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Found 115 results

  1. Oh dear, Gamekyo posted a little tidbit that indicates a bit of a massive shift for Sega. For anybody that can read French, here is the original link: http://www.gamekyo.c...-fermeture.html Google translate gives us this: So in conclusion: -No more AAA titles from Sega -Mostly iOS and Android stuff -Bye bye consoles and PC for Sega Gives new meaning to the phrase "Nintendo to go the path of Sega" doesn't it? On one hand it IS still a rumor, but considering that Sega has not been performing that well and has announced that they won't be joining GamesCom, this doesn't seem to unlikily sadly.
  2. I know there's a general Kickstarter thread but some games are too important to be lost in the middle of a gigantic thread maelstrom. This, I feel, is one of them. Lore by RealPlayersGrind looks set to call into question everything you thought you knew about how a game is supposed to work! "Lore is a game where you struggle against Gods and Demon's. The game takes place in many different locations across the globe. You will visit legendary places such as the Labyrinth of Minos where you must chase down Jason, his Argonauts, and Hercules! You will explore ancient worlds and civilizations. In Greece you must fight the Greek pantheon! In Rome you will fight alongside the 300 Spartans! In Hades you will explore tolerance itself (?)!" Probably the most striking original creation revealed thus far - the terrifying Manandtaur "Not : This is the first time in video gaming history a development team is going to let pubic see and be apart of a game from start to finish." A one-man labour of love by 28-year-old American man George Givens, Lore looks like my sort of game - and I don't care who's reading this, it looks like your sort of game too! "I am trying to show the size of the pyramid think about it like this when i get done it going to talk an hour just to walk the pyramid from top to bottom its is without monsters and traps are bosses" So you want to go places and meet people? How about going straight to Hell and meeting everybody's nightmare - the infamous Manandtaur! Update #8 promises that you'll travel to Egypt where you will raid the tombs of the Farrow’s. Oh man I've always wanted to visit them! You'll meet Jason with his Argonauts! "You travel to the country of Japan where you face Japanese legends such as Nobunaga Oda and other demons. You fight tragic battles in the realms of Raga, going up against all mighty Gods such as Thor, the God of Thunder. You come across battles with frost giants, Loki and other Gods from Viking history." "low ply armor" Okay, this all looks magnificent. Nobody can deny that. But there's got to be some sort of catch, right? How can one man hope to create all of this game? Well, he needs your money. And lots of it. In fact, the first version of this project was cancelled in November 2012, falling somewhat short of the $1.5 million target (he raised a respectable $1,355). But don't think that this is the end of Lore! George Givens, a 28-year old grown man, learnt from the failure, went away, regrouped, and came back with a much more realistic prospect - he's realised he can create this fantasy epic for just $150,000! And with 18 days to go, he only needs another $149,087. Follow the link for an interview with the man himself, along with a stirring promotional video which describes the concept of Lore far better than mere words ever could. Some of the images released so far may look a little rough, but with your money behind him and an estimated delivery date of March 2014, George Givens (28) should have plenty of time to finish building the game world, all the enemies, traps and puzzles, and polish up the graphics a little. Heck, if he raises $300,000 he'll be able to employ somebody to help him do all that! "the final manandtaur concept" With everyone bitching about established developers cynically using Kickstarter to raise capital when they should be putting their hands in their own filthy pockets, surely this is a chance to stick 2 fingers up to 'the gaming establishment' and show 'traditional publishers' what we really want. And what we want is Lore. Kickstart this project HERE - George Givens (28) has provided several reward tiers ranging up to $900, which I'm sure would be very tempting if they weren't completely unintelligible.
  3. Playable here https://dl.dropbox.com/s/3p6uthbmkusf2ja/MASTABA%20SNOOPY.html A sample Rock Paper Shotgun wrote this here http://www.rockpapershotgun.com/2013/01/06/live-free-play-hard-the-weeks-finest-free-indie-games-11/#more-136937 It's a text only browser based TWINE powered choose your own adventure. That reads like Peanuts written by Charles Stross on a bad acid trip. And it's very very NSFW.
  4. There's a fantastic article on Kotaku (of all places) about Obsidian and their history and the releases of their games. http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role+playing-games-ever It's definitely worth a read.
  5. I haven't seen a thread for this yet, if one exists please delete this or merge accordingly! This friday brings this year's annual Spike TV Video game awards. For those not in the know, it's a terrible, terrible, terrible advertising circlejerk where crap games win crap awards in between awkward vignettes about "Kraft Mac N Cheez Gamerfuel" and Felicia Day smashing melons. The entire audience sits in pained disbelief at how terrible the entire thing is, drinking horrible drinks out of paper cups and trying to hide their faces when the camera comes past. Most of the acceptance speeches are cut entirely in favour of adverts or stilted skits from the rubbish celebrities trying not to look suicidal as they gurn their way through a 30 second slot. Then everyone goes home and blogs about how awful it was. In short, it's bloody brilliant! Here are the nominations this year: I have to say, it's not as terrible as the list from last year. Nice to see nods to The Walking Dead, Journey, The Max Payne 3 OST, Spec Ops etc. I think in 2010 the woman who reads the numbers out in Black Ops beat Jennifer Hale for best actress Last year a bunch of us dived into the Steam chat to celebrate the imminent announcement of Half Life 3 (which sadly didn't happen, but I'm sure we'll see it this year!) and ended up having a really funny time taking the piss out of it, coining a few jokes which still raise a chuckle today. So, if anyone wants to join us in lolling at a cacophonous capitalist clusterfuck, join the steam group and enter the chatroom shortly before the awards begin. They do tend to have a couple of interesting announcements and teasers during the show, but I wouldn't go in expecting anything actually worth watching. This year the show is hosted by Samuel L Jackson, and features timely musical performances from hot new acts such as Linkin Park and Tenacious D. Also Daryl and Glen from The Walking Dead are going to be there, along with Jessica Alba (who will seemingly do just about anything for money now) and Snoop Dog Lion. What could go wrong! Oh yeah, it's not on until 2am. See you there! Don't let Geoff Keighley down.
  6. You can play the game now in your browser. http://www.parsecpro...s/whereami.html It's pretty fucked up. Probably best played knowing as little as possible. However it's worth knowing that it was created in 48 hours as part of a game-jam, so it's a bit more barebones than Slender.
  7. I remember whenever you'd buy a single-format console magazine in the 90s the letters page would inevitably have a crudely hand-drawn picture of Sonic or Mario holding the other system's mascot head aloft. Unfortunately for the a lot of people never outgrew this phase. Rllmuk is (thankfully) relatively free of the batshit insane mental fanboys that plague our pastime. So what property has the worst fanbase. Exhibit A: Sonic the Hedgehog At some point Sonic's fanbase splintered into people who enjoyed fast-paced 2D platformers and, well, Furries. Now that can't be helped, anything that features any form of anthropomorphic animal is going to be co-opted by Furries, no the real problem was at some point it started to appear that Sega had decided to cater more and more to that side of the audience. I think the early signs were when the designs started getting creepier. I'd put 'Sonic the Hedgehog' into the search box on Deviantart, but I don't want to be fired. I'd say that it reached a nadir in Sonic 2006. A game that was introduced touting that it was going to return the Sonic series to it's roots. Instead we got Sonic the Hedgehog copping off with an uncanny valley Final Fantasy reject princess. Someone actually thought that was a good idea! Thankfully, in recent years Sega seem to have come to their senses and there's been a marked increase in quality of the games, with Sonic Generations being about the best thing they've put out with a blue hedgehog in a long time.
  8. Moz

    The Game Game!

    Roll up folks, it's time to play... The Game Game! Here are the rules. Behind this black image is a screenshot of a game. It could be from any format and from any generation, but it won't be anything obnoxiously difficult. I'll ask a question, and the first person who gives the right answer gets to roll for which of the 12 panels to remove (I will use a proper random number generator!). They then get one guess as to what the game is. If they're correct, they win the adulation of the entire forum. If they're wrong, I ask the next question, and so on. It's basically Catchphrase without Mr Chips. Of course I can't stop you using wikipedia to look up all the answers, but that's not much fun for anyone. Just pretend you can't see the bits of uncovered image around the outside, my quick and dirty layering was a bit too quick and dirty... ROUND ONE Q: In the US version of the second 'Gex' game, 'Gex: Enter The Gecko', Gex was voiced by series mainstay Dana Gould. However, who voiced Gex in the UK version?
  9. http://www.dailymail...stepfather.html I'll post it here so you don't have to click it. The last few COD games made me want to hang myself too, but I stayed strong.
  10. Came upon this through a rundown of the shortlist for the Indiecade Awards. http://www.blindsidegame.com/ 'What if the things in the night didn't just go bump? BlindSide is a terrifying new audio-only adventure game, set in a fully-immersive 3D world you’ll never see. Put on your headphones, close your eyes, and explore the darkness. Listen as the world rotates around you! You play as Case, an assistant professor who wakes up blind, to find his city destroyed and mysterious creatures devouring people. Will you and your girlfriend be able to find your way without sight? How will you escape? Run for your life, navigate the darkness, and uncover the mystery of the apocalypse--all in the dark!' It's a curio, but well worth the 2.99 download - particularly for those of you who thought that Slender would be even more fun if you couldn't see but could hear him breathing behind you. The key mechanic of stereo sound navigation works pretty well - although I'm playing it on PC and I think it would be even more effective on IOS so that you could actually move yourself as well to orientate against the sounds. A quick summary of my 5 minutes playing just now goes as follows: Hmm, interesting; not sure I like the main protagonist's voice but hey-ho; ok I'm bumping into stuff but I'm getting the hang of it; gulp somebody's in trouble; this way to the hall; FUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCKKKKKKKKKK, *hits ESC* Will try again in the daylight, whilst looking at a picture of a puppy and without having drunk coffee.
  11. Bored? Give this free horror game a go. http://www.reddit.com/r/IndieGaming/comments/vxme0/slender_a_new_terrifying_horror_game_based_on_the/ It's fairly effective for a 50mb download based on a spookypasta.
  12. OK, they're probably not "finished", but they are in a bad way - they've lost 7 billion yen, are shrinking the company and cancelling games. http://www.theverge.com/gaming/2012/3/30/2913522/sega-slammed-with-7-1-billion-yen-loss-kills-games-shrinks-company Probably no Shenmue 3 this year then.
  13. I couldn't seem to find a thread anywhere for this even via google and was interested to start a bit of a discussion on it as I know little about it and have just started playing last night. Initial responses aren't exactly overwhelming and i'm guessing it gets better because the 7 out of 10 rating I had seen it get given just feels a lot higher than i'd have expected so far. Now i'm playing the PS3 version and from what I have read before, I think this is different from the other but I don't know if that means just features and extras or the whole game itself. The contols are the biggest problem I have with the game so far as they just feel unbelievable awful on top of a dodgy follow cam which sometimes ends up all over the place. The music very reminiscent of Obscure at times with some of the orchestral pieces and definitely the choir. It looks alright ish, but feels more action than horror at the moment. I think the layout being in a building where every turn the room gets ripped apart just makes the controls feel even harder to work with. I would like to know what others thought of this anyway. The only previous AITD game I have played before was the previous New Nightmare, which I regarded as a pretty decent game despite a worse score than this title. I think there's something about those static camera angles which I really like and the dodgy hard to get used to controls in classic RE style gaming which adds to the whole suspense. This edition just feels a bit messy so far, but i'm only about an hour into it or so having fought the first woman recently. It feels like im mimmicking the whole waggle just using the analogue stick to attack when you swing things. I think this is just one of those things to get used to.
  14. Once upon a time games were abstract things where your story amounted to a sentence on the back of the cassette inlay or trying to glean some context from cover art that bore almost no resemblance to the game. The production values started going up and now our games had actual narratives and characters and stuff. In particular the advent of cutscenes allowed developers free reign for all their frustrated film-maker tendencies. Unfortunately there's a reason most developers don't work in Hollywood and that's because a lot of them make Tommy Wiseau look like Martin Scorsese. I'll start the bar high with this infamous example.
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