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  1. rllmuk Racing Who are we? Existing members of the forum will have seen our active 'Assetto Corsa Competizione' thread where a group of us race every Thursday. For new members of the forum looking to join, we're a small(ish) but growing group of Assetto Corsa Competizione racers currently in season 5 of our league. The league and community was born out of discussion from this forum thread:- What is simracing.gp? Simracing.gp is a sim-racing hub for competitive online racing. From drivers looking to race, and communities hosting championships through to full scale global esports tournaments. The platform acts as a host for online races; leagues and series in Assetto Corsa; Assetto Corsa Competizione and RaceRoom Racing Experience. 'rllmuk Racing' is fully on-boarded as a community at simracing.gp. Our Assetto Corsa Competizione racing every Thursday will be hosted on the platform; with the hope for Assetto Corsa (and perhaps RaceRoom) races a possibility for the future. As community owners it allows us to create races and leagues which includes the server creation and entry list management. Whilst a more traditional server hosting package has been used for our ACC racing up to now; this allows for an easier driver registration system without the need for having to edit JSON files. How to Join To race with the Assetto Corsa Competizione crew for regular Thursday racing or for ad-hoc races that we create; please follow the instructions below to join the simracing.gp platform and the 'rllmuk Racing' community. 'SIGN UP' at https://beta.simracing.gp/ and 'Sign in through STEAM'. When signed in to simracing.gp, go to the 'rllmuk Racing' community page:- https://beta.simracing.gp/communities/yhRbHTPRAZwJqbJakJneM 'APPLY' to join. If you're seeing this page as a new visitor to the forum; joining our community page on the simracing.gp platform is enough to allow you to register for 'Open' events. These are ad-hoc events that we create during off-season and mid-season weeks. Keep your eye on the SGP page or follow discussion in the forum to see when these races are scheduled. Please keep it clean and have fun! Discord For in-game chat we use the rllmuk Discord channel. Non-forum members taking part in 'Open' events hosted on the simracing.gp platform are encouraged to register for this Discord channel and join us in the 'rllmuk Racing' > 'Voice Comms' channel during races. Register to join the rllmuk Discord channel at:- https://discord.gg/Y8jZwGy From your simracing.gp account settings page, associate your Discord account. Information that we can't share via the rllmuk forums (with it being a public forum) might otherwise be shared via Discord and with the simracing.gp platform using real driver names; this allows for us to identify new racers. It is a requirement to use the 'Push to Talk' function of Discord. No-one liked paddle shift clacking while they're racing! League Participation & Joining the forum To take part in our regular Thursday league racing it is a requirement to join the Discord channel (see above), sign up to this forum, and participate in the discussion in the ACC thread (linked at the opening of this thread). If you're new to the forum, register an account Send me a PM here or DM via Discord (to: David M#1783)... Let me know your simracing.gp name For new members of the forum, let me know the username that you registered on the forums with Let me know your 'steamID64' identifer. This allows me to add you to the entrylist for our practice server (which loops all week, typically configured with a practice session for whichever league race we're running that week). To do this, go to:- https://steamid.io/looku Using the Assetto Corsa Competizione Practice Server Aside from simracing.gp, we have a practice server that is available 24/7. In most cases it is configured with a looping practice session with the track that we're racing on that week. During the week the practice timings are posted in the discussion thread each day. To access the practice server please do the following:- Let me know your 'steamID64' identifer. To do this, go to:- https://steamid.io/looku I'll add you to the entrylist for the server and provide the password. Accessing the Server Select 'Multiplayer' from the main menu Select 'SERVER LIST' In the search box, type 'rllmuk' and hit ENTER The server should show in the results list. Click the server in the list, then enter the password in the box to the right:- Click 'CONNECT' to join How to Race It is important when joining for 'closed' league or 'open' ad-hoc races that you are registered for the event at simracing.gp. SGP creates the server at the scheduled time and generates the entry list based on those that have registered with that specific event on the platform. So it isn't enough just to search for the 'rllmuk' server (as with previous server hosting); you'll need to be registered first. League Racing To take part in our league races (added as 'series' or 'championships' on simracing.gp) you must be an active member of the forum community and engaging in discussion with us in the ACC thread. There's no requirement to post regularly, but let us know who you are! League races are 'closed' races on simracing.gp; which means you will be added to these events by an admin. 'Open' Events As mentioned above, you can join us for open events without joining the forum. When you see these appear, register using the simracing.gp platform and join the server at the appropriate time. That's it!
  2. 505 Games parent company Digital Bros have announced that Assetto Corsa 2 is in development! https://techraptor.net/gaming/news/bloodstained-2-and-assetto-corsa-2-confirmed https://www.digitalbros.com/wp-content/uploads/2021/05/Digital-Bros-FY20-21-Q3-Results-sito-criptato.pdf
  3. This is a roll-call and voting thread for Season 5 of the Assetto Corsa Competizione rllmuk GT World Challenge. This season will NOT feature the British GT DLC tracks so hopefully a couple of the guys that sat out the last league will re-join. For this season the track list will be determined by competitors. Those that indicate participation will be placed into a hat, and the order in which they're drawn will determine who gets to choose the first track (for round one), then the second (for round two) etc. The polls include sections for whether we utilise GT4 cars and whether we go with a change to the sprint race format. It might mix things up slightly if the sprint races feature a shorter qualifying session; because if drivers are only able to get in one or two hot laps the grid order might feature some added variation. I have also included a poll for weather settings. Whilst the dynamic whether settings is fun, I don't feel that it's altogether realistic due to the lack of weather forecasting that the game offers. I feel like there's some value in having set conditions for some races (i.e. for a specific race have light rain) because it enables people to have fun changing car setup for specific conditions which isn't really possible if the weather is dynamic.
  4. Who's up for some mixed class endurance racing at Zolder? This event will be open to folk outside of rllmuk (I've posted in a couple of places now). Check out the info in this thread then use the sign up form to register (link below). We'll ask you to specify whether you plan to race GT3 or GT4. Whilst this isn't locked in, choose your favoured class on the form so we can get an idea of numbers in each. A practice server will be made available in the week leading up to the race. Registrants will be notified via email (and in here) of any specific requirements, server details and timings etc. Race and Server Information Qualifying Qualifying will run for 30 minutes with the GT4s heading out for the first 15 minutes following by the GT3s. GT4 cars will be asked to complete their lap and escape to the pits once the timer ticks down to 16 minutes left; and the GT3s will begin qualifying during the final 15 minutes of the session. GT4s must not be on a lap during the final 15 minutes. Rules This is a relaxed event with no stewarding. Please respect other drivers, give each other space and have fun! We ask that some basic fundamentals are followed:- Please don't race during the qualifying session. It's your responsibility to find space on track to begin your hotlap, but if you're in a train of cars just fall back and give yourself some space to the car in front rather than charging through the field to get to the front. Although if you do invalidate your lap and there are cars closely behind, allow them to pass. It's the responsibility of the GT3 cars to overtake GT4s safely. It is not a requirement for the GT4s to dive out of the way erratically for an approaching car. Unless a GT3 is alongside and clearly making a move for a corner, it's reasonable for a GT4 to hold the line. The GT3 can overtake when they have the space to do so safely and cleanly. Sign Up Use the following form to register https://forms.gle/xyQvQsftEKvkfMTr7 Server Information The server is now live, with a looping practice session until race day. Details are below: Server name: rllmuk PowerQ Mixed Class Endurance Password: zolder NOTE:- You must have registered and me added your details to the entry list before access to the server will work
  5. Welcome to Season 4 of the Assetto Corsa Competizione rllmuk GT3 league! This time we're touring the British GT circuits, with a season opener at Silverstone and ending with a 1.5 hour Endurance at Donington Park. Provisional Schedule The 'race start' time signifies the in-game time of day that the race session takes place. The 'Temp' value signifies the base average ambient temperature for the race weekend. In reality the actual temperate for a session may vary due to the use of dynamic weather; but this value can be used to help dial in a base tyre setup for the weekend (in single player or the multiplayer server). Car Selection Can competitors make a commitment to a choice of one car for the duration of the league, and design a custom livery from the editor (rather than selecting a real life team livery). During the early season races, a car swap will be allowed if anyone feels like they made a mistake with their original choice. Scoring System Points will be awarded as per the below table. For ‘Sprint Cup’ events, points will be available for each of the two races; ensuring the same number of points available from week to week. Two points will be awarded for the best qualifier and two points will be awarded for fastest lap (1 point for each sprint race). Weather Simulation The server will be configured (as best as possible) to simulate realistic weather conditions. Ambient temperature will be set to the average daily temperature on that circuit, at the time of the year that the 2020 GT Challenge Series race was hosted there (which is how Kunos have simulated the day/night cycle for the tracks), or the 2019 season if no 2020 was held at the venue for that round. Time of day (session start time) and changing weather will affect the actual temperatures you see on track; but in single player modes using the ambient temperature noted in the schedule combined with the time of session start should somewhat emulate track temps you should see on server. I'll be using the developer post below as a guide... https://www.assettocorsa.net/forum/index.php?threads/dynamic-weather-discussion.55942/page-28#post-1173096 The aim is to allow for some variance but without hitting those 'guaranteed' values. For example, for Imola (and other tracks which experience low chance of variation at the time of year) I'll be using values in the lower end of the 'conservative variation' category but with the rain level dialed down. For tracks that experience more variation in real life I'll use values more towards the 'anything can happen' category. The conditions that I aim to target will be reflected in the opening post of the league thread and updated at the start of each week. Endurance Race Regulations and Timings Practice Time: 19:00 until 20:15 (75minutes) Qualification Time: 20:15 until 20:30 (15 minutes) Race Time: 20:30 until 21:30 (60 minutes) 1 mandatory pit stop (for fuel and/or tyres) Conditions A 4x time multiplier will be applied to endurance races; so expect quicker than average change in track conditions (day/night cycle, air and track temps, and weather variation). Sprint Race Regulations and Timings Practice Time: 19:00 until 20:15 (75 minutes) Qualification 1 Time: 20:15 until 20:25 (10 minutes) Race 1 Time: 20:25 until 20:50 (25 minutes) No mandatory pit stop Qualification 2 Time: 20:55 until 21:05 (10 minutes) Race 2 Time: 21:05 until 20:30 (25 minutes) No mandatory pit stop
  6. Season Three of the rllmuk GT World Challenge is here! Competitors will take part in a series of sprint and endurance race weeks; with a winner crowned the overall GT World Challenge champion. This season will feature the inaugural 'Blue Riband' event; a 2 hour Endurance race (venue to be confirmed). In a change from last season, both sprint races (on a sprint race week) feature a qualifying session. Provisional Schedule The 'race start' time signifies the in-game time of day that the race session takes place. The 'Temp' value signifies the base average ambient temperature for the race weekend. In reality the actual temperate for a session may vary due to the use of dynamic weather; but this value can be used to help dial in a base tyre setup for the weekend (in single player or the multiplayer server). NOTE: This season features the 2020 version of the tracks (including Imola as the opening race) so the latest DLC is required to take part. Car Selection Can competitors make a commitment to a choice of one car for the duration of the league, and design a custom livery from the editor (rather than selecting a real life team livery). During the early season races, a car swap will be allowed if anyone feels like they made a mistake with their original choice. Scoring System Points will be awarded as per the below table. For ‘Sprint Cup’ events, points will be available for each of the two races; ensuring the same number of points available from week to week. Two points will be awarded for the best qualifier and two points will be awarded for fastest lap (1 point for each sprint race). No points will be scrubbed this season, so all weeks have point scoring potential. Weather Simulation The server will be configured (as best as possible) to simulate realistic weather conditions. Ambient temperature will be set to the average daily temperature on that circuit, at the time of the year that the 2020 GT Challenge Series race was hosted there (which is how Kunos have simulated the day/night cycle for the tracks), or the 2019 season if no 2020 was held at the venue for that round. Time of day (session start time) and changing weather will affect the actual temperatures you see on track; but in single player modes using the ambient temperature noted in the schedule combined with the time of session start should somewhat emulate track temps you should see on server. I'll be using the developer post below as a guide... https://www.assettocorsa.net/forum/index.php?threads/dynamic-weather-discussion.55942/page-28#post-1173096 The aim is to allow for some variance but without hitting those 'guaranteed' values. For example, for Imola (and other tracks which experience low chance of variation at the time of year) I'll be using values in the lower end of the 'conservative variation' category but with the rain level dialed down. For tracks that experience more variation in real life I'll use values more towards the 'anything can happen' category. The conditions that I aim to target will be reflected in the opening post of the league thread and updated at the start of each week. Endurance Race Regulations and Timings Practice Time: 19:00 until 20:15 (75minutes) Qualification Time: 20:15 until 20:30 (15 minutes) Race Time: 20:30 until 21:30 (60 minutes) 1 mandatory pit stop (for fuel and/or tyres) Conditions A 4x time multiplier will be applied to endurance races; so expect quicker than average change in track conditions (day/night cycle, air and track temps, and weather variation). Sprint Race Regulations and Timings Practice Time: 19:00 until 20:15 (75 minutes) Qualification 1 Time: 20:15 until 20:25 (10 minutes) Race 1 Time: 20:25 until 20:50 (25 minutes) No mandatory pit stop Qualification 2 Time: 20:55 until 21:05 (10 minutes) Race 2 Time: 21:05 until 20:30 (25 minutes) No mandatory pit stop
  7. Welcome to Season Two of the rllmuk GT World Challenge! Over the course of the GT World Challenge championship, competitors will take part in Endurance and Sprint cup races. The rllmuk GT World Challenge champion will be crowned. Can anyone challenge @SharkyOB for this season's crown? Provisional Schedule Rules and regulations will be mostly the same as last season, but with a couple of changes:- Can competitors please choose and stick to one car for the season .. either let me know in advance, or I'll assume the car you take for Monza is your car of choice 2 points will be awarded for pole position, and 2 points will be awarded for fastest lap of the race ... could I also encourage peeps to design a custom livery and stick with it for the season. Alongside the 6 league races, drivers can take part in two non-scoring race nights; the 'Super Trofeo Sprint' at Misano and 'GT4 Sprint' at Zolder and Brands Hatch. Details for those events are below. League Scoring System Points will be awarded as per the below table. For ‘Sprint Cup’ events, points will be available for each of the two races; ensuring the same number of points available from week to week. Two points will be awarded for the best qualifier and two points will be awarded for fastest lap (1 point for each sprint race). Competitors will be awarded points in their top 5 performing race weeks; so their worse performing result from the 6 week schedule will be scrubbed. 'Super Trofeo Sprint Exhibition' Competitors will be invited to take part in an exhibition at Misano showcasing the 'Lamborghini Huracan Super Trofeo EVO'. Taking place under sprint format rules, a qualifying session will determine the order of the first race and the second race will be a reverse of the first race finishing positions. 'GT4 Sprint' Competitors with access to the GT4 DLC will be invited to take part in two short races; at Zolder and Brands Hatch. Choose your favourite GT4 car and buckle up for some super tight racing! Both races will feature a grid position based on a reverse of the championship order. For those without the DLC, I'll keep this a mixed grid race; but why not treat yourself to an early Christmas present? Weather Simulation The server will be configured (as best as possible) to simulate realistic weather conditions. Ambient temperature will be set to the average daily temperature on that circuit, at the time of the year that the 2019 Blancpain GT Series race was hosted there (which is how Kunos have simulated the day/night cycle for the tracks). Time of day (session start time) and changing weather will affect the actual temperatures you see on track; but in single player modes using the ambient temperature noted in the schedule combined with the time of session start should somewhat emulate track temps you should see on server. The server requires configuration of a base cloud level between 0.0–1.0 and a “weatherRandomness” value between 1-4. The schedule will indicate the conditions common to the track at the time of year, and during the time leading up to the race we will carry out testing (within reason!) to ensure a high likelihood of experiencing the stated conditions. For example, if its common to see an overcast track with a chance of rain we will use values to aim for a high likelihood of seeing those conditions across X number of simulated sessions. If racing at track that is sunny 99% of the time with almost no chance of rain; values will be used to ensure that those conditions would present during almost all simulated sessions. Extreme Weather In the unlikely event of extreme weather (storms), ‘red flag’ will be called. The server saves the qualification result for use in such a scenario, so the server session will be cancelled and restarted. Racers will be notified over Discord when the server has been restarted. Endurance Race Regulations and Timings Practice Time: 18:00 until 20:15 (135 minutes) Qualification Time: 20:15 until 20:30 (15 minutes) Race Time: 20:30 until 21:30 (60 minutes) 1 mandatory pit stop No pit window (pit when you like) Pit for a change of tyres AND/OR fuel (it doesn’t matter) Conditions A 4x time multiplier will be applied to endurance races; so expect quicker than average change in track conditions (day/night cycle, air and track temps, and weather variation). Sprint Race Regulations and Timings Practice Time: 18:00 until 20:15 (135 minutes) Qualification Time: 20:15 until 20:25 (10 minutes) Race 1 Time: 20:25 until 20:50 (25 minutes) Grid position will be based on pre-race qualifying No mandatory pit stop Race 2 Time: 21:05 until 21:30 (25 minutes) Grid position will be based on a reverse of the race 1 finishing positions No mandatory pit stop Important After the end of the first race the server will be stopped so I can reconfigure it for the second race. I'll notify everyone on Discord when available; but I anticipate this will only take a couple of minutes. When back up we'll be placed in a short practice session while we wait for everyone to re-join.
  8. Welcome to the inaugural rllmuk GT World Challenge! Over the course of the GT World Challenge championship, competitors will take part in Endurance and Sprint cup races. The rllmuk GT World Challenge champion will be crowned. Provisional Schedule Scoring System Points will be awarded as per the below table. For ‘Sprint Cup’ events, points will be available for each of the two races; ensuring the same number of points available from week to week. A point will be awarded for the best qualifier. Competitors will be awarded points in their top 5 performing race weeks; so their worse performing result from the 6 week schedule will be scrubbed. Weather Simulation The server will be configured (as best as possible) to simulate realistic weather conditions. Ambient temperature will be set to the average daily temperature on that circuit, at the time of the year that the 2019 Blancpain GT Series race was hosted there (which is how Kunos have simulated the day/night cycle for the tracks). Time of day (session start time) and changing weather will affect the actual temperatures you see on track; but in single player modes using the ambient temperature noted in the schedule combined with the time of session start should somewhat emulate track temps you should see on server. The server requires configuration of a base cloud level between 0.0–1.0 and a “weatherRandomness” value between 1-4. The schedule will indicate the conditions common to the track at the time of year, and during the time leading up to the race we will carry out testing (within reason!) to ensure a high likelihood of experiencing the stated conditions. For example, if its common to see an overcast track with a chance of rain we will use values to aim for a high likelihood of seeing those conditions across X number of simulated sessions. If racing at track that is sunny 99% of the time with almost no chance of rain; values will be used to ensure that those conditions would present during almost all simulated sessions. Extreme Weather In the unlikely event of extreme weather (storms), ‘red flag’ will be called. The server saves the qualification result for use in such a scenario, so the server session will be cancelled and restarted. Racers will be notified over Discord when the server has been restarted. Endurance Race Regulations and Timings Practice Time: 18:00 until 20:15 (135 minutes) Qualification Time: 20:15 until 20:30 (15 minutes) Race Time: 20:30 until 21:30 (60 minutes) 1 mandatory pit stop No pit window (pit when you like) Pit for a change of tyres AND/OR fuel (it doesn’t matter) Conditions A 4x time multiplier will be applied to endurance races; so expect quicker than average change in track conditions (day/night cycle, air and track temps, and weather variation). Sprint Race Regulations and Timings Practice Time: 18:00 until 20:15 (135 minutes) Qualification Time: 20:15 until 20:25 (10 minutes) Race 1 Time: 20:25 until 20:50 (25 minutes) Grid position will be based on pre-race qualifying No mandatory pit stop Race 2 Time: 21:05 until 21:30 (25 minutes) Grid position will be based on a reverse of the race 1 finishing positions No mandatory pit stop Important After the end of the first race the server will be stopped so I can reconfigure it for the second race. I'll notify everyone on Discord when available; but I anticipate this will only take a couple of minutes. When back up we'll be placed in a short practice session while we wait for everyone to re-join. At 21:05 I'll start the race, so please ensure you've re-joined by then.
  9. Hey guys. I’ve added a new voting thread to try to refine the format of the championship. NOTE: I’ve ticked the option to make voter names public; so that I can be sure the voting is coming from people that are involved (especially important for the start time poll). What is the earliest time you can be on the server and ready to race? To maximise the time we have available could you indicate the earliest time you can be on the server and ready. Based on the result of other voting (if qualification is skipped) this may mean a race start at this time. NOTE: This isn’t a majority. No-one will be excluded. The start of our time window will be based on the latest time tagged; i.e. the earliest possible race time. Endurance Races I’ve included options for stating whether we should skip qualification in favour of extending the race length, and then how we form the grid if qualification does get skipped. Sprint Races I haven’t heard anyone say they didn’t like the format. The only interesting proposal was having the grid for the second race a reverse of the championship standings; so I’ve included an option to vote for that variation. We previously voted for a mandatory pit stop. Should we refine this? I’ve included only two options here; the current method and the newly proposed one. I don’t think there’s any need to list other options as we’ve already voted in favour of the mandatory pitstop and there’s risk of debating this to death. Plus we don’t have enough people to be presenting a whole series of options; they’d just get diluted down.
  10. @Meerman and I were discussing the creation of a more structured Assetto Corsa Competizione championship, so the purposes of this thread is to gather some more information about people's preferences using the forum poll function. We're looking to start around mid-August, so that gives us time to do more practice/casual races to fine tune the setup. Some things that we might want to consider... Track Selection I think most people have the DLC now, so it would be nice to be able to use those Intercontinental circuits. That said, we'd rather not have to exclude people that can't afford to buy it, so there is a poll here to gather the data on who has and hasn't got the DLC Team Pairing We like the idea of team pairing, but we're concious that we don't have a lot of people so it might not be feasible. Personally, I think it'd be pretty cool to have team pairings and that we should attempt it, but revert to individual racing if we can't work out the pairings. I've included a response random pairing (for team mate and car manufacturer) in the vote list, but with the cars handling so differently I'd rather that we all get to race with the car that we like if possible. Pit Stops I've included a poll for how we handle the pitstops. Don't really have a preference for how go with this.
  11. Assetto Corsa Competizione, the official GT World Challenge game. A guide for new players: https://www.assettocorsa.net/forum/index.php?threads/newcomers-guide-to-acc.64917/ Useful setup crib sheet (not ACC specific): http://chrishaye.com/wp-content/uploads/2018/11/Setup-Guide-Crib-Sheet-V1.0.pdf ACC - Official GT World Challenge Game Launch Trailer I’ve been playing this since the start of the Early Access and it’s developing into an awesome sim, which is no surprise given KUNOS Simulazioni’s history and support of the original Assetto Corsa. Tracks Barcelona Brands Hatch Hungaroring Misano Monza Nurburgring GP Paul Ricard Silverstone Spa Zandvoort Zolder (DLC) Intercontinental GT Pack Kyalami Laguna Seca Mount Panorama Suzuka (DLC) 2020 GT World Challenge Pack Imola (DLC) British Pack Donington Park GP Oulton Park Snetterton GT3 Cars AMR V12 Vantage GT3 (2013) AMR V8 Vantage GT3 (2019) Audi R8 LMS (2015) Audi R8 LMS Evo (2919j Bentley Continental GT3 (2015/2018) BMW M6 GT3 (2017) Emil Frey Jaguar G3 (2012) Ferrari 488 GT3 (2018) Honda NSX GT3 (2017) Honda NSX GT3 Evo (2019) Lamborghini Huracan GT3 (2015) Lamborghini Huracan GT3 Evo (2019) Lamborghini Huracan ST (2015) Lexus RC F GT3 (2016) McLaren 659S GT3 (2015) McLaren 720S GT3 (2019) Nissan GT-R Nismo GT3 (2015/2018) Porsche 991 GT3 R (2018) Porsche 991 II GT3 Cup (2017) Porsche 991 II GT3 R (2019) Reiter Engineering R-EX GT3 (2017) (DLC) GT4 Pack Alpine A110 GT4 Audi R8 LMS GT4 Aston Martin V8 Vantage GT4 BMW M4 GT4 Chevrolet Camaro GT4.R Ginetta G55 GT4 KTM X-BOW GT4 Maserati GranTurismo MC GT4 McLaren 570S GT4 Mercedes-AMG GT4 Porsche 718 Cayman GT4 Clubsport (DLC) 2020 GT World Challenge Pack Ferrari 488 GT3 EVO 2020 GT3 Mercedes-AMG GT3 EVO 2020 GT3 On release the game included the officially licensed 2018 teams, cars and tracks with a later free update that added 2019 season content. One of my favourite aspects of the game is the rating system, created by Minolin of MR rating fame in Assetto Corsa. Basically there are several ratings to work your way through in order: Track Knowledge (3 medals per track) Consistency Car Control Pace (based on leaderboard rankings e.g. Hot Lap, Hot Stint etc.) Safety Racecraft Competition Safety will be a key rating in terms of multiplayer so that server admins can keep out the wreckers. Car Control is probably my favourite, it provides real-time feedback on each corner (very slow, fine, ok, perfect, overly aggressive etc) and I’ve knocked about 1.5secs off my best Monza lap in the Lambo and improved my consistency by focusing on improving the CC rating. The recommended spec is i5-8600K or AMD Ryzen 5 2600X, 16 GB RAM and a GeForce GTX 1070 8 GB or Radeon RX 580 8GB. I have similar with an i7 and manage around 80fps @ 1080p, mostly epic settings apart from mirrors.
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