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Found 92 results

  1. FUCKING YESSSSSSSSSSSSSS!!!!! More pinball on the Vita is certainly no bad thing...especially when I can transfer my ZP1 tables over. 100s of hours of gaming!!! We here at Zen Studios are happy to finally share Zen Pinball 2‘s release date with you — the game will be available for download Tuesday, September 4th on PS3 and PS Vita! In addition, we have a great surprise for you! Our latest table creation, based on a PopCap Games mega-hit (and I do mean MEGA), will be releasing as new DLC content the same day! What might this table be? All details will be revealed later this month during PAX Prime! If you are at the event, we invite you to stop by PopCap’s booth and get first hands on with the table! As you all probably know, we take pinball very seriously here at Zen Studios, and we see pinball development in two different parts. On one end you have the actual pinball table, which had better be fun and entertaining. We have worked hard to make sure you have an awesome selection of themes and table designs, the most advanced physics, and stellar-looking tables. On the other end, you have the game presentation, features that make it competitive among friends (beating your own score over and over is fun, but beating your friends is SO much better), and the overall experience. We have worked really hard to make Zen Pinball 2 the finest pinball platform available! Zen Pinball 2 is cross platform entitled. Any content you buy will be playable on both PlayStation 3 and PlayStation Vita at no extra charge! Zen Pinball 2 is a free download for everyone, with trials available for each table so you can try each table before you decide to buy. For those of you who already own Zen Pinball or Marvel Pinball content, you will be able to import your purchases into Zen Pinball 2 for free, receiving graphics, physics and social system upgrades at no extra cost! Zen Pinball 2 will launch with 26 different pinball tables including the mystery PopCap table! A beautiful layout and design featuring all Zen pinball tables under one roof. New trophies for all tables! New social system with in-game score notifications, challenges, Facebook posting, ProScore (personal performance across all tables) and TeamScore (a combined score ranking you and your friends). New rule sheets to help you better understand the tables, while still providing opportunity for discovering the secrets of the table on your own.
  2. So we don't clog up the Vita thread, I think this amazing game needs a thread of its own for high score talk, table strategy, DLC talk etc. So here we go. Launch trailer P.S. Add me - Omizzay2 on the vita and Omizzay on PS3/XBL for some alright scores. (I briefly led on Theatre after being swiftly overtaken by jonnyalpha on the same day, and currently hold the top spot on Ripley's, though i don't expect it to last).
  3. Well, I haven't done one of these in a while. It's another Know Your Boxart quiz! All the letters below are from the boxart of 2012 game releases. How many do you recognise? Please put your answers in spoiler tags so as not to ruin it for others. I'll post the answers up tomorrow if no-one gets them in the meantime. And yes, there is no letter 'Q' - I couldn't find a decent one.
  4. Timmo


    This is currently 88 on Metacritic and Eurogamer have given it 10/10. It's also highly replayable so I think it warrants its own thread. It's based on the indie PC game and is essentially a rough cross between Indiana Jones, Mario and a Roguelike. It's out today and I can't wait to play it. I'm thinking of getting a fightpad or one of the new silver pads with the improved D-pad. Can anyone say which is the better option? I'm expecting glowing impressions throughout the day so I can get more excited while I wait for my mum to pick me up. Don't let me down lads.
  5. http://www.theverge....for-380-million So, Microsoft to snap up OnLive?
  6. I'm fully aware this game got some love in both the PSN and Vita threads, but I feel it deserves a thread of its own. In my humble opinion, it's easily one the best games of 2012 so far (and my personal fave), but the US press hardly paid any attention to it and developer FuturLab doesn't have the marketing muscle to go up against bigger hitters. They would like to make a dedicated Vita version, but this will only happen if enough people show their support. I'll do my part then. So what is Velocity? Let's watch a trailer first: So it's basically a retro shooter with a couple of wonderful mechanics. It should be noted that the best way to play this game is to go for the Perfect rating for each chapter as that forces you to learn the levels and master the mechanics. To get a perfect rating you need to equal or beat the target time, rescue all survivors and get the maximum XP (which means you also have to defeat all enemies). These three goals must be reached in one playthrough without losing a life. Easy? Not really, but the challenge is all part of the fun. To reach these goals, you'll need to master the mechanics. First up is boosting. Boosting is essential to meet the target times. In fact, some levels force you to boost the entire way through. You can also unlock special challenge levels and in some of these you need to boost through stages without touching the sides. Hard, but great fun. The second mechanic is bomb flinging. In Velocity you don't just fire off a bomb that will clear the screen, you fire off a bomb in any of four directions to clear the screen of enemies or obstacles and free survivors in a straight line. Hitting targets while boosting takes skill, but hey, too many games these days are all too easy, right? This player is pretty good at it: But don't take my word for it. Here's what Edge had to say in their 9/10 review: http://www.edge-onli...velocity-review tl;dr: Stop moaning about the Mass Effect 3 ending and play one of this year's unsung gems!
  7. Times: UK: June 5th 2:00 AM BST EU: June 5th 3:00 AM CET US: June 4th 6:00 PM PST US: June 4th 9:00 PM EST Video Streams: http://us.playstation.com/e3-2012/ http://e3.gamespot.c...erence/sony-e3/ http://www.gametrailers.com/e3/ http://www.g4tv.com/...ences/Sony/135/ http://www.youtube.com/user/E3 Sony are also going all out on streaming the show directly to your PS3. You can watch a live stream of the conference via Home (contain your excitement, I dare you ), and there will be an icon under the 'What's New' category of the XMB, which will pipe the entire show through to you. What Are We Expecting: Vita, Vita and more Vita. Saying that, there's been plenty of buzz about Sony upgrading their Playstation Plus service with cloud streaming and a more tiered price offering. Plus will also be announced for Vita. There's also going to be a host of games of course. Sony has the habit of revealing many of it's upcoming schedule ahead of E3, and this year has been no different. So far we've had: God of War: Ascension Ratchet & Clank: Full Frontal Assault Sports Champions 2 The Last of Us The Last Guardian Sony Allstars: Battle Royale Sly 4 Ni No Kuni Dust 514 The Witch & The Hundred Knights Warrior's Lair Little Big Planet Karting Papo & Yo The Unfinished Swan Also hinted at, are new games from Quantic Dream and it's high time we hear what Guerrilla Games and Sucker punch are up to. The real meat of the show will be Vita though. Already it sounds as though Sony are going to be pushing the platform hard, with recent announcements/leaks including: Sly 4 Assassins Creed 3: Liberation Medal of Honour: Warfighter Sony Allstars: Battle Royale Ghost Recon: Final Mission Need For Speed Jet Set Radio Little Big Planet: Karting Call of Duty Bioshock Metal Gear Solid: HD Collection Lego Batman 2 Oddworld: Strangers Wrath Little Big Planet Killzone Phantasy Star: Online 2 Soul Sacrifice Urban Trials Rayman: Legends Retro City Rampage Sound Shapes Gravity Daze Guacamelee ...and a multitude of other smaller titles I'm also keen to see if they have any serious Playstation Suite announcements, and how much support that's getting. What We Got: Take a look at that list above, take a good look and then ask yourself why Sony chose to talk about just 5 of them... five.....F.I.V.E....fyyyyvvvvveee, God of War, Last Of Us, Sony All Stars, Assassins Creed Vita and Beyond (New Quantic Dream). No talk of cloud gaming initiatives, no remarkable new services for either PS3 or Vita announced, no Vita price cut (although an Assassins Creed bundle is planned), no shake up of the Plus service (although current NA subscribers do get Infamous 2, LittleBigPlanet 2, Just Cause 2 and Saints Row 2) and no surprise exclusives. The only big surprise was a JK Rowling partnership on a new initiative called 'Wonder Book', which is a Move compatible children's book, which features plenty of AR tricks. Last Of Us was the star of the show, and shows that this is a surprisingly violent but markedly different game to Uncharted. Looks awesome. Overall though, this was a huge disappointment, and based on their release schedule, it didn't need to be. I honestly don't know what they're playing at, but to be frank, it was a waste of a great stage. Gutted.
  8. We've known an AC game was headed to Vita since last E3, but thanks to Game Informer we now have a few details: Liberation is set in New Orleans between 1765-1780, although it will also take a trip to Mexico. You play as Aveline, pictured below; she isn't one of Desmond's ancestors. Multiplayer will be included, albeit "specifically tailored to the Vita experience"; perhaps something asynchronous? It's being developed by Ubisoft Sofia, a bit of unknown. The game comes out the same day as the regular ACIII. Below are some crappy photos of the magazine, as apparently people don't have scanners these days: I was expecting a watered-down port of the console release, so it's nice to see something unique. Whether it'll be any good is another question entirely, but I'm looking forward to seeing the game in action come Sony's E3 press conference.
  9. In the run-up to E3 a rumour popped up that Sony was going to announce a partnership with a streaming gaming company (OnLive or Gaikai as I think they're pretty much the only kids on the block. MVC are reporting today that it goes further than that and they've outright bought a company. Gaikai has also sent the following to the media. I assume buying a company is a cheaper option than developing their own system from the ground up given the rate Sony is losing money. But this could be a good move for them, getting in on the ground floor of an area that is likely going to be more and more important as time progresses. My own experience with streaming gaming is mixed. I tried the demo of Mass Effect 2 on Gaikai, at first I was impressed with how well it was running on a 6mb connection (although the graphics were clearly on a relatively low setting) and it played well enough for walking around and conversations. Shooting was bit more problematic, but do-able, but the safecracking mini-games were absolutely unplayable as I watched the cursor lag slowly behind my movements. This could well improve as faster and faster connections become more widespread, although my understanding is that there is latency issue that will be incredibly difficult to overcome. You can give a bunch of demos a whirl on Gaikai now (there's no sign up) on your PC if you want to give it a try for yourself. http://www.gaikai.com/
  10. European release May 1 Recently there have been various teasers for a Vita game called Soul Sacrifice. Information was minimal, but the original teaser (either print or web i'm not sure off hand) did have some thinking it was a new entry in From Software's "Souls' series, and some thinking it was a attempt to do a Monster Hunter type game. This week this teaser was released and a announcement date of May 10th was set. Famitsu has a spread on the game this week and a few details have leaked out ahead. Keiji Inafune is reportedly working on the game, although his role hasn't been specified yet. Yasunori Mitsuda (Chrono Trigger, Xeno Franchise) and Wataru Hokoyama (not much) are doing the music. Development is being handled by Marvelous, which is at odds with the Japan Studio logo in the trailer. First gameplay details and explanation of the title are that casting magic requires 'payment' of objects like stones and trees, but you can sacrifice parts of your own body for higher level magic. 1-4 players, Winter (in Japan). (all info so far from andriasang)
  11. So, what better thread to start on a lazy sunday then a predictions and expectations thread about this years E3. It's only a month and a week away now, so better get those crazy and outlandish ideas in before the first inevitable leaks start seeping in. Personally I'm looking most forward to the Nintendo stuff this year: The final Wii U presentation, new 3DS games ea. I'm hoping we get to see the new Wii U Mario title, Pikmin 3, a new 3DS Zelda game (which will hopefully feat. Toon Link), more of Luigi's Mansion 2, more of Animal Crossing 3DS + it's actual name, more on Level-5's Fantasy Life, the rumoured The World Ends With You Too, the rumoured Kirby, Donkey Kong and Yoshi 3DS games, the rumoured Z.O.E. 3DS game. And of course a healthy amount of exciting eShop titles. And if I can dream, I'd like to see a Wii U F-Zero game, the announcement of an new Earthbound game, a Suda51 game for the WiiU (although he already said that he'd really like to do NMH 3 for the Wii U). I'm also keen on seeing what Sony will do with the Vita; both on trying to counter the pretty poor sales, and hopefully doing this Nintendo-style by announcing lots of great new and unexpected games for this little baby. Whatever happened to Dragon's Crown (and Grand Knights History for that matter...) ? Also excited about the PS4 actually, but just because I'm curious finding out about what we can expect from the next gen. Ah, and lest I forget: Will we see the reveal of a new 3DS model (with two sticks)? Last year I was convinced this'd happen at either E3 2012 or TGS 2012, so I wonder if I was right. Although I'm not so sure now... So, thoughts?
  12. SPE

    Ridge Racer Vita

    Like with Wipeout 2048, this game is deserving of its own thread, instead of being hidden away in the general Vita thread. What's that? You'd heard that Ridge Racer Vita was awful? That's not surprising, considering its critical pounding. A woeful 43% on Metacritic and the lowest scoring Vita game yet. But hey! I've got good news (and a bit of bad news). The core game is wonderful and is a top tier entry into the Ridge series, But with caveats. Good bits: Handling. It handles beautifully. Despite running at 30fps, it retains the pin sharp controls of the better games in the series. Graphics. The graphics vary a bit from course to course, but when Ridge is pretty, it's a very handsome game. The boost effect is the best yet, and the lurching sense of speed when you fire of nitrous boosts is stomach churning. I still winch when I fire off triple nitrous boosts. A subtle depth of field effect is applied to the background. Despite my own concerns around it, 30fps isn't an issue at all, and apart from a skipped frame here and there when things get hectic, is rock solid. All this made all the more beautiful by DAT SCREEN. Music. The game contains a few new music track, but Namco are steadily releasing a metric ton of free music DLC containing the better music tracks from the prior games. Online. The online integration is very well handled. I've not had any connectivity issues playing online races or downloading ghosts to time trial against. No input lag while racing, but opponent cars can ping about the track. UI. Pure sex. The bad bits: Content. The much criticised content model of Ridge is a very valid concern. On buying the game, you get 5 cars (plus 2 secret ones) and 3 courses. If you buy the game before the end of March, you get the Gold Pass included for free. This grants you an additional 5 cars and 3 courses and some special music packs. Without the Gold Pass, each bit of the DLC is available to buy individually. There around around 60 music tracks as free DLC. Next month, the remaining cars and courses will be available, along with a 'Silver Pass' that gives you all of it. So what does the game cost? Buy it now and get the Gold Pass to give you 10 (+2) cars, 6 tracks and 70+ music tracks. Next month, the Silver Pass will cost $7.49/€6.99, with gives you the rest of the content. If you buy the game before the end of March, the full cost of the game when including the Silver Pass is still under the prices of other Vita games. Courses. In the way that Ridge Racers and Ridge Racers 2 were a best of for Ridge, Revolution, Rave, Rage and R4, the Vita game has cherry picked the best tracks from RR6, RR7 and RR 3D. Six tracks are available now (for US players, I think it's only 4 for UK ones), with the remaining three tracks due next month. I don't see this as a bad thing, as the tracks available are all great and the two new ones from the 3DS game will look great when Vita-ised. Structure and balance. The core idea behind RR Vita is you race on and offline in single races and time trials. There is no standard single player campaign. Races give you money and VP points. The VP total gets added to your chosen team (there are four to choose from when you first start the game). This might sound like a terrible idea and very limited, but it just means you're racing for the fun of it, rather than being drip fed races to compete it. It's perfect for quick races, but I've still have a few long sessions with it holding my attention utterly. Money is drip fed slowly, netting you just over 100 per race. The money is spent on upgrades, with cost 400 to unlock an upgrade point. But the upgrades are hidden in an expansive grid, with most of the points having nothing behind them. So getting all of the upgrades will be a long grind. (But grinding has never been this fun!) You get cash injections of 1000 when you randomly (and frequently) become your team's VIP for the day, which helps with the unlocking. Now, the biggest issue. Every few races, your level upgrades. This increases the stats of all of your cars. The set levels of previous Ridge games are gone. This negatively impacts time trials and online racing, as people at a high level will have faster cars with better upgrades, and the times you set in TT will be beaten when you have increased in level and got a faster car. Once you hit Level 7, your car stats are maxed out, but you will still have a long was to go to unlock all the upgrades. The Level cap is currently 16. You can try to race against people at the same level, but it's not guaranteed. and you might get opponents a level or two above you. One you get up to about Level 10 (after about 3 hours play), you should have unlocked all the best upgrades and be able to hold your own against any opponent. Skills permitting, of course. So, should I buy it? If you like Ridge Racer: Fuck yeah, you should. Ridge is now my go-to Vita game, and despite its clear flaws, it's up there as one of my favourite in the series. As long as you are aware of what you're getting, this baby is GOLD. More info: Japanese website, detailing all the course, cars and DLC schedule: http://rr.namco-ch.n..._psvita/concept UK Website: http://www.uk.namcob...e-racer/ps-vita
  13. This looks interesting: http://www.siliconer...ave-a-princess/
  14. I miss the thread subtitles And why is there no [stealth] tag goddammit, or should I tag this as a FPS or something? Anyway, Shinobido is a game some of you might remember from the PS2 days. It was never released in the USA, but for some reason they did bother with a PAL version. The game was made by the original Tenchu devs, who you might also know from the Way of the Samurai series, and who went on to make Shinobido (translated: Way of the Ninja, with 'shinobi' meaning 'ninja' faq fans!) after losing the Tenchu ip as a sort of spiritual successor. It took the best elements of Tenchu, i.e. the open levels in which you could devise your own routes and approaches, and turned it up to eleven. The protagonist of Shinobido was a lot more nimble than Rikimaru, had access to loads more items with which to outwit your enemies, the game featured an alchemy system to craft those items, you could freely select which missions to take on from multiple employers, and loads more. Since then there has been a Shinobido game for the original PSP but that was fucking awful imho. Anyway, with the release of the Vita comes the long-awaited (well, awaited by me at least) release of Shinobido 2! Check out the gameplay trailer below: As you can see, it looks like more of the same but the new features that stand out are the ability to float and a special move to freeze time and go in for an extra gory stealth kill. The way the game works is that there are multiple warlords at each others' throats (I think three in total) and you can accept missions from any one of them. Doing a mission for the one warlord will lower your standing with the other two, however. Furthermore, you choice of mission and employer could have an impact on the way the story unfolds. During missions you have a main goal (assassinate someone for example) but your rewards increase if you achieve optional goals and earn a higher score at the end of the mission - for example, by not being seen at all. You earn experience points with which you can improve your stats and abilities and gold to buy items. Items which you purchase and find during missions can be combined into new items, proper ninja items to use in missions, using alchemy. Better abilities and stats and items open up new tactical possibilities, thus leading to better rewards and even more stealthy awesomeness! Unlike Tenchu there are a lot more ways of luring and distracting guards thanks to the vastly expanded move and item lists. Your ninja also moves like lightning through the levels compared to Tenchu, he's a lot more nimble, but he also has access to old faves like the grappling hook. Be warned that the usual downsides of these Acquire ninja stealth sims will probably be present once again: wonky controls and camera which take a bit getting used to, and not entirely convincing AI. If you enjoyed the early Tenchu titles back in the day and you're able to look past that and immerse yourself into the Ninja stealthy goodness and the surrealistic historical Japanese atmosphere, this might be worth a go. I will post my thoughts on the game once I've had a chance to play it, so you could always wait for my verdict if you want to know what a fan of Acquire ninja stealth games makes of it. In the meantime, enjoy some screens: Link to the original Shinobido on PS2 thread Link to the All Things Tenchu thread Link to the Way of the Samurai series thread ------------------------------------------------------------------------------------------------------------------ Rllmuk Final Results screens Mr. Gerbik: Shynra: Doc NI, normal: And Doc NI, hard:
  15. Because the graphical style looks fab. Because it looks like it could be the best title in the PS Vita (post) launch line-up. Because it looks like a superb game in its own right. And because there is no "official" thread yet. Developed in-house by Sony's Japanese studio SCEJ (Ape Escape, LocoRoco, Patapon...), and directed by Keiichiro Toyama (Silent Hill, Siren...), Gravity Rush (or Gravity Daze in Japan) is set in the floating town called Hekseville. The game begins when the young protagonist Kat loses her memory and turns to a mysterious black cat for help. The feline grants her the power to control gravity to protect the town and its people against the coming Gravity Storm and the Nevi monsters that have spawned from it. In Gravity Rush players can fly through the air, walk on walls, and do devestating gravity kicks to destroy the enemies. In order to do this, players must first float in the air, then tilt the Vita towards the enemy, and than come crashing down on them. There are also RPG elements like levelling-up, side quests and a world to explore. Throughout the game Kat will acquire new abilities such as telekinesis and the gravity strike. Director K. Toyama cites the French comic artist Moebius (aka Jean Giraud) as his main source of inspiration for the graphical style, but insisted on giving the whole game a manga feel as well. Gravity Rush was set for the European PS Vita launch on February 22nd, but as a download-only game (as opposed to the physical release in the US and Japan), now it seems we'll have to wait till Summer before we find out whether it really plays as well as it looks. Guess Sony of Europe don't feel too confident of this game doing well at retail. Siliconera.com interview: Trailer from TGS 2011: "Falling Apples" trailer (Japanese commercial): First 15 minutes: Official Japanese website: http://www.jp.playst...le/gravitydaze/
  16. Rushy

    MotorStorm RC

    Introducing MotorStorm RC for the VITA & PS3 PlayStation Blog Announcement - LINK Be sure to follow us on Twitter, keep an eye our YouTube page, and hopefully like us on Facebook.
  17. [Currently undergoing a rethink]
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