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Found 92 results

  1. Results (as at 21/05/2015): The games which made you purchase the current-gen machines you own. PS4 WiiU XBox One 2DS/3DS Vita I have been planning to update the console ownership poll that I conducted last year for some time now, and this seems as good a time as any to do it. All the current gen consoles are very well established now, and it would be interesting to see how ownership has changed or is expected to change. As an open-ended question, it would be good to know which game(s) made you purchase the current-gen machines you own. I'm not asking for your favourite game on the machine, more the game(s) which made you want to buy the machine. In my case, for example, these would be: PS4: Battlefield 4 Wii U: New Super Mario Bros. U If you put your answers in a reply I will compile these.
  2. Did anyone play this? Does anyone play this? Is there any reason to have? http://www.eurogamer.net/articles/2015-04-02-f2p-vita-rpg-destiny-of-spirits-goes-offline-in-june But in all seriousness, between this and Onlive, it's hardly a ringing endorsement for games as digital services.
  3. Prices listed are before the discount! Deals and Offers (ends 11th March 2015) PS4 The Last of Us: Remastered Was £39.99/€44.99/$62.95, now £19.99/€24.99/$37.95 10% additional PS Plus discount Air Conflicts Vietnam Ultimate Edition 50% off Original Price – €49.99/£44.99 25% additional PS Plus discount Lords of the Fallen 50% off Original Price – €69.99/£49.99 10% additional PS Plus discount Trials Fusion 50% off Original Price – €19.99/£15.99 10% additional PS Plus discount Trials Fusion – Deluxe Edition 50% off Original Price – €39.99/£12.99 10% additional PS Plus discount Trials Fusion – Empire of the Sky 40% off Original Price – €4.99/£3.99 Trials Fusion – Season Pass 50% off Original Price – €19.99/£15.99 10% additional PS Plus discount Trials Fusion: Riders of the Rustlands! 40% off Original Price – €4.99/£3.99 Trials Fusion: Welcome to the Abyss 40% off Original Price – €4.99/£3.99 Watch_Dogs Deluxe Edition 60% off Original Price – €79.99/£64.99 Watch_Dogs Digital Deluxe Edition 60% off Original Price – €79.99/£64.99 Watch_Dogs™ Season Pass 50% off Original Price – €19.99/£15.99 PS3 Enemy Front 85% off Original Price – €39.99/£29.99 F1™ 2014 50% off Original Price – €39.99/£29.99 Watch_Dogs Deluxe Edition 75% off Original Price – €79.99/£59.99 Final Fantasy deals (ends 18th March 2015) Dissidia 012 (Duodecim) Final Fantasy (PSP) 50% off Original Price – €19.99/£15.99 FINAL FANTASY (PSP) 50% off Original Price – €9.99/£7.99 Final Fantasy II (PSP) 50% off Original Price – €9.99/£7.99 Final Fantasy III (PSP) 50% off Original Price – €14.99/£11.99 Final Fantasy IV Complete Collection (PSP) 50% off Original Price – €19.99/£15.99 Final Fantasy IX (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy V (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy VI (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy VIII (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy XIII-2 (PS3) 50% off Original Price – €19.99/£15.99 FINAL FANTASY® XIV: A Realm Reborn™ Collector’s Edition (PS3) 50% off Original Price – €34.99/£34.99 FINAL FANTASY® XIV: A Realm Reborn™ Standard Edition (PS3) 50% off Original Price – €19.99/£19.99 Lighting Returns Final Fantasy XIII (PS3) 50% off Original Price – €59.99/£39.99 FINAL FANTASY® XIV: A Realm Reborn™ Collector’s Edition (PS4) 50% off Original Price – €49.99/£44.99 FINAL FANTASY® XIV: A Realm Reborn™ Standard Edition (PS4) 50% off Original Price – €34.99/£29.99 Digital Discounts (ends 18th March 2015) PS4 Awesomenauts Assemble! 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount CONTRAST 50% off Original Price – €14.99/£11.99 10% additional PS Plus discount FEZ 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount How to Survive: Storm Warning Edition 50% off Original Price – €19.99/£15.99 10% additional PS Plus discount Hotline Miami 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Outlast 60% off Original Price – €18.99/£15.49 10% additional PS Plus discount Outlast: Whistleblower 60% off Original Price – €8.99/£7.39 10% additional PS Plus discount Stealth Inc: Ultimate Edition 60% off Original Price – €12.99/£9.99 10% additional PS Plus discount Surgeon Simulator: Anniversary Edition 50% off Original Price – €10.99/£8.99 10% additional PS Plus discount The Golf Club™ 50% off Original Price – €34.99/£28.99 10% additional PS Plus discount PS Vita Draw Slasher 50% off Original Price – €4.99/£3.99 10% additional PS Plus discount Draw Slasher Bundle (Full Game + Hanzo Avatar) 50% off Original Price – €4.99/£3.99 10% additional PS Plus discount FEZ 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Nun Attack 40% off Original Price – €2.49/£1.99 Proteus 70% off Original Price – €12.99/£9.99 10% additional PS Plus discount Run Like Hell! 50% off Original Price – €3.99/£3.29 Stealth Inc. – The Teleporter Chambers 60% off Original Price – €3.49/£2.89 Stealth Inc: A Clone in the Dark 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Stealth Inc: The Lost Clones 60% off Original Price – €3.59/£2.99 Zombie Tycoon II: Brainhov’s Revenge 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Zombie Tycoon 50% off Original Price – €3.99/£3.29 Hotline Miami 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount PS3 Daytona USA 55% off Original Price – €7.99/£6.49 FEZ 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Hotline Miami 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Proteus 70% off Original Price – €12.99/£9.99 10% additional PS Plus discount Renegade Ops 55% off Original Price – €7.99/£6.49 Scourge Outbreak 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Sonic Adventure 55% off Original Price – €4.49/£3.69 Sonic CD 55% off Original Price – €4.49/£3.69 Sonic the Fighters 55% off Original Price – €4.49/£3.69 Sonic The Hedgehog 4 Episode 2 55% off Original Price – €12.99/£9.99 Stealth Inc. – The Teleporter Chambers 60% off Original Price – €3.49/£2.89 Stealth Inc: A Clone in the Dark 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Stealth Inc: The Lost Clones 60% off Original Price – €3.59/£2.99 The Cave 70% off Original Price – €12.99/£9.99 Toejam & Earl Collection 55% off Original Price – €5.49/£4.49 Zombie Tycoon II: Brainhov’s Revenge 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Zombie Tycoon 50% off Original Price – €3.99/£3.29
  4. http://yachtclubgames.com/plague-of-shadows/ Free! For people who bought Shovel Knight, obviously. Which is everyone.
  5. http://blog.us.playstation.com/2015/01/29/playstation-plus-februarys-free-games/ Apotheon (PS4) Transistor (PS4) Thief (PS3) Yakuza 4 (PS3) Rogue Legacy (PS4, PS3, PS Vita Cross Buy) Kick and Fennick (PS Vita) Thought this deserved a thread each month. Trailers:
  6. http://www.gameinformer.com/b/news/archive/2015/01/29/lego-marvel-avengers-and-lego-jurassic-world-coming-in-2015.aspx Still no Lego Back To The Future. Booo. Here's the press release:
  7. JPR

    Toukiden Series

    Announced on the PS Blog, the game follows on from The Age of Demons which is also included, new story should be a similar length to AoD. Cross save and play, you'll be able to transfer your AoD saves to both versions. No word on cross buy but hopefully they'll be at least some sort of bundle, never got around to buying AoD but will be getting this.
  8. So this is amazing, and it deserves more coverage (in my opinion). They're looking for $30,000 and they've already got over half that within a day. There's no mention of stretch goals yet, personally I'd love to see it come to Vita. Building on the classic modes everyone has come to know and love, Drift Stage plans to include multiple new game types utilizing modern game design techniques, such as an infinite drift mode incorporating a procedurally generated course with checkpoints, as well as a decal system, allowing you to personalize your car with custom images.Single Race A conventional single player race against AI opponents. Time Trial Race against staff ghosts and your personal best as well as your friends' best online leaderboard times. Infinite Drift Checkpoint style races on a randomly generated track. Daily Challenges Challenge your friends in a time/score based daily challenge. Career Mode Choose your racer and follow their story across multiple races. Workshop Create custom tracks in an in-game editor and customize your cars with decals. Local & Online Multiplayer Drift Stage features local split screen up to four players, just like the old days, in addition to online racing. There's a playable demo available here and even in the early alpha state, it's hugely enjoyable. The demo even has a photo mode in it already, so it's already way better than Driveclub!
  9. Just saw this on my Facebook feed (thanks John!), but couldn't find a topic here. It's just been released and a blistering fast game at 60fps, currently discounted on the PSN Store for plus members. Crossbuy between Vita and PS4. I also saw something about a PS3 version on the PSN store, but can't confirm it's already available and/or any good. I've only played the Vita version just now, which looks excellent. Can't wait to try it out on the big screen tonight. Review here: http://punkandlizard.com/switch-galaxy-ultra-review-ps4ps-vita/
  10. MY LIFE IS COMPLETE The game that was my favourite game of all time from 1994 until 2013 is headed to PS4 and Vita, PC and Linux. I had genuinely given up hope of seeing this after hearing about the almost-complete but ultimately canned project to remaster it a few years ago. The Old Master is helming the project too. Couldn't be more thrilled.
  11. I think it's about time we had a thread for this, one of Vita's biggest releases for a while and maybe one of the last Sony boxed retail games (although it's also on PSN for £20) so let's not let it pass without a mention. Info: http://en.wikipedia.org/wiki/Freedom_Wars http://blog.eu.playstation.com/2014/10/28/freedom-wars-arrives-ps-vita-friday-check-launch-trailer/ Reviews: Not many so far! I'll update as and when more come in. http://metro.co.uk/2014/10/30/freedom-wars-review-ps-vita-hunter-4927678/ Metro - 6/10 http://www.psu.com/review/25027/Freedom-Wars-Review--The-best-of-many-great-franchises PSU - 8.5/10 http://uk.ign.com/articles/2014/11/06/freedom-wars-review IGN - 8/10 http://www.eurogamer.net/articles/2014-11-05-freedom-wars-review Eurogamer - 5/10 http://www.destructoid.com/review-freedom-wars-283395.phtml Destructoid - 8/10 I must admit I haven't played it yet but very intruiged by the concept ... any impressions from early adopters appreciated! One of the reasons I originally bought my Vita was the impending (or so I thought) release of PSO2, so hopefully this will fill that hole. Oh, and it's out now online, tomorrow retail.
  12. I'm probably the wrong one to start this thread as I'm a Warriors virgin, but picked this up today at Game as an impulse buy, having hyped myself up for Hyrule Warriors before going PS4 this gen. Not too sure what to think so far. The presentation's lovely, really smooth frame rate even with dozens of peasants on screen and all the historical figures involved look like gorgeous anime pop stars, as expected. The music's amazing as well - very catchy. I can't speak for the combat as it's just been me mashing square and triangle so far with screen-obliterating messages from the combatants popping up every five seconds informing me of how the battle's progressing. I very rarely have a clue what's going on, but it sure is enjoyable whatever it is the hell I'm doing. There's a Chronicle mode too where you can create your own character and go around warring-states Japan meeting the famous generals and daimyos of the age. Like I said, I wouldn't know a good Dynasty Warriors game if it blew up in my face, but I've been having a lot of fun with this and it's been getting some pretty favourable reviews. Any Musou connoisseurs care to share their views and tips?
  13. There's a new indie game coming out next week on Vita that all you zone gaming score attack guys are going to want to check out. Disclaimer. I'm friends with one of the two man development team but I didn't plan on making a thread unless I actually liked the game. Spoilers. I did. The gentleman Barry Island kindly gave me a code for it and I've just started playing. Fuck me it's good. You play a robot (Mr Robot) in an arena and your job is not to die. You do this by avoiding or killing enemies. You kill enemies by picking up fruit. Fruit explodes when you pick it up and you can do some nice chains for bonus points. One life. Full honesty here. I was worried about this game. From the videos and screenshots I've seen of it through development I thought it looked like it lacked something. It turns out videos and screenshots do not do it justice. The game looks lovely and razor sharp on the Vita screen. Music and sound design is excellent (Headphones are recommended). It was a bit confusing to start with since it only had remix mode open and I didn't know why. That appears to be the tutorial and once you play through two levels of that (One to teach dodging and one to teach killing) everything else opens up. There's a blog post up at Sony http://blog.eu.playstation.com/2014/10/21/arcade-dodge-em-dont-die-mr-robot-hits-ps-vita-month/?adbid=524576735082201088&adbpl=tw&adbpr=36969785&emcid=social_20141021_34130647 http://infinitestategames.com/ I'm trying to find out how much it'll be but not much is what I understand. I'll see if I can find out in the morning.
  14. I kid, but it is fucking brilliant. Really, so fucking brilliant. Just look at it: It is free on PS+ and you must own this now.
  15. Coming 2015 according to Roll7 Yes, yes... Thread title will be changed.
  16. This has been on my radar for a while now but it's been receiving lots more attention recently, including being previewed in last month's Edge as well as on Eurogamer and Polygon, so I thought I'd make a thread. Many sources have compared it with Dark Souls and Shadow of the Colossus, and seeing as these are two of the forum's favourite games there should be reason to be excited. Moreover, it's being published by Devolver Digital of Hotline Miami fame Like Dark Souls and SotC, little is known about the game's story or premise. You play as a small human figure who has the ability to roll and shoot a single arrow, which he can magically summon back to himself by holding the shoot button. That's about it. Like SotC, you travel across an uninhabited and ruined landscape in order to seek out and destroy 25 Titans, the bosses that act as the game's only enemies, whose weakspots you must first uncover and then target in order to bring them down. Like Dark Souls, however, the game is fucking nails: coming into contact with the Titans or their projectiles will instantly kill you, sending you all the way back to the starting 'hub' before you can try again. Best of all, you can have a go at an early code version of the game right now for free and test your mettle against four different Titans. I played for about half an hour earlier and managed to kill two after about twenty deaths, but I think I'll leave the others for when the game comes out proper. Due 'early 2015'. Screens:
  17. A lacklustre show still managed to deliver some quality content, the highlights of which were: YS Everyone's Golf God Eater 2 New Gundam Bladestorm: The Hundred Years' War Yakuza 0 Kingdom Under Fire 2 Disagea 5 Dead or Alive 5 Resident Evil Revelations 2 P5 Dragon Quest: Heroes You can watch a dubbed version of the conference at the U-Stream link below: http://www.ustream.tv/channel/sceja-press-conference-english?ftcnt=ps:com_sceja_en Pre-Conference Intro: Neither Nintendo or Microsoft will be hosting a TGS press conference this year.
  18. Coming September 3rd, Velocity 2X is the sequel to Velocity Ultra is the remake to Velocity. If you are unaware of what this is, it's a 2D shoot-em-up crossed with puzzle mechanics. Previous games started out simple, giving you time to learn the basic mechanics, and throughout the game kept layering more and more abilities. I expect more of the glorious same here. 50 Levels, 25 Bonus Missions, lots of challenge. Trailer GOTY For "Hi folks, I’m just gonna put this out there: Velocity 2X is a game-of-the-year winner." - futurlab "When Futurlab posted Velocity 2X’s release date on the PlayStation Blog at the start of August along with the almost cocksure claim that their title will be a game-of-the-year winner, many (including myself) took this with a pinch of salt. After spending the last month playing this game day-in day-out, I can safely say that they have every right to make that claim. Velocity 2X certainly does feel like a true contender to that title and it is definitely one of the best games I have played on my favourite handheld to date." - The Vita Lounge "Velocity 2X looks and plays like a Game Of The Year candidate" - Brash Games GOTY Against "While we hesitate to call it a game-of-the-year contender, the Vita needs more titles like Velocity 2X, a game that's equally effective when experienced in short bursts on the move, or in the kind of marathon sessions that tablet and smartphones cannot compete with." - Digital Spy Awards Least Disappointing Game 2014 - Chet & Jon Podcast
  19. Qazimod

    Mind Zero

    (NOTE: this was originally posted in the Reviews folder of the forum before all of the recent merging, hence why it reads like a review...) This review is not going to be a glowing recommendation; I just thought I'd get that out of the way first. However, I've been having a lot of thoughts about this game after completing it, and since I seem to be the only one playing it (understandably), I thought I'd find somewhere to get some of these thoughts down. Mind Zero first came onto my radar when people looked at the demon-summoning, schoolkid heroes (and heroines), firstperson dungeons and modern Japan setting and started rolling out the Persona comparisons. Persona is one of my favourite JRPG series and I may end up comparing the two games in this review, but hopefully not too much. Even so, I had been tracking news on the game right up until its digital-only release in May. Like some of my other recent downloads on PSN, it slipped onto the web store with little fanfare and even after its release nobody has been talking about it that much (although I did find a bit of chatter when seeking a recommended approach to a boss ) but I'll try and shed some light on it here. Mind Zero's story is pretty nonsensical. Mysterious doors to alternate dimensions pop up in the real world, creepy lifeforms known as MINDs break out into the real world and cause havoc, regular people fall into the dangerous alternate worlds, and this provides the setup for the rest of the game as you explore each dungeon in the alternate world, ultimately taking on a boss of some sort before leaving the dungeon and soaking up more story. Luckily for the protagonists, they meet up with an undertaker behind one of the doors and form a contract with their own MIND, which will end up fighting alongside them for the rest of the game. Dungeons and other events are accessed from a town map, and the game helpfully highlights the critical locations on the map that will advance the story, so you can shop around for a bit, maybe see if any characters on the map are offering sidequests (these will usually involve you going back into a cleared dungeon with a specific objective - "defeat 10 of these enemies", "find this item", "defeat this optional boss" - for a certain reward), and then go to the next dungeon or plot event. In this sense, the map works as a place to see what activities are available and where you're going next, but it's pretty light on distractions compared to something like Persona 4's map; most of the time you'll just be seeing what's new in the shops before moving on with the main story. In any case, most of your time in the game will be spent either exploring dungeons or rearranging skills and equipment. Dungeons follow the classic "grid" format where you move in fixed steps, view the dungeon in first-person, turn at 90 degree angles and slowly uncover the map as you continue exploring; anyone who's played Demon Gaze or even the original Persona will know what this is like. On the way you'll find items in chests, run into fixed and random battles, move to different "floors" of the dungeon, find switches that open up locked doors on other floors, uncover movement puzzles such as teleporters that move you to certain parts of a floor and conveyor belts that automatically move you, and so on. Since there are switch-based doors and alternative exits on floors, it can be a good idea to uncover as much of a floor as you can before taking an exit, although this means running into a few more battles. The actual aesthetics of each dungeon can vary in quality - some can be very elaborate and atmospheric, whereas other dungeons look visually bland; I believe there's even one that's mostly entirely grey/silver, like someone had made their first map in an FPS editor and hadn't bothered to texture it. Then again, a lot of the time you'll be looking at the map view which helpfully highlights the percentage of explored space on each floor of a dungeon and also shows locked and unlocked doors, fixed battle locations, unopened chests and things like the conveyor belts and teleporters. Exploring every inch of every floor will nearly always lead you onto the right path and towards the next story event/boss, but it's impossible to do so without running into a few battles along the way. In battles, each of the three people in your party have three gauges to keep an eye on - life points (LP), tech points (TP), and MIND points (MP). Life points are your health and can be replenished with healing items or skills, tech points are the currency for your special skills - elemental attacks, physical attacks, buffs, nerfs, healing, etc - and mind points are essentially the health of a character's MIND. You can call your MIND onto the field to attack enemies, soak up hits and perform special skills, but if a character is attacked whilst their MIND is summoned, the MIND will take damage instead of the character. Once a MIND's health is depleted, the character will be dizzy for one turn and won't be able to summon their MIND for a few turns. However, when a character's MIND is not on the field the character can guard with the Charge command, which will replenish a portion of TP and MP, as well as reducing damage taken. With this in mind, you can perform a few buffs, nerfs and attacks at the start of a battle, heal up if you need to, charge for a few turns and then repeat. It's a nice way of doing away with disposable items that you'd normally buy in other RPGs to replenish these gauges (ether, soul drops, mana potions, whatever you want to call them) and it means that you're never totally screwed if you have some healing skills and can afford to charge for a few turns now and then. There are a few other nice touches to these battles. Like Persona, the battles in Mind Zero can be fast-forwarded if you're feeling confident that you won't get destroyed, but where P4 has actions play out as you select them and a Rush mode that would see everyone perform basic attacks with their weapon and hit anyone, Mind Zero allows you to "queue up" your actions before they happen and then fast-forward through all of them. Maybe this isn't a new thing, but as someone familiar with Persona I liked this method. Another nice design decision is that the skills that your MIND uses aren't fixed; drops for new skills happen very frequently after battles and you can swap skills in and out at no cost. With that in mind, you can easily set up certain roles for each of your three characters - healer, buffs/nerfs, heavy-hitter, and so on. At first you can only equip a few skills to each character's MIND, but more slots are available as you level up. There are also special items you can find in dungeons that can upgrade skills at a shop in town - light healing can become moderate healing, an attack buff for one party member can become a party-wide buff, elemental skills become stronger - so you can have a lot of fun with skill setups and your party members can change roles simply by swapping a bunch of skills out for others. The main things that spoil the battles are the fact that they can interrupt you when you're trying to explore, and the way in which bosses can prove to be difficulty spikes. One common skill between bosses is that their strength against certain attacks can change - when this skill is used they will go from being strong against regular attacks to being strong against MIND attacks. This is nice when it forces you to switch tactics, but since you commit to the turns of your party members before the turns play out, you can have frustrating moments where you pick the attack the boss isn't strong against, only for them to switch strengths right before your party members attack. So on the next turn you choose the other attack, but then they switch again, and so on. Mixing regular and MIND attacks between party members kind of helps here, but it drags out battles a little. Also, there are some boss attacks later in the game that severely damage MINDs but can KO a character with full health, even after the player has levelled up a bit. This wouldn't be a problem if you could just stick to using MIND attacks and occasionally charging, but thanks to the strength switching you sometimes have to use regular attacks to get anywhere. With all the bland visual design in places, the lack of other things to do outside of dungeoning, the roll of the dice in boss battles and the slow progress of uncovering dungeon floors, it's hard to recommend Mind Zero, and that's a shame because there are a few nice ideas - the charge system in battles, the skill assignment, the usage of MIND attacks - and the story and pace in the game is sometimes enough to encourage further play. However, it's a cheap download-only Vita title that was released with no announcement, and it often feels like that when playing the thing. Although I played the game to completion I kind of felt like I had to after investing so much time in the beginning, but with a total play time of under 70 hours (for me anyway) I think there are probably more immediately entertaining games that could be played instead.
  20. YESSSSSSSSSSSSS http://www.eurogamer.net/articles/2014-06-10-after-over-15-years-grim-fandango-finally-comes-to-consoles
  21. Well, that was unexpected for their unannounced game! Screenshots
  22. Sony answer to Nintendogs is out today digitally and Friday retail. Launch Trailer Information : http://blog.eu.playstation.com/2013/08/15/introducing-playstation-vita-pets-coming-in-2014/ It seem to be reviewing fairly well. https://www.youtube.com/watch?v=C6QCGToLycQ http://www.psnation.com/2014/06/03/r...vita-pets-psv/ http://darkzero.co.uk/game-reviews/p...-pets-ps-vita/ http://n4g.com/news/1521555/ps-vita-...view-gamersftw http://www.pushsquare.com/reviews/psvita/playstation_vita_pets Its being released at £20
  23. bradigor

    Demon Gaze

    Been playing this for the best part of 40 hours now and is my most played Vita title behind Persona 4 Golden. If you have any interest in JRPG then you simply have to play this. It mixes first person Dungeon Crawling with traditional JRPG combat. The story starts off fairly light, but then gets pretty deep and dark and as usual with games like this, you need to look past the visuals somewhat. I cannot say enough just how good this game is and there are only a few of us playing right now. So would be nice to see some new players.
  24. I couldn't find much talk about this on the forum, but it sounds ace. The quote above is from this Eurogamer article which has some nice images of the game and is well worth reading. You can apparently slide and snap to cover, pop out to take shots, slide to take down enemies and use headshots for quick kills. Like Hotline Miami, it has a pretty straightforward objective - clear a building of enemies whilst occasionally performing secondary tasks in the level - and like Hotline Miami it's being published by Devolver. Oh, and it was playable at Rezzed, which I didn't go to. UPDATE 1: Devolver reel from E3 2014, including Not A Hero and confirmation of PS4/Vita release: UPDATE 2: Vote BunnyLord gameplay trailer below; the game has also been dated for May 7th on Steam
  25. The PlusCast is a monthly podcast by rllmuk members talking about the Instant Games Collection provided by Sony as part of their PSPlus subscription service. Every month, we talk about the games that have been available in the previous month and the games available next month on the service. Listen in to hear about the games that we have been playing and to hear about what lies ahead for you next month. The PlusCast, Oct 15, Xeodrifter, Super Time Force and Sony bashing Hipcast links: RSS: http://barry.hipcast.com/rss/pluscast.xml Subscribe on Itunes too. Thanks to MW Jimmy and Bradigor for his contribution again this month. Dropbox link to previous PlusCast episodes not on the RSS: https://www.dropbox.com/sh/fxbzkwj6qiilon6/AAAkRn-JA8TOdG7X_Pxb9IPta Follow us on twitter: @PsPlusCast and facebook: http://www.facebook.com/pluscast
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