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Found 92 results

  1. http://www.gameinformer.com/b/news/archive/2015/01/29/lego-marvel-avengers-and-lego-jurassic-world-coming-in-2015.aspx Still no Lego Back To The Future. Booo. Here's the press release:
  2. PSN Store Discounts 10/06/15 includes PS4 Double Discount sale (see post 2) Spoilered below by system Digital Discounts (ends 24th June) Cross-Buy PS4 PS Vita PS3 Big Discounts (ends 24th June) PS3 PS Vita
  3. I can't remember the last time I heard anyone talk about it, maybe a year ago? It doesn't get reviews or chat on podcasts or anything, it's like it fell in a memory hole.
  4. I couldn't find much talk about this on the forum, but it sounds ace. The quote above is from this Eurogamer article which has some nice images of the game and is well worth reading. You can apparently slide and snap to cover, pop out to take shots, slide to take down enemies and use headshots for quick kills. Like Hotline Miami, it has a pretty straightforward objective - clear a building of enemies whilst occasionally performing secondary tasks in the level - and like Hotline Miami it's being published by Devolver. Oh, and it was playable at Rezzed, which I didn't go to. UPDATE 1: Devolver reel from E3 2014, including Not A Hero and confirmation of PS4/Vita release: UPDATE 2: Vote BunnyLord gameplay trailer below; the game has also been dated for May 7th on Steam
  5. Out tonight for yankee doodle dandies, tomorrow for Europeans. Minter returns to consoles and does Tempest again, basically. It's a straight spiritual successor to Tempest 2000 without any of the scary stuff that made some idiots not like Space Giraffe. It's obviously nailed on to be amazing and conveniently released just after I bought a Vita. Look at this: Woo. So yeah, buy it and use this thread to post names for leaderboard purposes and to discuss how good it is. Players list, with thanks to Sloth. Add for leaderboard action. Sloth - FreelanceTramp Maryliddon – bordersprites Jolly - JollyNiceSoup Rsdio - BadForTheGlass Psycho Fox - anguscrimm Jimmy Shedders - Jimmy_Shedders Droo - Droodroo Lyrical Donut - Lyrical_Donut Stanley - fobt1969 Bushtopher - Bushtopher Momo - oldteadrinker Scottcr – scottcrussell Flub - HGFB Hardbattle - Hardbattle Bobbyinternet - GongStation Womble9 -LaughingAsassin strider - strideristhebest MalevolentPanda - MaladroitPanda Cthulhu Steev - Cthulhu_Steev Camel - MutantCamel Darren - darren_kt wev - RivaOni Napole0n - Von_Naphoven Eighthours - Eighthours jonamok - jonamok Jashin - jashin73 eddydonuk - eddydonuk Mortis - mortis316uk Bignige - bignige71 (bit racist? etc.) Alshie - Alshie Ben - arewenotben MagicalDrop - magicaldrop NEG - CommanderVideo86 strawdonkey - strawdonkey chamberlago - Oklid dumpster - Gradiushead Gringo - vpl-Gringo
  6. Did anyone play this? Does anyone play this? Is there any reason to have? http://www.eurogamer.net/articles/2015-04-02-f2p-vita-rpg-destiny-of-spirits-goes-offline-in-june But in all seriousness, between this and Onlive, it's hardly a ringing endorsement for games as digital services.
  7. Update: Now available on 3DS, PC, PS3, PS4, PSVita, Xbox One and WiiU OlliOlli is getting some pretty rave reviews - it's been on my radar since late last year, and as a purveyor of great taste, is one of my most anticipated releases of 2014. Its a high score game that revels in getting the player into the zone, and pushing for that one more go. Easy description is Tony Hawks meets Trials. Originally conceived as a mobile title, it was picked up for Vita and given the praise of the controls, it was a probably a wise choice. Out tomorrow for £7.99 or £6.39 for PSPlus members for launch week. Video Reviews EDGE - 8 Eurogamer - 9 Polygon - 8.5
  8. Prices listed are before the discount! Deals and Offers (ends 11th March 2015) PS4 The Last of Us: Remastered Was £39.99/€44.99/$62.95, now £19.99/€24.99/$37.95 10% additional PS Plus discount Air Conflicts Vietnam Ultimate Edition 50% off Original Price – €49.99/£44.99 25% additional PS Plus discount Lords of the Fallen 50% off Original Price – €69.99/£49.99 10% additional PS Plus discount Trials Fusion 50% off Original Price – €19.99/£15.99 10% additional PS Plus discount Trials Fusion – Deluxe Edition 50% off Original Price – €39.99/£12.99 10% additional PS Plus discount Trials Fusion – Empire of the Sky 40% off Original Price – €4.99/£3.99 Trials Fusion – Season Pass 50% off Original Price – €19.99/£15.99 10% additional PS Plus discount Trials Fusion: Riders of the Rustlands! 40% off Original Price – €4.99/£3.99 Trials Fusion: Welcome to the Abyss 40% off Original Price – €4.99/£3.99 Watch_Dogs Deluxe Edition 60% off Original Price – €79.99/£64.99 Watch_Dogs Digital Deluxe Edition 60% off Original Price – €79.99/£64.99 Watch_Dogs™ Season Pass 50% off Original Price – €19.99/£15.99 PS3 Enemy Front 85% off Original Price – €39.99/£29.99 F1™ 2014 50% off Original Price – €39.99/£29.99 Watch_Dogs Deluxe Edition 75% off Original Price – €79.99/£59.99 Final Fantasy deals (ends 18th March 2015) Dissidia 012 (Duodecim) Final Fantasy (PSP) 50% off Original Price – €19.99/£15.99 FINAL FANTASY (PSP) 50% off Original Price – €9.99/£7.99 Final Fantasy II (PSP) 50% off Original Price – €9.99/£7.99 Final Fantasy III (PSP) 50% off Original Price – €14.99/£11.99 Final Fantasy IV Complete Collection (PSP) 50% off Original Price – €19.99/£15.99 Final Fantasy IX (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy V (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy VI (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy VIII (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy XIII-2 (PS3) 50% off Original Price – €19.99/£15.99 FINAL FANTASY® XIV: A Realm Reborn™ Collector’s Edition (PS3) 50% off Original Price – €34.99/£34.99 FINAL FANTASY® XIV: A Realm Reborn™ Standard Edition (PS3) 50% off Original Price – €19.99/£19.99 Lighting Returns Final Fantasy XIII (PS3) 50% off Original Price – €59.99/£39.99 FINAL FANTASY® XIV: A Realm Reborn™ Collector’s Edition (PS4) 50% off Original Price – €49.99/£44.99 FINAL FANTASY® XIV: A Realm Reborn™ Standard Edition (PS4) 50% off Original Price – €34.99/£29.99 Digital Discounts (ends 18th March 2015) PS4 Awesomenauts Assemble! 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount CONTRAST 50% off Original Price – €14.99/£11.99 10% additional PS Plus discount FEZ 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount How to Survive: Storm Warning Edition 50% off Original Price – €19.99/£15.99 10% additional PS Plus discount Hotline Miami 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Outlast 60% off Original Price – €18.99/£15.49 10% additional PS Plus discount Outlast: Whistleblower 60% off Original Price – €8.99/£7.39 10% additional PS Plus discount Stealth Inc: Ultimate Edition 60% off Original Price – €12.99/£9.99 10% additional PS Plus discount Surgeon Simulator: Anniversary Edition 50% off Original Price – €10.99/£8.99 10% additional PS Plus discount The Golf Club™ 50% off Original Price – €34.99/£28.99 10% additional PS Plus discount PS Vita Draw Slasher 50% off Original Price – €4.99/£3.99 10% additional PS Plus discount Draw Slasher Bundle (Full Game + Hanzo Avatar) 50% off Original Price – €4.99/£3.99 10% additional PS Plus discount FEZ 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Nun Attack 40% off Original Price – €2.49/£1.99 Proteus 70% off Original Price – €12.99/£9.99 10% additional PS Plus discount Run Like Hell! 50% off Original Price – €3.99/£3.29 Stealth Inc. – The Teleporter Chambers 60% off Original Price – €3.49/£2.89 Stealth Inc: A Clone in the Dark 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Stealth Inc: The Lost Clones 60% off Original Price – €3.59/£2.99 Zombie Tycoon II: Brainhov’s Revenge 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Zombie Tycoon 50% off Original Price – €3.99/£3.29 Hotline Miami 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount PS3 Daytona USA 55% off Original Price – €7.99/£6.49 FEZ 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Hotline Miami 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Proteus 70% off Original Price – €12.99/£9.99 10% additional PS Plus discount Renegade Ops 55% off Original Price – €7.99/£6.49 Scourge Outbreak 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Sonic Adventure 55% off Original Price – €4.49/£3.69 Sonic CD 55% off Original Price – €4.49/£3.69 Sonic the Fighters 55% off Original Price – €4.49/£3.69 Sonic The Hedgehog 4 Episode 2 55% off Original Price – €12.99/£9.99 Stealth Inc. – The Teleporter Chambers 60% off Original Price – €3.49/£2.89 Stealth Inc: A Clone in the Dark 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Stealth Inc: The Lost Clones 60% off Original Price – €3.59/£2.99 The Cave 70% off Original Price – €12.99/£9.99 Toejam & Earl Collection 55% off Original Price – €5.49/£4.49 Zombie Tycoon II: Brainhov’s Revenge 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Zombie Tycoon 50% off Original Price – €3.99/£3.29
  9. As Per the posts in the main vita thread, we're organising an Everybody's Golf Vita knockout tournament! The early rounds will just be 9 holes, progressing to 36 holes in the final. We'll set the course / options the same for everyone in each round. Cut off date for entry is: NEXT FRIDAY - the 8th of November at 10pm Sign up sheet is here: https://docs.google.com/spreadsheet/ccc?key=0AtKtHwKTz67WdEdoV05nRXJ4ZjluQVlCUlpiRXJoT0E&usp=sharing I'll do a draw to see the brackets on Saturday the 9th as well as putting up some options for the first round's course settings which we can vote on. I think the best way to make it really fair is to have some kind of handicap system, and the best way I can think of to work that out is to use people's best scores on the courses in the game. If people don't think that handicaps are necessary then we'll just ignore it, might be unnecessary complication! If the consensus is to use a handicap system of some kind, add your best scores over 18 holes (regular tee) on the courses (if you don't have one for a particular course leave it blank). Your scores are in Data -> Stats -> Best Score by Course: UPDATE! FIRST ROUND IS GO. The draw has been made, and the bracket is available here: https://docs.google.com/spreadsheet/ccc?key=0AtKtHwKTz67WdEdoV05nRXJ4ZjluQVlCUlpiRXJoT0E&usp=sharing Let's complete the first round matches by the end of Friday the 22nd November. PM whoever you've been drawn against. Everyone's handicap is available in the handicap sheet in the same doc. See this post : http://www.rllmukforum.com/index.php?/topic/274935-everybodys-golf-vita-knockout-tournament-enter-by-friday-8th/page-2#entry9570957 for an explanation how it works. The settings for the first round are: 9 holes out, Kagurayama Country Club, sunny, Regular Tee, Novice Characters Only, Impossible Pin. If someone you are playing against times out a match, the match is awarded to whoever DIDN'T time out, regardless of what the scores were at the time. Set the time limit to 72 hours to give people the biggest chance if playing turn based. Feel free to just get together in a lobby and play that way. Don't forget to add the scores from the match into the spreadsheet! UPDATE 2! ROUND 2! Settings for round 2: Harvest Hills Golf Course, 9 Holes out, Regular Tee, Gale Force Wind, Mega Cup QUARTER FINALS!! Settings: Al Arabian, Hole Shuffle, No Spin
  10. Treble said: http://www.rllmukforum.com/index.php?/topic/264955-ps-plus-august/?p=9188168 This thread gets a lot of questions about PS+ subs and I was bored, so here's a basic guide to PlayStation Plus subscription service ((hopefully) correct as of 5th August 2013). First off, here's the official Sony PS Plus Introduction page with a lot of useful info. My take on it all: You can subscribe for 3 months or a year at a time. Standard costs are £11.99 for 3 months or £39.99 for a year. There are often deals around, though, so check the thread (and places like hotukdeals.com) for bargains. GAME recently sold year-long subs for £30, which is a significant saving. Subscriptions are stackable i.e. you could buy, say, 3 x 1 year subs, register all three codes on day one and have three years worth of subs that start immediately after the last code expires. If you buy a sub from a retailer online, they mostly email you the code which you simply enter into the XMB to redeem. Your Account Manager tracks when one sub ends and the next begins. If you want to check when your sub finishes, check in your account manager. You can also disable automatic sub renewals in there, which is great if you're planning to hunt around for bargain subs. From the PS website: "You can cancel your PlayStation Plus subscription by going into 'Account Management' under 'PlayStation Network'. While in 'Account Management', go down to 'Transaction Management', go to 'Services List' and select 'PlayStation Plus', from here you can select, "Cancel Automatic Renewal' or 'Restart Automatic Renewal'." The sub itself gives you a stack of free games, as well as discounts on some releases and (occasionally but not frequently) access to demos before non-subscribers. Free games are split into a few types... PS3 Annual free titles Refreshed once a year, these titles updated in June/July to: Uncharted 3(Single Player only - Multiplayer is already FTP to a certain level) XCOM: Enemy Unknown LBP Karting PS3 Monthly free titles These appear on the first Wednesday of the month (no fixed time, although after 17:00 GMT seems to be the sweet spot) and remain on until the next months update. These titles are currently: Spec Ops: The Line Mafia II NFS: Most Wanted Vita semi-permanent free titles As per the PS3 releases, there are some that appear to be up semi-permanently and some that are monthly. Two flagship Vita releases Uncharted: Golden Abyss and Gravity Rush seem to be up there permanently. Vita Monthly Free titles These update on the same timeslines as the PS3 titles, and are currently: When Vikings Attack Lego Lord of the Rings Other features of PS Plus are: Discounted titles Many popular titles get discounts. In fact, Plus discounts are pretty widespread across the Store as a whole, and especially in the Sales. Their value depends on how old they are and whether they've had a retail release, natch, but this is a particular boon for download-only titles that normally command high prices. Sales discounts are quite often 10% or so, while discounts off of recent titles or more promoted titles might be anything up to 30%. FAQ When and how do I get all the free stuff? Once you have a PS Plus subscription, go to the Store on either your PS3 or via the Website and go the PS Plus section to see all the PS3 and Vita content available. You can also use the Store on your Vita, but you will only be able to see the Vita content from there. You need to, at the very least, be a subscriber to PS Plus and 'download' the content once during the time the title is available in order to access it later. The thing that's won Sony a lot of followers (on top of all the free-ness) is that you can start downloading a title, cancel it, then download it at any point in the future (as long as your sub is still active). So say you want some of that Okami action but have no space on your HDD? Simply start the download, cancel it, then fit a bigger HDD and when you're back up and running with your account, re-download. Want Golden Abyss, own a PS3 but not a Vita? Just do the purchase process for it, buy a Vita and it'll be available for you to download on the little handheld when you login with your existing account. Of course, with the PS3 games you can choose to download them all right there, right then if you have mega bandwidth/a massive HDD choice is yours. What happens if I stop my subscription? Once your subscription runs out, you will no longer be able to access the Free titles you've accessed previously. Discounted titles or discounted DLC remain yours regardless. However, if you decide to re-subscribe at a later point, access to all your Free titles is re-enabled. You DON'T need a separate sub for your PS3 and PSV (or even PSP or, so we've been told so far, PS4): one account gets you all of the above. The sub also gives you cloud-based saves, which is great for anyone who is worried about their old machine dying, or wants to upgrade their HDD. From the website: Online Game Saves are accessible via the XMB. They are stored in a specially marked folder along with your other PS3 Game Saves. You can move files between the cloud and your PS3 HDD at will. In addition, when you start a game for the first time, you can elect to upload the game's save files automatically with Automatic Updates. You also get automatic PS3 firmware updates when you're a subscriber. Yes, it should be a standard feature but hey-ho. You can elect to have the machine update automatically on a date/time of your choice. If the PS3s in standby it'll switch itself on and do this; if the machine was switched off it'll update the next time its switched on (even to standby). With the Vita, I think you're always prompted to download the latest firmware update when you switch the machine on (?)
  11. Just saw this on my Facebook feed (thanks John!), but couldn't find a topic here. It's just been released and a blistering fast game at 60fps, currently discounted on the PSN Store for plus members. Crossbuy between Vita and PS4. I also saw something about a PS3 version on the PSN store, but can't confirm it's already available and/or any good. I've only played the Vita version just now, which looks excellent. Can't wait to try it out on the big screen tonight. Review here: http://punkandlizard.com/switch-galaxy-ultra-review-ps4ps-vita/
  12. I'm fully aware this game got some love in both the PSN and Vita threads, but I feel it deserves a thread of its own. In my humble opinion, it's easily one the best games of 2012 so far (and my personal fave), but the US press hardly paid any attention to it and developer FuturLab doesn't have the marketing muscle to go up against bigger hitters. They would like to make a dedicated Vita version, but this will only happen if enough people show their support. I'll do my part then. So what is Velocity? Let's watch a trailer first: So it's basically a retro shooter with a couple of wonderful mechanics. It should be noted that the best way to play this game is to go for the Perfect rating for each chapter as that forces you to learn the levels and master the mechanics. To get a perfect rating you need to equal or beat the target time, rescue all survivors and get the maximum XP (which means you also have to defeat all enemies). These three goals must be reached in one playthrough without losing a life. Easy? Not really, but the challenge is all part of the fun. To reach these goals, you'll need to master the mechanics. First up is boosting. Boosting is essential to meet the target times. In fact, some levels force you to boost the entire way through. You can also unlock special challenge levels and in some of these you need to boost through stages without touching the sides. Hard, but great fun. The second mechanic is bomb flinging. In Velocity you don't just fire off a bomb that will clear the screen, you fire off a bomb in any of four directions to clear the screen of enemies or obstacles and free survivors in a straight line. Hitting targets while boosting takes skill, but hey, too many games these days are all too easy, right? This player is pretty good at it: But don't take my word for it. Here's what Edge had to say in their 9/10 review: http://www.edge-onli...velocity-review tl;dr: Stop moaning about the Mass Effect 3 ending and play one of this year's unsung gems!
  13. Well, that was unexpected for their unannounced game! Screenshots
  14. I kid, but it is fucking brilliant. Really, so fucking brilliant. Just look at it: It is free on PS+ and you must own this now.
  15. A lacklustre show still managed to deliver some quality content, the highlights of which were: YS Everyone's Golf God Eater 2 New Gundam Bladestorm: The Hundred Years' War Yakuza 0 Kingdom Under Fire 2 Disagea 5 Dead or Alive 5 Resident Evil Revelations 2 P5 Dragon Quest: Heroes You can watch a dubbed version of the conference at the U-Stream link below: http://www.ustream.tv/channel/sceja-press-conference-english?ftcnt=ps:com_sceja_en Pre-Conference Intro: Neither Nintendo or Microsoft will be hosting a TGS press conference this year.
  16. Qazimod

    Mind Zero

    (NOTE: this was originally posted in the Reviews folder of the forum before all of the recent merging, hence why it reads like a review...) This review is not going to be a glowing recommendation; I just thought I'd get that out of the way first. However, I've been having a lot of thoughts about this game after completing it, and since I seem to be the only one playing it (understandably), I thought I'd find somewhere to get some of these thoughts down. Mind Zero first came onto my radar when people looked at the demon-summoning, schoolkid heroes (and heroines), firstperson dungeons and modern Japan setting and started rolling out the Persona comparisons. Persona is one of my favourite JRPG series and I may end up comparing the two games in this review, but hopefully not too much. Even so, I had been tracking news on the game right up until its digital-only release in May. Like some of my other recent downloads on PSN, it slipped onto the web store with little fanfare and even after its release nobody has been talking about it that much (although I did find a bit of chatter when seeking a recommended approach to a boss ) but I'll try and shed some light on it here. Mind Zero's story is pretty nonsensical. Mysterious doors to alternate dimensions pop up in the real world, creepy lifeforms known as MINDs break out into the real world and cause havoc, regular people fall into the dangerous alternate worlds, and this provides the setup for the rest of the game as you explore each dungeon in the alternate world, ultimately taking on a boss of some sort before leaving the dungeon and soaking up more story. Luckily for the protagonists, they meet up with an undertaker behind one of the doors and form a contract with their own MIND, which will end up fighting alongside them for the rest of the game. Dungeons and other events are accessed from a town map, and the game helpfully highlights the critical locations on the map that will advance the story, so you can shop around for a bit, maybe see if any characters on the map are offering sidequests (these will usually involve you going back into a cleared dungeon with a specific objective - "defeat 10 of these enemies", "find this item", "defeat this optional boss" - for a certain reward), and then go to the next dungeon or plot event. In this sense, the map works as a place to see what activities are available and where you're going next, but it's pretty light on distractions compared to something like Persona 4's map; most of the time you'll just be seeing what's new in the shops before moving on with the main story. In any case, most of your time in the game will be spent either exploring dungeons or rearranging skills and equipment. Dungeons follow the classic "grid" format where you move in fixed steps, view the dungeon in first-person, turn at 90 degree angles and slowly uncover the map as you continue exploring; anyone who's played Demon Gaze or even the original Persona will know what this is like. On the way you'll find items in chests, run into fixed and random battles, move to different "floors" of the dungeon, find switches that open up locked doors on other floors, uncover movement puzzles such as teleporters that move you to certain parts of a floor and conveyor belts that automatically move you, and so on. Since there are switch-based doors and alternative exits on floors, it can be a good idea to uncover as much of a floor as you can before taking an exit, although this means running into a few more battles. The actual aesthetics of each dungeon can vary in quality - some can be very elaborate and atmospheric, whereas other dungeons look visually bland; I believe there's even one that's mostly entirely grey/silver, like someone had made their first map in an FPS editor and hadn't bothered to texture it. Then again, a lot of the time you'll be looking at the map view which helpfully highlights the percentage of explored space on each floor of a dungeon and also shows locked and unlocked doors, fixed battle locations, unopened chests and things like the conveyor belts and teleporters. Exploring every inch of every floor will nearly always lead you onto the right path and towards the next story event/boss, but it's impossible to do so without running into a few battles along the way. In battles, each of the three people in your party have three gauges to keep an eye on - life points (LP), tech points (TP), and MIND points (MP). Life points are your health and can be replenished with healing items or skills, tech points are the currency for your special skills - elemental attacks, physical attacks, buffs, nerfs, healing, etc - and mind points are essentially the health of a character's MIND. You can call your MIND onto the field to attack enemies, soak up hits and perform special skills, but if a character is attacked whilst their MIND is summoned, the MIND will take damage instead of the character. Once a MIND's health is depleted, the character will be dizzy for one turn and won't be able to summon their MIND for a few turns. However, when a character's MIND is not on the field the character can guard with the Charge command, which will replenish a portion of TP and MP, as well as reducing damage taken. With this in mind, you can perform a few buffs, nerfs and attacks at the start of a battle, heal up if you need to, charge for a few turns and then repeat. It's a nice way of doing away with disposable items that you'd normally buy in other RPGs to replenish these gauges (ether, soul drops, mana potions, whatever you want to call them) and it means that you're never totally screwed if you have some healing skills and can afford to charge for a few turns now and then. There are a few other nice touches to these battles. Like Persona, the battles in Mind Zero can be fast-forwarded if you're feeling confident that you won't get destroyed, but where P4 has actions play out as you select them and a Rush mode that would see everyone perform basic attacks with their weapon and hit anyone, Mind Zero allows you to "queue up" your actions before they happen and then fast-forward through all of them. Maybe this isn't a new thing, but as someone familiar with Persona I liked this method. Another nice design decision is that the skills that your MIND uses aren't fixed; drops for new skills happen very frequently after battles and you can swap skills in and out at no cost. With that in mind, you can easily set up certain roles for each of your three characters - healer, buffs/nerfs, heavy-hitter, and so on. At first you can only equip a few skills to each character's MIND, but more slots are available as you level up. There are also special items you can find in dungeons that can upgrade skills at a shop in town - light healing can become moderate healing, an attack buff for one party member can become a party-wide buff, elemental skills become stronger - so you can have a lot of fun with skill setups and your party members can change roles simply by swapping a bunch of skills out for others. The main things that spoil the battles are the fact that they can interrupt you when you're trying to explore, and the way in which bosses can prove to be difficulty spikes. One common skill between bosses is that their strength against certain attacks can change - when this skill is used they will go from being strong against regular attacks to being strong against MIND attacks. This is nice when it forces you to switch tactics, but since you commit to the turns of your party members before the turns play out, you can have frustrating moments where you pick the attack the boss isn't strong against, only for them to switch strengths right before your party members attack. So on the next turn you choose the other attack, but then they switch again, and so on. Mixing regular and MIND attacks between party members kind of helps here, but it drags out battles a little. Also, there are some boss attacks later in the game that severely damage MINDs but can KO a character with full health, even after the player has levelled up a bit. This wouldn't be a problem if you could just stick to using MIND attacks and occasionally charging, but thanks to the strength switching you sometimes have to use regular attacks to get anywhere. With all the bland visual design in places, the lack of other things to do outside of dungeoning, the roll of the dice in boss battles and the slow progress of uncovering dungeon floors, it's hard to recommend Mind Zero, and that's a shame because there are a few nice ideas - the charge system in battles, the skill assignment, the usage of MIND attacks - and the story and pace in the game is sometimes enough to encourage further play. However, it's a cheap download-only Vita title that was released with no announcement, and it often feels like that when playing the thing. Although I played the game to completion I kind of felt like I had to after investing so much time in the beginning, but with a total play time of under 70 hours (for me anyway) I think there are probably more immediately entertaining games that could be played instead.
  17. Sony answer to Nintendogs is out today digitally and Friday retail. Launch Trailer Information : http://blog.eu.playstation.com/2013/08/15/introducing-playstation-vita-pets-coming-in-2014/ It seem to be reviewing fairly well. https://www.youtube.com/watch?v=C6QCGToLycQ http://www.psnation.com/2014/06/03/r...vita-pets-psv/ http://darkzero.co.uk/game-reviews/p...-pets-ps-vita/ http://n4g.com/news/1521555/ps-vita-...view-gamersftw http://www.pushsquare.com/reviews/psvita/playstation_vita_pets Its being released at £20
  18. European release May 1 Recently there have been various teasers for a Vita game called Soul Sacrifice. Information was minimal, but the original teaser (either print or web i'm not sure off hand) did have some thinking it was a new entry in From Software's "Souls' series, and some thinking it was a attempt to do a Monster Hunter type game. This week this teaser was released and a announcement date of May 10th was set. Famitsu has a spread on the game this week and a few details have leaked out ahead. Keiji Inafune is reportedly working on the game, although his role hasn't been specified yet. Yasunori Mitsuda (Chrono Trigger, Xeno Franchise) and Wataru Hokoyama (not much) are doing the music. Development is being handled by Marvelous, which is at odds with the Japan Studio logo in the trailer. First gameplay details and explanation of the title are that casting magic requires 'payment' of objects like stones and trees, but you can sacrifice parts of your own body for higher level magic. 1-4 players, Winter (in Japan). (all info so far from andriasang)
  19. Xevious

    True Trophies

    I've been on True Achievements for a few years now and I've found it has influenced the way I've played games to some extent. I'm not a huge achievement hunter - down at the bottom of the RLLMUK gamerscore leaderboard - but the site lets you see which achievements others have gained, which look interesting, and encourages you to play games for more than half an hour before consigning them to the 'play more one day' pile. The site includes loads of walkthroughs, guides to finding stuff, and community. The original thread for TA is here: http://www.rllmukforum.com/index.php?/topic/191268-true-achievements/ They've finally launched the sister site for Playstation games, at http://www.truetrophies.com ... It's taken this long since they had to wait for Sony to open access to the trophies data, and then work out some way of scoring the trophies. It's a bit sparse at the moment but I'm sure it'll pick up quickly. I've created an RLLMUK leaderboard for me to be at the bottom of.
  20. bradigor

    Demon Gaze

    Been playing this for the best part of 40 hours now and is my most played Vita title behind Persona 4 Golden. If you have any interest in JRPG then you simply have to play this. It mixes first person Dungeon Crawling with traditional JRPG combat. The story starts off fairly light, but then gets pretty deep and dark and as usual with games like this, you need to look past the visuals somewhat. I cannot say enough just how good this game is and there are only a few of us playing right now. So would be nice to see some new players.
  21. We've known an AC game was headed to Vita since last E3, but thanks to Game Informer we now have a few details: Liberation is set in New Orleans between 1765-1780, although it will also take a trip to Mexico. You play as Aveline, pictured below; she isn't one of Desmond's ancestors. Multiplayer will be included, albeit "specifically tailored to the Vita experience"; perhaps something asynchronous? It's being developed by Ubisoft Sofia, a bit of unknown. The game comes out the same day as the regular ACIII. Below are some crappy photos of the magazine, as apparently people don't have scanners these days: I was expecting a watered-down port of the console release, so it's nice to see something unique. Whether it'll be any good is another question entirely, but I'm looking forward to seeing the game in action come Sony's E3 press conference.
  22. Game of the Year: 10 to 1 20 to 11 38 to 21 59 to 41 76 to 62 103 to 81 140 to 104: Your Most Wanted in 2014 The Hall of Shame The Biggest Surprises of 2013 Hello! Apologies for the delay, but a busy end to the financial year at work plus exciting* family developments have led to somewhat less free time than I was counting on. But the results are all collated, I've started filling out my lovely, upbeat commentary, and I'm just about ready to start publishing. Those of you who've been in one of my results threads before should know most of the drill already, but for the rest of you: I'll be feeding you results in drips and drabs with attached comments. Said comments reflect my own opinions, rather than anybody else's, and as such may be at odds with the perspective of the people who voted. Quite possibly very strongly so. There is one difference this time around - solely for the Game of the Year results I've been nabbing paragraph+ length quotes from people in the voting thread (plus a handful I've seen outside of it) - if anybody would like to have a game recognised and highlighted by their own quote who didn't put anything in the GOTY thread, drop me a PM with whatever it is you want to say and I'll consider putting it in. Other than that: I've tried to exclude invalid entries (i.e. no pre-2013 games in the GOTY list) and catch any errors, but if you do notice something wrong - a single title accidentally counted twice under different names, for example - please do flag it up! Anyway, that's that. In a moment** I'll be publishing the first part of the results: your Most Wanted games of 2014. We'll look at the retrospective awards over the coming days, but for now, let's look to the future, eh! Oh, and as ever, the methodology behind the results collecting is spoilered below: *read: shit **when the forum stops auto-appending them to this post...
  23. Rushy

    MotorStorm RC

    Introducing MotorStorm RC for the VITA & PS3 PlayStation Blog Announcement - LINK Be sure to follow us on Twitter, keep an eye our YouTube page, and hopefully like us on Facebook.
  24. FUCKING YESSSSSSSSSSSSSS!!!!! More pinball on the Vita is certainly no bad thing...especially when I can transfer my ZP1 tables over. 100s of hours of gaming!!! We here at Zen Studios are happy to finally share Zen Pinball 2‘s release date with you — the game will be available for download Tuesday, September 4th on PS3 and PS Vita! In addition, we have a great surprise for you! Our latest table creation, based on a PopCap Games mega-hit (and I do mean MEGA), will be releasing as new DLC content the same day! What might this table be? All details will be revealed later this month during PAX Prime! If you are at the event, we invite you to stop by PopCap’s booth and get first hands on with the table! As you all probably know, we take pinball very seriously here at Zen Studios, and we see pinball development in two different parts. On one end you have the actual pinball table, which had better be fun and entertaining. We have worked hard to make sure you have an awesome selection of themes and table designs, the most advanced physics, and stellar-looking tables. On the other end, you have the game presentation, features that make it competitive among friends (beating your own score over and over is fun, but beating your friends is SO much better), and the overall experience. We have worked really hard to make Zen Pinball 2 the finest pinball platform available! Zen Pinball 2 is cross platform entitled. Any content you buy will be playable on both PlayStation 3 and PlayStation Vita at no extra charge! Zen Pinball 2 is a free download for everyone, with trials available for each table so you can try each table before you decide to buy. For those of you who already own Zen Pinball or Marvel Pinball content, you will be able to import your purchases into Zen Pinball 2 for free, receiving graphics, physics and social system upgrades at no extra cost! Zen Pinball 2 will launch with 26 different pinball tables including the mystery PopCap table! A beautiful layout and design featuring all Zen pinball tables under one roof. New trophies for all tables! New social system with in-game score notifications, challenges, Facebook posting, ProScore (personal performance across all tables) and TeamScore (a combined score ranking you and your friends). New rule sheets to help you better understand the tables, while still providing opportunity for discovering the secrets of the table on your own.
  25. Posting this thread in case anyone here is effected, so they don't worry when they suddenly can't access PSN. http://www.eurogamer.net/articles/2013-11-21-psn-eu-resets-many-user-passwords-as-a-precautionary-measure Despite that tweet, it doesn't appear to be the entire EU PSN cusomer base. This is really fucking sloppy on Sony's part, instead of e-mailing those effected, people only found out when they tried to log-in to PSN, people were rightfully scared that their accounts had been hacked, but the real reason only came to light in an off-hand post on their forums. Some are finding that they cannot change their passwords due to date of birth issues and are now locked out of their accounts through no fault of their own.
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