/Options Menu, the pause menu is the first thing I look at upon gaining control. In fact even outside of games, when it comes to software or hardware that begins with a friendly first-time setup wizard that goes through all options in a specific order, I usually immediately follow that by going into the options and checking how the settings are presented there. Because - like the power user that I am! - I don't really trust the simplified, "friendly" way that these systems try to hide their internal workings!
  10. Nuclear Throne is the latest game from Vlambeer, the geniuses/indie darlings behind Ridiculous Fishing, Super Crate Box, and Luftrausers, and it's just come out as an eary access alpha, available from Steam for £10 or from the developers directly for $12.99 (Steam key included). It's due for release on PS4 and Vita once it's done, and the developers will see if they can port to mac (notoriously difficult for games built in game-maker) at a later date. It's a twin-stick shooter roguelikelikelike (think Binding of Isaac with different sized rooms and no keys), but with bullet hell elements, and some Hotline Miami style twitchiness. The idea is simple, kill enemies, pick up bullets, weapons and health to stay alive, and collect the little rods of plutonium they drop in order to level up your character and buy perks between levels. There are a couple of small twists to keep things fresh too, the most notable being you're only allowed to carry two weapons at once, making switching weapons often enough to ensure you don't run out of ammo paramount to success. There are also several different characters to pick from, each with their own unique ability, ranging from an incredibly useful shield, to lowered max HP for increased XP gains and the ability to use "explosive retaliation" (that is, BLOW UP ALL ENEMY CORPSES ON SCREEN). Anyway, the ultimate aim is simple; finish enough levels, and sit the Nuclear Throne*. Easier said than done though, as like any good roguelike, it's harder than trying to explain how to play Crusader Kings II to an infant. A deaf, blind and dumb infant. The pixel art/animation and music are as good as you'd expect from Vlambeer, and likewise the core gameplay doesn't disappoint either. The audio and visual feedback makes all the weapons in the game, (and there are many, many weapons in the game) incredibly satisfying to use, there's a great variety of enemies and bosses to test your mettle against, and well, despite being in alpha and a liiitle bit rough, it already feels like a fairly complete package. Saying that, there's fucktonne of content still in development and being added on a weekly basis: more levels, types of enemies, three characters, and all sorts of secrets and assorted craziness are planned before the game is "out" proper. And if you're not quite convinced yet, check out this giant bomb quick look and marvel at its mutated glory. You can follow along with development on these streams as well! Main development livestream + gameplay - http://www.twitch.tv/vlambeer (Tuesdays & Thursdays) In-game art (animation, character design, etc) - http://www.twitch.tv/pietpiet Music - http://www.twitch.tv/kozilekmusic Sound design - http://www.twitch.tv/kissa3m0 Promotional artwork - http://www.twitch.tv/justinchans *Not yet implemented in the game.
  11. By Vreski Games Release Date: January 22, 2019 ABOUT IMAGES VIDEOS This is exactly what I imagined a more visually advanced Hotline Miami would look like. Seems like Max Payne + Hotline + John Woo = sick! that's what!
  12. by Volition Inc. Official Site | Steam Release date: August, 2017 ABOUT IMAGES VIDEOS No gameplay yet unfortunately but glad to see Volition are still alive and kicking. The lack of a multiplayer mode seems odd though. EDIT: OP updated.
  13. I agree, it's getting discarded just as soon as I can get a decent Dark Knight poster in it's place!
  14. Hey folks, hopefully, no one minds a shameless plug This comes from the game dev thread where I posted this and I was quite happy with the kind words and reactions (thanks!) - so I figured I'd brave the main discussion. I, along with others, have been developing a game and we're at a stage now where we're going to be running a closed alpha, which people can sign up to. Along with this, we're hoping to generate some interest, support, and hype. From a personal point of view, I'd also love to see some of us 'mukkers playing Anyway, I'll let some of the following videos and links do the talking. If any of you could help support us, whether that's signing up to play, discussing it here or passing the message to friends (word of mouth etc), I'd massively appreciate it. Now I'm going to run and hide "The D.R.G. Initiative pitches teams of 6 characters against each other in intense shooting battles. Team Elimination is the name of the game, with adaptive game objectives controlled by the GamesMaster adding a unique element, never before seen in video games! Oh and don’t forget the Addicted… they will savage anyone who gets too close!" [update] Early Access Release: http://store.steampowered.com/app/613580/The_DRG_Initiative/ Main page: https://thedrginitiative.com/ Close alpha sign up: https://thedrginitiative.com/closed-alpha/ Trailer time We also ran a small event in London a couple of months back - this also helps explain a bit about the game and lastly, my favorite screen shot so far
  15. Hello! This is a little outgrowth from the shmups thread which will hopefully get a few more people playing, discussing and exchanging scores and techniques for this most excellent style of game. Maybe you haven't played them for a long time (I'm trying to shake off some ring rust myself) or maybe you've always wanted to try them but had no idea where to start in a genre that can certainly overwhelm with choice (and bullet patterns)? This should be a good place to dip your toe in If there's any interest we'll probably start using Shmupmame in the future since it's tuned for the purpose and very easy to set up by MAME standards, but to kick off it seemed best to keep the initial setup to a minimum and go with freeware and the classically-styled Cho Ren Sha 68k, originally made for the Sharp 68000 in 1995 then ported to Windows. The gameplay is simple - your ship doesn't have multiple speeds or weapons to worry about, it's just shoot, bomb, survive and enjoy the glorious music. The main risk/reward mechanic is in the power-up drops which are divided into three. Initially you'll assume you have to choose which one you want to pick up (an extra bomb if you've got room for it, a shield or a power-up for your main weapon) but if you can get yourself in the middle of them and stay there for a second you'll grab all three. Easier said than done, especially if it's all kicking off around you. Grab the 2005 version from here, extract and you're more or less away, at least on keyboard (move with the arrow keys, fire with z and bomb with x) or with a generic digital controller (it works straight off the bat with my Saturn pad). Other technical/troubleshooting stuff: If you do have any issues be sure to post and we'll do our best to help out. Otherwise, be sure to post your scores up and tell us how you're finding it! There's no mad rush or anything, we'll move on to something else in a few weeks if people like the idea but there's no time limit on submitting scores or anything like that, I'm trying to keep it as laid back as possible! Have fun
  16. Developed by Turbo Pixel Studios Official Site | Reddit | Steam Release Date: Out Now Team T.R.A.S.H. El Spatula Illyria Mike S Nathan Wind PK Scruff Snowbind Sie VN1X The Speed Runner: The Time Trials Tournaments ABOUT IMAGES VIDEOS I'm in no way able to articulate why this is the best thing since Q3A but my god it is! Made the thread so I can bother those who bought it to come play with me. Anyone on tonight?
  17. As some of you may or or may not know, Two Tribes - the Dutch indie studio that made Toki Tori amongst others - just released its latest game. They won't make any new ones, so they're going out with a bang, quite literally. Rive is a shooter/platformer in which you control a little tank with hacking abilities and a lot of firepower. I've played through the first five levels and I really dig it. It harkens back to the good old days of pure arcade goodness and challenging gameplay. It controls well, runs smooth, sounds fantastic and doesn't take itself seriously. A pure videogame. Well worth it. The launch trailer basically tells you all you need to know.
  18. PlayStation Blog: Blast across the galaxy with friends in co-op shoot’em up Riftstar Raiders, coming 2017 to PS4
  19. Looks like X wing VR will go live 11/11:30 am UK time. http://starwars.ea.com/starwars/battlefront/forums/discussion/63469/star-wars-battlefront-rogue-one-scarif-update-downtime-december-6th-companion-ps4-x1-pc%23latest
  20. By The GD Studio Kickstarter | Official Site | Discord | Reddit Release Date: June 2017 ABOUT IMAGES VIDEOS Aside from 2GD himself being a bit of a cunt and the VO in that trailer being one of the worst things I've ever heard I'm (still) really looking forward to this. So much so that I might end up actually backing this (which is a first for me as far as Kickstarters go)! Recently Reflex scratched the Quake itch I didn't even know I had and it's been a ton of fun playing with a regular crew now. Diabotical seems to offer a similar experience with even more customization options and overall polish (granted they seem to have a bigger team and are further along in the development) but less of a focus on the hardcore CPMA movement mechanics as seen in Reflex. So here's to PC gaming, arena shooters and gooey gibs, yay! EDIT: Just spotted a player dual wielding rail guns. Backed.
  21. CoD and TiFa2 on day 1. I'm still undecided on BF1 as Battlefront left a sour taste in my mouth and as some of you know I wasn't a big fan of BF4 either. Hopefully the open beta will leave me with a more positive impression though (and blow another hole in my wallet). But regardless of how final game might turn out I'll probably still get it before the end of the year as I'm weak and like shooting people in the face.
  22. Forget Zelda, the real game of E3 is right here. Best explained by just watching the video.
  23. Might as well split this out now. A new trailer appears. Although all of the footage appears to have been in this E3 vid: Basic FAQ:
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